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So just for fun I tried out some modding to help make the battlefield a little easier to parse at a glance. So far I've got it working (to a degree, the ui handler wasn't really built for this) showing different icons for Circenn, but it's really just a fun side project. My theory is that it would be nice to be able to spot the difference between Levy, Retinue and Elite units at a glance since they serve such totally different battlefield purposes. Still, it seems a fair bit easier to see what's going on:
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# ? May 9, 2018 16:18 |
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# ? Jun 6, 2024 18:43 |
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shalcar posted:So just for fun I tried out some modding to help make the battlefield a little easier to parse at a glance. So far I've got it working (to a degree, the ui handler wasn't really built for this) showing different icons for Circenn, but it's really just a fun side project. My theory is that it would be nice to be able to spot the difference between Levy, Retinue and Elite units at a glance since they serve such totally different battlefield purposes. Nicely done! Gimme. I still don't really like the game but Iv been travelling all over the UK for work and it makes me wanna play the places I went. So Wales in this case.
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# ? May 9, 2018 16:41 |
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MilitantBlackGuy posted:Steam Workshop is up for ThroB, I'm going to give a new campaign a go with garrisons for minor settlements and see how/if that changes things. I'm enjoying the atmosphere of this game, but it's definitely on the easy side. I felt that having four units per building was one too many since some of the minor settlements have two buildings (so they have 8 garrison units) so I took out the jav garrison unit in each building. Seems to work well.
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# ? May 9, 2018 16:59 |
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shalcar posted:So just for fun I tried out some modding to help make the battlefield a little easier to parse at a glance. So far I've got it working (to a degree, the ui handler wasn't really built for this) showing different icons for Circenn, but it's really just a fun side project. My theory is that it would be nice to be able to spot the difference between Levy, Retinue and Elite units at a glance since they serve such totally different battlefield purposes. Ideally I would replace the background color on each unit type flag to match the colors of their cards. That'd allow for making the type symbols much more abstract and easier to read.
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# ? May 9, 2018 17:15 |
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I had really fun in ToB until my military allies decided to declared war against my vassals... why would they do that?.... Now im in a clusterfuck war that will take ages to "fix"
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# ? May 9, 2018 18:14 |
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Descar posted:I had really fun in ToB until my military allies decided to declared war against my vassals... For gently caress's sake CA. This has always been a problem since vassals were a thing in Total War. The AI absolutely refuses to consider the possibility that you might protect your vassals and will happily declare war on them because they're weak targets even if you're fast allies.
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# ? May 9, 2018 20:46 |
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Tomn posted:For gently caress's sake CA. Yeah, they should do a thing where there is no direct declare war option on vassals, just on their suzerain, to prevent that kind of behavior. I think Europa Universalis does that?
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# ? May 9, 2018 23:36 |
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You can declare war on a vassal in EU. This is mainly so you can make use of casus belli that are not directly valid against the overlord. A DoW against a vassal is otherwise effectively a DoW against the overlord and the AI treats it as such.
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# ? May 10, 2018 10:08 |
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nopantsjack posted:Nicely done! It's only done for Circenn right now, but hopefully I'll get some time tonight and finish it for everyone. Any idea where people normally put pack files for mods these days? I'm not convinced it's good enough for Steam Workshop at the moment and everyone using it would basically be testing it warts and all. turn off the TV posted:Ideally I would replace the background color on each unit type flag to match the colors of their cards. That'd allow for making the type symbols much more abstract and easier to read. Unfortunately that leaves the problem of the card then not telling you who/which side the unit belongs to, which I'm not sure is the right choice. Once I get the actual modding done it's pretty trivial to change out what the icons are for a given group so that's my first focus. e: If anyone wants to suggest or create icons for it, it needs a 44x44 transparent PNG and a 24x24 transparent PNG file for each UI unit grouping.
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# ? May 10, 2018 10:45 |
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Well I got ToB and it's pretty cool so far. I love the setting and the art style and all that, and I kept reading about how easy the game is so I started a game on hard mode as the Irish. Maybe it's because it's been years since I've played a TW game or I'm just an idiot, but so far the game is pretty much the opposite of easy. It's ridiculously hard! I probably would have lost the whole campaign several times over now if I hadn't been constantly reloading savegames. Hard mode is hard, who would have thought? I'm having to fight wars on multiple fronts while barely being able to afford even one army, and it's impossible to defend everywhere at once. I can win battles, but I always take heavy losses and can't follow through on a victory, and eventually end up losing any ground I take. I've played for several hours now and the starting borders have not changed by even one village. I guess I was expecting it to be easier because I remember how broken the old TW games were. This time though, I'm being invaded by multiple strong Viking armies that never stay down for long and I can just barely hold on. Maybe I should have picked an easier starting location.
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# ? May 10, 2018 12:34 |
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People who play Total War games on the reg and have beaten VH/Legendary campaigns have no concept of what these games are like for a normal person. Reviewers picking up the easiest faction in the game and declaring the game easy-peasy probably didn't help that impression either.
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# ? May 10, 2018 12:39 |
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I haven’t played a huge amount admittedly but so far the AI seems curiously reluctant to attack you. My current campaign is Mercia on very hard, and being completely surrounded by Vikings, the Welsh and Wessex I expected to be desperately fighting wars on multiple fronts but instead I’ve been completely left alone to decide where I want to take next at my leisure.
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# ? May 10, 2018 12:53 |
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Well, the unit classes mod all works fine in everything except the recruitment screen, which can only handle 10 groupings of which the base game has 8. I was hoping that the UI handler was written in such a way that it would naturally expand of have a scroll bar, but it isn't which means that I'll need to wait for the modding toolkit to be released by CA before I can make the changes to the unit cards. It's a real pity, it worked great in my custom test battles.
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# ? May 10, 2018 15:12 |
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shalcar posted:Well, the unit classes mod all works fine in everything except the recruitment screen, which can only handle 10 groupings of which the base game has 8. I was hoping that the UI handler was written in such a way that it would naturally expand of have a scroll bar, but it isn't which means that I'll need to wait for the modding toolkit to be released by CA before I can make the changes to the unit cards. Speaking of which, I just noticed the battle setting that shows "strength" on unit flags. Instead of showing levy/retinue/elite it shows the actual unit experience rank, which seems like significantly less useful information to have.
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# ? May 11, 2018 17:54 |
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Is there anyway to make a vassal or give away territory to one? I wasnt aware there was a 10 governor limit until it was too late and it was down to me and my enemy in ireland. Im done with that playthrough but im curious if there was anything i could have done. It seemed arbitrary whether i would get the option to liberate anyways though so it seems like they need to make some sort of system to trade territory diplomatically unless im missing something. You need vassals eventually but there is no way to create or modify them. E: theres an unlimited governers mod so i guess that answers that lol. DogonCrook fucked around with this message at 23:23 on May 11, 2018 |
# ? May 11, 2018 23:17 |
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Does the arena building only effect units in it's province?
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# ? May 11, 2018 23:41 |
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So do the Gaels also get mounted lords or is it only the Welsh who have them?
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# ? May 12, 2018 14:04 |
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It would be interesting if it was possible to give all settlements levy garrisons, but make it so that recruiting levy units to the army causes levy garrisons to take attrition, while settlements being sacked/raided reduces army replenishment.
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# ? May 12, 2018 15:32 |
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quote:A few words from our Game Director, Jack Lusted, on what’s next for A Total War Saga: THRONES OF BRITANNIA.
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# ? May 12, 2018 16:32 |
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A lot of that stuff sounds like the opposite of what I want but im glad theyre being hands on and keeping it updated
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# ? May 12, 2018 20:43 |
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nopantsjack posted:A lot of that stuff sounds like the opposite of what I want but im glad theyre being hands on and keeping it updated That seems like great ways to make certain factions actually face any challenges whilst really screwing over other factions.
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# ? May 12, 2018 20:48 |
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So I’m excited for the new Warham update long-awaited but after that... 3 kingdoms info starts coming, right?
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# ? May 13, 2018 01:32 |
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I think if not then, it's for sure gonna start after E3, which is only around a month away.
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# ? May 13, 2018 01:50 |
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Edgar Allen Ho posted:So I’m excited for the new Warham update long-awaited but after that... 3 kingdoms info starts coming, right? It's set for Fall 2018. Delays are likely given CA's recent track record, but yeah, we're looking at a release between September-December if they stick to it, so actual info should begin to trickle in a month or two.
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# ? May 13, 2018 02:38 |
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ZearothK posted:It's set for Fall 2018. Delays are likely given CA's recent track record, but yeah, we're looking at a release between September-December if they stick to it, so actual info should begin to trickle in a month or two. That seems far too soon to be honest. CA really stretched themselves thin here as it is. I'd be thinking more April 2019ish
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# ? May 13, 2018 02:58 |
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I mean they've been working on it for years and we literally know nothing about it other than the trailer. I wouldn't be surprised at a delay but there's no reason to assume a huge one, especially when they specifically said fall.
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# ? May 13, 2018 03:11 |
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nopantsjack posted:That seems far too soon to be honest. CA really stretched themselves thin here as it is. I'd be thinking more April 2019ish I'm not sure why you think this and why people keep on insisting this is the case. They have more than 500 employees. Last year they hired 60 people just to work on historical DLC by buying an entire studio. I really don't think that they're having manpower issues.
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# ? May 13, 2018 03:15 |
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Koramei posted:I mean they've been working on it for years and we literally know nothing about it other than the trailer. I wouldn't be surprised at a delay but there's no reason to assume a huge one, especially when they specifically said fall. Isn't it the Warhammer engine? So only 2 maybe 3 years. I think my problem with CA is I unfairly compare their output with mods that took like 6 years of passion project.
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# ? May 13, 2018 03:15 |
turn off the TV posted:I'm not sure why you think this and why people keep on insisting this is the case. They have more than 500 employees. Last year they hired 60 people just to work on historical DLC by buying an entire studio. I really don't think that they're having manpower issues. Yeah but they have huge management issues and none of that has been corrected. So they've got more employee manhours wasted then ever before.
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# ? May 13, 2018 03:17 |
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turn off the TV posted:I'm not sure why you think this and why people keep on insisting this is the case. They have more than 500 employees. Last year they hired 60 people just to work on historical DLC by buying an entire studio. I really don't think that they're having manpower issues. Manpower isn't the only issue, adding more manpower to a studio can create problems as likely as fix it. I think that only cause A) they haven't made so many games at once before, theyr firing on all cylinders with like... 5 games/dlc projects? B) WH2 updating done got all hosed up from it
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# ? May 13, 2018 03:18 |
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nopantsjack posted:Manpower isn't the only issue, adding more manpower to a studio can create problems as likely as fix it. They absolutely have been working on a large amount of different titles concurrently in the past. Alien: Isolation, Alien's DLC, Attila, Attila's DLC, Warhammer, Rome 2, Rome 2's DLC and Halo Wars were all in or wrapped up development in 2014.
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# ? May 13, 2018 03:25 |
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nopantsjack posted:Isn't it the Warhammer engine? So only 2 maybe 3 years. Yes, 2 or maybe 3 years is in fact "years." That's an extremely normal amount of development time for a TW title. You might end up being right for all we know, maybe it will end up getting delayed specifically until April. But it's a pretty baseless assumption considering we have pretty much literally 0 information on the actual state of the game is right now.
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# ? May 13, 2018 03:28 |
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Koramei posted:Yes, 2 or maybe 3 years is in fact "years." That's an extremely normal amount of development time for a TW title. Easy friend we're all brothers and sisters here
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# ? May 13, 2018 03:32 |
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So someone ported over some Rome units to Thrones https://steamcommunity.com/sharedfiles/filedetails/?id=1381232801 But it's missing something, I mean its not historical at all right? There shouldn't be any Roman legions by now. Good thing I fixed this dude's mod. https://imgur.com/a/TaKpRPg
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# ? May 13, 2018 03:53 |
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Real disappointed that wasn’t skaven
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# ? May 13, 2018 04:12 |
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Edgar Allen Ho posted:Real disappointed that wasn’t skaven Sorry dude, if I knew how to put skaven in legionary armor I'd do it.
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# ? May 13, 2018 04:14 |
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DeadFatDuckFat posted:Sorry dude, if I knew how to put skaven in legionary armor I'd do it. That’s what really matters
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# ? May 13, 2018 05:16 |
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nopantsjack posted:Isn't it the Warhammer engine? So only 2 maybe 3 years. Where was it stated that it is in the Warhammer iteration of Warscape? I don't remember any concrete info on the game, just what was stated in the FAQ. I was hoping it would be a new iteration of it, given it's a major title and all.
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# ? May 13, 2018 09:40 |
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The units get better towards the end of the campaign. They start to feel medievaly, especially with the teardrop shields and mail coifs under Norman helms. You do notice the progression from dark age units to early medieval as you tech up, particularly as the anglo saxons. I can only hope we get some dlc that pushes the timeline forward. Maybe to the English wars of conquest against the Scots and Welsh, or perhaps to the war of the roses.
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# ? May 14, 2018 15:55 |
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# ? Jun 6, 2024 18:43 |
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DeadFatDuckFat posted:So someone ported over some Rome units to Thrones It's like a group of angry mall santas
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# ? May 15, 2018 23:20 |