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Tacky-rear end Rococco posted:So why is Adam so much more powerful than JC? Seems like Gunther should own the hell out of JC. he's not. by end game deus ex jc can regen faster than people can hurt him, run at lightspeed and explode icbms fired at him while they are sitting at their launch silos. it's not shown as stylishly and you have to read it out of the gameplay mechanics, but jc is really powerful.
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# ? Apr 29, 2018 02:29 |
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# ? Jun 4, 2024 01:35 |
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Also JC isn't trapped behind synchronized takedown animations.
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# ? Apr 29, 2018 02:49 |
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JC doesn't need to eat lovely candy bars just to recharge his energy. Just take a couple power packs and turn on all your augs and kill everything.
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# ? Apr 29, 2018 03:00 |
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Also JC can melee down tank bots with dragonstooth and Mario jump enemiesto death
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# ? Apr 29, 2018 04:09 |
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Yeah, even Mid Game JC is obscenely powerful. MD kind of threw the system off a bit but HR was great at making mechs physically powerful but lacking the options that he had.
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# ? Apr 29, 2018 04:17 |
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Until a giant hole opens up in Adam's forehead and a spy drone with EMP capabilities comes flying out, JC will always be superior.
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# ? Apr 29, 2018 08:24 |
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counterfeitsaint posted:Until a giant hole opens up in Adam's forehead and a spy drone with EMP capabilities comes flying out, JC will always be superior. Let's be honest and just go with urethrea. Perfect drone delivery system and I can't imagine your average nanoagent is making much traditional use of the bits anyways.
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# ? Apr 29, 2018 10:51 |
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paul denton hosed and had a girlfriend. unfortunately new techniques attempted in the implantation process for his brother resulted in a stunting of the social skills, creating something like an offensive stereotype of autism.
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# ? Apr 29, 2018 11:19 |
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Neurosis posted:paul denton hosed and had a girlfriend. unfortunately new techniques attempted in the implantation process for his brother resulted in a stunting of the social skills, creating something like an offensive stereotype of autism. What a shame.
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# ? Apr 29, 2018 11:43 |
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I don't care which in the line is the superior super soldier, but I appreciate that every generation of JC has the dry sarcasm genes down pat. The Illuminati probably has an algorithm that can identify genetic progeny in the line through pure sarcasm and tone of voice. "Oh yeah, that's another of those X models. God drat it."
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# ? May 7, 2018 02:58 |
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Can anyone give me an objective overview of what combat is like in Deus Ex? I'm trying to write a review of Dex, and ended up realizing that I can't even make an objective comparison, since I played DE so much that the combat just feels like... it's meant to be that way.
Xander77 fucked around with this message at 17:11 on May 9, 2018 |
# ? May 9, 2018 16:07 |
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Large rectangles that run around aimlessly and do a slight standing ab crunch and say 'oof' when you shoot them.
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# ? May 9, 2018 16:46 |
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Clever reverse aiming system that emphasizes upgrading your skill with firearms but is also clunky. Rather than dealing with recoil and an expanding reticle, your targeting increases the longer you aim at someone and this zeroing in feature speeds up as you upgrade.
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# ? May 9, 2018 19:21 |
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Xander77 posted:Can anyone give me an objective overview of what combat is like in Deus Ex? I'm trying to write a review of Dex, and ended up realizing that I can't even make an objective comparison, since I played DE so much that the combat just feels like... it's meant to be that way. How would you even go comparing the two games? Sure, both are about cyborgs and both have a title that starts with "D" and ends with "ex", but that's merely a thematic similarity. On the gameplay side, the genres are too completely different.
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# ? May 9, 2018 19:36 |
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Cat Mattress posted:How would you even go comparing the two games? Sure, both are about cyborgs and both have a title that starts with "D" and ends with "ex", but that's merely a thematic similarity. On the gameplay side, the genres are too completely different. Dex is 100% trying to be a 2d Deus Ex.
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# ? May 9, 2018 19:40 |
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The keyword here is "2D".
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# ? May 9, 2018 20:06 |
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"Indie 2D [cult classic 3D game]-like" is the worst trend in games
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# ? May 9, 2018 20:07 |
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Cat Mattress posted:The keyword here is "2D". and? Whats wrong with that? Makes sense if you have a small budget.
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# ? May 9, 2018 20:48 |
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My strategy for analyzing combat in games is to ask: "How do you win at this game? What are the most significant factors / things to worry about that can make the difference between success and failure?" Deus Ex goes out of its way to provide many different ways to win so that's kind of an open question, but you can focus it down by saying for example: "I want to win with guns. How do I do that?" Beyond the blatantly obvious long term strategic factors (ie. invest in the guns skill if you want to use guns, use the bullet resistance and health regen augs if you want to live), the most important thing to worry about is the expanding/retracting reticle system. Unlike most systems like this, shooting your gun has no effect on the reticle, but it takes a very long time to go from fully expanded to fully retracted, so you're strongly punished for moving at all and greatly rewarded for standing still as long as possible. So, to have the best chance at winning you should find a way to safely stand still for long enough to retract your reticle before initiating combat. For single enemies this is as simple as staying out of their line of sight until you shoot them, but for rooms with multiple enemies you can find an advantageous place to stand - The vast majority of enemies can be killed near instantly even with the starting pistol, so there's little to no danger if you can find a spot that forces them to come at you one at a time (the AI is dumb as a rock so this is trivially easy to make happen). Staying out of line of sight is also advantageous here as it gives you time to find an optimal spot and max out your accuracy bonus before kicking things off. Finally, it should be noted that enemies in DX do extremely high damage but have extremely low accuracy, so if for whatever reason you don't kill them before they have a chance to start shooting, pure random luck becomes a significant factor in your chance of success. So to recap: Gun combat in Deus Ex is all about picking the right place to stand and then shooting everyone in the room without moving from it. Kind of reminds me of 'gun-kata' from that movie Equilibrium, heh. Does that help? MrJacobs posted:and? Whats wrong with that? Makes sense if you have a small budget. Lork fucked around with this message at 00:38 on May 10, 2018 |
# ? May 10, 2018 00:35 |
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Enemy behavior is a big part of DX's methodical combat. Aside from scripted confrontations or alarms enemies are either stationary or following a set patrol and whenever you wander into their vision cone there's a delay where they freeze and play an alert bark so you can either retreat before they turn hostile or take them down before they actually go hostile and start shooting. That particular behavior is especially why Dragon's Tooth + the speed aug are so potent.
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# ? May 10, 2018 00:47 |
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Has that Youtube guy done "Equilibrium but with Deus Ex sound effects" yet? I smell an opportunity.Guy Mann posted:Enemy behavior is a big part of DX's methodical combat. Aside from scripted confrontations or alarms enemies are either stationary or following a set patrol and whenever you wander into their vision cone there's a delay where they freeze and play an alert bark so you can either retreat before they turn hostile or take them down before they actually go hostile and start shooting. That particular behavior is especially why Dragon's Tooth + the speed aug are so potent. Lork fucked around with this message at 01:00 on May 10, 2018 |
# ? May 10, 2018 00:57 |
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http://www.gameinformer.com/b/news/archive/2018/05/12/report-eidos-montreal-head-says-deus-ex-is-not-dead.aspx So Eidos still says Deus ex is progressing.
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# ? May 12, 2018 19:50 |
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Arcsquad12 posted:http://www.gameinformer.com/b/news/archive/2018/05/12/report-eidos-montreal-head-says-deus-ex-is-not-dead.aspx I had legit wondered why superhero games were gaining so little traction. Superheroes are the biggest thing around right now. Apparently they're just five years late in development.
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# ? May 12, 2018 19:57 |
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Neurosis posted:he's not. by end game deus ex jc can regen faster than people can hurt him, run at lightspeed and explode icbms fired at him while they are sitting at their launch silos. it's not shown as stylishly and you have to read it out of the gameplay mechanics, but jc is really powerful. I dunno about this. Adam has CASIE, can see through walls, can punch through said walls (wouldn't you trade a candy bar for a LAM?), has the Typhoon, can fall from any distance, and can run and jump and sprint and land silently. There are no trade-offs for Adam. Active defense is pretty great, and JC has much better regeneration, but in terms of what you can do in the game world, Adam is more featured.
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# ? May 12, 2018 20:19 |
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JC has a sick nano sword.
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# ? May 12, 2018 20:22 |
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Tacky-rear end Rococco posted:I dunno about this. Adam has CASIE, can see through walls, can punch through said walls (wouldn't you trade a candy bar for a LAM?), has the Typhoon, can fall from any distance, and can run and jump and sprint and land silently. There are no trade-offs for Adam. JC can see through walls too, plus his jump-off-a-building is not only not tied to cutscene parachute, But has controlled drop and with lamladder doubles as 20ft certical jump and unlimited climb. Also dragonstooth means JC can not only punch through anything with less than 50% structural hardness But Also meleekill anything (looking at you tankbot) for unlimited amount Of time without needing to munch candy. So Adam has a very real weakness of being forced to do self-caused cutscene for half his powers whereas JC works in realtime and isnt limited to 4 takedowns before candy break.
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# ? May 13, 2018 01:04 |
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I think takedowns requiring bioenergy was the most irritating part of the game to me easily. I spent the whole time energy-starved, and I was playing on console so it's not like I could use the guns very well instead.
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# ? May 13, 2018 01:14 |
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More than anything I think JC's ability to actually use guns that don't suck is why he's better, has less to do with his augs. The rifle and MP always felt really weak in the new DX games, pistol was good, but only because of the special shoot-through-armor thing it got, sniper was nice but loving gigantic and starved for ammo. Then JC can just tape down the trigger on the bullpup and empty a room full of guys, remembers that pistol headshots are a lethal takedown, and the sniper can blow up robots and open doors, the GEP gun is one of the best weapons in any game period, the flamethrower is downright broken, and the plasma rifle is absurdly good for the time in the game you get it, assuming you fix the damage bug.
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# ? May 13, 2018 03:40 |
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brap posted:I think takedowns requiring bioenergy was the most irritating part of the game to me easily. I spent the whole time energy-starved, and I was playing on console so it's not like I could use the guns very well instead. Yeah the fact that one energy bar recharged meant that the obvious min/max solution is to just always use that one bar and no others. I think the Directors Cut did something about this but I havent played it.
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# ? May 13, 2018 04:34 |
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SolidSnakesBandana posted:Yeah the fact that one energy bar recharged meant that the obvious min/max solution is to just always use that one bar and no others. I think the Directors Cut did something about this but I havent played it. Any unfinished energy bar recharged, but the first bar would recharge even when you kicked it. It meant that all your powers basically had a one bar life cycle, because takedowns were so drat powerful and also would usually need to be used sequentially.
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# ? May 13, 2018 04:38 |
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SolidSnakesBandana posted:I think the Directors Cut did something about this but I havent played it. * Unless you're playing on "Give me Deus Ex" difficulty.
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# ? May 13, 2018 09:28 |
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Xander77 posted:You can now recharge TWO bards*. Wow.
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# ? May 13, 2018 16:02 |
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Those bards sure do look charged, I'll tell you what. :hankhill:
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# ? May 13, 2018 22:43 |
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Xander77 posted:You can now recharge TWO bards*. Wow. Honestly, this did fix most of the issues I had with the energy system in HR.
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# ? May 13, 2018 23:58 |
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Doth thee has't a single fact to backeth yond up?
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# ? May 15, 2018 21:22 |
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Thou has't but 10 moments to scurry off, lest I choose to scribe yon name unto the registry of downed enemy soldiers.
SolidSnakesBandana fucked around with this message at 04:48 on May 19, 2018 |
# ? May 19, 2018 04:44 |
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forsooth, rip
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# ? May 19, 2018 17:51 |
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'zounds JC, a petard!
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# ? May 19, 2018 18:12 |
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alas...
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# ? May 19, 2018 18:39 |
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# ? Jun 4, 2024 01:35 |
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I was wont for orange
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# ? May 19, 2018 18:50 |