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LuiCypher
Apr 24, 2010

Today I'm... amped up!

Werix posted:

I don't think you could do a long sustained adventure on it, but would be an interesting adventure in a longer campaign.

Totally agree. Now let me add that idea to my overall grand idea (which will never be realized) of a Rogue Trader campaign in the vein of Galaxy Express 999...

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Kurzon
May 10, 2013

by Hand Knit

Werix posted:

"No, I do not worship the Dark Gods. I worship an ancient Terran God called Gee-Suits. No, actually worship of him does not involve killing or sacrifices, he is served by charity, and non-violence. Why are you purging me?"

I always wanted to do that as a campaign story hook in a Dark Heresy game. Investigators sent to a world where there is allegations of an evil shadow cult. They arrive and find out that some folks found some ancient ruins with texts to a non-violent religion like some sects of Christianity, Buddhism, Sikhism, etc and is practicing it in secret, while also slowly incorporating the ideas into the Imperial Creed to convert the populace at large. Then put the players in the positions of purging heretics that will not fight back, but by doing so will also embolden non-believers on the planet to turn away from the Imperial Creed.
I may be slow in my lore but I think the Ecclesiarchy actually tolerates this so long as Emperor-worship is thrown in and given top billing. Only if you repudiate the Emperor or worship Chaos will the Ecclesiarchy declare heresy.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Kurzon posted:

I may be slow in my lore but I think the Ecclesiarchy actually tolerates this so long as Emperor-worship is thrown in and given top billing. Only if you repudiate the Emperor or worship Chaos will the Ecclesiarchy declare heresy.

IIRC one of the Horus Heresy books made mention of a planet like this - an idyllic agrarian world of pacifists. When the Crusade showed up, the locals slapped a veneer of Imperial loyalty over everything rather than fight, and started churning out their immense food production to nearby Imperial systems. The Marine remembering the world said it was about as un-Imperial a planet as it's possible to imagine, but hey they're compliant and useful so who gives a gently caress that they're a goddamn democracy where the most common religion forbids violence?

Kurzon
May 10, 2013

by Hand Knit
That's another inconsistency in the lore. Sometimes, the lore will tell you that every world is a very hierarchical autocracy where nobody does any science, but in other places it will tell you that there is limitless diversity of culture and politics so logically there must be some prosperous liberal democracies. The Imperium doesn't care how a planet runs its affairs so long as it keeps the faith and pays its tithes, so why the hell not can't you have an idyllic noblebright world?

Elukka
Feb 18, 2011

For All Mankind
One of the RT books also mentioned how Ecclesiarchy members working in frontier areas must by necessarily be more tolerant of what might be considered aberrations of the Imperial faith, working to steer them in the right direction instead of purging everything, because that isn't practical or constructive.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Kurzon posted:

That's another inconsistency in the lore. Sometimes, the lore will tell you that every world is a very hierarchical autocracy, but in other places it will tell you that there is limitless diversity of culture and politics so logically there must be some prosperous liberal democracies. The Imperium doesn't care how a planet runs its affairs so long as it keeps the faith and pays its tithes, so why the hell not can't you have an idyllic noblebright world?

I don't think it's so much an inconsistency as the Imperium is absolutely enormous and standards and practices vary immensely from place to place. That liberal democracy world was brought into the Imperium by the Blood Angels, but if a legion like the Night Lords or World Eaters had found it, it probably wouldn't have entered the Imperium as a pacifistic democracy that provides its tithes mainly in the form of food.

Kurzon
May 10, 2013

by Hand Knit
What I mean is that you never see any happy democratic world described in the lore. Their existence is at best implied, and they're never used as a campaign setting.

ChaseSP
Mar 25, 2013



Because they are boring and have nothing really going on for a grimdark setting. They exist sure but all the horrible poo poo is what's honestly interesting. Unless it's a democracy destroyed by Chaos or whatever and you dealing with this.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Wasn't that the background for the Vostroyan Firstborn? "Oh, our tithe soldiers would be more useful as factory workers." "Your firstborn children are now all child soldiers gently caress you that's why."

MonsterEnvy
Feb 4, 2012

Shocked I tell you
For the most part the Imperium is largely accepting of divergent faiths. An example that was given was like if they find a human world were the populace worships a Sun God. They would enlighten them by stating that the true form of their god was the Emperor and if they accepted this, were free to worship him in whatever aspect they wanted. So long as they paid the tithe.

Even the Tau do stuff like this. Letting species they absorb keep their culture an example stating that Humans under them are still allowed to worship the Emperor. However they hope to show by example how much better Tau culture is and hope that eventually other species will fully embrace theirs.

MizPiz
May 29, 2013

by Athanatos

ChaseSP posted:

Because they are boring and have nothing really going on for a grimdark setting. They exist sure but all the horrible poo poo is what's honestly interesting. Unless it's a democracy destroyed by Chaos or whatever and you dealing with this.

The only reason anything resembling a decent society should exist is so that it could be horrifically corrupted or destroyed

Elukka
Feb 18, 2011

For All Mankind
Be free of Chaos taint, frame your god(s) as aspects of the Emperor, pay your tithes, and you're fine. Unless you get a hardliner on your case. Conflict on what is acceptable provides interesting narrative possibilities, and may involve many players from the Inquisition to the Ecclesiarchy to rogue traders.

The general practice is a deliberate allusion to Christianity, I'm sure. You can keep your pagan feasts as long as you say it's for Jesus now.

chin up everything sucks
Jan 29, 2012

Every planet in the Imperium is required to have a Governor, whose job is to supply the tithe to the imperium. But how that governor is selected, and what powers they have is up to the planetary government. What the planetary government does, OR WHAT RELIGION THE PLANET FOLLOWS, doesn't matter. Most planets don't follow the Imperial Creed, just something that the Ecclesiarchy can go "eh, close enough to Emperor worship, we will just have a few priests keep trying to push things towards the Right Path". Thats why you have examples of planets with primitive sun worshipers or fire worshipers. The Ecclesiarchy just goes "Ok, Sun as Emperor. We can work with that" rather than going "PURGE THE HERETIC!"

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Ulisses posted a teaser of the Free RPG Day stuff to their site, most notably what seems to be their premade Ministorum Priest. This also gives us a look at the skill list, which notably does not appear to contain anything in the way of Lore skills. I'm also a little surprised to see that melee combat works off the Initiative attribute but a little relieved that it doesn't run off Agility since that would just be another game of Agility/Dexterity supremacy.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
I want to say I read at some point that knowing/not knowing things pretty much comes down to which keywords the character possesses, but don't quote me on that.

susan
Jan 14, 2013




Minis for your Wrath & Glory game :) .

susan fucked around with this message at 03:25 on May 11, 2018

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



Kurzon posted:

That's another inconsistency in the lore. Sometimes, the lore will tell you that every world is a very hierarchical autocracy where nobody does any science, but in other places it will tell you that there is limitless diversity of culture and politics so logically there must be some prosperous liberal democracies. The Imperium doesn't care how a planet runs its affairs so long as it keeps the faith and pays its tithes, so why the hell not can't you have an idyllic noblebright world?
That's basically the problem ; the Imperium will ultimately support whichever government stays compliant and pays its tithes on time. There's no checks that would prevent political corruption in a democracy because ultimately no one cares.

S.J.
May 19, 2008

Just who the hell do you think we are?

SardonicTyrant posted:

That's basically the problem ; the Imperium will ultimately support whichever government stays compliant and pays its tithes on time. There's no checks that would prevent political corruption in a democracy because ultimately no one cares.

Just like real life.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

susan posted:





Minis for your Wrath & Glory game :) .

Those look good. Not often we see actual Mutant Mini's

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


SardonicTyrant posted:

That's basically the problem ; the Imperium will ultimately support whichever government stays compliant and pays its tithes on time. There's no checks that would prevent political corruption in a democracy because ultimately no one cares.

Nobility/Hereditary systems are more common in the Imperium if only because they're easier for an Inquisitor to set up when he/she/it cruises through the system, burns all the heretics in reach, and has to replace the gutted government.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Moon-worshiping savages can still die for the Moon Emperor of Mankind, ya know.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
http://www.ulisses-us.com/wrath-glory-free-rpg-day-teaser/

The images are a little hard to read but there's a fair bit of information that can be gleaned.

7 attributes: Strength, Agility, Toughness, Intellect, Willpower, Fellowship, Initiative.

12 traits: Defense, Resilience, Soak, Speed, Shock, Wounds, Conviction, Corruption, Passive Awareness, Resolve, Influence, Wealth. I assume some of these are derived from attributes.

18 skills: Athletics, Awareness, Ballistic Skill, Cunning, Deception, Insight, Intimidation, Investigation, Leadership, Medicae, Persuasion, Pilot, Psychic Mastery, Scholar, Stealth, Survival, Tech, Weapon Skill. Doesn't appear to be any penalty for untrained skills.

Ranged weapons don't seem to have ranges or magazine sizes. Guessing that there's one basic range that's modified by weapon traits (e.g. Pistol).

Archetype Abilities

Social combat

Roleplay-based character objectives

Default TN is 3. A pool of 5 dice should pass this 50% of the time, I think. Additional successes can be used to improve the outcome.

susan
Jan 14, 2013

MaliciousOnion posted:

http://www.ulisses-us.com/wrath-glory-free-rpg-day-teaser/
Default TN is 3. A pool of 5 dice should pass this 50% of the time, I think. Additional successes can be used to improve the outcome.

Slightly more than 50%. Having a 6 count as 2 successes skews the math here a bit.

Foxtrot_13
Oct 31, 2013
Ask me about my love of genocide denial!

MonsterEnvy posted:

For the most part the Imperium is largely accepting of divergent faiths. An example that was given was like if they find a human world were the populace worships a Sun God. They would enlighten them by stating that the true form of their god was the Emperor and if they accepted this, were free to worship him in whatever aspect they wanted. So long as they paid the tithe.

Even the Tau do stuff like this. Letting species they absorb keep their culture an example stating that Humans under them are still allowed to worship the Emperor. However they hope to show by example how much better Tau culture is and hope that eventually other species will fully embrace theirs.

The Imperium is like the CIA. The CIA doesn't care who is in charge as long as they are "their guy", are not socialists and don't mess with American corporations. The Imperium doesn't care who is in charge as long as they are "their guy", are not Chaos worshipers and pay the tithes. It's just strongman style dictators are easier to control.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

MaliciousOnion posted:

18 skills: Athletics, Awareness, Ballistic Skill, Cunning, Deception, Insight, Intimidation, Investigation, Leadership, Medicae, Persuasion, Pilot, Psychic Mastery, Scholar, Stealth, Survival, Tech, Weapon Skill. Doesn't appear to be any penalty for untrained skills.

Read "pilot" as "plot" and was wondering if it would be nefarious scheming or some sort of direct "wrench control of the scene by making some declarations because you're loving awesome" skill.

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



JcDent posted:

Moon-worshiping savages can still die for the Moon Emperor of Mankind, ya know.
The Horse Heresy.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



SardonicTyrant posted:

The Horse Heresy.

Kurzon
May 10, 2013

by Hand Knit
One thing I don't get about the Perils of the Warp is how psykers are able to practice their art with such a high risk of mishap. In Dark Heresy, there is a 2.5% chance of something bad happening. In the wargame, there is a roughly 6% chance of something bad happening. To become good at something, whether it's shooting a gun or playing the piano, you have to exercise repeatedly. Repetition is the path to skill. So how do psykers do it? In the lore there is a theme that psychic powers are too dangerous to be use whimsically, but if that's true then it precludes practice.

Name Change
Oct 9, 2005


Kurzon posted:

One thing I don't get about the Perils of the Warp is how psykers are able to practice their art with such a high risk of mishap. In Dark Heresy, there is a 2.5% chance of something bad happening. In the wargame, there is a roughly 6% chance of something bad happening. To become good at something, whether it's shooting a gun or playing the piano, you have to exercise repeatedly. Repetition is the path to skill. So how do psykers do it? In the lore there is a theme that psychic powers are too dangerous to be use whimsically, but if that's true then it precludes practice.

There's a difference between using psyker powers and pushing them to the point that you have a 200% chance of turning yourself inside out and transforming your anus into an eye of terror.

Werix
Sep 13, 2012

#acolyte GM of 2013
Gen-Con just released the map for this year's show. Ulisses is #3059, a small booth WAY in the back corner of the exhibit hall.

Has me worried they might sell out of Wrath and Glory before I get there, but then again, I'm a paranoid idiot. It'll be my first stop though. While my friends did Will Call for badges I got mine delivered this year. Or it will be delivered.

Felime
Jul 10, 2009
Wargame scale powers are all the equivalent of pushing to the point that you are crushing 1-3 space Marines like tin cans or deflecting a hail of bolter fire from a squad. In the RPGs you can generally cast with limited power and no risk of megabad stuff happening. It's mainly when you really start drawing a bunch of power to do big, worthwhile stuff that it gets super dangerous.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

chin up everything sucks posted:

Every planet in the Imperium is required to have a Governor, whose job is to supply the tithe to the imperium. But how that governor is selected, and what powers they have is up to the planetary government. What the planetary government does, OR WHAT RELIGION THE PLANET FOLLOWS, doesn't matter. Most planets don't follow the Imperial Creed, just something that the Ecclesiarchy can go "eh, close enough to Emperor worship, we will just have a few priests keep trying to push things towards the Right Path". Thats why you have examples of planets with primitive sun worshipers or fire worshipers. The Ecclesiarchy just goes "Ok, Sun as Emperor. We can work with that" rather than going "PURGE THE HERETIC!"


Well, 40K is actually pretty inconsistent on this (as with everything else). Often theological divides are the cause of full-scale secessions and inter-Imperial crusades in the lore, but it's worth noting that such bright notions nearly always come from the Ecclesiarchy on their own initiative, not from the Administratum or inquisitors unless there's personal gain involved.

Kurzon
May 10, 2013

by Hand Knit

dont even fink about it posted:

There's a difference between using psyker powers and pushing them to the point that you have a 200% chance of turning yourself inside out and transforming your anus into an eye of terror.
In Dark Heresy, underpowering your powers does not guarantee you won't get Perils of the Warp. Something will always happen if you roll doubles. My take is that each game adjusts the chance of a mishap to a point that within the scope of a game session it is something to worry about but not so serious that players will not want to play psykers.

Werix
Sep 13, 2012

#acolyte GM of 2013

Kurzon posted:

In Dark Heresy, underpowering your powers does not guarantee you won't get Perils of the Warp. Something will always happen if you roll doubles. My take is that each game adjusts the chance of a mishap to a point that within the scope of a game session it is something to worry about but not so serious that players will not want to play psykers.

It isn't the players not wanting to play psykers; players will always play broke rear end wizards (space or otherwise) even if there is a chance of total death. The thing is being the GM having to deal with a sudden warp incursion since players will always play broke rear end wizards.

Hidingo Kojimba
Mar 29, 2010

Cythereal posted:

IIRC one of the Horus Heresy books made mention of a planet like this - an idyllic agrarian world of pacifists. When the Crusade showed up, the locals slapped a veneer of Imperial loyalty over everything rather than fight, and started churning out their immense food production to nearby Imperial systems. The Marine remembering the world said it was about as un-Imperial a planet as it's possible to imagine, but hey they're compliant and useful so who gives a gently caress that they're a goddamn democracy where the most common religion forbids violence?

I remember Rogue Trader had a little bit like that with the missionaries as well: the Missionaria Galaxia is one of the most welcoming and tolerant organisations in the whole Imperium and regularly sponsors worlds that the Inquisition or Church proper would have bombed from orbit, simply because appropriating local saints/gods and then spending centuries gradually integrating these practices into the more conventional creed is about the only way to keep worlds on the fringes actually productive and contributing to the Imperium's actual war efforts.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

dont even fink about it posted:

There's a difference between using psyker powers and pushing them to the point that you have a 200% chance of turning yourself inside out and transforming your anus into an eye of terror.

what do you mean, "transforming"?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I think not pushing you power only gets you Phenomenon, not Perils.

Kurzon
May 10, 2013

by Hand Knit
I've got the rulebook in front of me now. Not pushing simply makes PotW less likely.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
You don't have to use psychic powers to become a more powerful psyker, you just have to win fights and solve problems, than spend the XP on Psy rating, willpower, and new powers. :v:
Very Orkish, actually. :orks101: You get bigger by fighting and winning, not exercise.

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MizPiz
May 29, 2013

by Athanatos
What would be some good campaign hooks/storylines for a group who doens't know anything about 40k? This is something I'm throwing out for an eventual move, so broader advice would be the best.

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