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koolkevz666 posted:I'm getting the same, no pictures. Same here, while a few of them are on lpix the first few aren't even in the post at all.
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# ? May 19, 2018 18:03 |
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# ? May 17, 2024 02:26 |
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Sorry! These were turns run while my internet was down. I forgot to upload them!
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# ? May 19, 2018 18:10 |
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I thought they were reduced to like no AV. How are we taking 10:1 casualties in a deliberate attack?
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# ? May 19, 2018 18:15 |
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Uh
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# ? May 19, 2018 18:21 |
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Wow
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# ? May 19, 2018 18:21 |
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Dat adjusted offense. Send in the cooks w guns instead of pans. But yeah, welcome to six weeks of bombardment.
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# ? May 19, 2018 18:26 |
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Losing a 5th of the (tanks?) you brought in the first attack is probably not a good sign, yeah? I mean, yeah, most were only disabled but...
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# ? May 19, 2018 18:28 |
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At last, those Chinese solders have been without fresh meat for so long...
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# ? May 19, 2018 18:28 |
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Where do the two Chinese units destroyed in Chunking go? I'd assume back to Chunking but there's no way that they can regain their strength again with the battle going on. If they did, it would be impossible to capture the city, which players have done before.
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# ? May 19, 2018 18:29 |
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Was that the deadliest day in the history of warfare?
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# ? May 19, 2018 18:40 |
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IIRC most people who capture Chungking do it by taking the city while most of the Chinese troops are out and about elsewhere. Grey's paradoxically kinda screwed himself by killing basically every Chinese unit on the board because now they're all in Chungking instead of spread out across the country.
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# ? May 19, 2018 18:40 |
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Ograbme posted:Was that the deadliest day in the history of warfare? Depending on how accurate the records of casualties are, there are quite a few battles in history that eclipse it. The battle of Leipzig is the only one in the modern era that exceeds it at around 124,000 casualties, assuming that you are looking at battles that only involved soldiers and not also civilians. zetamind2000 fucked around with this message at 19:00 on May 19, 2018 |
# ? May 19, 2018 18:52 |
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Can you do a deliberate attack and bombard on the same turn? Having your guns shelling them while at the same time sending in your
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# ? May 19, 2018 19:12 |
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I... presume thats what an attack without planning looks like? Hachi machi thats a lot of dead pixelmans
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# ? May 19, 2018 19:21 |
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So yeah that just cost you 250 points worth of army losses. Keep this up and you'll have won this in a few centuries when the engine hits a max limit of numbers and just goes "gently caress this, you've lost -2554 points total in army losses because gently caress you and your numbers"
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# ? May 19, 2018 19:28 |
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Ffffffucking hell, I see this playthrough's machine spirit has decided that without KIAfeng (from the US run) to keep up the blood price, Chungking shall have to take its place.
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# ? May 19, 2018 19:40 |
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Well, at least the LCM confirmation adds one to the monthly goal.
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# ? May 19, 2018 19:53 |
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That’s, uh, a start to the fight.
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# ? May 19, 2018 19:55 |
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Only 4 more fort levels to go! It should get less bloody from now on if you keep the Chinese from rebuilding.
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# ? May 19, 2018 20:04 |
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Dance Officer posted:Only 4 more fort levels to go! It should get less bloody from now on if you keep the Chinese from rebuilding. Maybe the game takes into acount the 100k dead bodies lying in front of the city as an extra fort level.
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# ? May 19, 2018 20:17 |
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Can you use your accrued PP to find the best general you have and stick him in there for some command bonuses?
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# ? May 19, 2018 20:28 |
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It isn't that bad though right? Without supply they can't rebuild those level 5 fortifications either. Now to figure out if the points lost are going to be greater or less than the points gained by taking it.
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# ? May 19, 2018 21:05 |
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Mmm, about expected tbh.
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# ? May 19, 2018 21:09 |
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Not seeing "Defender: Supply (-)" worries me.
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# ? May 19, 2018 22:16 |
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Make sure you're bombing the airfield in Chungking every day so they can't rebuild their forts or gain supply!
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# ? May 19, 2018 23:33 |
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wukkar posted:Not seeing "Defender: Supply (-)" worries me. They have just picked up 100,000 ration packs, ammo and slightly shredded sets of clothes.
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# ? May 19, 2018 23:40 |
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Woodchip posted:Dat adjusted offense. Send in the cooks w guns instead of pans. FTFY. And daily bombing, too. That's about what's it gonna take for this to not end in the IJA bleeding itself white. Also, perhaps not putting Zapp Brannigan in command.
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# ? May 19, 2018 23:42 |
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Magni posted:FTFY. And daily bombing, too. That's about what's it gonna take for this to not end in the IJA bleeding itself white. Also, perhaps not putting Zapp Brannigan in command.
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# ? May 20, 2018 01:57 |
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Operation Ichi-Go was at least 600,000 military dead, so it wouldn't surprise me if this operation was similar.
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# ? May 20, 2018 01:58 |
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So even being surrounded the city is permanently in supply and can keep on generating, even while under seige/bombardment and possibly air attack if Grey ever finds a nearby airfield to launch raids from?
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# ? May 20, 2018 03:25 |
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wedgekree posted:So even being surrounded the city is permanently in supply and can keep on generating, even while under seige/bombardment and possibly air attack if Grey ever finds a nearby airfield to launch raids from? if Grey manages to strategic-bomb the factories into nothing, they will stop generating supply, which can then run out, which will then result in a low/no supply penalty. Chungking will always respawn the destroyed units (after 30 days IIRC) as long as it's still controlled by the Chinese.
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# ? May 20, 2018 03:37 |
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Bombardments do any factory damage?
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# ? May 20, 2018 04:02 |
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Well if there is any WWII army willing to pay that butcher's bill, its the IJA.
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# ? May 20, 2018 04:04 |
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acidia posted:Bombardments do any factory damage? they do not, no.
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# ? May 20, 2018 04:14 |
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Lots of defeatism in this thread...
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# ? May 20, 2018 05:23 |
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It looks bad now, but the AI often likes to counterattack the day after you send your own wave in, so it's possible tomorrow will be even bloodier if the unsupplied Chinese troops attack.
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# ? May 20, 2018 06:35 |
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Why are there so many people complaining about a few cuts and bruises? What is this, the naval service?
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# ? May 20, 2018 08:06 |
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A few mechanics notes: Destroyed units in Chungking respawn after 30 days, but they do so at 1/3 strength. Repairing a single point of industry damage costs 1000 supply. Aside from limiting the city's ability to produce more supply, bombing industry will burn what's there very quickly as well if the AI decides to repair it. Consider setting a LRCAP over the city to intercept any air transports. Not sure if the AI's savvy enough to try this, but if they are, hey, free plane kills! As others have said, bomb the airfield to burn supply and prevent their engineers from restoring forts. If you have a spare squadron of recon planes, have them fly daily missions over the city. The "detection level" of a hex factors into your dice rolls during combat, so anything to increase it will help. Finally, the manual alludes to a "daily allotment of supply" in certain bases, including Chungking. That could explain why we aren't seeing a supply (-) modifier in the combat report. The manual doesn't say how much supply's generated there, because of course not.
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# ? May 20, 2018 10:10 |
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Why did they go with that dumb abstraction? Couldn't the supply generation have been split more pseudorealistically around the map, supply convoy arrives here, coal is mined here, factory is here, cut a couple roads and no more supply?
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# ? May 20, 2018 11:13 |
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# ? May 17, 2024 02:26 |
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aphid_licker posted:Why did they go with that dumb abstraction? Couldn't the supply generation have been split more pseudorealistically around the map, supply convoy arrives here, coal is mined here, factory is here, cut a couple roads and no more supply? Witp.txt
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# ? May 20, 2018 11:53 |