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Reik posted:Rogue with swashbuckler archetype. i'm looking real hard here and it still doesn't appear to be a fighter
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# ? May 23, 2018 02:01 |
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# ? May 15, 2024 05:38 |
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then ur a fuckin. crybabby.
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# ? May 23, 2018 02:10 |
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karmicknight posted:It's only Tuesday, things can get ever weirder. What level is your game, and what sourcebooks and options is your DM allowing? For Races: Look into Goliath, if your DM allows it. You're automatically proficient in Athletics skill. And depending on the interpretation of the rules, you may count as Large size for weigh-based stuff. Which may or may not mean that you can grapple Huge monsters. For Classes: I recommend a one level dip in Rogue for Expertise, and put one of the choices in Athletics skill. The doubling of your proficiency bonus is no joke. At 9th level your +4 bonus will jump to +8 for Expertise, and proficiency bonuses ordinarily top out at +6 at 17th level. And get this. Whereas in 3rd Edition grappling was a terrible option because large monsters had way too big bonuses, there's a huge amount of beasts in the Monster Manual who are not proficient in the Athletics skill. As it is rare for a monster to have a Strength above 20, your Expertise grappler will be wrestling chimeras and chuuls in no time. You can do a grapple as as one of your attacks if you can make multiple attacks. So if you have something like a Monk's Flurry of Blows or Fighter's Action Surge you can grapple with one hand and smack a fool with your extra attacks. Monk has a Way of the Open Hand archetype where you can impose effects on an enemy with your flurry of blows. They include knocking an opponent prone, pushing them back 15 feet away, and inability to take reactions. Finally, although most of them do not directly rely upon Athletics, Fighter with the Battle Master Archetype has some appropriate maneuvers: Disarming Attack, Pushing Attack, and Trip Attack come to mind. Finally, Bards get Expertise at 3rd level. Additionally they have an ability in the College of Lore where they can impose a 1d6 penalty to an enemy's skill roll as a reaction. And 1d8 at 5th level, and 1d10 at 10th level. At 6th level, Lore Bards can also learn spells from other classes. Enlarge Person from the Sorcerer/Wizard spell list is a great choice, so you can wrestle even larger creatures! Overall, Grappler Bards are pretty boss. Finally, a Barbarian's Rage can grant you advantage on Strength checks, which includes Athletics. TL;DR 1 Rogue dip with levels in a class with multiple attacks, such as Barbarian, Fighter (Battle Master), or Monk (Open Hand). Or levels in straight Bard. I also recommend checking out this Handbook here: http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition Libertad! fucked around with this message at 02:25 on May 23, 2018 |
# ? May 23, 2018 02:12 |
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Serf posted:i'm looking real hard here and it still doesn't appear to be a fighter It's dungeons and dragons, you may be expected to use your imagination.
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# ? May 23, 2018 02:20 |
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Speaking of fighters and their badness, due to my being the RPG person of my circle of friends, one has come to me for help making a character in 5e. As I don't know or like 5e, but still want to help, I'm coming here. Basically, he wants to be a sword and board fighter, and have good AC. How would he go about this? Preferably without sucking, as much as one can be a fighter and not suck.
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# ? May 23, 2018 02:28 |
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karmicknight posted:It's only Tuesday, things can get ever weirder. If you don't know to take levels in bard or rogue to make a barehanded grappler then maybe put in an iota of effort you apparent fuckin' simpleton, you literal plebeian
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# ? May 23, 2018 02:28 |
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Reik posted:It's dungeons and dragons, you may be expected to use your imagination. words mean things, if you want to refer to something that is not defined by the term Fighter, don't use the word Fighter. Say Martial or non-magic or melee dude or something
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# ? May 23, 2018 02:35 |
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Roland Jones posted:Speaking of fighters and their badness, due to my being the RPG person of my circle of friends, one has come to me for help making a character in 5e. As I don't know or like 5e, but still want to help, I'm coming here. It's pretty easy? You can have like 18 AC at level 1 if you wear Chain Mail and take a Shield, but of which are offered to level 1 Fighters. There's a thousand YT videos of step-by-step character creation. I recommend WebDM's take. Also, of the sub-classes, there's one called Champion that is mostly passive bonuses that make the declarative "I hit the bad thing with my sword" better and better as you level. Put your best stat into Strength, your 2nd best into Con, dump Dex, and I'd go for Wis>Int>Cha, but any order here is fine. Race can be anything he wants, it really doesn't matter. ` You could download any pre-generated Fighter from 5E and be okay, even. Does he have a race in mind? WebDM's video: https://www.youtube.com/watch?v=35_vu1yakNA WOTC Pre-gens: http://dnd.wizards.com/articles/features/character_sheets - there's a human fighter with a shield, and new sheets for every level. He could literally print it out and play. Firstborn fucked around with this message at 02:42 on May 23, 2018 |
# ? May 23, 2018 02:37 |
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For a prowrestle style fight man I went Goliath Fighter with Tavern Brawler feat and I flavor my battlemaster moves toward sick moves. I've yet to reach a point where I needed much more but my long term plan would be 6 battlemaster, 6 bearbarian for unkillability and extra lift stuff capacity, then just keep going fighter and try to weasel an expertise in athletics out of my GM with a quest or downtime activity training. Its also worth mentioning that I got a shield that hexes my foes if they crit me so I can say that giving baddies disadvantage on str checks makes your swag mo better.
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# ? May 23, 2018 02:37 |
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Reik posted:It's dungeons and dragons, you may be expected to use your imagination. true, but that doesn't really explain why the system doesn't allow for a wise, charismatic or smart fighter. any one of those should be a viable choice
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# ? May 23, 2018 02:39 |
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Reik posted:It's dungeons and dragons, you may be expected to use your imagination. the best roleplaying game is a post it note scrawled with dUnGeOnS aNd DrAgOnS
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# ? May 23, 2018 02:42 |
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social mechanics are an afterthought anyway, speccing into them as your schtick is a trap for basically any class. Since it's mostly done through RP, its mostly up to what the GM feels like, and if they've planned a fight they'll probably push towards that happening because if you succeed you have an anticlimax and 2 hours to kill. There's no guidelines about the effect it has or how many roles are appropriate (I've been in games where it's just roll after roll until failure, then fight), it's very common to just roleplay the conversation and ignore the mechanics, so if you do invest it's often a waste. Everything is tied to charisma, so you can't persuade people via having a really good plan or idea or intimidating people with being a 7 foot barbarian wearing dragon-skin. Barely any of the classes get anything that helps with them. There's no guidelines to handle external factors assisting your claim. Last but not least, casters can trivialize 50% of any social situations with really low level magic, like Friends, disguise self or Charm Person. None of those are problems in an old-school dungeon crawl, but if you're trying to do something else, it really breaks down. Grab one if you've got a spare skill available and you're charisma stat is good, but it's not something D&D cares about.
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# ? May 23, 2018 02:59 |
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gradenko_2000 posted:the best roleplaying game is a post it note scrawled with dUnGeOnS aNd DrAgOnS Do you charge the orc? Yes □ No □ Maybe □
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# ? May 23, 2018 03:13 |
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Serf posted:true, but that doesn't really explain why the system doesn't allow for a wise, charismatic or smart fighter. any one of those should be a viable choice You can make a wise, charismatic, or smart fighter. They should probably be strong too, though.
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# ? May 23, 2018 03:16 |
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Heck, you could also go Fast.
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# ? May 23, 2018 03:17 |
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rumble in the bunghole posted:social mechanics are an afterthought anyway, speccing into them as your schtick is a trap for basically any class. Since it's mostly done through RP, its mostly up to what the GM feels like, and if they've planned a fight they'll probably push towards that happening because if you succeed you have an anticlimax and 2 hours to kill. There's no guidelines about the effect it has or how many roles are appropriate (I've been in games where it's just roll after roll until failure, then fight), it's very common to just roleplay the conversation and ignore the mechanics, so if you do invest it's often a waste. Everything is tied to charisma, so you can't persuade people via having a really good plan or idea or intimidating people with being a 7 foot barbarian wearing dragon-skin. Barely any of the classes get anything that helps with them. There's no guidelines to handle external factors assisting your claim. Last but not least, casters can trivialize 50% of any social situations with really low level magic, like Friends, disguise self or Charm Person. A good post
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# ? May 23, 2018 03:18 |
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Reik posted:You can make a wise, charismatic, or smart fighter. They should probably be strong too, though. what if your fighter fights smarter and not harder?
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# ? May 23, 2018 03:18 |
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I mean honestly if you just dumped the whole skill system and made things like Wise, Friendly, or Smart optional class (or background!) features you'd probably save yourself a lot of hassle.
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# ? May 23, 2018 03:21 |
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Serf posted:what if your fighter fights smarter and not harder? Then your fighter is probably a Battle Master and uses things like Commander's Strike, Maneuvering Attack, or Distracting Strike.
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# ? May 23, 2018 03:22 |
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Warhammer Fantasy had combat skills basically untied from ability scores as I remember. It was all percentile based, but you could say.. have a really good Weapon Skill but a poo poo Whatever Was Strength.
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# ? May 23, 2018 03:26 |
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Reik posted:Then your fighter is probably a Battle Master and uses things like Commander's Strike, Maneuvering Attack, or Distracting Strike. none of those actually require Charisma hell, they don't even require Strength
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# ? May 23, 2018 03:27 |
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You guys know there is a cool UA that gives cool Charisma feats that work well on the fighter because of his extra multi attacks. It's pretty cool you can check it out.
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# ? May 23, 2018 03:40 |
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went to join a roll20 game, and the dm shared a 200 page homebrew setting document. about half of it is devoted to milsim minutiae and tacticool breach loading winchestwhatever the fucks.
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# ? May 23, 2018 04:30 |
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Any choice bits you recall before noping the gently caress out?
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# ? May 23, 2018 04:31 |
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Death by incubus is now my favorite death, rip to my gf’s character
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# ? May 23, 2018 04:40 |
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Roland Jones posted:Speaking of fighters and their badness, due to my being the RPG person of my circle of friends, one has come to me for help making a character in 5e. As I don't know or like 5e, but still want to help, I'm coming here. If he's just concerned about being tanky: Choose fighter, wear the heaviest armor you can this and a shield, pick Defense or Protection fighting style. Now go do literally whatever the hell else you want, up to and including 19 levels of warlock with a pact blade. Level 1 fighters are hilariously easy to set up out the door with 18 or 19 AC, more as soon as they can afford/steal plate mail.
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# ? May 23, 2018 05:26 |
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NGDBSS posted:Any choice bits you recall before noping the gently caress out? https://docs.google.com/document/d/1RKhklwcRkFPST-Rx63LCUvw63ZTNOWesqqJdbd_ufaw/edit this is the pocket version, so only like 33~ pages
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# ? May 23, 2018 06:31 |
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Firstborn posted:https://docs.google.com/document/d/1RKhklwcRkFPST-Rx63LCUvw63ZTNOWesqqJdbd_ufaw/edit You weren't kidding about the minutiae, holy poo poo. Even most of what you shared there is poo poo only the DM is ever going to care about, and details that can be discussed if need be when people are figuring out their characters in session zero. Keep a setting bible if you want, but don't make your players read it.
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# ? May 23, 2018 06:52 |
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maybe you missed a framing device and it's actually a milsimsim and you sometimes suffer from lag and can find speedhacks
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# ? May 23, 2018 06:53 |
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Firstborn posted:https://docs.google.com/document/d/1RKhklwcRkFPST-Rx63LCUvw63ZTNOWesqqJdbd_ufaw/edit Edit: Alright, having skimmed through this I can tell that 5E really does not do what this GM wants, and that attempting to force it to fit is going to be a horrible experience for all involved. At the least they could've gotten a decent fit for their ideas just by repurposing one of the Iron Kingdoms RPGs (Full Metal Fantasy or Unleashed) and filing off some serial numbers. NGDBSS fucked around with this message at 07:28 on May 23, 2018 |
# ? May 23, 2018 07:11 |
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Roland Jones posted:Speaking of fighters and their badness, due to my being the RPG person of my circle of friends, one has come to me for help making a character in 5e. As I don't know or like 5e, but still want to help, I'm coming here. Firstborn posted:Here's what you do: tell the fighter to put his stats in STR, and when he wants to be charismatic, just let him do it regardless of what his paper says there. Give him advantage on his +0 persuasion roll when he gets really into it.
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# ? May 23, 2018 08:22 |
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I respect your opinion, but I don't think D&D is bad. I think it doesn't simulate everything people want, and sometimes they call it bad. Playing within the stipulations and rule sets of D&D I find perfectly acceptable and fine, and I recognize this is a collaborative effort and not a white room discussion about MMO classes. I'd say probably 90% of anyone's issues could be fixed by "ask your DM" and you could have a fun game. Whether or not that is cheating or a failing of the system I just kind of don't bother with. Most likely for nostalgia reasons, D&D makes sense to me and I don't have a problem with it. I'm sorry if this sounds like a cop out to anyone. I didn't really appreciate you calling my fondness for the game and the ability to bend the rules to your particular group a "delusion", but that's okay.
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# ? May 23, 2018 12:42 |
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Would giving max HP for the first 3 levels be a good idea? A lot of low level monsters can take out huge chunks of HP, and I'm hoping this can help smooth it out some.
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# ? May 23, 2018 13:17 |
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The Bee posted:Would giving max HP for the first 3 levels be a good idea? A lot of low level monsters can take out huge chunks of HP, and I'm hoping this can help smooth it out some. Yes, that is a good idea.
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# ? May 23, 2018 13:18 |
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Any of you know of a good random character generator that will generate leveled characters, bonus if it prints everything on one sheet of paper?
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# ? May 23, 2018 13:33 |
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The Bee posted:Would giving max HP for the first 3 levels be a good idea? A lot of low level monsters can take out huge chunks of HP, and I'm hoping this can help smooth it out some. Giving out max HP for ALL levels is a good idea. Giving out an extra +10 max HP if you're playing at level 1 is also a good idea, and then it's up to you whether you want to take that away at a later time once there's more of a cushion, or not.
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# ? May 23, 2018 13:35 |
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gradenko_2000 posted:Giving out max HP for ALL levels is a good idea. Okay, awesome. I know damage scales way less harshly than HP does, so I wasn't sure if that'd tip things too harshly once out of the low-level death zone.
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# ? May 23, 2018 13:44 |
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Firstborn posted:I respect your opinion, but I don't think D&D is bad. I think it doesn't simulate everything people want, and sometimes they call it bad. Playing within the stipulations and rule sets of D&D I find perfectly acceptable and fine, and I recognize this is a collaborative effort and not a white room discussion about MMO classes. I'd say probably 90% of anyone's issues could be fixed by "ask your DM" and you could have a fun game. i can have a "fun game" doing anything. that's a loving meaningless statement. what if the gm doesn't think of these magical fixes or doesn't know what to do? What happens if you have a player who's playing a bard who in backstory is just as charismatic as your "fixed" fighter only he has the stats to back it up? do you give him advantage for when he gets into it? What if the guy playing the "charismatic" fighter isn't a good roleplayer but he wants to play someone more eloquent than himself? so yes you telling people the game's okay as long as one player does the job of the people actually writing the book is a loving delusion and that's putting it nicely
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# ? May 23, 2018 14:10 |
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Elfgames posted:What happens if you have a player who's playing a bard who in backstory is just as charismatic as your "fixed" fighter only he has the stats to back it up? do you give him advantage for when he gets into it? "Inspiration is a rule the Dungeon Master can use to reward you for playing your character in a way that's true to his or her personality traits, ideal, bond, and flaw." "Your DM can choose to give you inspiration for a variety of reasons. TypicalIy, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way." "lf you have inspiration, you can expend it when you make an attack rolI, saving throw, or ability check. Spending your inspiration gives you advantage on that roll." The DM could think of these "magical fixes" by reading the PHB.
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# ? May 23, 2018 14:37 |
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# ? May 15, 2024 05:38 |
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Inspiration is not at all the same thing as giving a Fighter carte blanche Advantage on all Charisma checks because they want to be charistmatic but also not useless in combat
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# ? May 23, 2018 14:42 |