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I don't even know how that thing can fly in space since it has its AT-ST eye window flap things open.
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# ? May 9, 2018 03:54 |
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# ? Jun 13, 2024 06:11 |
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Presumably those are the totally opaque blast shields that Star Wars helmets have for some reason?
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# ? May 9, 2018 04:04 |
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Yes. Me, not a comics person, enjoyed the Poe Dameron comics
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# ? May 9, 2018 04:07 |
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Felt good to get back to a proper TIE Swarm tonight. Formation flying is still tough, but I managed to make it through. My second game was against 4x T-65s with Targeting Astromechs, it felt like a frantic early-wave dogfight that could’ve swung either way at any point. The Swarm (100) •"Howlrunner" (23) - TIE Fighter Swarm Tactics (2), Stealth Device (3) Obsidian Squadron Pilot (13) - TIE Fighter Obsidian Squadron Pilot (13) - TIE Fighter Obsidian Squadron Pilot (13) - TIE Fighter Obsidian Squadron Pilot (13) - TIE Fighter •"Pure Sabacc" (25) - TIE Striker Veteran Instincts (1), Adaptive Ailerons (0), Lightweight Frame (2) Id been wanting to run mass TIEs of some flavor for a long while now, it was good to finally get it on what could be my last game night for the summer
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# ? May 9, 2018 05:00 |
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canyoneer posted:
C'moooon Wave 2.12: AT-AT Interxeptor Expansion.
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# ? May 9, 2018 05:26 |
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I still want a dang Tie Avenger, to complete the Tie Advanced life-cycle.
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# ? May 9, 2018 05:57 |
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I always though the TIE Interceptor was the obvious followon from the TIE Advanced what with having a smaller sillhouette and more guns as a kid, but new canon has gone funky.
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# ? May 9, 2018 06:08 |
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TIE Avenger is old canon actually. The TIE Advanced was better than anything else the Empire could make, but it was too expensive to put into mass production. The TIE Avenger is the mass-production version of the Advanced. AFAIK the development went: TIE Fighter-> TIE Interceptor->Tie Advanced->TIE Avenger->TIE Defender.
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# ? May 9, 2018 17:18 |
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I believe the TIE Interceptor was also a response to the development of the TIE Advanced, with Sienar seeing the Advanced as too expensive, hence the development of the Interceptor.
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# ? May 9, 2018 17:29 |
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Wapole Languray posted:TIE Avenger is old canon actually. The TIE Advanced was better than anything else the Empire could make, but it was too expensive to put into mass production. The TIE Avenger is the mass-production version of the Advanced. AFAIK the development went: TIE Fighter-> TIE Interceptor->Tie Advanced->TIE Avenger->TIE Defender. Yeah, if we're going down the road of pretend ship development then Tekopo is right. It went TIE Fighter>TIE Advanced Prototype>TIE Advanced x1>TIE Interceptor>TIE Defender Avenger and Aggressor fit in wherever the gently caress because Legends.
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# ? May 9, 2018 17:37 |
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Just realized something with the conversion kits containing the cardboard and dials and cards for ships: yeah I’m paying $50 but I’m technically gaining ships, all I’d need is to buy the models. For example I just need models for the rebels: 1 A-Wing 1 ARC 1 E-Wing 2 Ghosts 1 HWK 1 each of Phantoms 3 Z-95s If I wanted to be really cheap, I don’t need the models for practice, I now have the bases and dials and cardboard and pilots for them. Basically, these kits are going to save me money to purchase more ships. I can avoid the ship packs and go right for the models, which my local game store sells for a few dollars each.
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# ? May 9, 2018 17:44 |
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Ringo Star Get posted:I can avoid the ship packs and go right for the models, which my local game store sells for a few dollars each. This is bonkers and I would be there today clearing them out if I were you.
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# ? May 9, 2018 17:47 |
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Huxley posted:This is bonkers and I would be there today clearing them out if I were you. Yupppppp Especially the alt paint schemes, because those will never be reprinted
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# ? May 9, 2018 17:53 |
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New Article on Movement Dunno if anything really new on it. I kinda feel like predator is better than markmanship by far, but also there has got to be a pilot who can regen charges for crackshot.
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# ? May 9, 2018 18:18 |
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I love that the bullseye arc is a core mechanic in 2.0. When the Kimogila came out I thought it was such a rad and simple concept but a shame that it couldn't be retroactively integrated into older ships.
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# ? May 9, 2018 18:26 |
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bunnyofdoom posted:New Article on Movement Tomax Bren?
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# ? May 9, 2018 18:32 |
bunnyofdoom posted:New Article on Movement Predator is better than Marksmanship for sure. But we don't know the pricing. I'm spitballing here, but I feel that Marksmanship will be a 1 or 2 point upgrade where Predator will be somewhere around 3 to 5.
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# ? May 9, 2018 19:31 |
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Yeah it's tough to say. It seems like actionless dice modification is going to be rare in 2.0 (which is a Good Thing) so I could see Predator being priced even higher, potentially. But bullseye arcs aren't easy to line up either unless you're jousting, so.... Luke could be a monster with Predator and the Force. Force users in general will be scary after a K-turn
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# ? May 9, 2018 19:42 |
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The Gate posted:Luke could be a monster with Predator and the Force. Force users in general will be scary after a K-turn Or a Tallon Roll, since both the T-65 and the TIE Adv have Trolls now.
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# ? May 9, 2018 19:49 |
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Also, aren't upgrades going to be priced differently depending on the ship there on? If so, Marksmanship may be 1 point on one ship, and 4 on another (which is awesome).
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# ? May 9, 2018 19:50 |
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Really liking that Crack Shot is now not just a one off thing. The bullseye arc and charge mechanics have opened up a lot of interesting design space.AndyElusive posted:Yeah, if we're going down the road of pretend ship development then Tekopo is right. It's given us a lot of cool ships, but it's also played merry hell with the timeline of things from the movies.
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# ? May 9, 2018 20:24 |
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It's really hard to say what will or won't be good in 2E with a very different combat dynamic, but I think marksmanship might still suck. A rule of thumb in 1E is that it's not worth spending squad points to convert hits to crits. Turning a hit to a crit doesn't make you any more likely to land your attack, and if it's hitting shields it's considered completely identical. That's why the good crit-bearing abilities are all converting from a less useful result (blank or focus) to a crit. (palpatine, RAC, advanced targeting computer). The turkeys are things like Bistan, Calculation and Marksmanship. The in-betweener is Mangler Cannon which I think is only used because it's a cannon that's cheaper than a HLC but has higher peak damage than ion cannon.
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# ? May 9, 2018 20:27 |
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Arquinsiel posted:And now all of this happened before Ep. IV because Rebels Ha yeah. I never even thought of that. It used to be that the Empire took the time between ESB and RotJ to even develop the Interceptor and deploy it sometime prior to Endor. Then X-Wing PC and TIE Fighter PC came out and kind of screwed that continuity up while adding a bunch of ships. Then more EU piled on to it and we ended up with some real doofy TIE varients that were canon. So I guess it's not terribad that Disney came along and sorted all that poo poo but made most of that TIE design progression happen before Yaven.
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# ? May 9, 2018 20:35 |
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I wish they made new art for Crack Shot, I hate the beef jerky alien
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# ? May 9, 2018 20:43 |
canyoneer posted:It's really hard to say what will or won't be good in 2E with a very different combat dynamic, but I think marksmanship might still suck. All this is why I put it at 1-2 points, even with the point values doubled. It probably won't be worth it except for ships/pilots who have abilities who trigger on crits.
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# ? May 9, 2018 20:51 |
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Arquinsiel posted:Really liking that Crack Shot is now not just a one off thing. Read it again. It only has 1 charge.
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# ? May 9, 2018 21:02 |
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Arquinsiel posted:Really liking that Crack Shot is now not just a one off thing. The bullseye arc and charge mechanics have opened up a lot of interesting design space. At least the rebellion not having the newer ships at Yavin IV that rebels has shown makes some sort of sense, rebel cells each have their own equipment and all that. But the empire not havin the best designs on the death star is a harder sell.
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# ? May 9, 2018 21:05 |
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OniPanda posted:At least the rebellion not having the newer ships at Yavin IV that rebels has shown makes some sort of sense, rebel cells each have their own equipment and all that. But the empire not havin the best designs on the death star is a harder sell. Kiiinda. Defender program was stopped after it was sabotaged and Thrawn went MIA. The Interceptor was only flown by the top Aces until they threw all of them at Endor. The Death Star didn't need the best fighter escort because it was a laser moon and Vader was on it with his kick rear end Adv x1 and a couple of Black Squadron.
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# ? May 9, 2018 21:11 |
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OniPanda posted:At least the rebellion not having the newer ships at Yavin IV that rebels has shown makes some sort of sense, rebel cells each have their own equipment and all that. But the empire not havin the best designs on the death star is a harder sell. For all we know, the Death Star was loaded down with all sorts of fancy TIE Fighters, but none of the station's fighters got scrambled so we never saw them. You only have to fanwank a reason that Darth Vader's personal Black Squadron consisted of vanilla TIEs. My guess is that he blew the squad's whole budget on his own ship.
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# ? May 9, 2018 21:33 |
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It also didn't need bombers as well, it had all those turbolaser batteries.
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# ? May 9, 2018 21:34 |
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bunnyofdoom posted:Read it again. It only has 1 charge. Also I wanna see the rules about how charge actually works when you get it from multiple sources. Poopy Palpy posted:My guess is that he blew the squad's whole budget on his own ship.
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# ? May 9, 2018 21:34 |
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Arquinsiel posted:I remain convinced that charge counter manipulation will be a thing sooner or later "Fly me closer, I want to hit them with my sword!"
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# ? May 9, 2018 21:43 |
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Arquinsiel posted:This has become a thing for him in the novels, he just keeps crashing ships into capital ships and then boarding via lightsabre. Is it poetry that someone does this to his capital ship, which itself crashes into the surface of DS2?
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# ? May 9, 2018 21:47 |
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https://www.youtube.com/watch?v=bxU2eqZtYmc
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# ? May 9, 2018 21:54 |
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I'm put off that the bullseye arc doesn't do anything innately. Really diminishes its impact on encouraging maneuver. But hey, so long as 360 degree arcs are D E D dead.
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# ? May 9, 2018 22:17 |
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If the bullseye had inherent bonuses, it might end up causing jousting ships to be overpowered compared to arc dodgers and turret ships who wouldn't be able to get as much benefit because of inherent play style. This way, you need to specifically build to get advantage for it, and other ships can build out other ways to fit their play style.
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# ? May 9, 2018 22:20 |
I also love that it's just an option for assorted upgrades. I'm honestly glad we don't have to check for bullseye arc on every shot. Just those where it matters.
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# ? May 9, 2018 22:21 |
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Lots of stuff keys off of it, and I'm betting that the Kimo will have those inherent bonuses as its unique gimmick. And I know for sure from spoilers Soontir's new ability uses the bullseye. I think the speculation is that you get a focus at the start of combat if an enemy is in your bullseye?
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# ? May 9, 2018 22:21 |
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Arquinsiel posted:I remain convinced that charge counter manipulation will be a thing sooner or later What, like having both Afterburners and an astromech? Each card has its own set of charges, you don't get to pool them together.
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# ? May 9, 2018 22:22 |
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# ? Jun 13, 2024 06:11 |
Predator is also primary attack only, while Marksmanship is any attack. Could make a difference depending on secondary weapons, and for someone like Bossk if he is unchanged.
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# ? May 9, 2018 22:47 |