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I welcome the death of slide attack macros.Soothing Vapors posted:Nidus Deluxe makes me wish I liked Nidus I'll be happy with it coming out 90% as good as the concept art.
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# ? May 12, 2018 00:39 |
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# ? May 24, 2024 07:30 |
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Inzombiac posted:Plus not one plays Nezha, at least in pubs. I play Nezha in pubs! Rescue sorties & alerts anyway. I mean I haven't failed a rescue since about MR5, but I do like to safeguard the target just in case, and sometimes a death-prone teammate as well. Also, sliding like an idiot helps with the race to extraction. I'd kind of like it if the huge burning circle thing wasn't so, well, huge & burning, and he could probably use a dev 'revisit' too.
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# ? May 12, 2018 00:42 |
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SwissArmyDruid posted:Oh god yes, I just remembered that. Combo counter decay is something that every tenno should have, not just Naramon speciality. X.x; If they let us unbind the frame passives then things would really get crazy. Madurai's damage boosts, Naramon's combo decay and melee affinity boost, Unairu's armor and reflection, Zenurik's boosted energy orbs and whatever they're changing its channeling passive to, and Vazarin's quick revives and affinity range, all at the same time? That'd rule.
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# ? May 12, 2018 00:50 |
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metasynthetic posted:Though I understand why the changes should happen and know the game will be the better for it in the end, Atterax and spin to win holds a special place in my heart and it makes me sad to see it go. Were you not around during the Telos Boltace Tazmanian Devil infestation?
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# ? May 12, 2018 00:55 |
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Inzombiac posted:Plus not one plays Nezha, at least in pubs. I play Safeguard Nezha!
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# ? May 12, 2018 01:15 |
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here's what's going to happen, more or less, based on what happens every single time: 1. there will be some people eternally griping about their spin attack crap getting removed. this is normal. they will always exist no matter how dumb something is. 2. de will implement what they said no matter what because they've clearly established they don't much care for it, a main reason being that it makes reworking melee way harder than it should be 3. we're going to get a new melee system that will more than likely be fun and cool to use 4. it'll probably get a few tweaks based on feedback from players getting their hands on it 5. we will move on and the game will continue perfectly fine, most likely better off for what happened e: also i play nezha a lot and the deluxe skin is definitely coming since we've seen work being done on the actual model in the past
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# ? May 12, 2018 01:22 |
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super sweet best pal posted:If they let us unbind the frame passives then things would really get crazy. Madurai's damage boosts, Naramon's combo decay and melee affinity boost, Unairu's armor and reflection, Zenurik's boosted energy orbs and whatever they're changing its channeling passive to, and Vazarin's quick revives and affinity range, all at the same time? That'd rule.
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# ? May 12, 2018 02:15 |
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# ? May 12, 2018 02:41 |
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"Nitain alert is up, My Lord.
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# ? May 12, 2018 02:46 |
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xiansi posted:I'd kind of like it if the huge burning circle thing wasn't so, well, huge & burning, and he could probably use a dev 'revisit' too. Also I did a huge and wordy reddit post about melee stance combos that i'm pretty sure i'll regret when I get up tomorrow.
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# ? May 12, 2018 02:50 |
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necrobobsledder posted:I imagine that each passive will be possible to unbind in Venus and that it will take the equivalent of 100 Venus wisps each. Worth every wisp to be able to stay in Zenurik 100% of the time.
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# ? May 12, 2018 02:51 |
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I don't use melee very often so I am very much enjoying people whinge about losing spin to win.
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# ? May 12, 2018 04:00 |
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Losing spin to win is good but I just learned about the glory of Naramon/blood rush/Exodia hunt. Whoever mentioned Exodia Hunt in this thread, thank you because it’s hilarious.
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# ? May 12, 2018 05:17 |
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I think that it is HUUUUGE that DE can nerf something and most sane people go, "Yeah, makes sense. Good job." Their communication is enviable. Most game companies cannot really describe the changes they make because the engineers are so piss-poor at explaining themselves. That dude from Blizzard does a pretty good job but I don't like listening to him all that much.
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# ? May 12, 2018 05:57 |
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Inzombiac posted:I think that it is HUUUUGE that DE can nerf something and most sane people go, "Yeah, makes sense. Good job." it's supposed to be a total rebalance, with the base power of all melee weapons seeing significant increases to compensate for the parts that are removed. whether that actually turns out to be the case is completely unpredictable because, you know, de.
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# ? May 12, 2018 06:25 |
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OdinsBeard posted:Losing spin to win is good but I just learned about the glory of Naramon/blood rush/Exodia hunt. Think I'll try that. Hadn't bothered with Hunt because it didn't seem useful.
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# ? May 12, 2018 06:46 |
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super sweet best pal posted:Think I'll try that. Hadn't bothered with Hunt because it didn't seem useful. Put it on a pole arm and use reach; twirling spire has a slam attack in a couple of different combos. This synergizes incredibly well with Inaros because it also opens up enemies to finishers.
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# ? May 12, 2018 06:50 |
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super sweet best pal posted:Think I'll try that. Hadn't bothered with Hunt because it didn't seem useful. Avulsion posted:I built this Zaw Heavy Blade and spent a week grinding rep and wisps and shiny rocks so I could build a rank 3 Exodia Hunt, and the results are hilariously effective. Just spam the blocking combo on Tempo Royal and suck every enemy in the room into threshing range. It solves the one and only complaint I had about Inaros, the fact that once I've blinded someone with pocket sand I have to walk aaaaaaaaaallllll the way across the room to stab them in the face. Now they come to me, and since the stagger effect from Exodia Hunt sometimes opens enemies up for finishers, I don't even have to use my pocket sand to keep my health topped off. Primed Fury + Berserker + Arcane Strike + Tempo Royale + a click macro = one absurdly fast giant scythe that generates multiple slams a second and applies 300k+ slash procs to everything within 20 meters or so.
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# ? May 12, 2018 07:31 |
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Inzombiac posted:
That's because changes DE made to the game are genuinely out of concern for the health of the game and not due to some economical factor or ideology (the Vision!!tm). Even when their proposed solution to problems are less than competent or even incoherent, it's clear what they're trying to achieve does not have any extra baggage like trying to bolster player count or retention or spending habits. A good comparison case is Destiny 2 where it's obvious the changes made are due to a misguided attempt to broaden the appeal and playerbase and not solely to cater to their existing fanbase.
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# ? May 12, 2018 07:46 |
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City of Heroes stagnated for so long because Jack Emmert straight-up lied about what they could do in order to ensure his " VISION". Shame his vision sucked. When Matt Miller took over, he made a big post saying (in a political way) "Yeah so all those thing he said were impossible are actually fairly easy and we'll roll it out soon. Enjoy your power color customization!"
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# ? May 12, 2018 09:12 |
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So charge attacks are FINALLY getting fixed, AND combos will be standardized. Reedemer just got a hell of a lot sexier. Also, the Condition Overload Glaive + Zakti.
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# ? May 12, 2018 09:18 |
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That Nidus design is giving me some major Lautrec of Catim vibes, it's probably the crossed arms. I'm just imagining some kind of glorious future where combos can be built Devil-May-Cry style with a combination of firearms AND melee, rather than one or the other. Also, today I finally unlock Kohm, and there's nothing quite as satisfying as pointing it at a horde of approaching infected and holding M1 until they all just evaporate. There's too many fun-as-hell weapons and all I want is to spend $ so I can drop potatoes into all of them. As a new player I've got no idea which ones will age well into late game, so the only one I've dropped one into so far is the hek, but there's like a dozen weapons that have served me well that I'd like to make even more awesome. McKilligan fucked around with this message at 12:47 on May 12, 2018 |
# ? May 12, 2018 12:44 |
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The really good ones get talked about in chat and the thread all the time, but you can always ask "Is [weapon] good," and you'll usually get an answer.
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# ? May 12, 2018 13:12 |
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McKilligan posted:I'm just imagining some kind of glorious future where combos can be built Devil-May-Cry style with a combination of firearms AND melee, rather than one or the other. I always hoped with Mesa that they would let you do melee combos with ranged weapons, or when you have a dual gun equipped one hand automatically targets a nearby enemy. DoombatINC posted:In case you missed the stream, I love that target ground slam move where they kind of float in the air for a moment. TheMostFrench fucked around with this message at 13:30 on May 12, 2018 |
# ? May 12, 2018 13:24 |
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So my loadout for a few of my frames is the Boltor, an Afuris set, and the Kogake, for the simple reason that it was the most aesthetically fitting set of weapons I could get at short notice. Any tips on how I should be modding them?
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# ? May 12, 2018 13:28 |
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Darth Walrus posted:So my loadout for a few of my frames is the Boltor, an Afuris set, and the Kogake, for the simple reason that it was the most aesthetically fitting set of weapons I could get at short notice. Any tips on how I should be modding them? I think the last few pages had some good info. For guns damage% is always good, so is multishot%. Anything with crit over 15-20% you should try to add more crit onto, anything with status over 15-20% you should add more status to. If the gun has both then pick one or mix - Multishot is important either way because it increases your chances of getting a crit or applying a status effect. If a gun has low status and crit you just build it for damage and multishot, then use high% elemental mods (the ones that increase the damage of an element only). For melee weapons keep in mind that there are mods which increase damage or crit based on how many status types the enemy is affected by, or how much slash status-damage you do per tick. Also, If a weapon doesn't have a physical damage type then you can't add it at all, so if you don't see either slash/impact/puncture damage on a weapon don't try to mod it in because it will do nothing, you can add elemental damage to any weapon. TheMostFrench fucked around with this message at 13:40 on May 12, 2018 |
# ? May 12, 2018 13:29 |
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You also almost always want to add a punchthrough mod on any gun you're using to kill mobs. There's dualstat pt mods for rifles and shotties - shred and something else - but you have to rely on rivens or a dedicated pt slot for secondaries. Also also: you very rarely want to mod guns for physical damage if you can do anything else. Elemental damage is calculated on the full base dmg of the gun, but physical damage only uses the matching type. The braton has roughly a 10/10/10 split between its phys damage - +100% fire damage would add 30 fire, but +100% slash would only add 10 slash. In terms of raw damage elemental is almost always more. Modding guns looks hard but it's actually really easy for the most part. 2 slots go to base damage (hornet strike, serration, point blank) and mutishot (split chamber, hells chamber, barrel diff). If crit's at least 15, add +crit and crit damage (point strike and vital sense, etc). If status, add at least two 60/60s for the element/s you want. If it can do both, add both. If it doesn't have inherent punchthrough, add that, and you've only got 1-3 slots to make actual decisions with. It may have come up, but don't mod shotguns for status unless you can make them hit 100% before adding multishot. Shotgun status is divided between all its pellets until it hits 100%, at which point every pellet is a guaranteed proc.
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# ? May 12, 2018 14:19 |
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It's worth having one primary modded for boosted physical damage purely in case you get a sortie 3 with elemental resistance, but I can't think of many other good reasons to do it.
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# ? May 12, 2018 15:54 |
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Sobek talk: what's the ideal Saryn murder gun load out? I think I've got everything I need but keep forgetting mod names and if I'm not mistaken it can get 100% status, right?
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# ? May 12, 2018 19:09 |
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I have a Sicarus Prime built for Puncture to use with my Mesa on those sorts of sorties.
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# ? May 12, 2018 19:09 |
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WebDO posted:Sobek talk: what's the ideal Saryn murder gun load out? I think I've got everything I need but keep forgetting mod names and if I'm not mistaken it can get 100% status, right? You will need all four elemental/status dualstats and Shattering Justice if you don't have a riven that'll get you there.
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# ? May 12, 2018 19:16 |
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Helter Skelter posted:You will need all four elemental/status dualstats and Shattering Justice if you don't have a riven that'll get you there. sadly, you can't have a non-status chance riven, 100% status chance and acid shells on all at the same time.
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# ? May 12, 2018 20:07 |
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Helter Skelter posted:You will need all four elemental/status dualstats and Shattering Justice if you don't have a riven that'll get you there. Hmm, I'm probably only 2/4 on the elemental status mods but have shattering. Guess I'll be doing some trades if anyone has the two I'm missing - I'll have to look it up when I'm home
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# ? May 12, 2018 20:13 |
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I just finished the Second Dream. I know I didn't have to fight the Stalker, but I did it anyway. It somehow ended up with five resistances in the end. If I keep shooting a Sentient with a weapon that does equal damage for two damage types, do they get resistances for both at the same time?
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# ? May 12, 2018 21:18 |
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wid posted:Were you not around during the Telos Boltace Tazmanian Devil infestation? I was and it was still not as good as Atterax
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# ? May 12, 2018 21:21 |
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hirvox posted:I just finished the Second Dream. IIRC they get resistances at certain damage thresholds, not sure about the order but it's most likely the one with most damage done. They aren't supposed to get more than 5 resistances (which is already stupid if you ask me), but I've seen the little shits get 6 from time to time. You get something to wipe resistances after you finish the next quest, so... ...go do War Within. (Small tip for a decision you make at the end of it, not really a spoiler):pick Zenurik as your focus school.
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# ? May 12, 2018 21:25 |
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A co-op DMC would break me. I would never leave my house.
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# ? May 12, 2018 21:32 |
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Sorry is this is a silly question that's been asked a million times but is the mouse acceleration just something I am going to have to deal with or can you turn it off somehow? Not a big deal either way, but it would be nice.
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# ? May 12, 2018 23:38 |
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Warframe has mouse acceleration? Do you mean disabling general mouse acceleration within Warframe, or are you having issues where you normally have mouse acceleration disabled but it's present in WF?
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# ? May 12, 2018 23:42 |
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# ? May 24, 2024 07:30 |
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Elysiume posted:Warframe has mouse acceleration? Do you mean disabling general mouse acceleration within Warframe, or are you having issues where you normally have mouse acceleration disabled but it's present in WF?
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# ? May 12, 2018 23:56 |