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Zuul the Cat posted:It’s mostly the face. Turn them around and they look pretty cool. Here’s mine. That's such a dramatic improvement, it's kind of insane.
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# ? May 7, 2018 13:48 |
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# ? Jun 5, 2024 03:22 |
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I might finally be getting around to assembling my AdMech army. Since we’ve recently been discussing Kastelans, how effective has dropping a unit in via Clandestine Infiltration and slamming Binarric Override in the first phase to shoot twice proven? Even with a minimum unit I figure 4d6 Incendine Combustor hits and 24 Heavy Phosphor shots into something would put be a good opener/distraction.
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# ? May 7, 2018 13:51 |
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Pendent posted:Pull up thread, pull up. *WOOP WOOP* WARNING TERRAIN *WOOP WOOP*
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# ? May 7, 2018 13:55 |
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The goofy 50's robot look is exactly why I love the Kastelan models. The codex even encourages you to paint them up in whatever unique, bright color schemes you want since it talks about how sometimes random Kastelans just show up for a fight and then gently caress back off to wherever they came from.
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# ? May 7, 2018 14:04 |
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Zuul the Cat posted:It’s mostly the face. Turn them around and they look pretty cool. Here’s mine. Im absolutely planning on doing this with my pair of punch-card machines. As an aside, what kind of trim and iconography on do people do for their skitarii troops? I've done a macragge blue stripe down the left side of the chest but I'm fighting my completionist side over whether to do white lining on the coats. Also regarding the badcast and SRM being bad at pronunciation its shake because thats why it was so funny that the saudi treasurer was sheik yamani.
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# ? May 7, 2018 14:18 |
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Wargame Exclusive ( I know, I know) do a pretty cool alternate Kastellan head:
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# ? May 7, 2018 14:59 |
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You can make pretty great bots just snagging the kastelan limbs off a bits site and putting them on other torsos. Cost is probably the same though. Kastelan from a contemptor dread and assorted bits: Kastelan from a Dark Eldar Talos Pain Engine:
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# ? May 7, 2018 15:25 |
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long-rear end nips Diane posted:The goofy 50's robot look is exactly why I love the Kastelan models. The codex even encourages you to paint them up in whatever unique, bright color schemes you want since it talks about how sometimes random Kastelans just show up for a fight and then gently caress back off to wherever they came from. If I played Admech I'd paint the Kastelans silver and make "Danger Will Robinson" noises until my opponent glared at me.
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# ? May 7, 2018 15:30 |
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PierreTheMime posted:I might finally be getting around to assembling my AdMech army. Since we’ve recently been discussing Kastelans, how effective has dropping a unit in via Clandestine Infiltration and slamming Binarric Override in the first phase to shoot twice proven? Even with a minimum unit I figure 4d6 Incendine Combustor hits and 24 Heavy Phosphor shots into something would put be a good opener/distraction. I've done it once and it worked amazing. Dropped in a unit of 4, all of them with triple heavy phosphor blasters. I find it best to do it when hitting the enemy lines from both sides, that way they have to choose what to shoot/engage.
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# ? May 7, 2018 15:33 |
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Corrode posted:They're my favourite thing in the Ad Mech range next to Cawl, but they do look out of place is all I'm saying Owns. Also I played around with the beer sheet for wych stuff. Reavers are better ppw against hordes and marines, hellions are better against vehicles. They both effectively start at S4 (Reavers get -AP Hellions get D2).. What made you choose a bomb of 20 hellions over a bomb of reavers? Do you regularly face mutli wound and/or T5 enemies?
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# ? May 7, 2018 15:35 |
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DancingShade posted:If I played Admech I'd paint the Kastelans silver and make "Danger Will Robinson" noises until my opponent glared at me. I'm planning a Mars Admech squad in a dark burgundy color but I'm pretty sure my Kastelans are going to be like bright yellow and silver and green.
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# ? May 7, 2018 15:36 |
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Badablack posted:You can make pretty great bots just snagging the kastelan limbs off a bits site and putting them on other torsos. Cost is probably the same though. Both are good but the Talos Kastelan is super
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# ? May 7, 2018 15:36 |
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Zuul the Cat posted:I've done it once and it worked amazing. Dropped in a unit of 4, all of them with triple heavy phosphor blasters. I find it best to do it when hitting the enemy lines from both sides, that way they have to choose what to shoot/engage. I might bulk the unit to four, yeah. I figured the flamers would be an incredible assault deterrant. Four Kastelans would be 8d6 S5 AP-1 autohits.
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# ? May 7, 2018 15:41 |
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How long does it take you guys to assemble 1 Marine? It takes me about an hour per marine in average, between finding the bits in the collection of sprues, filing mold lines, dropping and finding bits on the floor, and actually gluing it. I feel like that's really slow, just curious what everyone else spends on assembly. I also usually have Netflix on and occasionally get distracted watching whatever it is, but typically I'm just watching something I've already seen so it's more just background noise. Sab669 fucked around with this message at 15:53 on May 7, 2018 |
# ? May 7, 2018 15:51 |
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JIZZ DENOUEMENT posted:Owns. Plaguebearers. The best way through Disgustingly Resilient is D2.
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# ? May 7, 2018 15:54 |
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Sab669 posted:How long does it take you guys to assemble 1 Marine? Marine assembly time: Snapfits/starter models: 3-5 minutes each Regular models: 5-7 minutes each Why did I decide to do this models: 5-7 minutes each + 60-120 minutes of pouring over piles of sprues
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# ? May 7, 2018 15:58 |
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Sab669 posted:How long does it take you guys to assemble 1 Marine? I average approximately one hour per Primaris model for model prep. That's removing them from sprues, gluing subassemblies, filing mold lines, and gluing the subassemblies to sprues for painting.
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# ? May 7, 2018 16:03 |
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GuardianOfAsgaard posted:Wargame Exclusive ( I know, I know) do a pretty cool alternate Kastellan head: This tortured brain and nervous system stuffed into a murderous war-chassis once belonged to a woman why doesn't it have robo-tits?
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# ? May 7, 2018 16:10 |
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Proletariat Beowulf posted:This tortured brain and nervous system stuffed into a murderous war-chassis once belonged to a woman why doesn't it have robo-tits? A cogent question, surely.
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# ? May 7, 2018 16:13 |
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Proletariat Beowulf posted:This tortured brain and nervous system stuffed into a murderous war-chassis once belonged to a woman why doesn't it have robo-tits?
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# ? May 7, 2018 16:19 |
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PierreTheMime posted:It varies heavily depending on the model type and origin. Snapfits/starter box models like Dark Imperium take a very short amount of time, clipping, scraping mold lines, etc. Actual model kits with separate parts add in decision time for assemble, posing, and equipment loadout. Assembling models from a pile of bitz I have stored in seven different boxes in my garage and closet upstairs is a whole other ballgame. How in the world do you remove mold lines that quickly
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# ? May 7, 2018 16:34 |
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Safety Factor posted:Because that isn't a servitor, it's a robot. I appreciate that the justification for this used to be that they had a Datasmith around to monitor them and control them with punchcards. Now that Cawl is large and in charge they're just left to roam around, mowing down meatbags. long-rear end nips Diane posted:How in the world do you remove mold lines that quickly Space marine bodies are relatively smooth and easy to access, unlike a lot of other factions. I gently but firmly scrape away from me using an Xacto knife and check all bits before proceeding. There's the occasionally time I need to spot-check a boltgun or something where I missed some line in between ridges, but for the vast majority of the model it doesn't take long at all. I do not watch television (I typically listen to music or local NPR) but it really doesn't take me that long to do. PierreTheMime fucked around with this message at 16:47 on May 7, 2018 |
# ? May 7, 2018 16:43 |
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long-rear end nips Diane posted:How in the world do you remove mold lines that quickly The GW mold line remover is shockingly quite a lot better to use compared to a knife, and much less likely to gouge out detail. Also if you use a pure solvent to glue your plastics (dichloromethane/tricholoromethane/Plastic-Weld) then you can brush it onto some mold lines to melt them.
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# ? May 7, 2018 16:55 |
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Z the IVth posted:The GW mold line remover is shockingly quite a lot better to use compared to a knife, and much less likely to gouge out detail. If you scrape the edge of the knife backwards along the mold line it has the same effect as the mold line remover, plus you can still have an edge to cut out errant pieces like poorly cut sprues.
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# ? May 7, 2018 17:02 |
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PierreTheMime posted:I appreciate that the justification for this used to be that they had a Datasmith around to monitor them and control them with punchcards. Now that Cawl is large and in charge they're just left to roam around, mowing down meatbags. Space Marine bodies are a breeze to clean after messing with tyranids and eldar and stuff. Edit: the citadel tool is nice for large areas but it sucks for all the small details that get lines on them so I usually just use the back of my knife. The back of the knife does get dull though, the citadel tool doesn't.
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# ? May 7, 2018 17:04 |
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I have a Squadron seam scraper that works pretty well. https://www.amazon.com/Squadron-Products-SQ10203-Seam-Scraper/dp/B000GKWE1M I think I must just be really really slow.
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# ? May 7, 2018 17:09 |
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PierreTheMime posted:I might finally be getting around to assembling my AdMech army. Since we’ve recently been discussing Kastelans, how effective has dropping a unit in via Clandestine Infiltration and slamming Binarric Override in the first phase to shoot twice proven? Even with a minimum unit I figure 4d6 Incendine Combustor hits and 24 Heavy Phosphor shots into something would put be a good opener/distraction. The real power is using the Mars Forgeworld, parking Cawl next to them, and slamming 18 heavy phosphor shots into everything and rerolling. Using the Wrath of Mars strategem gets you mortal wounds on your rolls 6+.
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# ? May 7, 2018 17:14 |
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Cawl is the only one who can repair any Imperial unit or vehicle, right?
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# ? May 7, 2018 17:35 |
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EvilBeard posted:The real power is using the Mars Forgeworld, parking Cawl next to them, and slamming 18 heavy phosphor shots into everything and rerolling. Using the Wrath of Mars strategem gets you mortal wounds on your rolls 6+. It is a pretty pro option, but I'm thinking of skipping Mars completely and sticking with Stygies. Funnily enough just like Kraken I liked them before their faction bonus and stratagem was bonkers good. Dropping units into enemy lines first turn with a -1 to hit >12" and popping Shroudpsalm for the 2+ save on Monsters seems pretty good. I'll take the hit on damage output for the initial disruption and fun/headache they'll cause. I plan on sticking with cheap HQs (Engineseers) primarily with maybe a Dominus or two depending on the point level.
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# ? May 7, 2018 17:45 |
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Beer4TheBeerGod posted:Cawl is the only one who can repair any Imperial unit or vehicle, right? All the Admech HQs can repair AdMech vehicles d3 and a friendly vehicle 1.
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# ? May 7, 2018 18:01 |
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Zuul the Cat posted:It’s mostly the face. Turn them around and they look pretty cool. Here’s mine. Better yet make the dome clear and have a skull inside it.
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# ? May 7, 2018 18:14 |
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PierreTheMime posted:It is a pretty pro option, but I'm thinking of skipping Mars completely and sticking with Stygies. Funnily enough just like Kraken I liked them before their faction bonus and stratagem was bonkers good. Dropping units into enemy lines first turn with a -1 to hit >12" and popping Shroudpsalm for the 2+ save on Monsters seems pretty good. I'll take the hit on damage output for the initial disruption and fun/headache they'll cause. I plan on sticking with cheap HQs (Engineseers) primarily with maybe a Dominus or two depending on the point level. If I was going to go Stygies and drop units in, I'd go with Electro-priests to tie stuff up. Shooting stuff with robots can pretty much be done from anywhere, but surprise Electro-priests are a fun time.
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# ? May 7, 2018 18:36 |
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Because it was the cool thing to do like a week ago, I'm crossposting my Necromunda gang: I was recently at a hamslam weekend with TheSexCannon, Buffalochicken, and a bunch of other hammy pals, and I was humbly reminded I need to up my photo game once someone else took pictures of my Goliaths: It turns out a good camera on a good phone with good lighting takes better pictures than my potato phone and super warm bulbs! Who knew?
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# ? May 7, 2018 19:07 |
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You guys are making me want to convert some of those robots into ork... somethings.
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# ? May 7, 2018 19:07 |
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EvilBeard posted:If I was going to go Stygies and drop units in, I'd go with Electro-priests to tie stuff up. Shooting stuff with robots can pretty much be done from anywhere, but surprise Electro-priests are a fun time. I was thinking about it, but the actual model cost is pretty prohibitive for a large unit and at T3 5++ they're going to melt if they don't get into combat quickly. The reposition gives the surprise firebase potentially an advantageous line of firing to characters or other units behind solid cover I wouldn't already have. Electro-priests and Dragoons are a great idea (and I love the Dragoon models) but my wallet won't support that right now.
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# ? May 7, 2018 19:13 |
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The MWG guys got their hands on the deathwatch codex and did a first impressions Points drops on the tac marines, termies and bikes, as well as a couple of the special weapons (including the DW frag cannon!). Point increases of approx 1pt on most boltguns, but it still works out cheaper than before with the model discounts. Storm bolters now get special ammunition which makes termie squads pretty sweet. The big winner, as they discuss towards the end are the bikes, 9 point drop per model and expanded weapon selection on the sergeant, chainswords on everyone and a stormbolter on him gives you 18 cc attacks and 8 rapid fire special ammo shots for less than 100 points on a fast and tough squad which is pretty good! Tiger Millionaire fucked around with this message at 19:19 on May 7, 2018 |
# ? May 7, 2018 19:14 |
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Beer4TheBeerGod posted:If you scrape the edge of the knife backwards along the mold line it has the same effect as the mold line remover, plus you can still have an edge to cut out errant pieces like poorly cut sprues. Used to do that but I still find the tool superior, particularly on curves as you reduce the risk of blunting the curve. It's just a good balance of sharp enough to scrape but not so sharp that control is lost. On long flat straights I find the blade faster but for everything else I use the tool these days. I've found that you can carve down sprue nubs with the tool as well. It's not a necessity by any stretch, but it's a great quality of life improver.
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# ? May 7, 2018 19:16 |
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As much as I want to get that remover, at ~$20 its hard to go for it. I found using a slightly dulled x-acto blade, scraping with it like you are buttering bread, does a fantastic job. Sharp blades tend to scratch the plastic or gouge I found.
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# ? May 7, 2018 19:24 |
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Z the IVth posted:Used to do that but I still find the tool superior, particularly on curves as you reduce the risk of blunting the curve. It's just a good balance of sharp enough to scrape but not so sharp that control is lost. I own one and love it. It's particularly great for travel, since you can bring a scraper, files, and a clipper on carry-on without any problems.
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# ? May 7, 2018 19:27 |
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# ? Jun 5, 2024 03:22 |
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How does CC in 40k work? If I have a unit of 1,000 cultists and I charge, how is success measured? Does x% of the models in my unit need to reach base to base? If just 1 cultist gets into base do all 1,000 cultists get to attack?
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# ? May 7, 2018 20:13 |