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lofi posted:This bugs me about how people run FAE. The reason not to use flashy is if you don't want everyone in the village watching and applauding. I know you were joking, but it does get under my skin. Gotta emphasise that doing it with Flashy is flashy. In my experience running FAE a fair deal, you have to be willing as a GM to say "That doesn't sound like you're using [approach X], that sounds like [approach Y] or [approach Z]." and at least make them justify their approach usage in the narrative. Because otherwise you get exactly what I described more often than not. Mind, people just leveraging their strongest stat can be good, because it reaffirms the character they built and how they address problems, but when it's lazily applied, it quickly gets boring.
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# ? May 20, 2018 18:50 |
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# ? May 20, 2024 20:16 |
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Ghost Leviathan posted:I really don't get what they were trying to get at with Age of Sigmar besides sticking their Space Marines boner where it doesn't belong and wanting to marginalise everything that isn't 40k They hosed up their IP trademarks so badly in the Chapterhouse lawsuit that they were scared that all their generic races were going to be considered to be fully generic. It's why the Imperial Guard is now officially the Astra Militarum and the Space Marines are officially the Adeptus Astartes. For Fantasy they had a bigger problem and panicked and blew up the setting so they could replace their Elves with Aelves, their Dwarves with Fyreslayers, etc.
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# ? May 20, 2018 19:25 |
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Alien Rope Burn posted:In my experience running FAE a fair deal, you have to be willing as a GM to say "That doesn't sound like you're using [approach X], that sounds like [approach Y] or [approach Z]." and at least make them justify their approach usage in the narrative. I find it's more of an issue when people try and run supers games with FAE. It's easy enough to tell someone they can't use Quick for everything, except when they're playing The Flash. The ability to push an approach to superhuman levels really causes the 'one-character, one-approach' style to dominate.
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# ? May 20, 2018 20:08 |
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I've seen it less when using some of the variant approaches. Like Nitrate City's approach-as-genre stuff tends to discourage it a little because sometimes you don't wanna do everything as a horror movie.
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# ? May 20, 2018 20:30 |
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Guy Goodbody posted:Things have changed in three years. The current starter set has this guy in it I think its hard to overstate how stupid and living in his own bubble the previous CEO was. He had convinced himself that GW customers only bought armies to put on their shelves and admire, and the AoS rollout was shat out based on that. Why bother writing much of a setting, or providing much background for your new flagship army, or bother with rules? In kirby's "we don't do market research" world, none of that (or for that matter, not pissing on your existing customer base) was necessary. I can't speak to everywhere of course, but I know in the two AoS clubs around my city, you won't find anyone who defends the game at launch, and you'll only find a handful that were even willing to play it before 6 months to a year ago. Finally getting points and matched play helped, but so did, yanno, actually putting out enough setting material in novels and battletomes for people to give a poo poo about the world. Its still very much a work in progress. The announcement of second edition has emphasized how much setting info they're going to put out, and shadespire and warhammer quest have been focusing on providing more visibility on the goings on in cities and among "regular people". Will it ever replace the old setting? Eh, dunno, but at least its now actually trying to do something other than be the least effort possible to promote buying more models. Desiden fucked around with this message at 02:34 on May 21, 2018 |
# ? May 21, 2018 02:31 |
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If AoS can be good maybe there's hope for Battletech
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# ? May 21, 2018 05:29 |
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let's not kid oursaelves
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# ? May 21, 2018 05:33 |
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Xarbala posted:let's not kid oursaelves Um, the videogame is good, and Liao for Life.
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# ? May 21, 2018 05:41 |
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Yeah HBS' game is very good and it's as close to a Battletech 2nd Edition we're ever going to get. It's strange living in a world where the AC/5 isn't a pile of hot garbage
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# ? May 21, 2018 06:14 |
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Xarbala posted:Yeah HBS' game is very good and it's as close to a Battletech 2nd Edition we're ever going to get. Is it still having optimization struggles or did they patch those out? My entertainment budget's spoken for at the moment but a lot of people have said it's fun but kinda chugs, so I figured I'd wait a bit anyhow.
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# ? May 21, 2018 07:43 |
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Kai Tave posted:Is it still having optimization struggles or did they patch those out? My entertainment budget's spoken for at the moment but a lot of people have said it's fun but kinda chugs, so I figured I'd wait a bit anyhow. Probably couldn't hurt to wait for another patch or two if you're on the fence. Works fine for me and you can mod out a fair bit of the dead air during combat animations but load times are a doozy.
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# ? May 21, 2018 08:00 |
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Xarbala posted:It's strange living in a world where the AC/5 isn't a pile of hot garbage 420 swap AC/5 for Large Laser + Heat sinks + Armor erry day.
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# ? May 21, 2018 08:23 |
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mllaneza posted:420 swap AC/5 for Large Laser + Heat sinks + Armor erry day. Imagine a world where AC/5s actually dealt 9 damage, Large Lasers still dealt 8 damage but generated 10 heat (and PPCs generated 13!), Laser damage wasn't counted towards the 20-point "Piloting Roll or Fall Over" knockdown damage threshold, and Minimum Ranges can be alleviated or eliminated altogether based on a pilot's skills. Large Lasers are really bad in HBS Battletech while AC/5s are a solid and dependable workhorse gun. Also Shadow Hawks are some of the best mediums in the game.
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# ? May 21, 2018 08:34 |
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100% literally the way the most annoying player among my regulars plays any game and she has explicitly stated she considers it the default way. Sometimes it results in unexpectedly cool stuff like intimidating some spirits (instead of futzing around with arcana or religion skills). Most of the time she yells at locks to open or there will be trouble and gets angry when that alerts the orcs in the next room.
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# ? May 21, 2018 10:25 |
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I might have accidentally roped myself into running a solo Godbound game. Does anyone have any good advice for kind of a newbie GM?
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# ? May 21, 2018 12:01 |
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NachtSieger posted:I might have accidentally roped myself into running a solo Godbound game. Does anyone have any good advice for kind of a newbie GM? Don´t overthink it, just go with the flow of the story, narrative is more important than rules, if an action is awesome but the rules say no "eff the rules" and remember to cheer for the person you´re gm´ing for. Also talk to that person about expectations and wants for the game. When you know what s/he is looking for, it becomes much easier to meet and exceed expectations .
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# ? May 21, 2018 12:16 |
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NachtSieger posted:I might have accidentally roped myself into running a solo Godbound game. Does anyone have any good advice for kind of a newbie GM? Honestly engage direct combat as little as possible, and let you players know you’ll be doing that. I quickly found that trying to engage the weird OSR combat was boring and encouraged players to take boring powers.
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# ? May 21, 2018 14:58 |
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NachtSieger posted:I might have accidentally roped myself into running a solo Godbound game. Does anyone have any good advice for kind of a newbie GM? Godbound, though, I do, at least a bit. I know you're an experienced GM and have probably run games forever and probably (like me) tend to skip through the "Running the Game" bits, but seriously, I recommend reading through Crawford's advice on running a Godbound game. The GMing section has quite a lot more rules elements than the player-facing stuff does, and knowing how to work with Influence, Dominion, Factions, etc. is a necessity.
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# ? May 21, 2018 15:26 |
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Mr.Misfit posted:Don´t overthink it, just go with the flow of the story, narrative is more important than rules, if an action is awesome but the rules say no "eff the rules" and remember to cheer for the person you´re gm´ing for. Also talk to that person about expectations and wants for the game. When you know what s/he is looking for, it becomes much easier to meet and exceed expectations . Counterpoint: mechanics exist for a reason, and you should not ignore them. Houserule them, yes, but only once you understand the system well enough to say why the rule isn't working for your table. The times you "ignore the rules" are, most of the time and in most games, going to be when you choose not to engage the mechanics at all because the stakes of the situation are too trivial to bother. In a game like Godbound, granted, that'll happen more often than elsewhere. NachtSieger, you've taken on quite a challenge. One-on-one gaming is particularly intense, because neither side has much room to sit back and process what's going on. In a normal game of 3-5 people, there's always periods when the players are interacting with each other when the GM can think about their next move; likewise for an individual player, when the GM is focusing on someone else for a bit. In one-on-one play, both participants need to be "on" at all times, and it's hard. There's a lot of advice a newbie GM should get, but here's a few to highlight for 1:1 play:
Finally, the Tale of Si Juk is a one-on-one game of Burning Wheel between the game's author and one of his long-time players. It's dated, but still a good example of actual play, the shape of which is comprehensible even if you don't know the system. There's several one-on-one games between those two in that forum, and they're all worth reading.
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# ? May 21, 2018 18:19 |
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I'm probably late to the party since it has been six hours since this advertisement's release and GBS already has a thread about it. Anywhoo, Warhammer Adventures! https://warhammeradventures.com/ quote:WHAT IS WARHAMMER ADVENTURES?
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# ? May 21, 2018 22:19 |
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lmfao. ahhahhahahahhahahaha
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# ? May 21, 2018 22:23 |
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Plutonis posted:lmfao. ahhahhahahahhahahaha
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# ? May 21, 2018 22:24 |
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Does the child techpriest have a baby servo-skull i need to know that
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# ? May 21, 2018 22:28 |
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Plutonis posted:lmfao. ahhahhahahahhahahaha
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# ? May 21, 2018 22:28 |
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PG-13 Daemonculaba.
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# ? May 21, 2018 22:30 |
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Helical Nightmares posted:I'm probably late to the party since it has been six hours since this advertisement's release and GBS already has a thread about it. I love this. That art's great. It's definitely a weird shift from what Warhammer usually is, but warhammer hasn't changed in like 30 years and I like this change a lot.
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# ? May 21, 2018 22:31 |
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next up: muppet babies but they're also space marines
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# ? May 21, 2018 22:36 |
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Plutonis posted:lmfao. ahhahhahahahhahahaha
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# ? May 21, 2018 22:40 |
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I don’t really follow GW. Why is a kids game bad? More kids’ games with high production values sounds great to me, as a buyer of kids’ games.
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# ? May 21, 2018 22:43 |
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Subjunctive posted:I don’t really follow GW. Why is a kids game bad? More kids’ games with high production values sounds great to me, as a buyer of kids’ games. Warhammer 40K is ridiculously over the top grimdark and they're somehow going to adapt it into a children's book series.
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# ? May 21, 2018 22:47 |
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Helical Nightmares posted:I'm probably late to the party since it has been six hours since this advertisement's release and GBS already has a thread about it. This rules. Especially if it plays a bit with being self-aware of the disparity between the audience and the material.
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# ? May 21, 2018 22:54 |
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Jimmeeee posted:Warhammer 40K is ridiculously over the top grimdark and they're somehow going to adapt it into a children's book series. OK? Why don’t people want them to do that?
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# ? May 21, 2018 22:56 |
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I could see AoS being successfully marketed for kids but 40k is too much
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# ? May 21, 2018 23:02 |
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the idea of children even existing in 40k is a depressing thought like, obviously they do but you wanna keep them off-screen at all times
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# ? May 21, 2018 23:08 |
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Subjunctive posted:OK? Why don’t people want them to do that? Because no one in this thread ever followed animorphs and thus thinks 40K is too grim and heavy for children when in fact it is a happy song and dance by comparison. I mean, not that I really trust GW to get it right, but I mean, YA lit has included "Child gets dragged into war and bad things happen" as a thing since basically forever, so it's not like the war being in space with ridiculous baroque cathedral ships would change much. unseenlibrarian fucked around with this message at 23:17 on May 21, 2018 |
# ? May 21, 2018 23:09 |
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its mostly because warhammer sucks
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# ? May 21, 2018 23:10 |
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Worldshatter posted:40k is for kids in the first place
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# ? May 21, 2018 23:11 |
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Brother Entropy posted:the idea of children even existing in 40k is a depressing thought Rumor has it (4chan) quote:1. Yes it is canon. This isn’t some alternate universe, there are already pipelined call outs to these kids and their story in the the main 40k fiction.
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# ? May 21, 2018 23:12 |
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Oh thank god, the MG market needs more sci-fi action
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# ? May 21, 2018 23:18 |
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# ? May 20, 2024 20:16 |
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unseenlibrarian posted:Because no one in this thread ever followed animorphs and thus thinks 40K is too grim and heavy for children when in fact it is a happy song and dance by comparison. I forget, but didn't Animorphs have a person get turned into a fly and eaten and they turn someone into a rat and just left him that way for the rest of his life so that he wouldn't give away their secret?
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# ? May 21, 2018 23:28 |