Smegmalicious posted:That’s a gigantic palp nerf. Force tokens are underwhelming right now unless you either have a way to regenerate them quickly, like Luke, or unless there are going to be awesome force ability cards which we haven’t seen yet. Luke, defensively, is essentially 1.0 Poe except he doesn't even need the focus token. At least it's only 2 defense dice, but he's gonna be a real PITA to kill. He's gonna cost 70+ points, though. He's like 60 base. R2-D2 is 10. Then if you want an EPT or torpedo... From what I've seen so far, Luke + Biggs + <something> is gonna be A Thing
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# ? May 7, 2018 16:14 |
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# ? May 25, 2024 18:02 |
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Smegmalicious posted:That’s a gigantic palp nerf. Force tokens are underwhelming right now unless you either have a way to regenerate them quickly, like Luke, or unless there are going to be awesome force ability cards which we haven’t seen yet. I'm confused, why do you consider this a gigantic nerf? Palp regens one force token a turn.
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# ? May 7, 2018 16:18 |
One thing that no one really talks about is the new phase between planning (dials) and movement (activation). This is the Systems phase (or maybe device phase, I've seen both terms used). This is where things like bombs happen. Presumably this is where decloaks happen, too. This really opens up a lot of space for interesting abilities. A lot of those "look at dials" cards are ideal for this phase. I can see opportunities for ship abilities, reposition actions, coordinates, and more. AndyElusive posted:I'm confused, why do you consider this a gigantic nerf? Palp regens one force token a turn. He only changes focuses, not blanks. That's a pretty big deal.
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# ? May 7, 2018 16:28 |
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Panzeh posted:I imagine Palp will be a bit less expensive- being able to have free-floating focus flips in critical situations is still pretty good, and if you really want to you can get him and vader on a decimator for two flips. Is Vader’s crew ability confirmed? What is it? I have no problem with Palp being super strong just cost him accordingly. The cards should reflect the flavor of the fiction. Vader should be the greatest pilot ever. Palp should be ridiculous. Then you should balance them with appropriate costs, which should be easy now with the app. You should ever fly Vader or field Palp and think, “meh,” but they should cost an arm and a dick to be as powerful as they should be. ConfusedUs posted:He only changes focuses, not blanks. That's a pretty big deal. Yeah that’s a pretty limited ability. I’m trying to think what an appropriate cost for that would have been in 1.0, maybe 4-5 points? Edit: also it looks like Palp is only for defense. So Palp has the same ability Luke has, although on any of your ships, but doesn’t have the crazy force regen that Luke has. That’s pretty poo poo. I hope you’re not expected to pay a premium for that. Smegmalicious fucked around with this message at 17:03 on May 7, 2018 |
# ? May 7, 2018 16:49 |
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Smegmalicious posted:That’s a gigantic palp nerf. Force tokens are underwhelming right now unless you either have a way to regenerate them quickly, like Luke, or unless there are going to be awesome force ability cards which we haven’t seen yet. That's literally what Luke's ability was before. Now it has the added bonus of regening force points even if you roll no focus results.
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# ? May 7, 2018 17:00 |
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Do you have to announce that you're using Palps 2.0 ability before you roll or can you use his force token to modify a focus result after?
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# ? May 7, 2018 17:04 |
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Smegmalicious posted:Edit: also it looks like Palp is only for defense. So Palp has the same ability Luke has, although on any of your ships, but doesn’t have the crazy force regen that Luke has. That’s pretty poo poo. I hope you’re not expected to pay a premium for that. Palp was mistranslated, it works on both attack and defense. If it's costed right, it's not a bad upgrade, since I think with the more defined action bars there's going to be fewer ships taking focus actions every turn and then having a global focus change once per turn is pretty handy. AndyElusive posted:Do you have to announce that you're using Palps 2.0 ability before you roll or can you use his force token to modify a focus result after? I believe the wording is another friendly ship can use Palpatine's force token as if it were its own, so you'd roll first and then choose to use the token to modify a result.
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# ? May 7, 2018 17:05 |
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Strobe posted:That's literally what Luke's ability was before. Now it has the added bonus of regening force points even if you roll no focus results. And also he can use it on offense- Luke got a serious buff. Smegmalicious posted:Is Vaders crew ability confirmed? What is it? We don't know what the text is, but we do know it gives +1 force token to the ship he's on- it looks like he can use a force token to make a ship at range 0-2 flip a damage card up, but it's tough to tell. The problem with old Palp is that he was in the kind of place where there's probably not going to be an appropriate cost for him where he's still viable- it was crazy when it stacked with the token stacking aces, but even with other high value ships with good greens he was insane. Pretty much every imperial list short of crazy missile boat alpha strikes(the result of harpoon insanity) used him, even after the nerf, which indicates I think the card was a bit of a problem designwise.
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# ? May 7, 2018 17:05 |
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Smegmalicious posted:Is Vader’s crew ability confirmed? What is it? From the image in the FFG announcement article here. "At the start of the Engagement Phase, you may chose one ship in your firing arc at range 0-2 and spend 1 💠. If you do that ...[symbol that's either a Hit or most likely a Crit] damage..." Guessing he works the same, you just have to spend 💠 now.
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# ? May 7, 2018 17:07 |
I assume crew that give +1 Force point also Regen at the end of the round like pilots do.
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# ? May 7, 2018 17:09 |
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Admiral Joeslop posted:I assume crew that give +1 Force point also Regen at the end of the round like pilots do. Only if they have that little triangle next to the force number as far as I understand. So I would assume that's going to be most of them.
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# ? May 7, 2018 17:12 |
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I’m glad Palp can be both offense and defense. That is always a fun choice to have to make. Maybe Jedi/Smith will regenerate force charges and “force sensitive” people will not? That seems like a good way to differentiate the two. I’m not sure how I feel a our Vader crew. I wonder if there’s a penalty for using him like in 1.0.
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# ? May 7, 2018 17:16 |
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FFG confirmed that the special damage deck is available only if you pre-order, not if you buy at Gen Con.
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# ? May 7, 2018 18:06 |
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Here’s to hoping that with all the ships, they’ll be equally terrible in a way that they blow up easily so that a meta is hard to develop. Like having a squad of B-Wings Y-Wings has as much as a chance to win as a whole list of TIEs swarming about.
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# ? May 7, 2018 18:29 |
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Holy poo poo my dudes, in the last thread I was bemoaning how I got tired of chasing the meta in this game and it wore me out. And now FFG serves me these wonderful changes to me on a silver platter! Ringo Star Get posted:Heres to hoping that with all the ships, theyll be equally terrible in a way that they blow up easily so that a meta is hard to develop. Like having a squad of B-Wings Y-Wings has as much as a chance to win as a whole list of TIEs swarming about. Which means... *gasp* people will have to use skill instead of chasing a meta!
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# ? May 7, 2018 21:02 |
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https://www.fantasyflightgames.com/en/news/2018/5/7/be-the-spark/ Those double sided BB-8 templates are AMAZING
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# ? May 7, 2018 21:45 |
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canyoneer posted:https://www.fantasyflightgames.com/en/news/2018/5/7/be-the-spark/ That's genius
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# ? May 7, 2018 21:49 |
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Ya all of that swag looks awesome and I'm usually pretty meh about them.
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# ? May 7, 2018 21:51 |
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TheCenturion posted:I almost wonder if a design goal was “no match should ever go to time.” Looking forward to a Scum upgrade that supercharges your ship, but requires you to discard one charge after every round and when you run out your ship explodes.
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# ? May 7, 2018 22:15 |
Obama 2012 posted:Looking forward to a Scum upgrade that supercharges your ship, but requires you to discard one charge after every round and when you run out your ship explodes. This is how dead man's switch should work.
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# ? May 7, 2018 22:20 |
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Booyah- posted:That's genius No, that's BB-8
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# ? May 7, 2018 22:52 |
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Looking forward to getting my Vader card before losing 3 games in a row and dropping to go play something else.
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# ? May 7, 2018 22:54 |
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Funzo posted:Looking forward to getting my Vader card before losing 3 games in a row and dropping to go play something else. Has registration already happened for that?
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# ? May 7, 2018 23:00 |
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UK Games Expo is the first weekend of June, so maybe happening there? ETA: for an event that people keep bugging me to go to I really know gently caress all about it. Seems it's full. Arquinsiel fucked around with this message at 02:10 on May 8, 2018 |
# ? May 8, 2018 01:15 |
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canyoneer posted:Has registration already happened for that? For the North American championship at Gen Con? Yes, it opened Sunday. There were still slots open last I checked.
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# ? May 8, 2018 02:05 |
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Obama 2012 posted:Looking forward to a Scum upgrade that supercharges your ship, but requires you to discard one charge after every round and when you run out your ship explodes. ConfusedUs posted:This is how dead man's switch should work. Stop it. I can only get so hard. Shouldn't we be hearing about store championships soon? The new format doesn't kick off till 2019.
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# ? May 8, 2018 08:26 |
Sorry for the Facebook link, I don't know if it's available anywhere else. The full damage deck: https://m.facebook.com/photo.php?fbid=10158069724347524&id=674087523&set=pcb.2166020896963761&refid=13&__tn__=%2B%3D
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# ? May 8, 2018 11:13 |
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I just saw the TIE ace that can cancel damage once per game I also realised that a 7 tie swarm is totally doable with just a new core and one conversion kit. Because you'll have Howlrunner, the Biggs TIE and 5 generics. Tiles and cards shouldn't be a problem. You'll only be short one dial and they've already confirmed that the TIE/ln dial didn't change.
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# ? May 8, 2018 11:50 |
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Admiral Joeslop posted:Sorry for the Facebook link, I don't know if it's available anywhere else. Interesting. None of the Crits that require you to spend an action to repair have you roll a die to flip them.
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# ? May 8, 2018 12:40 |
Tacopocalypse posted:Interesting. None of the Crits that require you to spend an action to repair have you roll a die to flip them. It fits with the design decision to give you choices and control over those choices. Before, you had to decide if a regular action was better than flipping this card over and oops you failed the roll and accomplished nothing due to random chance. Now it's an actual choice.
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# ? May 8, 2018 12:57 |
Raged posted:Stop it. I can only get so hard. Keep in mind I was saying "should" as in "wishful speculation," not "should" as in "this is how I think I remember seeing it." Admiral Joeslop posted:Sorry for the Facebook link, I don't know if it's available anywhere else. The new Structural Damage is gonna be the most-hated card in the deck, because you can't get rid of it. The rest are all great. I love that Direct Hit is now just "draw another card." Also only 5 directs, but 4 Fuel Leaks.
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# ? May 8, 2018 14:14 |
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ConfusedUs posted:The rest are all great. I love that Direct Hit is now just "draw another card." It really is the little things that are making this seem like an incredibly polished and refined update. I am so hype.
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# ? May 8, 2018 14:32 |
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ConfusedUs posted:The rest are all great. I love that Direct Hit is now just "draw another card." The best part is that there's an ability that can flip up damage cards on opponents, and if they got a DH that's just free damage
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# ? May 8, 2018 14:42 |
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Edit: Wrong thread
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# ? May 8, 2018 14:45 |
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LanceKing2200 posted:The best part is that there's an ability that can flip up damage cards on opponents, and if they got a DH that's just free damage Vader: do not approach, do not engage. JUST RUN. As it should be
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# ? May 8, 2018 14:52 |
Direct Hit will also cycle through your damage deck, for better or worse.
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# ? May 8, 2018 16:14 |
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Tacopocalypse posted:Interesting. None of the Crits that require you to spend an action to repair have you roll a die to flip them. A huge, huge improvement. Adding random rolls to stuff for shiggles was one of the worst things in 1e.
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# ? May 8, 2018 18:11 |
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# ? May 8, 2018 18:22 |
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Funzo posted:For the North American championship at Gen Con? Yes, it opened Sunday. There were still slots open last I checked. Thanks for this. Now I walk down the same decision tree as always happens when I consider travelling for x-wing. OK, flights are going to be $350. Hotel will probably be about that much again, if I can find someone to split with. Registration is $20, and I'll need to take one or two vacation days. So I'm looking at $700 and a couple vacation days to play x-wing for a weekend. And then every time I decide I'd rather spend the $700 and 2 vacation days on a different vacation
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# ? May 8, 2018 18:27 |
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# ? May 25, 2024 18:02 |
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If only there were a way to get more copies of all the stuff, but of course, FFG prevents you from buying a second conversion kit or trading materials with other people.
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# ? May 8, 2018 18:28 |