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Werix posted:I don't think you could do a long sustained adventure on it, but would be an interesting adventure in a longer campaign. Totally agree. Now let me add that idea to my overall grand idea (which will never be realized) of a Rogue Trader campaign in the vein of Galaxy Express 999...
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# ? May 10, 2018 19:04 |
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# ? Jun 1, 2024 04:48 |
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Werix posted:"No, I do not worship the Dark Gods. I worship an ancient Terran God called Gee-Suits. No, actually worship of him does not involve killing or sacrifices, he is served by charity, and non-violence. Why are you purging me?"
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# ? May 10, 2018 19:07 |
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Kurzon posted:I may be slow in my lore but I think the Ecclesiarchy actually tolerates this so long as Emperor-worship is thrown in and given top billing. Only if you repudiate the Emperor or worship Chaos will the Ecclesiarchy declare heresy. IIRC one of the Horus Heresy books made mention of a planet like this - an idyllic agrarian world of pacifists. When the Crusade showed up, the locals slapped a veneer of Imperial loyalty over everything rather than fight, and started churning out their immense food production to nearby Imperial systems. The Marine remembering the world said it was about as un-Imperial a planet as it's possible to imagine, but hey they're compliant and useful so who gives a gently caress that they're a goddamn democracy where the most common religion forbids violence?
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# ? May 10, 2018 19:17 |
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That's another inconsistency in the lore. Sometimes, the lore will tell you that every world is a very hierarchical autocracy where nobody does any science, but in other places it will tell you that there is limitless diversity of culture and politics so logically there must be some prosperous liberal democracies. The Imperium doesn't care how a planet runs its affairs so long as it keeps the faith and pays its tithes, so why the hell not can't you have an idyllic noblebright world?
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# ? May 10, 2018 19:34 |
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One of the RT books also mentioned how Ecclesiarchy members working in frontier areas must by necessarily be more tolerant of what might be considered aberrations of the Imperial faith, working to steer them in the right direction instead of purging everything, because that isn't practical or constructive.
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# ? May 10, 2018 19:35 |
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Kurzon posted:That's another inconsistency in the lore. Sometimes, the lore will tell you that every world is a very hierarchical autocracy, but in other places it will tell you that there is limitless diversity of culture and politics so logically there must be some prosperous liberal democracies. The Imperium doesn't care how a planet runs its affairs so long as it keeps the faith and pays its tithes, so why the hell not can't you have an idyllic noblebright world? I don't think it's so much an inconsistency as the Imperium is absolutely enormous and standards and practices vary immensely from place to place. That liberal democracy world was brought into the Imperium by the Blood Angels, but if a legion like the Night Lords or World Eaters had found it, it probably wouldn't have entered the Imperium as a pacifistic democracy that provides its tithes mainly in the form of food.
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# ? May 10, 2018 19:40 |
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What I mean is that you never see any happy democratic world described in the lore. Their existence is at best implied, and they're never used as a campaign setting.
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# ? May 10, 2018 19:43 |
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Because they are boring and have nothing really going on for a grimdark setting. They exist sure but all the horrible poo poo is what's honestly interesting. Unless it's a democracy destroyed by Chaos or whatever and you dealing with this.
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# ? May 10, 2018 19:48 |
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Wasn't that the background for the Vostroyan Firstborn? "Oh, our tithe soldiers would be more useful as factory workers." "Your firstborn children are now all child soldiers gently caress you that's why."
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# ? May 10, 2018 19:50 |
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For the most part the Imperium is largely accepting of divergent faiths. An example that was given was like if they find a human world were the populace worships a Sun God. They would enlighten them by stating that the true form of their god was the Emperor and if they accepted this, were free to worship him in whatever aspect they wanted. So long as they paid the tithe. Even the Tau do stuff like this. Letting species they absorb keep their culture an example stating that Humans under them are still allowed to worship the Emperor. However they hope to show by example how much better Tau culture is and hope that eventually other species will fully embrace theirs.
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# ? May 10, 2018 20:18 |
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ChaseSP posted:Because they are boring and have nothing really going on for a grimdark setting. They exist sure but all the horrible poo poo is what's honestly interesting. Unless it's a democracy destroyed by Chaos or whatever and you dealing with this. The only reason anything resembling a decent society should exist is so that it could be horrifically corrupted or destroyed
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# ? May 10, 2018 20:25 |
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Be free of Chaos taint, frame your god(s) as aspects of the Emperor, pay your tithes, and you're fine. Unless you get a hardliner on your case. Conflict on what is acceptable provides interesting narrative possibilities, and may involve many players from the Inquisition to the Ecclesiarchy to rogue traders. The general practice is a deliberate allusion to Christianity, I'm sure. You can keep your pagan feasts as long as you say it's for Jesus now.
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# ? May 10, 2018 20:26 |
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Every planet in the Imperium is required to have a Governor, whose job is to supply the tithe to the imperium. But how that governor is selected, and what powers they have is up to the planetary government. What the planetary government does, OR WHAT RELIGION THE PLANET FOLLOWS, doesn't matter. Most planets don't follow the Imperial Creed, just something that the Ecclesiarchy can go "eh, close enough to Emperor worship, we will just have a few priests keep trying to push things towards the Right Path". Thats why you have examples of planets with primitive sun worshipers or fire worshipers. The Ecclesiarchy just goes "Ok, Sun as Emperor. We can work with that" rather than going "PURGE THE HERETIC!"
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# ? May 10, 2018 21:04 |
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Ulisses posted a teaser of the Free RPG Day stuff to their site, most notably what seems to be their premade Ministorum Priest. This also gives us a look at the skill list, which notably does not appear to contain anything in the way of Lore skills. I'm also a little surprised to see that melee combat works off the Initiative attribute but a little relieved that it doesn't run off Agility since that would just be another game of Agility/Dexterity supremacy.
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# ? May 10, 2018 23:11 |
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I want to say I read at some point that knowing/not knowing things pretty much comes down to which keywords the character possesses, but don't quote me on that.
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# ? May 10, 2018 23:27 |
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Minis for your Wrath & Glory game . susan fucked around with this message at 03:25 on May 11, 2018 |
# ? May 11, 2018 00:13 |
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Kurzon posted:That's another inconsistency in the lore. Sometimes, the lore will tell you that every world is a very hierarchical autocracy where nobody does any science, but in other places it will tell you that there is limitless diversity of culture and politics so logically there must be some prosperous liberal democracies. The Imperium doesn't care how a planet runs its affairs so long as it keeps the faith and pays its tithes, so why the hell not can't you have an idyllic noblebright world?
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# ? May 11, 2018 03:42 |
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SardonicTyrant posted:That's basically the problem ; the Imperium will ultimately support whichever government stays compliant and pays its tithes on time. There's no checks that would prevent political corruption in a democracy because ultimately no one cares. Just like real life.
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# ? May 11, 2018 03:46 |
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susan posted:
Those look good. Not often we see actual Mutant Mini's
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# ? May 11, 2018 03:46 |
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SardonicTyrant posted:That's basically the problem ; the Imperium will ultimately support whichever government stays compliant and pays its tithes on time. There's no checks that would prevent political corruption in a democracy because ultimately no one cares. Nobility/Hereditary systems are more common in the Imperium if only because they're easier for an Inquisitor to set up when he/she/it cruises through the system, burns all the heretics in reach, and has to replace the gutted government.
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# ? May 11, 2018 04:58 |
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Moon-worshiping savages can still die for the Moon Emperor of Mankind, ya know.
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# ? May 11, 2018 07:44 |
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http://www.ulisses-us.com/wrath-glory-free-rpg-day-teaser/ The images are a little hard to read but there's a fair bit of information that can be gleaned. 7 attributes: Strength, Agility, Toughness, Intellect, Willpower, Fellowship, Initiative. 12 traits: Defense, Resilience, Soak, Speed, Shock, Wounds, Conviction, Corruption, Passive Awareness, Resolve, Influence, Wealth. I assume some of these are derived from attributes. 18 skills: Athletics, Awareness, Ballistic Skill, Cunning, Deception, Insight, Intimidation, Investigation, Leadership, Medicae, Persuasion, Pilot, Psychic Mastery, Scholar, Stealth, Survival, Tech, Weapon Skill. Doesn't appear to be any penalty for untrained skills. Ranged weapons don't seem to have ranges or magazine sizes. Guessing that there's one basic range that's modified by weapon traits (e.g. Pistol). Archetype Abilities Social combat Roleplay-based character objectives Default TN is 3. A pool of 5 dice should pass this 50% of the time, I think. Additional successes can be used to improve the outcome.
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# ? May 11, 2018 09:55 |
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MaliciousOnion posted:http://www.ulisses-us.com/wrath-glory-free-rpg-day-teaser/ Slightly more than 50%. Having a 6 count as 2 successes skews the math here a bit.
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# ? May 11, 2018 16:22 |
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MonsterEnvy posted:For the most part the Imperium is largely accepting of divergent faiths. An example that was given was like if they find a human world were the populace worships a Sun God. They would enlighten them by stating that the true form of their god was the Emperor and if they accepted this, were free to worship him in whatever aspect they wanted. So long as they paid the tithe. The Imperium is like the CIA. The CIA doesn't care who is in charge as long as they are "their guy", are not socialists and don't mess with American corporations. The Imperium doesn't care who is in charge as long as they are "their guy", are not Chaos worshipers and pay the tithes. It's just strongman style dictators are easier to control.
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# ? May 11, 2018 18:18 |
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MaliciousOnion posted:18 skills: Athletics, Awareness, Ballistic Skill, Cunning, Deception, Insight, Intimidation, Investigation, Leadership, Medicae, Persuasion, Pilot, Psychic Mastery, Scholar, Stealth, Survival, Tech, Weapon Skill. Doesn't appear to be any penalty for untrained skills. Read "pilot" as "plot" and was wondering if it would be nefarious scheming or some sort of direct "wrench control of the scene by making some declarations because you're loving awesome" skill.
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# ? May 11, 2018 19:52 |
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JcDent posted:Moon-worshiping savages can still die for the Moon Emperor of Mankind, ya know.
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# ? May 11, 2018 21:47 |
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SardonicTyrant posted:The Horse Heresy.
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# ? May 12, 2018 00:57 |
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One thing I don't get about the Perils of the Warp is how psykers are able to practice their art with such a high risk of mishap. In Dark Heresy, there is a 2.5% chance of something bad happening. In the wargame, there is a roughly 6% chance of something bad happening. To become good at something, whether it's shooting a gun or playing the piano, you have to exercise repeatedly. Repetition is the path to skill. So how do psykers do it? In the lore there is a theme that psychic powers are too dangerous to be use whimsically, but if that's true then it precludes practice.
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# ? May 13, 2018 12:07 |
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Kurzon posted:One thing I don't get about the Perils of the Warp is how psykers are able to practice their art with such a high risk of mishap. In Dark Heresy, there is a 2.5% chance of something bad happening. In the wargame, there is a roughly 6% chance of something bad happening. To become good at something, whether it's shooting a gun or playing the piano, you have to exercise repeatedly. Repetition is the path to skill. So how do psykers do it? In the lore there is a theme that psychic powers are too dangerous to be use whimsically, but if that's true then it precludes practice. There's a difference between using psyker powers and pushing them to the point that you have a 200% chance of turning yourself inside out and transforming your anus into an eye of terror.
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# ? May 13, 2018 12:41 |
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Gen-Con just released the map for this year's show. Ulisses is #3059, a small booth WAY in the back corner of the exhibit hall. Has me worried they might sell out of Wrath and Glory before I get there, but then again, I'm a paranoid idiot. It'll be my first stop though. While my friends did Will Call for badges I got mine delivered this year. Or it will be delivered.
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# ? May 13, 2018 13:54 |
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Wargame scale powers are all the equivalent of pushing to the point that you are crushing 1-3 space Marines like tin cans or deflecting a hail of bolter fire from a squad. In the RPGs you can generally cast with limited power and no risk of megabad stuff happening. It's mainly when you really start drawing a bunch of power to do big, worthwhile stuff that it gets super dangerous.
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# ? May 13, 2018 14:01 |
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chin up everything sucks posted:Every planet in the Imperium is required to have a Governor, whose job is to supply the tithe to the imperium. But how that governor is selected, and what powers they have is up to the planetary government. What the planetary government does, OR WHAT RELIGION THE PLANET FOLLOWS, doesn't matter. Most planets don't follow the Imperial Creed, just something that the Ecclesiarchy can go "eh, close enough to Emperor worship, we will just have a few priests keep trying to push things towards the Right Path". Thats why you have examples of planets with primitive sun worshipers or fire worshipers. The Ecclesiarchy just goes "Ok, Sun as Emperor. We can work with that" rather than going "PURGE THE HERETIC!" Well, 40K is actually pretty inconsistent on this (as with everything else). Often theological divides are the cause of full-scale secessions and inter-Imperial crusades in the lore, but it's worth noting that such bright notions nearly always come from the Ecclesiarchy on their own initiative, not from the Administratum or inquisitors unless there's personal gain involved.
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# ? May 13, 2018 14:17 |
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dont even fink about it posted:There's a difference between using psyker powers and pushing them to the point that you have a 200% chance of turning yourself inside out and transforming your anus into an eye of terror.
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# ? May 13, 2018 20:17 |
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Kurzon posted:In Dark Heresy, underpowering your powers does not guarantee you won't get Perils of the Warp. Something will always happen if you roll doubles. My take is that each game adjusts the chance of a mishap to a point that within the scope of a game session it is something to worry about but not so serious that players will not want to play psykers. It isn't the players not wanting to play psykers; players will always play broke rear end wizards (space or otherwise) even if there is a chance of total death. The thing is being the GM having to deal with a sudden warp incursion since players will always play broke rear end wizards.
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# ? May 13, 2018 21:39 |
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Cythereal posted:IIRC one of the Horus Heresy books made mention of a planet like this - an idyllic agrarian world of pacifists. When the Crusade showed up, the locals slapped a veneer of Imperial loyalty over everything rather than fight, and started churning out their immense food production to nearby Imperial systems. The Marine remembering the world said it was about as un-Imperial a planet as it's possible to imagine, but hey they're compliant and useful so who gives a gently caress that they're a goddamn democracy where the most common religion forbids violence? I remember Rogue Trader had a little bit like that with the missionaries as well: the Missionaria Galaxia is one of the most welcoming and tolerant organisations in the whole Imperium and regularly sponsors worlds that the Inquisition or Church proper would have bombed from orbit, simply because appropriating local saints/gods and then spending centuries gradually integrating these practices into the more conventional creed is about the only way to keep worlds on the fringes actually productive and contributing to the Imperium's actual war efforts.
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# ? May 13, 2018 21:56 |
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dont even fink about it posted:There's a difference between using psyker powers and pushing them to the point that you have a 200% chance of turning yourself inside out and transforming your anus into an eye of terror. what do you mean, "transforming"?
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# ? May 14, 2018 04:51 |
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I think not pushing you power only gets you Phenomenon, not Perils.
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# ? May 14, 2018 07:02 |
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I've got the rulebook in front of me now. Not pushing simply makes PotW less likely.
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# ? May 14, 2018 10:34 |
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You don't have to use psychic powers to become a more powerful psyker, you just have to win fights and solve problems, than spend the XP on Psy rating, willpower, and new powers. Very Orkish, actually. You get bigger by fighting and winning, not exercise.
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# ? May 14, 2018 12:29 |
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# ? Jun 1, 2024 04:48 |
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What would be some good campaign hooks/storylines for a group who doens't know anything about 40k? This is something I'm throwing out for an eventual move, so broader advice would be the best.
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# ? May 15, 2018 04:10 |