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Fight magic with
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# ? May 20, 2018 16:11 |
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# ? Jun 6, 2024 01:49 |
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Always
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# ? May 20, 2018 17:48 |
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Shoot.
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# ? May 20, 2018 18:17 |
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Hooray for alether/psi surge rules, and remembering the 20 ep boost. We'd be dead if not for all of those. Use alchemy this time.
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# ? May 20, 2018 19:05 |
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nelson posted:Fight magic with The Captives of Kaag posted:You step back a few paces and take aim with your Bow at the centre of the crystal sphere. For someone of your ability this is a target that is difficult to miss. But will the Arrow strike with sufficient force to break or dislodge the sphere?
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# ? May 21, 2018 03:12 |
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Let’s not retrace our steps. Let’s head north.
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# ? May 21, 2018 04:05 |
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Onward through the tunnel.
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# ? May 21, 2018 05:13 |
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moosecow333 posted:Let’s not retrace our steps. Let’s head north.
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# ? May 21, 2018 07:10 |
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North of the border to the vast frozen wasteland!
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# ? May 21, 2018 08:59 |
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moosecow333 posted:Let’s head north. Yeah, there’s nothing useful back the way we came. Onwards!
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# ? May 21, 2018 09:05 |
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The Captives of Kaag posted:Holding Banedon firmly in place across your shoulders, you climb the tiered steps towards the tunnel. The cold dark passage looks most uninviting, but when you hear the sound of a patrol approaching the main doors, you forget your reticence and hurry along the passage to avoid it.
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# ? May 21, 2018 14:58 |
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We have healing and we wish to use it
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# ? May 21, 2018 15:00 |
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Slap Banedon. Harder this time.
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# ? May 21, 2018 15:05 |
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It would be handy if he could at least stagger and leave us free to fight. Wake up!
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# ? May 21, 2018 15:10 |
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Mikl posted:Slap Banedon. Harder this time.
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# ? May 21, 2018 15:44 |
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Maugrim posted:It would be handy if he could at least stagger and leave us free to fight. Wake up!
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# ? May 21, 2018 16:09 |
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Mikl posted:Slap Banedon. Harder this time.
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# ? May 21, 2018 19:14 |
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OK, it's the moment of First Aid .
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# ? May 21, 2018 19:22 |
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The Captives of Kaag posted:You lower Banedon to the floor and make him as comfortable as you can by propping him in a sitting position with his back against one of the statues. Then, despite your own fatigue, you use your innate healing skills in an attempt to revive him to consciousness. His pulse is weak and his skin is cold to the touch, and you can tell by his poor physical condition that he has been starved and beaten during his imprisonment here in Kaag. Placing your hands upon his brow, you feel some of your body warmth draining away as you concentrate on transmitting your healing powers to your injured friend. Slowly he responds, and although he is still too weak to speak, he manages to open his eyes and communicate with you telepathically. I almost accidentally posted this update without the image. That would have made the puzzle a bit trickier.
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# ? May 22, 2018 01:06 |
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8 is great
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# ? May 22, 2018 01:19 |
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Leraika posted:8 is great
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# ? May 22, 2018 01:24 |
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Leraika posted:8 is great
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# ? May 22, 2018 02:21 |
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I’m really glad Lone Wolf passed the second grade, otherwise this problem would have been too hard.
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# ? May 22, 2018 06:39 |
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2x2=4 4x2=8
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# ? May 22, 2018 07:41 |
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Not more eldritch mathematics! We feel our sanity crumbling! E-e-e-eight! You sadistic, inhuman fiends!
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# ? May 22, 2018 08:25 |
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The Captives of Kaag posted:On the eighth tap, there is a loud click and the heavy steel door creaks slowly open. Ahead you see a ramp which slopes down to a junction where a passage crosses from left to right. You descend the slope, taking care not to graze Banedon’s back against the low ceiling, and when you reach the junction you ask your friend in which direction you should go. Unfortunately your question goes unanswered; Banedon has lapsed once more into unconsciousness. Yeah, again.
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# ? May 22, 2018 11:48 |
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Sigh...
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# ? May 22, 2018 12:03 |
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left.
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# ? May 22, 2018 12:33 |
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Helios Grime posted:Sigh...
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# ? May 22, 2018 12:59 |
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Right.
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# ? May 22, 2018 13:15 |
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:goright:
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# ? May 22, 2018 13:38 |
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Wait, "on the eighth tap"? So you could just keep tapping until it opened even if you couldn't work out the puzzle. Go left.
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# ? May 22, 2018 14:19 |
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Helios Grime posted:Sigh... It’s good to know that you can solve the riddle by just tapping until something opens. e: Beaten!
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# ? May 22, 2018 14:20 |
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Maugrim posted:Wait, "on the eighth tap"? So you could just keep tapping until it opened even if you couldn't work out the puzzle.
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# ? May 22, 2018 14:33 |
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Tiggum posted:Pretty sure that's the case for a number of different locks in this series. I guess most people just see the puzzle and give up without trying. To be fair, before you try you don't know that's the case. For all you know, you tap one time too many or stop too early and hidden blades shoot out of the walls and turn you into hamburger meat.
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# ? May 22, 2018 17:39 |
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I've really loved this math locks in the game: I even tried to implement them in my DnD adventures, with mixed success. Go Right. Guy Fawkes fucked around with this message at 19:19 on May 22, 2018 |
# ? May 22, 2018 19:17 |
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Guy Fawkes posted:I've really loved this math locks in the game: I even tried to implement them in my DnD adventures, with mixed success. I was actually thinking of putting some of them into my campaign as well. Which ones worked the best for you?
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# ? May 22, 2018 20:54 |
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edit- removed
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# ? May 22, 2018 22:35 |
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Comstar posted:left. The Captives of Kaag posted:The passage runs in an uninterrupted straight line for several hundred yards before arriving at a great circular room constructed of granite blocks. Cold air falls from a dark opening overhead and dozens of ropes and pulleys extend from this shaft, hanging down to touch the flagstoned floor. A large square door, furnished with brass and iron studs, is situated to your left. Apart from the shaft it appears to be the only exit from this chamber.
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# ? May 23, 2018 00:11 |
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# ? Jun 6, 2024 01:49 |
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# ? May 23, 2018 00:20 |