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I mean I always assumed that buildings covering a 20th of the habitable area of a planet or so, were not single giant buildings.
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# ? May 19, 2018 21:00 |
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# ? May 23, 2024 13:51 |
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shas posted:LET ME DESIGN MY OWN MISSILES Down this road lies madness.
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# ? May 19, 2018 21:10 |
Death to tiles
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# ? May 19, 2018 21:27 |
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OwlFancier posted:I mean I always assumed that buildings covering a 20th of the habitable area of a planet or so, were not single giant buildings. Yeah if a given pop is meant to be millions or billions of people, then a single "building" actually represents a gargantuan, sprawling complex.
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# ? May 19, 2018 21:28 |
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uPen posted:Down this road lies madness. This is exactly what shas wants.
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# ? May 19, 2018 21:30 |
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uPen posted:Down this road lies madness. don't make a size 2 missile, it's too big to be an AMM but too small to really have a warhead large enough to do decent damage as an ASM
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# ? May 19, 2018 21:31 |
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Shadowlyger posted:Yeah if a given pop is meant to be millions or billions of people, then a single "building" actually represents a gargantuan, sprawling complex. Seriously though, this announcement basically rekindled my interest in the game. Guessing I'm about 17 DLC's behind though, so lots of new stuff to learn if the replacement system to tiles makes me go back to the game.
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# ? May 19, 2018 21:45 |
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Ms Adequate posted:Well I sure as hell wasn't expecting Distant Stars so soon Lol yeah it's pretty good. It's not a direct lift since there's no trace of different biomes (yet) but I like the framework he's shown so far and I can't wait to see the end product.
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# ? May 19, 2018 22:00 |
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Holy gently caress yes. Stellaris with a Victoria-esque POP system sounds incredible. The two biggest fundamental design flaws in this game were asymmetric FTL and the planet tile mechanic, and both of them will have been completely reworked.
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# ? May 19, 2018 22:51 |
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Good loving lord, the whining about this on the subreddit is insufferable.
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# ? May 19, 2018 23:00 |
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VirtualStranger posted:Good loving lord, the whining about this on the subreddit is insufferable. People always gonna bitch about change but I think this is pretty good looking. I'm not sure how I feel about the growing/declining demographics thing but that's just a gut thing and I don't actually know what it does yet.
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# ? May 19, 2018 23:04 |
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The original designer of Stellaris passes Wiz in the hall at the office. "Mr. Anward," he mutters, with a barely perceptible nod of his head. He retreats to his office to mournfuly boot 1.0. "No one ever appreciates an artist in his time..."
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# ? May 19, 2018 23:15 |
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Doesn't go too far enough.
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# ? May 19, 2018 23:15 |
VirtualStranger posted:Holy gently caress yes. Stellaris with a Victoria-esque POP system sounds incredible. Turns out Stellaris was the real Vicky III all along, so it did get announced Also completely agreed, hail Wiz, death to tiles
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# ? May 19, 2018 23:25 |
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I hope they don't get put off radical changes, but at this point the temporary negative review spike to any change, no matter what it is, should be expected. Edit: vvvWay, way down the line. DatonKallandor fucked around with this message at 23:51 on May 19, 2018 |
# ? May 19, 2018 23:42 |
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Wait, are we losing tiles on Tuesday, or is that a 'way later down the line' feature?
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# ? May 19, 2018 23:47 |
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The coming assassination of tiles by the coward Martin Anward.
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# ? May 19, 2018 23:52 |
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Captain Monkey posted:Wait, are we losing tiles on Tuesday, or is that a 'way later down the line' feature? I’d be very surprised if we get this before next year.
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# ? May 19, 2018 23:53 |
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Captain Monkey posted:Wait, are we losing tiles on Tuesday, or is that a 'way later down the line' feature? Way down the line. Assuming they make it work. It's "very early prototype".
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# ? May 19, 2018 23:54 |
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DatonKallandor posted:I hope they don't get put off radical changes, but at this point the temporary negative review spike to any change, no matter what it is, should be expected. From listening to the paradox podcast, it sounds like they are fully aware of this as a company, in fact it’s the topic of the latest episode.
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# ? May 20, 2018 00:02 |
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Captain Monkey posted:Wait, are we losing tiles on Tuesday, or is that a 'way later down the line' feature? It'd be truly amazing if one day they did release a change on the scale of 2.0 or Abolition of Tiles and we had three days notice.
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# ? May 20, 2018 00:30 |
I won't miss tiles. Once you got past 3-4 planets they just became a hassle.
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# ? May 20, 2018 00:31 |
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I've seen things you people wouldn't believe. Mining droids on energy plants off the shoulder of Orion. I watched science bots labour in the dark of the Auto-Curating Vault. All those moments will be lost in time, like tiles in rain. Time to die.
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# ? May 20, 2018 00:52 |
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VirtualStranger posted:Good loving lord, the whining about this on the subreddit is insufferable. Really? I didn't mind tiles but I have a hard time building up any kind of emotional attachment to them as a Good Mechanic. What are they saying was so good about 'em?
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# ? May 20, 2018 01:01 |
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Tomn posted:Really? I didn't mind tiles but I have a hard time building up any kind of emotional attachment to them as a Good Mechanic. What are they saying was so good about 'em? I think it has to do with the aesthetics. The most upvoted comments supporting tiles are: "The tiles are annoying in their way but they also give a sense of place and geography to the planets. The unique resource distribution and shape makes the planets memorable and a PLACE." ". The tiles make each planet feel like an actual thing I need to manage and think about, cost and trade off and fiddling with it too be the most efficient and see the tangable progress." " I like the tile system, makes every planet feel a little more real." Personally I don't think babbies first tetris and match a tile make for an engaging planet development system.
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# ? May 20, 2018 01:18 |
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Cliffhanger posted:"The tiles are annoying in their way but they also give a sense of place and geography to the planets. The unique resource distribution and shape makes the planets memorable and a PLACE." These are so incredibly wrong it's hilarious. The tile system makes every planet feel like a bland, empty container that you "fill up" with pops and then forget about.
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# ? May 20, 2018 01:25 |
give each pop needs, professions, and complicated political desires depending on their station
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# ? May 20, 2018 01:28 |
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Jazerus posted:give each pop needs, professions, and complicated political desires depending on their station I think that would be weird with Stellaris' level of abstraction. Hundreds of millions of people, all with the exact same needs, professions and political desires? Imagine if every single citizen of the USA were a Republican white male lawyer with the need to be a disphit on the internet. Total extermination of the US in less then a year.
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# ? May 20, 2018 01:41 |
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Shugojin posted:People always gonna bitch about change but I think this is pretty good looking. I'm not sure how I feel about the growing/declining demographics thing but that's just a gut thing and I don't actually know what it does yet. I'm all for the pop management/demographics change. Trying to manage multiple species on a planet is a major pain in the rear end in the current system. I'd much rather have a more abstracted model that let individual populations grow to some kind of equilibrium, and something like the faction influence system where you can encourage or discourage particular pops from growing/migrating while still keeping all the current purge/resettle/etc options.
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# ? May 20, 2018 01:44 |
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Gadzuko posted:I'm all for the pop management/demographics change. Trying to manage multiple species on a planet is a major pain in the rear end in the current system. I'd much rather have a more abstracted model that let individual populations grow to some kind of equilibrium, and something like the faction influence system where you can encourage or discourage particular pops from growing/migrating while still keeping all the current purge/resettle/etc options. Very high happiness slows down growth to simulate declining birth rates in first world nations, over time a utopian empire will see the original founder population wither away to a remnant that benevolently guides a society that consists mostly of immigrants and recent
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# ? May 20, 2018 01:50 |
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VirtualStranger posted:These are so incredibly wrong it's hilarious. The tile system makes every planet feel like a bland, empty container that you "fill up" with pops and then forget about. They might have a leg to stand on if tiles were different from one another, representing different biomes and such. But they aren't.
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# ? May 20, 2018 01:53 |
VirtualStranger posted:These are so incredibly wrong it's hilarious. The tile system makes every planet feel like a bland, empty container that you "fill up" with pops and then forget about. Tiles... kind of maybe if you squint are somewhat reminiscent of maps. Like, you could imagine you landed in the southern hemisphere and early on started a new settlement in the far north when you first pop grows and you put it on another tile. There's a geographical vibe there that can be subconsciously pleasing. It can give the feeling of a world being settled and developed. But give it any sort of thought at all and all that disappears and it's just filling a crate with blocks. I'd love it if there were like little procedurally generated continents, and you could see population density increasing over time. That'd be an incredibly fun bit of aesthetic flavor. But that's not what we have and it's not what we're losing. Gameplay wise getting rid of tiles is such a good idea, but I do understand why a planet without a map feels less satisfying than a planet with even a vague representation of people living in actual places.
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# ? May 20, 2018 01:54 |
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Splicer posted:I've seen things you people wouldn't believe. Mining droids on energy plants off the shoulder of Orion. I watched science bots labour in the dark of the Auto-Curating Vault. All those moments will be lost in time, like tiles in rain. Time to die. Perfect. If they let you build buildings like you can build robots it'd be much easier to deal with
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# ? May 20, 2018 01:57 |
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"Chancellor, our engineering department has finished research and development on a new line of autonomous robots! These new machines are projected to increase our nation's industrial output by 20% compared to sapient organic workers!" "Excellent work. Tell them they may start mass production immediately, and begin fully automating our mining infrastructure." "Uhh, Chancellor, I'm afraid we cant do that. Our planets are out of empty tiles. We'll have to slaughter or forcibly displace all of the organic workers that are occupying those industrial buildings first." The tile system is loving dumb.
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# ? May 20, 2018 02:19 |
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Cliffhanger posted:The coming assassination of tiles by the coward Martin Anward. The Tilemancipation Proclamation
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# ? May 20, 2018 02:29 |
McSpanky posted:The Tilemancipation Proclamation I don't list to space hip hop
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# ? May 20, 2018 02:36 |
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Tiles are for kitchens and bathrooms
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# ? May 20, 2018 02:46 |
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I can't possibly play with tiles knowing a glorious tileless future is coming
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# ? May 20, 2018 02:54 |
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Tomn posted:Very high happiness slows down growth to simulate declining birth rates in first world nations, over time a utopian empire will see the original founder population wither away to a remnant that benevolently guides a society that consists mostly of immigrants and recent That would be cool. Lowered birth rate would be an interesting downside for utopian living. Also chemical bliss, which is basically useless right now. I don't even know what scenario chemical bliss is supposed to be for. It would be a more interesting choice if it was "no growth, but happy" versus the current "useless sack of meat, but happy" setup. Eiba posted:I'd love it if there were like little procedurally generated continents, and you could see population density increasing over time. That'd be an incredibly fun bit of aesthetic flavor. But that's not what we have and it's not what we're losing.
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# ? May 20, 2018 03:53 |
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# ? May 23, 2024 13:51 |
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Gadzuko posted:This would also be extremely cool. Yeah, I hope the final product is considerably more refined and visually engaging than it is now. I can't help but feel that the new screen just makes a planet look like a glorified filing cabinet which is really not that interesting. The system shown in the mockup looks like basically every space 4X ever made and while it's quick to manage it's going to make every planet literally blur into the next and make them even less distinguishable than they already are. But, I'm on vacation at the moment and will have to wait until Monday before I'm able to watch any of the events without encuring several thousand dollars in data overage charges. I'll just have to wait until then to get mad.
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# ? May 20, 2018 04:40 |