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Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Finally got around to finishing the first campaign. I really liked the final cinematic with the time lapse video of the city being built, kinda wish it gave the option to save the file for replays. Avoided taking any of the worst Order options since discontent was rarely high. Hope was a much bigger problem until I could start spewing out propaganda and guard patrols. I was little surprised how the true endgame resource requirement wasn't coal but food. Stockpiled 11,000 coal and ended up barely dropping down at all thanks to automatons on all the mines. The surprise massive food requirement took some massive adjustments, I basically had to build another dozen hunters huts and drop every nonessential worker job to keep them staffed. I never bothered with any of the food upgrades though, so next time around I will.

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boar guy
Jan 25, 2007

after 20 or 30 runs at refugees on normal i finally decided to build my first resource gathering post :ughh:

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

boar guy posted:

after 20 or 30 runs at refugees on normal i finally decided to build my first resource gathering post :ughh:

:psyduck:

How were you starting instead?

My first start I built a gathering post on the coal deposits because the quest said to gather coal, then I had no wood and I was like ??? Expecting there to be some deus ex machina influx of resources. I'm the total opposite because I didn't realise for a while you could gather resources manually without a post.

I restarted instantly and then carried that run to the end without many issues. The game doesn't hand hold you at all really, which is actually pretty cool I guess. I guess I'm at the point where I expect to be babied hardcore by games now, so it's a surprise where I can make a critical mistake on my first mouse click.

boar guy
Jan 25, 2007

i had never built a single post, through all three scenarios :)

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

boar guy posted:

i had never built a single post, through all three scenarios :)

but why

just a self-handicap? I mean I can see how they can be bypassed, you scoot quite quickly into not needing them at all sans thumpers, which are great but also optional.

boar guy
Jan 25, 2007

Jeza posted:

but why

just a self-handicap? I mean I can see how they can be bypassed, you scoot quite quickly into not needing them at all sans thumpers, which are great but also optional.

i just never knew what they did and peons collected resources without them, so...

Truga
May 4, 2014
Lipstick Apathy
I just want to say, fully upgraded automatons in workshops are hilarious. Did another run of new home, put up the steam core outpost asap, put automatons everywhere, researched every single tech, ended the game with ~10k surplus food, 30k coal, enough infirmaries to house a quarter of my 700 people for when the storm subsides.

Being that cold out sure is nice because the food never spoils :v:

jokes
Dec 20, 2012

Uh... Kupo?

boar guy posted:

i just never knew what they did and peons collected resources without them, so...

I did the same! It's not like they're very useful after the first piles are gone which only takes a couple days, so I was like "whatever."

I also generally avoid the thumpers, which is where the gathering posts are ACTUALLY useful.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

jokes posted:

I did the same! It's not like they're very useful after the first piles are gone which only takes a couple days, so I was like "whatever."

I also generally avoid the thumpers, which is where the gathering posts are ACTUALLY useful.

The only drawback of thumpers is that it takes more manning to get the coal which is offset if you rush the wall drill over sawmills - so they make a good pairing early on.

skeleton warrior
Nov 12, 2016


Yeah, each of the options in coal, wood, and food is the choice between “cheap and easy to build but manpower-heavy” or “requires steam cores but manpower cheap”.

Bogart
Apr 12, 2010

by VideoGames
Imo, it's hardly a decision regarding hunter's huts versus hothouses. Houses can scale with your population size with only a wood bottleneck, whereas hothouses require an upfront research cost and super-expensive cores.

Prav
Oct 29, 2011

hothouses produce some serious amounts of produce though

mkultra419
May 4, 2005

Modern Day Alchemist
Pillbug
Played it for a hour yesterday, had a Windows 10 update overnight, now it crashes on trying to load a level.

I check the support pages for fixes and it includes unplugging all controllers and checking that you have the correct 2013, 2015, and 2017 VC++ installations...
:negative:

GamingHyena
Jul 25, 2003

Devil's Advocate

Prav posted:

hothouses produce some serious amounts of produce though

And have to be warmed. Hunters huts can freeze because apparently they don’t use it and kind of makes me wonder why they need huts to begin with.

ninjewtsu
Oct 9, 2012

I wanna know how those animals are surviving in the ridiculous cold, in numbers large enough to support an entire city hunting them every day, as their sole source of food

Pornographic Memory
Dec 17, 2008

ninjewtsu posted:

I wanna know how those animals are surviving in the ridiculous cold, in numbers large enough to support an entire city hunting them every day, as their sole source of food

Also why does it make any sense to leave the confines of the relatively warm city for the untamed wilderness, during the time of day when its even more dark and cold out than it normally is

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum

ninjewtsu posted:

I wanna know how those animals are surviving in the ridiculous cold, in numbers large enough to support an entire city hunting them every day, as their sole source of food

They're 'hunting' frozen animals or hibernating bears.

GamingHyena
Jul 25, 2003

Devil's Advocate

Pornographic Memory posted:

Also why does it make any sense to leave the confines of the relatively warm city for the untamed wilderness, during the time of day when its even more dark and cold out than it normally is

All valid points. What sort of large life forms are present during the game, can not be domesticated in an advanced city, and could be easily picked off at night?

Is it...people? Are they hunting refugees? :magical:

jokes
Dec 20, 2012

Uh... Kupo?

Prav posted:

hothouses produce some serious amounts of produce though

They can be staffed with automatons and 24 hour shifts which is super useful and important. I think hothouse upgrades shouldn't require more cores.

FAUXTON
Jun 2, 2005

spero che tu stia bene

redreader posted:

They're 'hunting' frozen animals or hibernating bears.

I'd hate to be the new guy on the totem pole getting sent out to dig up a "deer" that's just a leafless shrub they said was antlers

"Atta boy you bagged yourself a nine-point azalea"

Jack2142
Jul 17, 2014

Shitposting in Seattle

Jeza posted:

In Refugees, is there any benefit to not looting the Iron Bank?

Yeah its there for when civilization recovers after the scope of the game.

jokes
Dec 20, 2012

Uh... Kupo?

Jack2142 posted:

Yeah its there for when civilization recovers after the scope of the game.

So, no. The new currency is soup and steamcores.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

RubberBands Hurt posted:

Was curious about this a bit, as my playthrough had similar levels. Does Hope get hit for -80% here, or is it just set to 10% no matter where it is (if more then 10 at least), not that I imagine I would really do much different for Hope reasons.
I think it gets set to ~10%, but the initial number of Londoners is determined by your hope/discontent values before the event, so keeping people happy from the get-go still has merit.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

GamingHyena posted:


Is it...people? Are they hunting refugees? :magical:

"Captain, we located a camp of several hundred people outside a city that won't let them in. They claim to be "lords" or some poo poo. We should take them back in small groups so we can process the meat without alerting the rest."

Arven
Sep 23, 2007

redreader posted:

They're 'hunting' frozen animals or hibernating bears.

Your scouts encounter polar bears during an early event so it's probably this. Logically the wall drill should also produce food.

FAUXTON
Jun 2, 2005

spero che tu stia bene

Arven posted:

Your scouts encounter polar bears during an early event so it's probably this. Logically the wall drill should also produce food.

mmmm a nice bear stew flavored with lumber stock

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

Jack2142 posted:

Yeah its there for when civilization recovers after the scope of the game.

WORTHLESS.

I did leave it because I was sitting pretty anyhow. Nothing happened, although maybe that was because Lord Craven got lynched before anything could kick off?

Tinfoil Papercut
Jul 27, 2016

by Athanatos
You do find out from the furthest away scout location on "Refugees" that the lords 100% intended to shoot you on sight if you were caught out by their ship so they can gently caress right off.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

FAUXTON posted:

mmmm a nice bear stew flavored with lumber stock

It's no weirder than stuff like 'hickory-smoked cooked beef' or some such.

FAUXTON
Jun 2, 2005

spero che tu stia bene

Bloodly posted:

It's no weirder than stuff like 'hickory-smoked cooked beef' or some such.

It is if you're doing the equivalent of boiling it with a log in the water

boar guy
Jan 25, 2007

replayed the first two scenarios, this time with gathering huts

now i see why everyone thought the game is so easy :)

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah i didn't understand gathering huts at all and then holy poo poo nobody is sick look how many resources i get look i get basically all of the poo poo i used to build them back once they're done.

Absolutely great, tbh.

Snow Cone Capone
Jul 31, 2003


Wait, I only ever used gathering posts with coal thumpers. What am I missing? It seems pointless to build them for the resource piles on the ground at the beginning. Do other buildings produce resource piles and I just missed it? I thought sawmills/mines/steelworks were limited in resource income to what the working shift at the building makes?

boar guy
Jan 25, 2007

Mein Kampf Enthusiast posted:

Wait, I only ever used gathering posts with coal thumpers. What am I missing? It seems pointless to build them for the resource piles on the ground at the beginning. Do other buildings produce resource piles and I just missed it? I thought sawmills/mines/steelworks were limited in resource income to what the working shift at the building makes?

it's not pointless because no one gets sick from harvesting without shelter like they do if you don't build the posts

edit: yeah, what the guy below me said, too. you can harvest from 3 piles at a time with just 10 guys with posts

Zikan
Feb 29, 2004

Mein Kampf Enthusiast posted:

Wait, I only ever used gathering posts with coal thumpers. What am I missing? It seems pointless to build them for the resource piles on the ground at the beginning. Do other buildings produce resource piles and I just missed it? I thought sawmills/mines/steelworks were limited in resource income to what the working shift at the building makes?

They gather from all of those simultaneously so setting up a few frees up tons of labor to build other stuff and staffing building. Instead of having 50-60 percent of your people going out in the cold and possibly getting sick it’s just 10 people working from an insulated building.

Snow Cone Capone
Jul 31, 2003


Zikan posted:

They gather from all of those simultaneously so setting up a few frees up tons of labor to build other stuff and staffing building. Instead of having 50-60 percent of your people going out in the cold and possibly getting sick it’s just 10 people working from an insulated building.

Oh, ok. What's the math for 10 people at a gathering post vs 15 people on the resource itself? Do gathering posts harvest faster too?

boar guy
Jan 25, 2007

Mein Kampf Enthusiast posted:

Oh, ok. What's the math for 10 people at a gathering post vs 15 people on the resource itself? Do gathering posts harvest faster too?

this is from reddit

1 Gathering Posts, 3 piles (2 Wood, 1 Steel) - 10 Workers
OUTPUT: 4.2 Wood /h, 2 Steel/h

10 Workers sent to a pile of Wooden Crates
OUTPUT: 4 Wood /h

pretty sure there is a large efficiency bonus for posts that you wouldn't get if you didn't have 'em. it sort of trivializes the game, actually

Snow Cone Capone
Jul 31, 2003


Oh wow yeah that's a pretty big efficiency increase. Welp, hard mode here I come!

dogstile
May 1, 2012

fucking clocks
how do they work?
Also if you really want, you can have 10 people on the post and 15 people on the wood.

Which I frequently do. You'll get a couple people get sick, but its not that many compared to no gatherer huts

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Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.
Finished the first scenario. :woop:

My error on this playthrough was going too soft on research and wood. I only ever had 2 workshops and was often waiting for my sawmills to catch up to my needs. I never even researched Wall Drills or the final research tier. There wasn't much need for any of that until the endgame -- and by then I couldn't catch up quickly enough.

In the end, everyone was starving, most were sick, limbs were sawn off with abandon and I had to talk down a riot or two, but by God we made it with ~500 people. Very exciting but I could have done so much better.

In my current game I'm prioritizing workshops and sawmills, and holy smokes everything's coming so much easier.

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