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I let a single contingency hub linger for almost a hundred years on the opposite end of the galaxy while I destroyed everyone's war machines in my FP game this weekend. Then I just beelined for the 4th hub + the end system and poof, a quarter of the galaxy goes blank. So much easier to destroy than the goddamn swarm once they get rooted somewhere.
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# ? May 21, 2018 21:57 |
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# ? May 25, 2024 09:19 |
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Yeah, I'd bet real money the tile system isn't going to be completely scrapped, it'll just get broken into two pieces: pops and 'special' buildings. Pops will be able to be shuffled around between jobs freely, so there's less of a penalty for not planning ahead (which AI isn't great at) or for swapping jobs too much (which the AI loves to do). If there are 4 buckets which each produce a single resource that'll further simplify things from an AI perspective. I'm betting buildings/tiles won't go away, instead you'll have a limited number of 'slots' that will depend on planet size/tech/civics/etc. that you can build unique buildings in, which will either give flat bonuses or boosts to each pop's output. So now instead of deciding whether to build six mines and three farms or five mines and four farms, you'll pick between an automated factory that gives you +5 minerals, or a mineral processor which gives +1 mineral per miner. By doing it this way, they could also easily divorce max population from planet size, so with the right buildings / techs you can fit more people on the same size planet. When you think about it, every (habitable) planet in Stellaris is around the same size, since almost all of them have the same gravity (discounting unusually high and low densities and unusually fast or slow rotation speeds which should be outliers anyway). So the differences in tile #'s should come down to % of inhabitable landmass, but that doesn't work once you can terraform a planet, since you can literally reshape the landscape why wouldn't you make more livable space? With this change hopefully you'll be able to really play tall by making a Trantor or WH40K Terra or whatever.
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# ? May 21, 2018 22:07 |
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Stellaris 2: These Space Butterfly's are Brutal
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# ? May 21, 2018 22:09 |
Relevant Tangent posted:Stellaris 2: These Space Butterfly's are Brutal I wonder if the most common player selected govt with cuties is fanatic purifier?
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# ? May 21, 2018 22:13 |
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Grammar-Bolshevik posted:Yo my dudes, i like alpha mod. nsc is neat if u like more ships, but it really bloats up the fleet ratings.
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# ? May 21, 2018 22:16 |
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Guilli's planet modifiers is basically a must have for any game and afaik it works with everything. They also do a ship parts mod which I enjoy a lot too.
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# ? May 21, 2018 22:31 |
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Mod suggestions: Stellaris Expansion mod & it's add-ons by King Lemming are great for a Vanilla+ experience. They don't go as far as Alphamod does, and I think they are less likely to break the AI. Plus the last time I played with Alpha mod the resource system didn't work well with sectors since the buildings in sectors only count required special resources produced in that sector instead of empire wide. Guilla's Planet modifiers 'Nuff said. EUTAB - Ethos unique techs & buildings mod is good for making civics / unity trees more interesting. Tiny Building contrstuctions mod is a must if you are modding in a bunch of extra types of buildings. Tiny Outliner & Tiny Planet overview are necessary if you have mods that increase your core planets cap. Color coded pop status icons should be in the vanilla game. More Events Mod This probably will end up broken tomorrow & may not be back anytime soon if Distant Stars really does add tons of new events to the game. Good mod otherwise
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# ? May 21, 2018 22:35 |
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Elias_Maluco posted:I dont know. If I had started right before the FTL thing changed (I have no idea how it was before) and learned it and got used to it and then it got completely changed and for my second run its all different. Not like is a big problem, but makes me feel like Im wasting my time learning a system thats gonna get replaced I started right before 2.0 and it was extra interesting to be on the cusp of such a dramatic change. I played a few games under the old system to see what it was like and then moved on to the new one, I think it helped me understand the game mechanics even better in the contrast. You won't be in any different situation than anyone else when the changes (which really won't be that dramatic anyway) roll out, just enjoy the ride.
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# ? May 21, 2018 22:48 |
glavius AI is essential changes are too extensive to describe, but basically sum up to: the AI will play no worse than a moderately skilled player, even in situations that would stump or outright freeze the unmodded AI such as extreme economic hardship
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# ? May 21, 2018 22:51 |
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Nevets posted:Have you tried scrubbing non-alpha characters from the list? You may have one or two unusual names in those two lists that are causing a problem due to a | or ` or ^ or something. Oh shiiit I never even considered that, great idea. There are definitely some non-standard characters in there, I'll go through and see what I can do about them. Thanks! Grammar-Bolshevik posted:Yo my dudes, On top of ones already mentioned, I really like Expanded Stellaris Ascension Perks. You'll want a traditions mod alongside it too, same person has one of those up that's p. deece, but lol if you're not using an unholy array of compatches to kludge five different traditions mods together. e; Nope, hasn't fixed it. I combed through several other namelists, stock and mod, and I am absolutely and fully baffled. I put it on Pastebin in case anyone wants to have a look; I'm not really asking for help though because I certainly don't expect anyone else to go through all this for me, I'm just genuinely deeply confused at this point and would like to know for my own satisfaction. https://pastebin.com/0DpJheq0 Ship names are working fine. Fleet names are working fine. Didn't think to check army names because I was busy trying to find the issues elsewhere. Planet names are entirely blank. Leader names are entirely blank. Ms Adequate fucked around with this message at 00:53 on May 22, 2018 |
# ? May 21, 2018 22:53 |
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Okay, that is extremely dumb. I integrated a rogue servitor empire into mine and now they're all self-destructing. There should be something that keeps them around after integration instead of machine intelligences just disappearing altogether upon integration
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# ? May 22, 2018 00:51 |
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Was there a good/excellent 40k mod for Stellaris that was goon recommended?
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# ? May 22, 2018 01:04 |
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Next time I make a machine empire or a synth run, I'm making sure I have leaders dying to "malfunctions" modded out. In a pretty short timespan I had all three of my researchers that had JUST ticked level 10 die from it. Like drat, if I put as much effort into getting them up to level 10 as a biological path they wouldn't die like that.
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# ? May 22, 2018 02:36 |
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I think I maybe found a bug in the ship designer? The ghost signal just fired so I decided to rip the synthetic AI computers from my ships as a preemptive measure. The ship designer will not let me save the refits. If I change the targeting computer type to the yellow one in a different postion (line to artillery for example) it saves fine. But then when I view the new design it has the AI computers despite my specifically not selecting them. If I create a new ship design using the advanced computer and save it also shows up as an AI computer.
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# ? May 22, 2018 03:25 |
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Soylent Pudding posted:I think I maybe found a bug in the ship designer? The ghost signal just fired so I decided to rip the synthetic AI computers from my ships as a preemptive measure. The ship designer will not let me save the refits. If I change the targeting computer type to the yellow one in a different postion (line to artillery for example) it saves fine. But then when I view the new design it has the AI computers despite my specifically not selecting them. If I create a new ship design using the advanced computer and save it also shows up as an AI computer. Is auto upgrade on? Maybe it's "helpfully" upgrading the computer to the higher level model rather than just ignoring your input.
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# ? May 22, 2018 03:29 |
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Gadzuko posted:Is auto upgrade on? Maybe it's "helpfully" upgrading the computer to the higher level model rather than just ignoring your input. Auto upgrade and auto build are off.
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# ? May 22, 2018 03:36 |
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Just tried to play with a friend tonight for the first time in a few months but he gets a version mismatch error when he tries to connect to my game (in steam). Is this a known issue? Neither of us have any mods enabled. We both have the same version/build according to the launcher and in-game display. We both have the same DLC's. We both had steam check our file integrity and found no problems. We are both opted out of any betas in steam.
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# ? May 22, 2018 03:37 |
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I have a picture of Wiz trying to cybersex me in another game. Also I just picked up the expansion packs on Steam because $$sale$$, I know combat stuff has been changed with 2.0 / Apocalypse, but do late game 200k+ fleets still lag like holy hell? I plan on starting up a game either tonight or tomorrow, but as with all these games I gotta take some time to knock out some other things before I drop another 8+ hours into a strategy game. I haven't played a campaign since right before 2.0 came out.
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# ? May 22, 2018 03:58 |
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Thanks for the suggestions
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# ? May 22, 2018 04:42 |
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It's a total conversion mod, but if you like Star Trek, New Horizons is fun.
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# ? May 22, 2018 04:46 |
Release stream on the paradox twitch channel, they showed some of the changes to special resources: Dark matter now gives +10% research speed, Satramene +25% ethic attraction, Teldar Crystals +20% damage bonus. Stream here E: game is updating, restart Steam. canepazzo fucked around with this message at 13:52 on May 22, 2018 |
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# ? May 22, 2018 13:41 |
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Distant Stars is out, goons.
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# ? May 22, 2018 14:00 |
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Gyshall posted:Distant Stars is out, goons.
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# ? May 22, 2018 14:04 |
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We've really been killing it with the release trailers lately, if I may say so myself https://www.youtube.com/watch?v=8sb_mLT1rO0
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# ? May 22, 2018 14:07 |
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Gyshall posted:Distant Stars is out, goons. And path changelog: https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-niven-update-2-1-0-released-checksum-01a9.1099863/
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# ? May 22, 2018 14:09 |
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Gonna have to check out of the thread for a while until I find out what's behind the L-Gates.
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# ? May 22, 2018 14:10 |
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OddObserver posted:And path changelog: Patch Notes posted:
Huh, maybe this will fix some of the AI issues people seem to be having.
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# ? May 22, 2018 14:31 |
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* Fixing the bug when it was possible to load save game in an ironman game, and the attendant confusion
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# ? May 22, 2018 14:43 |
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New UI Sound fx?
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# ? May 22, 2018 14:48 |
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On the one hand the additions look cool, on the other hand a bunch of my mods won't work so the base game might be less interesting until they get back up to speed.
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# ? May 22, 2018 14:51 |
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Has anyone else started out with no habitable planets nearby?
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# ? May 22, 2018 14:56 |
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LordMune posted:We've really been killing it with the release trailers lately, if I may say so myself I really liked the apocalypse teaser or w/e the one where earth blows up
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# ? May 22, 2018 15:06 |
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My first game and there's bloody Amoeba squadrons floating around the other systems in my cluster. That's gonna slow down early exploration until I can get my fleet up to speed.
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# ? May 22, 2018 15:13 |
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If you haven't gotten it yet Distant Stars is 20% off at Green Man with code STARS20: https://www.greenmangaming.com/games/stellaris-distant-stars-story-pack-pc/
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# ? May 22, 2018 15:15 |
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AG3 posted:Huh, maybe this will fix some of the AI issues people seem to be having. one can hope!
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# ? May 22, 2018 15:32 |
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I like the new little icons that tell you what level your leaders are in their assignments.
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# ? May 22, 2018 15:46 |
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Fuuuuck yes I'm here for the new multi-star systems
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# ? May 22, 2018 15:47 |
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Real Space 3 still does it better IMO but it's nice to have icons for it on the strateig map.
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# ? May 22, 2018 15:50 |
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LordMune posted:We've really been killing it with the release trailers lately, if I may say so myself What happened with the two lines of text in the middle? With the voice over it just seems weird and out of place, like the voice was recorded well before it was completed and someone thought they wanted to add in those two lines but couldn't get the original speaker back in. Otherwise it's good, but I'm too distracted trying to figure that out.
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# ? May 22, 2018 15:56 |
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# ? May 25, 2024 09:19 |
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OwlFancier posted:Real Space 3 still does it better IMO but it's nice to have icons for it on the strateig map. Yeah but now Real Space won't have to kludge it in! Also I just found Living Metal from a new anomaly two jumps from Sol e; Trailer is great, music is incredible Ms Adequate fucked around with this message at 16:08 on May 22, 2018 |
# ? May 22, 2018 16:04 |