|
I really don't remember I might be thinking of Doom 2.
|
# ? May 14, 2018 16:05 |
|
|
# ? Jun 3, 2024 23:06 |
|
Mass Effect Andromeda is a good game
|
# ? May 14, 2018 16:07 |
|
let thunderdome commence
|
# ? May 14, 2018 16:08 |
|
Rayman Origins/Legends are the best 2d Platformers out there (although I've not played Celeste, which I've heard is really good).
|
# ? May 14, 2018 16:15 |
|
1redflag posted:Rayman Origins/Legends are the best 2d Platformers out there (although I've not played Celeste, which I've heard is really good). Pretty sure Super Mario Brothers 3 is the best platformer.
|
# ? May 14, 2018 16:15 |
|
SMB3 isn't even the best Mario platformer.
|
# ? May 14, 2018 16:17 |
|
Could be I was never really into platformers anyway.
|
# ? May 14, 2018 16:18 |
|
Dyna Soar posted:how is it awful? i think it's still p. fun, especially with a friend Maybe it’s vexause I’m trying it alone. That said this weird rear end tiger literally stun locked my entire party to death and it kinda soured my opinion on it.
|
# ? May 14, 2018 16:47 |
|
Dyna Soar posted:Pc gaming has been a reality since the dawn of computer gaming 2house2fly posted:OG Doom let you save anywhere? I never played much of it when I was young but I could have sworn it saved between levels. That's why the levels are designed to be beatable with only the weapons in that level, because you could die and start over with no weapons Yea, you could save every 2 seconds in Doom if you felt like it. Which was revolutionary at the time, showcasing how cool PCs where (imo as a kid). It was also a terrible blow to game design, as even as kids we made fun of each other for saving every time you walked down a corridor. Yes, modern save points remove agency from the player, but making the player replay (small) segments of the game upon death is actually good for immersion, and skill mastery.
|
# ? May 14, 2018 16:58 |
|
I finished Doom 2 on Ultra-Violence and it was hard enough even with the constant saving. I guess I agree in principle that checkpoints are better for immersion, but there are several games I just stopped playing because they had a section where you can't save and get booted back to the beginning if you fail.
|
# ? May 14, 2018 17:02 |
|
I have to wonder if a major part of the appeal of battle royale games is just the default 100 person player count every single one of them has. The last mainstream PC games to break the 64 player barrier that I can think of other than maybe Arma was Planetside, Tribes/Tribes 2 with server mods, Return to Castle Wolfenstein with mods, the Joint OPS/Blackhawk Down/Delta Force games by Novalogic, and the Red Orchestra/Rising Storm games with server mods which are all very niche. Every other mainstream FPS has been capped at the 32/16/8 player limit since the beginning of time because designing games and maps hosting more than 64 people is too hard even now for some reason when practically everyone in the civilized world is behind a fairly high bandwidth internet connection. That, and 'E sports' cause any teams including physical sports teams IRL are automatically not cool if there's more than 11 players on a single team. With competitive FPSers, that magic number is '4'. I think the PS3 had some 300 person shooter (MAG?) but with significant limitations like zones with 32-64 player caps and there was that EVE/PS3 shooter crossover that had capital ships and some large number of people on the ground as well. Of course with battle royale games, you're never going to interact with maybe more than 10 people nearby at a time, but it's still cool from a tech perspective of "Hey, there's 99 other assholes in this game world with me and I could in theory blow them all away".
|
# ? May 14, 2018 17:48 |
|
There is also a low barrier to entry. At it's most basic you run around and shoot poo poo. It's not mechanically complicated to pick up, and there is enough illusion of "hey, I can win this next match." To keep people hooked. It's kinda also the first time that 100 people could be on a map at the same time, isn't it?
|
# ? May 14, 2018 17:54 |
|
Avalanche posted:Every other mainstream FPS has been capped at the 32/16/8 player limit since the beginning of time because designing games and maps hosting more than 64 people is too hard even now for some reason when practically everyone in the civilized world is behind a fairly high bandwidth internet connection. That, and 'E sports' cause any teams including physical sports teams IRL are automatically not cool if there's more than 11 players on a single team. With competitive FPSers, that magic number is '4'. I mean, the biggest competitive FPS games have 5-6 people on a team right? Also CS had 64 and 128 man servers for a long time, but they were mostly for different serverside gamemodes. Personally my view on Battle Royale games is that there is a very, very clear pathway between the original DayZ mod and its successors. It was vastly more successful than ARMA and tonnes of people played it, but most of the playerbase just treated it as an open world PvP game and hated the janky zombie stuff that was the actual conceit of the game. PUBG and H1Z1 were basically direct follow-ons from DayZ as each iteration just because more PvP focused and tried to maximise player interaction. You are totally right though that in general, the ability for BR games to exist rests on the back of improvements to internet infrastructure, but it's been possible for quite a while so long as the game wasn't overly detailed or reliant on precision.
|
# ? May 14, 2018 18:06 |
|
Oscar Wild posted:There is also a low barrier to entry. At it's most basic you run around and shoot poo poo. It's not mechanically complicated to pick up, and there is enough illusion of "hey, I can win this next match." To keep people hooked. It's kinda also the first time that 100 people could be on a map at the same time, isn't it? That illusion is very very easy to maintain too. My second game of PUBG (this was pretty early on when things were REALLY buggy) ever I ended up bugging out my interface somehow so I couldn't loot anything. Trying to fix it I accidentally took off and dropped my pants. I spent the entire match running around in my underwear, weaponless, and made it to the top 10. I got killed when the circle got small enough that I had nowhere left to go so I just bum rushed the first dude I saw, who probably was surprised to find a naked pugilist up in his face at this stage of the game. Admittedly, that was a fun match, and the fact that things like that can happen does make the game compelling. But I think PUBG's engine is terrible and it tries to hard to look realistic. I've realized in the last few years that I really prefer stylized art. I haven't played Fortnite and probably won't, but I much prefer it's cartoony look to what PUBG is going for.
|
# ? May 14, 2018 18:09 |
|
Basically Blizzard or someone is going to eat PUBG's lunch as soon as they take a look at the genre. When I finally watched I was shocked at how janky and 2005 it looks, even by the standards of a game that is trying to keep system/network requirements low.
|
# ? May 14, 2018 18:32 |
|
Every ounce of cutscene in MGS V is boring and dumb and sounds like it was written by an r-word.
|
# ? May 14, 2018 18:54 |
|
dont even fink about it posted:Basically Blizzard or someone is going to eat PUBG's lunch as soon as they take a look at the genre. When I finally watched I was shocked at how janky and 2005 it looks, even by the standards of a game that is trying to keep system/network requirements low. Fortnite is already making GBS threads all over it.
|
# ? May 14, 2018 19:06 |
|
it's a fad it's like pogs or those stupid slimes. now that the internet is fast enough to have truly worldwide coverage, a lovely game can become huge as a fad and then be forgotten when its players grow up (gamers never do lol)
|
# ? May 14, 2018 19:16 |
|
William Henry Hairytaint posted:Admittedly, that was a fun match, and the fact that things like that can happen does make the game compelling. But I think PUBG's engine is terrible and it tries to hard to look realistic. I've realized in the last few years that I really prefer stylized art. I haven't played Fortnite and probably won't, but I much prefer it's cartoony look to what PUBG is going for. PUBG and Fortnite both run on unreal engine 4
|
# ? May 14, 2018 19:30 |
|
Tokit posted:PUBG and Fortnite both run on unreal engine 4 yes but one of them is also made by the company that makes unreal engine 4 and has been making video games for decades and the other was built out of a mod for another game, saying "they're both UE4" is true but means basically nothing
|
# ? May 14, 2018 19:49 |
|
rocksmith and skyrim both run on gamebryo and yet when people say "the engine in skyrim is a huge piece of poo poo" nobody pushes up their taped-up coke bottle glasses to go "UM ACTUALLY" because people generally understand things from context
|
# ? May 14, 2018 19:50 |
|
well at least i didn't spaz out like a sperg about it like you did
|
# ? May 14, 2018 20:11 |
|
spudsbuckley posted:Fortnite is already making GBS threads all over it. By virtue of having any sort of visual identity or personality at all
|
# ? May 14, 2018 20:11 |
|
Tokit posted:well at least i didn't spaz out like a sperg about it like you did buddy you don't even know spazzy, i haven't even had my coffee yet
|
# ? May 14, 2018 20:13 |
|
|
# ? May 14, 2018 20:51 |
|
Dang It Bhabhi! posted:Every ounce of
|
# ? May 14, 2018 20:51 |
|
But that gameplay,
|
# ? May 14, 2018 20:55 |
|
Orange Crush Rush posted:Maybe it’s vexause I’m trying it alone. That said this weird rear end tiger literally stun locked my entire party to death and it kinda soured my opinion on it. That loving Tiger is easily the hardest boss in the entire game. You don't have magic, you'll ALWAYS be underleveled, and that oval office can decide to stun lock you. Even going in prepared you'll still die a few times. You should still try to give it a shot for a little while longer. Once it starts sending you places with the only explanation being "Go here because I said" feel free to srop. There's also a part where you have to find a key to a tower and finding the key is so obtuse good luck figuring it out without a guide. The music and beginning of that game are amazing but the entire second half can go gently caress itself.
|
# ? May 15, 2018 02:21 |
|
unpopular video game opinion: there are some really good text adventures
|
# ? May 15, 2018 02:23 |
|
food court bailiff posted:unpopular video game opinion: there are some really good text adventures does a choose your own adventure book count as a video game?
|
# ? May 15, 2018 02:52 |
|
So I take it you were a big fan of Quiet?
|
# ? May 15, 2018 03:15 |
|
Wolfenstein: Enemy Territory was the best multiplayer FPS ever made and it was goddamned free. Long live Shrub mod; I'll never have that kind of fun in a FPS ever again. The sequel, Enemy Territory, was a tragedy.
|
# ? May 15, 2018 04:59 |
|
Wrath of the Bitch King posted:Wolfenstein: Enemy Territory was the best multiplayer FPS ever made and it was goddamned free. Long live Shrub mod; I'll never have that kind of fun in a FPS ever again. Honest to god objectives before they were focused grouped down to "stand on this square" and "stand near this moving square" gently caress people who suicided to deny xp though
|
# ? May 15, 2018 05:01 |
|
Rutibex posted:does a choose your own adventure book count as a video game? no subsequent hot take: good text adventures were way better than the best CYOA books
|
# ? May 15, 2018 05:24 |
|
DoctorStrangelove posted:Dragon Age 2 had a two person cheer squad of pick and troposphere who would make post after post defending the game every time it came up. Trop doesn't post anymore and Pick is too busy directing her insanity at other things right now so we've finally moved past. Although I will say that playing the game with only “sarcastic/joking” choices is certainly an experience.
|
# ? May 15, 2018 17:49 |
|
veni veni veni posted:So I take it you were a big fan of Quiet? Also, how come Quiet doesn't talk but she hums all the time? Humming around other people is almost as bad as whistling. STFU!
|
# ? May 15, 2018 21:16 |
|
I liked Brink
|
# ? May 15, 2018 22:01 |
|
Titanfall 1 was loving amazing and was ruined by P2P connections rather than stable server's.
|
# ? May 16, 2018 00:10 |
|
Improbable Lobster posted:I liked Brink I liked Dirtybomb
|
# ? May 16, 2018 00:12 |
|
|
# ? Jun 3, 2024 23:06 |
|
I liked Daikatana. The main reason why it has such a bad repuation is because people got mad about the "John Romero's About To Make You His Bitch" ad.
|
# ? May 16, 2018 11:14 |