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Found one bug: Multi-stage anomalies keep failing silently on me. I'm guessing the game wants me to use the same scientist to research the next part in the chain? That isn't stated anywhere though, the only requirement listed for these quests is a crewed science ship. AllI get is a ping when the research project is done and nothing else.
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# ? May 24, 2018 07:48 |
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# ? May 25, 2024 13:51 |
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Fruits of the sea posted:Found one bug: Could I have some deets on this? Just the name of the projects that fail or the title of the anomalies that spawn them would help.
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# ? May 24, 2018 08:05 |
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ZypherIM posted:You know you can just build all those tiles to whatever you want instead of just complaining about the sector AI. Like sure it looks like there is a bit of missing logic in there, but you have the tools to make it a non-issue. I mean yeah, if I had infinite minerals and an unlimited core planet cap I could do that, but since I have to use sectors and building something on every tile of every planet in my entire empire would be both too expensive and also soul destroyingly tedious, this isn't really all that useful advice. Since sector ai is going to spend all their resources building food on every tile, I'm probably going to restart with a less broken race.
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# ? May 24, 2018 08:18 |
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I have a bug in one particular save where every time I establish communications with a new empire, I have to go through the greetings options dialogue at least three times before both it and the pop-up alert for away. Otherwise the patch and Distant Stars are good (but would be better without planet tiles)!
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# ? May 24, 2018 08:20 |
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Chalks posted:I mean yeah, if I had infinite minerals and an unlimited core planet cap I could do that, but since I have to use sectors and building something on every tile of every planet in my entire empire would be both too expensive and also soul destroyingly tedious, this isn't really all that useful advice. Play Exterminators or Assimilators. Not being able to build food-producing buildings seems to unfuck the sector AI a bit. Well, unless it decides to start forgetting to replace the capital buildings on conquered planets.
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# ? May 24, 2018 08:44 |
Shadowlyger posted:Play Exterminators or Assimilators. Not being able to build food-producing buildings seems to unfuck the sector AI a bit. I find it usually remembers to replace it. But. It's the deployment post instead of the Admin Array it should build. And it plops it down in the dumbest spot possible, every time. Still, Assimilators for life. No food rules.
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# ? May 24, 2018 09:16 |
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is there a way to delete all my mods I've subscribed to that doesn't involve going to every single mod I've got and unsubscribing?
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# ? May 24, 2018 09:35 |
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Whorelord posted:is there a way to delete all my mods I've subscribed to that doesn't involve going to every single mod I've got and unsubscribing? There's an Unsubscribe From All button in your 'subscribed items' list.
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# ? May 24, 2018 09:39 |
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Shadowlyger posted:Play Exterminators or Assimilators. Not being able to build food-producing buildings seems to unfuck the sector AI a bit. Yeah, that's what I usually do but I hate the negative one million opinion you get when ever you conquer biological planets and slaughter the population. This was my first run as servitors, basically just being "robots that don't turn everyone into goop".
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# ? May 24, 2018 09:47 |
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LordMune posted:Could I have some deets on this? Just the name of the projects that fail or the title of the anomalies that spawn them would help. In my current game, the Pulsating Stars project fails when I use a different scientist from the one mentioned in the mission text. It's a bit misleading, as the requirements list only "scientist is present", and I happened to have a science ship in that system, so why not get it done more quickly Same thing happened in my previous game, but I can't remember the name of the anomaly unfortunately.
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# ? May 24, 2018 10:04 |
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Fruits of the sea posted:In my current game, the Pulsating Stars project fails when I use a different scientist from the one mentioned in the mission text. Makes me wonder what happens if they happen to meet an untimely demise. Cannot finish the mission chain? Or maybe you can just rename another scientist to have the same name?
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# ? May 24, 2018 10:28 |
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Does, uh, anyone know what happened to NSC? The website just went to this 'currently under construction' page and the Steam Workshop page has been straight-up deleted. Edit: oh, I pulled up a cache of the workshop page and the author was talking about possibly retiring due to people in the comments asking things repeatedly. So I'm gonna assume they got tired of people wanting an update to 2.1 and removed it either to actually retire development or just to work on NSC2 Season 2. Edit 2: Cool thanks for that I hadn't at all written that in my post and definitely wasn't asking if anyone had more information or knew about the other thing in my post you apparently didn't read. VVV Black Pants fucked around with this message at 10:38 on May 24, 2018 |
# ? May 24, 2018 10:30 |
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Black Pants posted:Does, uh, anyone know what happened to NSC? The website just went to this 'currently under construction' page and the Steam Workshop page has been straight-up deleted. quote:The new NSC2 website is currently under construction. We will return once it is complete. Thank you for your patience and understanding.
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# ? May 24, 2018 10:34 |
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KingLemming posted:So just a heads up, I have been keeping my mods up to date (I see they're not on the main post, guess they fell out of favor):
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# ? May 24, 2018 10:38 |
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isndl posted:Makes me wonder what happens if they happen to meet an untimely demise. Cannot finish the mission chain? Or maybe you can just rename another scientist to have the same name? Hah, if I had more spare time, I would try renaming the nearest scientist. See if it's just checking the string.
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# ? May 24, 2018 11:04 |
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IAmTheRad posted:You want distant stars for 20% off? Deal's still good for five days, thanks!
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# ? May 24, 2018 11:44 |
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Fruits of the sea posted:In my current game, the Pulsating Stars project fails when I use a different scientist from the one mentioned in the mission text. Thanks! The Pulsating Stars thing seems to have been fixed already in our internal build, the fix should make its way into a patch sooner rather than later.
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# ? May 24, 2018 12:00 |
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There's a bug where if you click the arrow in the solar system view to move to the next system and then try to go back the camera will pan to the edge of the screen and keep bouncing off it and you can't do anything till you hit the map button at the bottom.
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# ? May 24, 2018 12:53 |
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Sultan Tarquin posted:There's a bug where if you click the arrow in the solar system view to move to the next system and then try to go back the camera will pan to the edge of the screen and keep bouncing off it and you can't do anything till you hit the map button at the bottom. Jup. Got this bug since Apocalypse dropped. Edit: Quoting this for myself to find it easier later KingLemming posted:So just a heads up, I have been keeping my mods up to date (I see they're not on the main post, guess they fell out of favor):
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# ? May 24, 2018 13:01 |
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I've been taking a break from this once since before they fixed scaling difficulty, so I'm not sure precisely how it works: does the scaling bonus top out at whatever difficulty level you set, or is the "maximum" something else? I turned off Glavius this time around to take a look at the AI fixes and I'm actually surprised by how well they're keeping pace with me on a difficulty setting I used to steamroll (though from this I begin to realise that my early game needs refinement: my focus on locking down promising-looking chokes to backfill from means I'm shorthanded on actually colonizing, building infrastructure, and fleets, and that gets me into dangerous diplomatic/resource situations - and also swarmed by pirate spawns).
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# ? May 24, 2018 13:34 |
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I don't know who decided to improve the AI, but wow, the changes are great and they kick my rear end. The binaries and trinaries are a nice touch, though I haven't really seen all that much of a difference in how they work compared to a regular system.
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# ? May 24, 2018 13:34 |
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The AI is now much, much better. My first game on 2.1 I lowered the difficulty and still got my rear end kicked. The writing on the new anomalies is ace.
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# ? May 24, 2018 13:40 |
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Very brief diary for this week - now that 2.1 is out they'll be focusing on support for bug fixes as new feature diaries take a back seat again pending their next announcement and a series of rolling beta updates will be coming as soon as next week (including the new peace type). The full diary is just one paragraph long: Wiz posted:Hello everyone and welcome to another Stellaris development diary! This one is just a short update to let you know what's going on in the development team and what you can expect in the coming weeks and months. As we just released Distant Stars this week, we will now be entering into an extended period of post-launch support with a rolling beta patch similar to what we did after the 2.0 release, both to sort out any issues with the 2.1 launch and to give us time to work on older bugs, QoL improvements and so on. We expect to have the first version of the rolling beta out early next week, with OOS fixes, a fix for starting planets sometimes spawning far away and some other priority issues sorted out. I've highlighted the part I'm most interested in. Hopefully that will help make starting a new game less of a slog.
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# ? May 24, 2018 13:55 |
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Vengarr posted:The Horizon Signal event chain is some real-rear end poo poo What will be, was.
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# ? May 24, 2018 14:12 |
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iospace posted:What will be, was. What was, will be.
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# ? May 24, 2018 14:17 |
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LordMune posted:Thanks! The Pulsating Stars thing seems to have been fixed already in our internal build, the fix should make its way into a patch sooner rather than later. Please swap the hotkey for move to survey. Or give survey a hotkey of it's own. We need to hit survey constantly (to queue up survey commands without endless right click -> survey) and you basically never need to give a dedicated move order where a simple right click wouldn't do.
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# ? May 24, 2018 15:38 |
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Captain Invictus posted:goon rookersh fired up his first game of stellaris That 14 hours felt like maybe 3. The gently caress happened to my entire Saturday. I grabbed lunch at a certain point because I started to starve, and left the game running for maybe 20 minutes while I did but ahhh. My galaxy is hosed. I have 4! Hive Minds that basically run the entire northern half, and they are all Defensive Allies. Everyone on the south end is a loving mess of various cultures that are not ready for the Hive Mind menace. Including this dick rear end Slaving Despots that live right next to me. Thankfully I'm slowly but surely uniting the south into my new Federation which will hopefully help against future incursions. Got lucky, and my space samurai blue bird friends that spawned next to me had a government change right as I started building into them and became Fanatical Egalitarians who were super down to join my new Federation. Kinda worried about the L Gate mystery stuff. Like I've so far seen the First League and Old Gods as my two big story moments for this run, and it looks like that'll be it with my current rate of expansion/turning to focus on the actual galactic map. And I'd guess that if I played the game the next 5-10 times I'd probably not see the First League/Old Gods again because there are so many anomalies/story chains now. But every game going forward will still have the L Gate. Maybe it'll get better with future story packs, and they can do the Battle Brothers thing of "we will choose a random BIG story ending crescendo for your galaxy." so sometimes it'll pull the L Gate, sometimes it'll pull the Reapers, sometimes it'll pull actual God showing up. Also I get why tiles have to go, but gotta say I do appreciate them for a singular reason. I've tried to get into CK2 hundreds of times because it seems like it's always been something that'd be my jam, and I think Stellaris is really helpful at being the gateway drug to CK2 as it's got a lot of the same features/designs around it. I loaded up a CK2 game today to dink around in it and test this, and yeah I now know how to play CK2, something I spent years looking at guides to try and figure out.
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# ? May 24, 2018 15:59 |
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Eeeheeheeheehee. Someone hasn't made it to the actual crescendo yet.
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# ? May 24, 2018 17:15 |
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Rookersh posted:That 14 hours felt like maybe 3. The gently caress happened to my entire Saturday. I grabbed lunch at a certain point because I started to starve, and left the game running for maybe 20 minutes while I did but ahhh. This is good; keep playing, keep posting.
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# ? May 24, 2018 17:34 |
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CitizenKain posted:I like those ideas. Totally. Well I think there's certainly some promise in looking at missiles and torpedoes as being medium and large slots. I mean the sections for corvettes and cruisers are even called Missile and Torpedo sections respectively. I think that even if the devs didn't want to upend the existing system, they could improve it by limiting corvettes to missiles, and then varying the slots available to each section (I.e. the missile guidance system takes up the space of one of the defense slots) to help balance. I think that adding an ammo mechanic might be overly opaque, but certainly reducing the recharge rate more so that missiles don't out-DPS most other weapons would be a good start. Of course rebalancing the weapons brings in many other elements, which is why they've struggled with it. The combat computers are wildly unbalanced and encourage dumb tactics like firing torpedoes point-blank. The weapons ranges are all over the place and don't really seem to impact the fight because the computer generally favors getting in as close as possible. There's apparently some targeting issues that make it very difficult to screen your artillery, because the frontline is simply ignored. Basically the combat issues are kind of egregious, particularly if you compare it to the fairly well-considered systems of Sins of a Solar Empire or Eve Online. It's all stuff that probably made sense in isolation, but collectively has led to the uninteresting monofleets that dominate the game. Fortunately combat is really only a quarter of the game. Hopefully in the aftermath of Niven they'll be able to take a breath and see what they can do to encourage the use of more mixed and balanced fleets. Kaal fucked around with this message at 17:45 on May 24, 2018 |
# ? May 24, 2018 17:35 |
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Combat is much better than it used to be both balance and composition wise, so while it could be improved I want to point out that it already has been, massively.
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# ? May 24, 2018 17:58 |
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Ze Pollack posted:Eeeheeheeheehee. 156 hours in and I have even gotten Horizon Signal.
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# ? May 24, 2018 18:10 |
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BrandorKP posted:156 hours in and I have even gotten Horizon Signal. Feels like I get it every game. God I love the Worm. And the Worm loves me.
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# ? May 24, 2018 18:37 |
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Guilliman is it your mod that's adding the version of the defence platform sections with guns on both the top and the bottom? Because if so that's a really really neat way to do the extra guns thing, most mods just put two guns in the same place.
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# ? May 24, 2018 18:37 |
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OwlFancier posted:Guilliman is it your mod that's adding the version of the defence platform sections with guns on both the top and the bottom? Because if so that's a really really neat way to do the extra guns thing, most mods just put two guns in the same place. Most likely not. I haven't done anything with defense stations other than offer medium and large ones in my component mod
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# ? May 24, 2018 18:40 |
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Clanpot Shake posted:Feels like I get it every game. I got Horizon Signal immediately my very first game with that installed. However, I have never seen a War in Heaven or a crisis other than the Unbidden. I would really, really like some variety there in a game some day please.
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# ? May 24, 2018 18:45 |
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I got the worm exactly once and it was in a multiplayer game that ended prematurely due to rampant desyncs 80 years in
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# ? May 24, 2018 18:47 |
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I'm in the never gotten Horizon Signal to fire club, and not for lack of trying either. The Worm does not love me.
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# ? May 24, 2018 19:14 |
I got Horizon Signal the first three times I played MP with some RL friends. It was hilarious.OwlFancier posted:Combat is much better than it used to be both balance and composition wise, so while it could be improved I want to point out that it already has been, massively. Yeah this is very true. Honestly the biggest change I want at this point is to decouple combat/non-combat sublight speed, so corvettes aren't way faster strategically than big ships. Plus it would help ~my immersion~. Some kind of evasion rework would be nice too, but that's obviously a far more difficult change.
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# ? May 24, 2018 19:17 |
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# ? May 25, 2024 13:51 |
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Ships have fuel tanks, dodging bullets depletes fuel. Now evasion is also an additive defence, instead of multiplicative, unless your fights are very short. Boring, but effective.
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# ? May 24, 2018 19:21 |