|
sh3 looks so god drat good it could pass for a ps3 game at times I think. sh2 has the most hard hitting and best story but it's probably super dated and hard to play now. still looks amazing by PS2 standards. the lighting/fog effects are so drat good.
|
# ? May 15, 2018 13:13 |
|
|
# ? Jun 7, 2024 07:46 |
|
Policenaut posted:https://www.youtube.com/watch?v=ajAQJBaWc90 First Person VR gotta be a loving blast
|
# ? May 15, 2018 13:14 |
|
Doc Morbid posted:They absolutely nailed the atmosphere in 3, and it all still holds up really nicely. I want to watch that video but I am at work and do not fancy having to explain the cold sweats to my coworkers
|
# ? May 15, 2018 13:14 |
|
I watched a 2 hour vid a few years ago of these nerds dunking on konami and everyone involved with the SH HD collection and it felt really good.
|
# ? May 15, 2018 13:15 |
Hello VideoGames I have fixed your avatar as requested
|
|
# ? May 15, 2018 13:17 |
|
Policenaut posted:https://www.youtube.com/watch?v=ajAQJBaWc90 video ad for a 4k game only uploaded in 720p, classic konami edit: I'm actually impressed with all the extras in this.
|
# ? May 15, 2018 13:17 |
|
Guillermus posted:I love Dark Souls 3 but Bloodborne is far from janky. The game is built around fast combat and DS3 suffers from trying to port that to the souls universo where shields and heavy armor exist, also no dodging and rally. I'd say that BB is more polished and focused than DS3. yeah maybe jank is the wrong word, i don't mean mechanically cause yeah agreed gameplay actually works better for the reason you gave, totally agreed DS3 feels like it could really use lifesteal for one. I think progression and knowing what you're meant to be doing or where to go is more bewildering though whereas its generally pretty easy to work out in DS3. BB's DLC absolutely tramples DS3's in terms of quality too. Mainly though I love DS3 cause I could boost my friends through it and I ended up with my whole friends group playing basically the entire game with ease (ease of connecting to eachother at least, certain bosses are harder in coop because of the health mulitplier, especially the DLC bosses who get loving crazy)
|
# ? May 15, 2018 13:17 |
|
CrRoMa posted:For some reason the silent hill series totally skipped past me. I should probably catch an lp of them, seem to constantly hear praise for 2 in particular. The problem with revisiting horror games is a lot of them are kind of intentionally clunky to add to a feeling of helplessness. That’s fine, but going back to what was considered clunky 15 years ago is like trying to run a marathon using cinderblocks for shoes.
|
# ? May 15, 2018 13:18 |
|
also there are a lot more fun builds in DS3 than in BB and more gear, though BB has the best weapons, they're just few and far between and mostly found at the end of the game
|
# ? May 15, 2018 13:19 |
|
veni veni veni posted:Dark Souls 3 is boring and it's basically as fast as You can get back to Bloodborne you get out.
|
# ? May 15, 2018 13:20 |
|
It's a shame that SH4 added in a bunch of awful gameplay decisions because atmosphere wise it was on par with the first three, a claim none of the later ones could make.
|
# ? May 15, 2018 13:22 |
|
Infinitum posted:Hello VideoGames I have fixed your avatar as requested hahahah oh man, that actually is better
|
# ? May 15, 2018 13:26 |
|
I played a bit of SH3 very recently. It absolutely looks a lot better than many PS3 games and has incredibly sound design.
|
# ? May 15, 2018 13:29 |
|
Akuma posted:I’ve been in the industry a decade and believe me, developers do this all the time in games from small to massive. Anything in a bespoke engine in a console exclusive (at the time) with a locked frame rate is probably working with frame counts all over the code. If Sony make money of the iPhone model of incremental hardware upgrades, is going to be "fun" having year 0 games running on year 5 hardware. Edit: actually, forget this, they probably have think about the problem and already solved it
|
# ? May 15, 2018 13:36 |
VideoGames posted:hahahah oh man, that actually is better
|
|
# ? May 15, 2018 13:37 |
|
Tei posted:If Sony make money of the iPhone model of incremental hardware upgrades, is going to be "fun" having year 0 games running on year 5 hardware. Don’t console manufacturers make basically no money off the sale of the console itself, instead recouping it through sales of games?
|
# ? May 15, 2018 13:38 |
|
May have to spend another $5!!!!
|
# ? May 15, 2018 13:40 |
|
Tei posted:If Sony make money of the iPhone model of incremental hardware upgrades, is going to be "fun" having year 0 games running on year 5 hardware. They have a button at Sony HQ that will make all non-Pro Ps4 explode
|
# ? May 15, 2018 13:50 |
|
I still haven’t beaten Bloodborne but I always think about the way the combat feels and how it is so deeply integrated in the themes of the game. You are an agile quick thinking human fighting violent monsters and humans. And it FEELS like that exactly. It’s nasty and vicious. It’s brutal, violent, and doesn’t let you relax. The game’s combat doesn’t feel flashy or fancy in a way a lot of games feel. It’s so wonderfully unique with how it handles all of it.
|
# ? May 15, 2018 13:54 |
|
CrRoMa posted:For some reason the silent hill series totally skipped past me. I should probably catch an lp of them, seem to constantly hear praise for 2 in particular. Playing the PS2 Greatest Hits version of Silent Hill 2 on a CRT TV is an absolutely incredible experience.
|
# ? May 15, 2018 13:57 |
|
nopantsjack posted:Mainly though I love DS3 cause I could boost my friends through it and I ended up with my whole friends group playing basically the entire game with ease (ease of connecting to eachother at least, certain bosses are harder in coop because of the health mulitplier, especially the DLC bosses who get loving crazy) Both Bloodborne and DS3 were by far the most frustrating experiences I had when it came to co-op in the Souls series. Bloodborne generally has weirder mechanics (including summoning a friend as an enemy by accident because your covenants oppose). Dark Souls 3 was endlessly frustrating to me personally because if I tried to summon and I lost connection to a single person (not the network or the server, there were no notifications of such) I literally could not summon for several minutes, with co-op/invader fog walls persisting after the summon was lost. Even nowadays during my Scholar replay of 2 I have a lot more ease of use, though the actual quantity of people is smaller than when I was playing 3 and its DLCs during their prime time. I can drop a small soapstone and reliably be summoned in. Even with Soul Memory 2 has been pretty consistently the easiest time I've had with From's network, though I can see 3 being potentially better for co-op if my experience was unique.
|
# ? May 15, 2018 13:58 |
|
Instant Grat posted:Playing the PS2 Greatest Hits version of Silent Hill 2 on a CRT TV is an absolutely incredible experience.
|
# ? May 15, 2018 14:03 |
|
Silent Hill 2 had some amazing sound design that was even noticeable with only 2 speakers (I plugged them into a stereo, not the TV, but it was still just 2-channel RCA red/white)
|
# ? May 15, 2018 14:15 |
|
The first time playing Silent Hill 3 at night with a full room surround sound and it was one of the most terrifying and exhilarating experiences in games I've ever had. I long for a modern Silent Hill game.
|
# ? May 15, 2018 14:18 |
|
I just finished God of War. Brilliant game.
|
# ? May 15, 2018 14:22 |
|
Kilometers Davis posted:I still haven’t beaten Bloodborne but I always think about the way the combat feels and how it is so deeply integrated in the themes of the game. You are an agile quick thinking human fighting violent monsters and humans. And it FEELS like that exactly. It’s nasty and vicious. It’s brutal, violent, and doesn’t let you relax. The game’s combat doesn’t feel flashy or fancy in a way a lot of games feel. It’s so wonderfully unique with how it handles all of it. After playing Bloodborne I cannot get into Souls anymore the same way because theres no transform button. Even something like Holy Moonlight Greatsword is much cooler in Bloodborne because the way melee combat and animations work.
|
# ? May 15, 2018 14:30 |
|
Doc Morbid posted:Using the PS2 with a good video scaler (such as the XRGB-mini, which is what I have) on an OLED TV is apparently really nice as well, because OLED has those deep black levels you just can't get on an LCD. I think the pre-rendered cutscenes in the PS2 version are designed to do some nifty stuff with interlaced CRT monitors and their refresh rate, but I could be wrong
|
# ? May 15, 2018 14:30 |
|
That long corridor in Silent Hill 2 where you can just hear creepy ambient noise and nothing attacks you but you feel it might at every second is the sort of fear I long for in games. Not jump scares, just opressive dread.
|
# ? May 15, 2018 14:31 |
|
WaltherFeng posted:After playing Bloodborne I cannot get into Souls anymore the same way because theres no transform button. The animations and sound design really tie it all together. Also of course the ridiculously good score. Quantum of Phallus posted:I just finished God of War. Brilliant game. Glad you liked it! I need new game plus so bad. I want to play through it again with all my upgraded stuff and take a bunch of rad screens with photo mode.
|
# ? May 15, 2018 14:36 |
|
VideoGames have you played Prey? the basic enemy in that game were good for giving a sense of dread
|
# ? May 15, 2018 14:38 |
|
VideoGames posted:That long corridor in Silent Hill 2 where you can just hear creepy ambient noise and nothing attacks you but you feel it might at every second is the sort of fear I long for in games. Not jump scares, just opressive dread. You should watch this. Do it in a dark quiet room and really sink yourself into the atmosphere.
|
# ? May 15, 2018 14:38 |
|
Yooo I've never heard of this but this looks dope. Anyone familiar? https://twitter.com/PlayStation/status/996378416051118080?s=19
|
# ? May 15, 2018 14:40 |
|
The sound design in Silent Hill 2 in general is phenomenal. The openining walk up to the town, I kept thinking I was hearing a second set of footsteps, but they weren't there when I stopped to listen, and I didn't hear any abrupt change to their noise levels, so I was genuinely doubtful as to whether I'd imagined it or not.
|
# ? May 15, 2018 14:40 |
|
Ps4 needs a 1080p 60fps sonic all stars racing: transformed port. I played the gently caress out of that on pc but I think it ran at 30fps on consoles and why would you ever play a high speed racing game at anything but 60!
|
# ? May 15, 2018 14:42 |
|
VideoGames posted:That long corridor in Silent Hill 2 where you can just hear creepy ambient noise and nothing attacks you but you feel it might at every second is the sort of fear I long for in games. Not jump scares, just opressive dread. Instant Grat posted:The sound design in Silent Hill 2 in general is phenomenal. The openining walk up to the town, I kept thinking I was hearing a second set of footsteps, but they weren't there when I stopped to listen, and I didn't hear any abrupt change to their noise levels, so I was genuinely doubtful as to whether I'd imagined it or not.
|
# ? May 15, 2018 14:43 |
|
Instant Grat posted:Playing the PS2 Greatest Hits version of Silent Hill 2 on a CRT TV is an absolutely incredible experience. Back then, Team Silent was world class in motion and image capture. The games have aged very well.
|
# ? May 15, 2018 14:48 |
|
baram. posted:VideoGames have you played Prey? the basic enemy in that game were good for giving a sense of dread Oh I have! That game made me shriek on many occasions. (I had to stop halfway because I was not enjoying using a controller to play it on my PS4 and would rather play it with a mouse and keyboard). The enemies in games I have the most trouble with are small enemies. I have a phobia of slugs, so anything small and sluglike or just small and skittish can induce a lot of panic in me. I will shriek at headcrabs (especially the poison spider ones) the duke nukem wriggly green squishies, the face huggers in AvP, the worms in System Shock II and the Mimics in Prey. Goodness these guys get me more than any other! Kilometers Davis posted:You should watch this. Do it in a dark quiet room and really sink yourself into the atmosphere. Thank you I will!
|
# ? May 15, 2018 14:52 |
|
Sakurazuka posted:It's a shame that SH4 added in a bunch of awful gameplay decisions because atmosphere wise it was on par with the first three, a claim none of the later ones could make. I know. I thought it nailed that sense of isolation early on and it has the most bonkers story of the series. Not just that, but it mostly succeeded in standing apart from the other games in terms of atmosphere and story but still being recognizably Silent Hill. It was super dreamlike and the protagonist is just some guy in the wrong place at the wrong time. But drat it's like an instruction manual for how not to design a game - tedious inventory management, escort missions, re-using levels, persistent and unkillable enemies. Such a shame because had it been more successful, the series probably would have looked very different after 4.
|
# ? May 15, 2018 15:02 |
|
Instant Grat posted:I think the pre-rendered cutscenes in the PS2 version are designed to do some nifty stuff with interlaced CRT monitors and their refresh rate, but I could be wrong edit: Digital Foundry Retro did a great video about Silent Hill 2, looking at the tech behind the game and comparing the different versions: https://www.youtube.com/watch?v=nna2yt1c9gI beep by grandpa posted:Yooo I've never heard of this but this looks dope. Anyone familiar? DMorbid fucked around with this message at 15:21 on May 15, 2018 |
# ? May 15, 2018 15:11 |
|
|
# ? Jun 7, 2024 07:46 |
|
Is horizon chase turbo like a HZD kart racer or something
|
# ? May 15, 2018 15:23 |