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Neurolimal
Nov 3, 2012

Shroud posted:

How does he extend his arms? His shoulderpads go down to his waist.

He doesn't, have you seen those old minis? He's in a chapter standard Battle Shrug

E:

Neurolimal fucked around with this message at 15:40 on May 14, 2018

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moths
Aug 25, 2004

I would also still appreciate some danger.



I guess the old titans riding in dreadknight papooses on the new titans would be a better visual.

Safety Factor
Oct 31, 2009




Grimey Drawer
Here, have a bunch of details about Titanicus from someone who was at Warhammer Fest:

quote:

Adeptus Titanicus

Those of you regular read my ramblings and summaries on the forum will know that I have been keen for this game since the first rumours came out two years ago. What I will say is, from what I saw this weekend, it exceeds my expectations and judging from the constant huge crowds and popularity of the demo. pod, the Specialist Games team have another huge success on their hands – possibly more than Necromunda.



What I will do is firstly go through the rough release schedule of the products before doing a break-down of the game in detail.



Products

Month 1 – Basic rules box containing hardback rulebook; 2x Warlord, Reaver, Warhound and Questoris pattern knight terminals; loads of tokens and basic weapon cards.

- Grand Master edition box: contains everything above plus 2x Warlords, 6x Questoris Knights and 4 (I think) sprues of buildings.

- Warlord Titan

- Warlord Titan terminals

- Questoris Knights in boxes of 3



Month 2 – Reaver titan (boxes of 1)

- Reaver titan terminals



Month 3 – Warhound titan

- Warhound terminals



There are other products due for release such as:

- Maniple sets of terminals for fixed types of titan combinations

- building sets coming in two sizes of boxes for expanding terrain

- resin realm of battle boards

- Cerastus pattern Knights

- Titan-Death (Beta-Garmon) campaign book

- New titan varients

- Weapon cards for Warlords, Reavers and (I presume) Warhounds

- Plastic weapon upgrades for all titan classes for common weapons

- Resin weapon upgrades for rarer weapons (the most requested are the Ursus Claws – ADB has a lot to answer for).

- Decal sheets for the titan legions



The Warhounds have been produced and painted by the FW team but weren`t shown for release as they are outside of the three month preview period as they are due for October. The first month of releases is due for release in August.



The titan sprues have been designed in a certain way and are spread over three sprues.



1. Chassis

2. Armour plates

3. Weapons



What this means is that in the future if different variants of existing titans are released, all the FW team have to do is swop out the appropriate sprue. For example, Siege of Terra Chaos titans will have the spikes, tentacles etc that we associate with Chaos so the standard armour plate sprue can be replaced with a Chaos version. This saves on tooling and product design. Also, currently, only the Warlord has magnet points (we don`t know about the Warhound). The Reaver has ball-joints on its arms so could be magnetised with a bit of work. The poseability of the kits is great and if you look online, you will find many, many photos of the sprues that show you how many parts there are. The kits also include options for Loyalist or Traitor armour plates with plain, Eye of Horus or Titan Legio symbols on them. No two titans need look the same.



The Specialist Games team have also suggested that if the game is successful then we will see an expansion into 40k with Eldar Phantoms and Ork Gargants being included in future expansions but for the moment – the focus is on Heresy. What was clarified many times is that this is a game of titans. The emphaisis is on God-Engines fighting each other as per the original game. There are no plans at all to expand into infantry, vehicles etc as the old Epic as the feeling is that it devalues the role and use of the titans. They have not ruled out a later version of epic as a separate game but there are no plans for the moments.



The plastic products will be supported by GW in the same way as Bloodbowl and Necromunda but will have a limited placement in physical stores just due to the sheer size of the products and the amount of space they will take up in the stores.



The game

The Specialist Team put on a demo-pod explaining the mechanics of the game in detail. This was hugely popular and the event organisers removed all the chairs from another area to ensure there were enough seats – there still wasn`t. This was a flaw I think. Rather than a demo-pod they should of organised this as a seminar supported by demo games in the Studio area. This would of ensured that people could see the game being played and enough people could hear it. The level of interest in this game is huge and probably only getting larger after this weekend.



I`ll begin with some lore and background before moving onto the separate components of the game.



Firstly, they emphasised that unlike the Astartes Legions which are limited to 18 in the Heresy, the Titan Legios are the opposite. There are hundreds of them – many of which do not survive past the Heresy. This means that there is a large emphasis on creating your own Titan Legio and developing your own lore.



The first campaign book will be released this year and focusing on Beta-Garmon (for details of this campaign see my Weekender Summary). This will include more rules for different Titan Legions and Maniple-types. The basic game only comes with Gryphonicus and Warp-Runners. The details on the campaign mechanics and development haven`t yet been released from the Studio team. However, they will detail specifics on each Legio such as campaign banners, colour schemes etc.



The game focused on between 3-5 titans and attending Knight banners and will give 1500-2000 pts and is played on a 4`x4` board but can be expanded depending on number of players etc.



Each titan has a command terminal. This tells you the in-game details for your titan allows you to track the damage etc, that your titan has suffered. For example, it tells you how fast your titan can move, how many turns it takes, how many servitor clades it carries, what do you need for shooting or close combat. It also tells you your armour on different locations of the titan.



In game, you can manipulate your reactor to increase movement or shields but this runs the risk of over-loading the reactor (this is bad) or allowing the machine-spirit to dominate the princeps forcing the titan to act in a certain manner. The general principle is you take damage to the void shields, then armour and then start going critical and explode. Engine kill confirmed!



During the game, you can repair systems. Each titan has a number of servitor clades that each one allows you to roll a single d6. For each system there is a target number to repair a damage or a void shield. If all the shields are dropped, they can only be brought back on a 6+ thus try not to allow your shields to drop.



Knights also have a terminal but this represents a unit (banner) of between 3-5 knights. Each knight can be armed individually and each gives slightly different advantages and disadvantages. Knights cannot go toe-to-toe with a titan but can bring down void shields or finish off a heavily damaged titan. These are you skirmishers and light troops and can access areas of the board that bigger titans can`t. Ignore them at your peril.



The game also includes stratagems and commands. Stratagems give you advantages before the game begins such as outflanking, fortifications etc. If your maniple has lower points than your opponent, then you gain extra stratagems to balance your forces.



Commands are issued at the start of the turn and each titan class has a target number to achieve a command. If the roll is failed, no further commands are issued for the rest of your turn so does include some risks. There are 3 basic commands that don`t need a roll and 6 advanced orders. The box will include command dice so that you can mark the order given on the terminal. Each order gives bonuses and negatives. For example, you could focus on shooting but you can`t move.



Movement and shooting is alternative actions so both players are involved at all points of the game. For me, this makes much more sense as too many GW games have one person (or team) sitting around and letting things happen to them. Alternative activations allow more tactics to take place.



Movement is a key part of the game as weapon arcs are limited and titans are not manoeuvrable. A warlord, for example, can only make a turn for each 4” of movement or two if it overloads its reactor for movement. Smaller titans become faster and more manoeuvrable. Knights are free to move as they wish. Moving backwards is possible but at half-speed. Facing directly dictates the fire arcs of your weapons.



Weapon arcs are two types depending on the weapon and its location on the titan. Carapace tend to be fixed forward which is a straight corridor from the titans base; arm weapons have the typical 90° forward arc. Carapace weapons also include a minimum distance to shoot at as well. The weapon arcs are shown using a template that comes on the titan sprues to limit arguments. What all of this means is that Warlords are very powerful but if smaller titans can close the distance or get round the flanks, then the Warlord can be at a disadvantage as not all the weapons can be brought to focus on the target.



After selecting your target you make your attack rolls. Typically, the more dice you roll, the lower the strength of the weapon. Once any attack rolls are made, then you roll for damage. This is similar to 7th ed. vehicle penetration. You roll a d6, add the weapon strength and compare to the location armour to see the effect. Some hits won`t do anything at, high strength attacks could cause critical damage which is recorded on the template. Weapons also have special rules attached like shield-drain which knocks down void-shields faster, or greater critical damage. Void Shields allow you to make saves for each hit you take, the more shields you have left, the better your void saves. As your shields drop, their save gets worse. There are still templates for weapons like barrage launcher or flamer weapons.



What this means in practice is that the titans (or maniples) need a variety of weapons. You could load out your titan with engine-killers like volcano cannons but you won`t knock down shields quickly. Weapons which can shred shields may not have the strength to penetrate armour. Void Shields also have a minimum range so if you get close enough, the target won`t get its saves for shields. Shooting is alternative activation so selecting order of units is key for success.



Close-combat is a part of the game but the emphasis is on the shooting aspect. The risk of close combat is that it’s very dangerous. If you kill an enemy titan in melee and it goes nuclear then you can kill yourself in the blast.



Creating a maniple is key. The game includes several `model` maniples for you to base your forces on which reflects the narrative of the legio. Each type of maniple gives bonuses for using that type but restricts your choice of titan.



For example, a battleline maniple consists of:

1 Warlord

2 Reaver

2 Warhounds



The minimum maniple size for a battleline maniple is:

1 Warlord

1 Reaver

1 Warhound



Another maniple type (my personal favourite and my planned first build) is a hunting pack consisting off:

1 Reaver

4 Warhounds



Different titan legios may have unique maniples to reflect their fighting styles or units available. These will be detailed in specific campaign books.

The weapon pack cards give extras of different types of weapon beyond the basic game and will include all the plastic planned upgrade sets. These give you enough to field most of your maniple unless you are using multiples of the same class of titans. The weapon cards give you the rules and points for that weapon to place on your titan terminal.



To calculate the cost of the titan you add the base chassis cost to the individual cost of the weapons.



My keen for this game is huge and I can`t wait for its release. I think it will be massively popular and welcomed by the community. There is so much scope for game-play from any scale from narrative to tournament. We know there are new plans for different classes of titan and campaign books. With a possible 40k expansion to add xenos and late Chaos titans there is so much room for expansion and development. Personally, I don`t care that there no vehicles or infantry as I just want to play with God-Engines. I have been waiting a long time for the release of this game and it`s just round the corner – the wait has been worth it.


:shepspends:

bij
Feb 24, 2007

Shroud posted:

How does he extend his arms? His shoulderpads go down to his waist.

Faith.

++Blessed is the mind too small for doubt++

Living Image
Apr 24, 2010

HORSE'S ASS

Safety Factor posted:

Here, have a bunch of details about Titanicus from someone who was at Warhammer Fest:



:shepspends:

This all sounds awesome. I'm really keen to try it out.

NovemberMike
Dec 28, 2008

Milotic posted:

This isn’t quite true though since one model being visible means the whole unit can be shot, or making sure you can daisy chain back to an aura and stay in coherency. Placement for hordes still matter. To other posters, I don’t think hordes taking time is an issue. It’s people being dicks that’s the issue. 120 Orks doesn’t take that long to kill. From experience, Dark Angel shooting can easily remove 20 to 30 a turn at least. But yeah, if someone is running slow, they can do it without playing hordes as well. Don’t play pubbies or don’t play in tournaments without time limits or strict TOs telling people to knock poo poo off.

I haven't seen Orks recently, but when I think of hordes I'm thinking of 10-30 man units that are 4-7 points per wound including upgrades. The worst thing that can happen from a misplacement is exposing 70-150 points to enemy fire, and you're generally less vulnerable to specific weapons in the enemy army because everything kills your models. Most of the time your stuff is going to be exposed anyway. If you have an elite army you are generally risking more points if you misplace a model and you care more about exposing primaris or custodes to things like plasma than you do with Ork Boyz.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer
Harlequin Masque Forms are up:

https://www.warhammer-community.com/2018/05/14/14th-may-codex-harlequins-masque-formsgw-homepage-post-1/

Some interesting stuff in there. The Riddle-Smiths tactic in particular seems like it could be a gigantic pain in the rear end.

Edit: I'll just post them all for those who don't have access at work I guess.







Pendent fucked around with this message at 16:16 on May 14, 2018

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

NovemberMike posted:

I haven't seen Orks recently, but when I think of hordes I'm thinking of 10-30 man units that are 4-7 points per wound including upgrades. The worst thing that can happen from a misplacement is exposing 70-150 points to enemy fire, and you're generally less vulnerable to specific weapons in the enemy army because everything kills your models. Most of the time your stuff is going to be exposed anyway. If you have an elite army you are generally risking more points if you misplace a model and you care more about exposing primaris or custodes to things like plasma than you do with Ork Boyz.

That's basically it for Orks. A 30 boy mob is 180 points before upgrades. Maybe around 225 for big shootas and a nob with some extra bits (like a power klaw). The big problem with Orks, particularly with inexperienced players, is spending too much time thinking about moving all those models. This is particularly true for assault where positioning plays a major role for things like preventing falling back or follow-up assaults.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Pendent posted:

Harlequin Masque Forms are up:

https://www.warhammer-community.com/2018/05/14/14th-may-codex-harlequins-masque-formsgw-homepage-post-1/

Some interesting stuff in there. The Riddle-Smiths tactic in particular seems like it could be a gigantic pain in the rear end.

Edit: I'll just post them all for those who don't have access at work I guess.








Very cool. I can see a mixed Eldar force being a real pain in the rear end.

That means the Knight codex is next, right?

xtothez
Jan 4, 2004


College Slice

Beer4TheBeerGod posted:

Very cool. I can see a mixed Eldar force being a real pain in the rear end.

That means the Knight codex is next, right?

Yeah, but with AoS v2 confirmed for June then Knights may be held until July.

Living Image
Apr 24, 2010

HORSE'S ASS

Harlies look nuts, goddamn

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

moths posted:

I guess the old titans riding in dreadknight papooses on the new titans would be a better visual.

Yeah but it's a new game and the old epic titans look like poo poo so who cares?

Frobbe
Jan 19, 2007

Calm Down

Shroud posted:

How does he extend his arms? His shoulderpads go down to his waist.

If he extended both arms out at the same time his head would be pinched off by the pauldrons

S.J.
May 19, 2008

Just who the hell do you think we are?

Booley posted:

Yeah but it's a new game and the old epic titans look like poo poo so who cares?

Your poo poo had better look like the Knight in your av :colbert:

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!

Milotic posted:

This isn’t quite true though since one model being visible means the whole unit can be shot, or making sure you can daisy chain back to an aura and stay in coherency. Placement for hordes still matter. To other posters, I don’t think hordes taking time is an issue. It’s people being dicks that’s the issue. 120 Orks doesn’t take that long to kill. From experience, Dark Angel shooting can easily remove 20 to 30 a turn at least. But yeah, if someone is running slow, they can do it without playing hordes as well. Don’t play pubbies or don’t play in tournaments without time limits or strict TOs telling people to knock poo poo off.

This was my line of thought as well. It's the player not the horde.

Floppychop posted:

Star Wars Legion has a simpler system for movement that might work for something 40k sized.

You measure movement from the leader of the unit, then everyone else in the unit has to be set up within a certain distance from the leader.

A rule similar to this seems like a straightforward solution and has the added benefit of stopping stuff like Daisy chaining.

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

S.J. posted:

Your poo poo had better look like the Knight in your av :colbert:

My knights will. Titans won't because knight houses and titan legions don't look the same. Still undecided on the titans. They'll need to be a scheme I can scale up because some day I'll buy a full size titan.

Safety Factor
Oct 31, 2009




Grimey Drawer
I'm going to have to figure out a titan legion, but I've already got my knight house picked out. House Orhlacc - weird fungus-eating mutants who were first discovered by the Dark Angels during the Great Crusade and spent the Heresy as a nomadic house. I have plans to eventually get a knight lancer and do it up in their colors so Titanicus just lets me expand on that. I know basically nothing about the various titan legions though. Hopefully I can find one that fought alongside the Dark Angels to continue that theme.

Soldier o Fortune
Jul 22, 2004

JIZZ DENOUEMENT posted:

A rule similar to this seems like a straightforward solution and has the added benefit of stopping stuff like Daisy chaining.

I like this as well, but Legion is using really small units, not expecting to see hordes of 30 Wookies running around. I could see people pulling some shenanigans with manipulating how big hordes move around their leader. Still, I would like a rule like this. I've run 30 bloodletters in some recent games, and they can be a pain to move around. Running a list with multiple big mobs like that sounds painful.

Living Image
Apr 24, 2010

HORSE'S ASS

Safety Factor posted:

I'm going to have to figure out a titan legion, but I've already got my knight house picked out. House Orhlacc - weird fungus-eating mutants who were first discovered by the Dark Angels during the Great Crusade and spent the Heresy as a nomadic house. I have plans to eventually get a knight lancer and do it up in their colors so Titanicus just lets me expand on that. I know basically nothing about the various titan legions though. Hopefully I can find one that fought alongside the Dark Angels to continue that theme.

Yeah I don't know anything about the Titan Legions. I was figuring on just painting all my robot dudes the same, using my 40k Knight scheme.

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Adeptus Titanicus details sound great.

The hype train is rolling on this one. Just needs to be competitively priced.

Ilor
Feb 2, 2008

That's a crit.

Proletariat Beowulf posted:

Also despite how OK teachers like myself would get nearly a $20k annual raise by moving there :(
Though I get it, I am in fact obligated to say:
Maybe if you were actually a good teacher rather then just an OK teacher, you wouldn't have this problem. :downsrim:

long-ass nips Diane
Dec 13, 2010

Breathe.

Thundercloud posted:

Adeptus Titanicus details sound great.

The hype train is rolling on this one. Just needs to be competitively priced.

bad news

Proletariat Beowulf
Jan 7, 2007
I wish meat screamed as I ate it.

Ilor posted:

Though I get it, I am in fact obligated to say:
Maybe if you were actually a good teacher rather then just an OK teacher, you wouldn't have this problem. :downsrim:

*than :c00lbutt:

Ilor
Feb 2, 2008

That's a crit.
Hahaha, that's what I get for not proof-reading my puns!

Soldier o Fortune
Jul 22, 2004

Anyone know if the Fist of Vengeance SM relic can replace a Gravis Captain boltstorm fist? I had been assuming it could, but seems a bit more vague now. A boltstorm fist is basically a powerfist with a bolter on it, but it isn't a plain jane powerfist. Looking around the interwebs yields mixed information on this from my search. I was planning to use the Fist with my Crimson Fist Gravis Captain, bummer if I can't. Luckily I did grab a Primaris Captain with Fist off eBay, so I guess he can use it instead.

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!

loving wrekt

Zuul the Cat
Dec 24, 2006

Grimey Drawer
I was debating theming my Adeptus Titanicus stuff with Norse mythology. Name the Titans stuff like Odinspear or Mjolnir, and use lesser characters for the smaller machines.

Hustlin Floh
Jul 20, 2009

by Jeffrey of YOSPOS

Zuul the Cat posted:

I was debating theming my Adeptus Titanicus stuff with Norse mythology. Name the Titans stuff like Odinspear or Mjolnir, and use lesser characters for the smaller machines.

That's a great idea, Norse-themed Warhammer stuff always works out great





Hustlin Floh fucked around with this message at 18:14 on May 14, 2018

Safety Factor
Oct 31, 2009




Grimey Drawer
Yeah, Norse stuff always turns out great in 40k:

Zuul the Cat
Dec 24, 2006

Grimey Drawer

Hustlin Floh posted:

That's a great idea, Norse-themed Warhammer stuff always works out great







Yeah, but Norse Mythology, not Nazis.

Kinda weird you'd assume I'd want to fly nazi flags all over my models, instead of sticking with the Norse themes that are already in the Warhammer universe.

Hustlin Floh
Jul 20, 2009

by Jeffrey of YOSPOS

Zuul the Cat posted:

Yeah, but Norse Mythology, not Nazis.

Kinda weird you'd assume I'd want to fly nazi flags all over my models, instead of sticking with the Norse themes that are already in the Warhammer universe.

It's a well-known slippery slope. You start by painting Thor and Yggdrasil on your titans, then by the third one they're covered in sig runes and posed so they're goose-stepping.

Revelation 2-13
May 13, 2010

Pillbug
Norse mythology is amazingly cool, dark, gritty, while also goofy as gently caress - a perfect fit for warhammer. Unfortunately most of the symbolism, much like the swastika, has been appropriated/co-opted by nazis. First ww2 nazis, and today neo-nazis. I'll support anyone in attempts to take it back though, but expect to make some 'interesting' friends.

Zuul the Cat
Dec 24, 2006

Grimey Drawer

Revelation 2-13 posted:

Norse mythology is amazingly cool, dark, gritty, while also goofy as gently caress - a perfect fit for warhammer. Unfortunately most of the symbolism, much like the swastika, has been appropriated/co-opted by nazis. First ww2 nazis, and today neo-nazis. I'll support anyone in attempts to take it back though, but expect to make some 'interesting' friends.

My idea was to go for a stone, wood and gold filigree look. Maybe add some green growth on them like moss, and make them hail from a heavily forested world.

Tiger Millionaire
Jan 25, 2014

He'll eat your kids and fire your parents!
Anyone played some deathwatch since the codex dropped yet, or even beforehand? I've got a start collecting box, a blackstar and an assortment of ez build primaris as a start to the force but I'm not sure which way to expand next, both troop options are strong on paper and I don't know what's the beast deals for AT or hordes.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Booley posted:

My knights will. Titans won't because knight houses and titan legions don't look the same. Still undecided on the titans. They'll need to be a scheme I can scale up because some day I'll buy a full size titan.

Knight Houses sometime get sworn to Titan Legions. I'm really tempted to make a Giant Purple Stompy Robot in a few years.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Soldier o Fortune posted:

Anyone know if the Fist of Vengeance SM relic can replace a Gravis Captain boltstorm fist? I had been assuming it could, but seems a bit more vague now. A boltstorm fist is basically a powerfist with a bolter on it, but it isn't a plain jane powerfist. Looking around the interwebs yields mixed information on this from my search. I was planning to use the Fist with my Crimson Fist Gravis Captain, bummer if I can't. Luckily I did grab a Primaris Captain with Fist off eBay, so I guess he can use it instead.

My understanding is that it specifically has to be labeled as that particular item.

Living Image
Apr 24, 2010

HORSE'S ASS

Yeah, it's power fist only, no bigly nonsense fists allowed.

Proletariat Beowulf
Jan 7, 2007
I wish meat screamed as I ate it.

Revelation 2-13 posted:

Norse mythology is amazingly cool, dark, gritty, while also goofy as gently caress - a perfect fit for warhammer. Unfortunately most of the symbolism, much like the swastika, has been appropriated/co-opted by nazis. First ww2 nazis, and today neo-nazis. I'll support anyone in attempts to take it back though, but expect to make some 'interesting' friends.

Norse myth: "Yo so this trickster guy changes into a goat and fucks his sister or something. Also he convinces people that mistletoe is too young to swear not to kill a fellow god, so that god gets stabbed by a mistletoe spear later. Also a giant wolf eats the moon and everyone dies."

Nazis: "This is an accurate representation of our beliefs and ideals."

40K: "Look how loving stupid and awesome this poo poo is. How can we make it even more hardcore grimdark?"

Centrists: :goonsay: "Defense against mobilization for genocide is just as bad as genocide. Also don't make fun of anyone's religion."

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.
I am not thrilled "never made it past turn 3" orks won the London thing. That's pretty unhealthy for the game. I was chatting with the girlfriend last night and realized that slow playing is the thing that would make me get out of this game.

I've been slow played a lot and the wosrt of it was not getting past turn 2 in Vegas to some 300 man Ork garbage.

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Safety Factor
Oct 31, 2009




Grimey Drawer

Proletariat Beowulf posted:

40K: "Look how loving stupid and awesome this poo poo is. How can we make it even more hardcore grimdark?"

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