Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Fintilgin
Sep 29, 2004

Fintilgin sweeps!

NoNotTheMindProbe posted:

The Pythagoreans were essentially mathemagicians. They believed that numbers were the fundamental basis of all reality and that studying mathematics would reveal the true nature of the universe.

TIME-LIFE BIG BOOK OF THE WORLDS LEAST SUCCESSFUL RELIGIONS

Adbot
ADBOT LOVES YOU

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




NoNotTheMindProbe posted:

The Pythagoreans were essentially mathemagicians. They believed that numbers were the fundamental basis of all reality and that studying mathematics would reveal the true nature of the universe.

Turns out they were right!

The Narrator
Aug 11, 2011

bernie would have won

NoNotTheMindProbe posted:

The Pythagoreans were essentially mathemagicians. They believed that numbers were the fundamental basis of all reality and that studying mathematics would reveal the true nature of the universe.

Do the numbers go up?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
They were also strict vegetarians and didn't eat beans.

Asproigerosis
Mar 13, 2013
Probation
Can't post for 3 hours!
wheres vicky 3 thanks

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Asproigerosis posted:

wheres vicky 3 thanks

Jazerus
May 24, 2011


dead comedy forums posted:

"Imperium of Man: have Jesus of Nazareth as ruler of Roman Empire"

that would actually own loving balls, but would it be the pacifist Jesus or sword-in-hand-Harrowing-of-Hell Jesus?

Pakled posted:

A dynamic Jesus system would own. Conditions in Judea and Galilee in the early 1st century and the decisions of whoever controls the area affecting Jesus's actions. You could have a Jesus that attains temporal power. A Jesus that lives to his 80's preaching all around the Eastern Mediterranean. A Jesus that sets out to spread his word in Persia, all resulting in radically different Christianities.

I don't know if Paradox would want that kind of heat though :v:

this needs to be a mod if it doesn't ever get into the base game

dynamic jesus would be rad as hell

Sindai posted:

It's worth noting that Johan claimed in an interview at PdxCon that they have no intention of pushing the end date back unless he can think of way to make playing an inevitably declining and decaying nation fun, and in his whole career that hasn't happened and he doesn't expect it to happen now.

rome's decline was decidedly not inevitable. it was evitable at a million different points in late antiquity, let alone the early empire. the culmination of tons of small decisions over centuries just worked out very poorly for the western empire eventually

on the other hand, rome's recovery from the crisis of the third century was definitely not inevitable either. rome could have fallen much earlier or much later, and it would be interesting to explore the possibilities there

Jazerus fucked around with this message at 02:35 on May 26, 2018

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
I've said it before, but "internal factors" doesn't work so well in EU-style games because they usually translate into a flat modifier to the country, like -20% to manpower or -10% to tax revenue or whatever, which is A) boring, and B) usually kinda tedious to deal with, and C) Doesn't really give you the sense that you're dealing with an actual internal faction with its own goals and desires.

Jazerus
May 24, 2011


pops make all the difference though, internal threats are much more dynamic when your people actually exist and have attributes

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

AAAAA! Real Muenster posted:

This is why I really believe that armies should have to have a "home base" of sorts. Each region could support one army, its garrison, without any extra cost. If you want to station additional armies there, that will ramp up the cost. If you want to rebase an army from Britain to to the Danube, it will take time and money just to rebase them, then they will have to settle in and then can go on offensive operations. Then you can have the whole General Varus getting his legions and their families massacred in the Tutoborg Forest because they were re-basing into new territory but instead got ambushed and annihilated.
This sounds good to me. Speaking of Germans, the frontier of your empire better be a potential drain on your resources in this regard. Something like the battle planner for HOI4, but where you define your limes and set up a garrison to guard against barbarian incursions almost seems mandatory. In true Roman fashion, the frontier garrison would then start building up defensive structures, making them more and more effective without the player having to go and build a hundred forts manually. I'd probably make the effect happen on the province level though, rather than the army level - so you don't lose all your forts and poo poo simply because you reorganized your army - with defenses just having a percentage based decay that's counteracted based on the level of support you're giving the garrison (like army tradition). If no garrison is in place, they'd of course start to fall apart rather quickly and would obviously not have any effect as long as they're unmanned.

Arrhythmia
Jul 22, 2011

A Buttery Pastry posted:

This sounds good to me. Speaking of Germans, the frontier of your empire better be a potential drain on your resources in this regard. Something like the battle planner for HOI4, but where you define your limes and set up a garrison to guard against barbarian incursions almost seems mandatory. In true Roman fashion, the frontier garrison would then start building up defensive structures, making them more and more effective without the player having to go and build a hundred forts manually. I'd probably make the effect happen on the province level though, rather than the army level - so you don't lose all your forts and poo poo simply because you reorganized your army - with defenses just having a percentage based decay that's counteracted based on the level of support you're giving the garrison (like army tradition). If no garrison is in place, they'd of course start to fall apart rather quickly and would obviously not have any effect as long as they're unmanned.

Problem: meet the solution of a WC.

uPen
Jan 25, 2010

Zu Rodina!

Tomn posted:

I've said it before, but "internal factors" doesn't work so well in EU-style games because they usually translate into a flat modifier to the country, like -20% to manpower or -10% to tax revenue or whatever, which is A) boring, and B) usually kinda tedious to deal with, and C) Doesn't really give you the sense that you're dealing with an actual internal faction with its own goals and desires.

So what you're saying is all games should be more like ck2 so that the empire collapses because I gave it to my drunk inbred idiot son and he couldn't care less.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




uPen posted:

So what you're saying is all games should be more like ck2 so that the empire collapses because I gave it to my drunk idiot friend and he put his horse on the council and declared war on the ocean

Jack2142
Jul 17, 2014

Shitposting in Seattle

NoNotTheMindProbe posted:

Too early for Sol Invictus but I think the Pythagorean math cult is still knocking around in this time period.

Umm excuse me Sol was an original Roman god from the start of the city kthx bai!!! He was totally not an eastern import.

Pakled
Aug 6, 2011

WE ARE SMART
I can't wait to conquer the barbarians on my border to bring security to my heartland, only to end up bordering more & worse barbarians, who I then have to conquer for the sake of security, only to reveal even more barbarians, etc etc

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

uPen posted:

So what you're saying is all games should be more like ck2 so that the empire collapses because I gave it to my drunk inbred idiot son and he couldn't care less.

I see no downside to this no

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
It seems weird to have a fundamental feature like the limes system be part of a game which predates it’s use by a lot.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




I just had an idea. Three people play Hearts of Iron as Soviet Russia and all decisions must be made by committee. Production? Committee for what and how much. Research? Committee. Construction? Committee for what and where. National focuses? Who to purge and when? Committee. Split the whole Red Army up into into Red, Orange and Yellow army groups, and assign each one to a committee member. All operations must be done using the planning system, you're not allowed to touch each others troops. Pausing the game is also not allowed, to add to the clusterfuck. Very quickly this will turn into idiots bickering at each other because someone says we need T-44s by 1939 and someone else says his troops don't even have radios and guy number three wants a navy.

That's why you record the whole thing as a letsplay.

Radio Free Kobold fucked around with this message at 08:34 on May 26, 2018

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Radio Free Kobold posted:

I just had an idea. Three people play Hearts of Iron as Soviet Russia and all decisions must be made by committee. Production? Committee for what and how much. Research? Committee. Construction? Committee for what and where. National focuses? Who to purge and when? Committee. Split the whole Red Army up into into Red, Orange and Yellow army groups, and assign each one to a committee member. All operations must be done using the planning system, you're not allowed to touch each others troops. Pausing the game is also not allowed, to add to the clusterfuck.

Very quickly this will turn into idiots bickering at each other because someone says we need T-44s by 1939 and someone else says his troops don't even have radios and guy number three wants a navy. That's why you record the whole thing as a letsplay.

I've been idly thinking about running a LP as Fascist Italy, with the twist that one person is selected as Il Duce, whose primary responsibility is to assign other posters to various other government roles, most of which overlap or interfere with each other (like one guy is responsible for designing new divisions, another is responsible for assigning military factories, someone else is responsible for queuing up new divisions, etc). Also any of the assigned ministers have the right at any time to try and declare a coup, and if they gain a majority of supporters Il Duce can be replaced by one of the few Top Ministers which he had previously selected, whereas if they fail Il Duce can begin purging.

This is to simulate fascist government.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

CharlestheHammer posted:

It seems weird to have a fundamental feature like the limes system be part of a game which predates it’s use by a lot.
That was based on Rome's historical expansion though - a Rome that had expanded more aggressively (Like say, a player controlled Rome) could run into the same issues as its historical counterpart did later on, pushing it to fortify in a similar manner. It's not like it was a technological breakthrough that allowed it, it was just Rome deciding that further expansion was unlikely - meaning a fortified border started to look like a good idea. Seems kinda silly to me to enforce strict historicity on that front alone, when a major selling point of these games is that you can change the historical circumstances.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Tomn posted:

I've been idly thinking about running a LP as Fascist Italy, with the twist that one person is selected as Il Duce, whose primary responsibility is to assign other posters to various other government roles, most of which overlap or interfere with each other (like one guy is responsible for designing new divisions, another is responsible for assigning military factories, someone else is responsible for queuing up new divisions, etc). Also any of the assigned ministers have the right at any time to try and declare a coup, and if they gain a majority of supporters Il Duce can be replaced by one of the few Top Ministers which he had previously selected, whereas if they fail Il Duce can begin purging.

This is to simulate fascist government.

Better yet, do it as Nazi Germany and intentionally play your subordinates off against each other. Give them overlapping jurisdictions and contradictory instructions, then when they start getting poo poo figured out you order them to do something stupid. It's historical! :eng101:

Radio Free Kobold fucked around with this message at 09:09 on May 26, 2018

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Radio Free Kobold posted:

Better yet, do it as Nazi Germany and intentionally play your subordinates off against each other. Give them overlapping jurisdictions and contradictory instructions, then when they start getting poo poo figured out you order them to do something stupid. It's historical! :eng101:

This is why it's so weird when people complain about the AI in HoI being dumb. It's like, yeah? Why do you think these people lost the war in real life?

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

A Buttery Pastry posted:

That was based on Rome's historical expansion though - a Rome that had expanded more aggressively (Like say, a player controlled Rome) could run into the same issues as its historical counterpart did later on, pushing it to fortify in a similar manner. It's not like it was a technological breakthrough that allowed it, it was just Rome deciding that further expansion was unlikely - meaning a fortified border started to look like a good idea. Seems kinda silly to me to enforce strict historicity on that front alone, when a major selling point of these games is that you can change the historical circumstances.

The whole system is based on the idea the Roman model is the only one possible so this excuse seems hollow.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




The Cheshire Cat posted:

This is why it's so weird when people complain about the AI in HoI being dumb. It's like, yeah? Why do you think these people lost the war in real life?

the problem isn't that the AI is dumb in a "makes bad decisions" way, it's that the AI is dumb in a "doesn't know how to play the game" kind of way. like, if you tagswitch over to the AI in normal play the factories are a total mess (ex. only one factory producing tactical bombers, ten different variants of light tank that are just incremental improvements) and it's got a gorillion one-division armies just splattered all over the map. like, i'm expecting 24-division armies running battle plans backed by a pre-determined army composition (18 infantry 6 mobile needing such-and-such factories). instead i get each individual division doing whatever seems like a good idea at the time backed up by production that constantly re-tools the factories to incrementally-improved fighters. the game has all these systems to make it easy-ish and intuitive to play and the AI just doesn't use them. we had a player skip a session in my weekly multiplayer game and it took him ten minutes just to un-gently caress the thing when he got back.

Charlz Guybon
Nov 16, 2010

CharlestheHammer posted:

The whole system is based on the idea the Roman model is the only one possible so this excuse seems hollow.

Any player led nation is going to blob out of control until it's teetering on an overextended collapse (assuming a good overextension mechanic) and will thus need a similar system.

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT
I wonder how you simulate wars like the Cimbri Wars. You have people from Jutland fighting all the way in southern Gaul and near the Danube with no real formal alliances

GrossMurpel
Apr 8, 2011
I can't wait to be at war with every single neighbor because expanding as much as historical Rome put me over my badboy limit.

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT

GrossMurpel posted:

I can't wait to be at war with every single neighbor because expanding as much as historical Rome put me over my badboy limit.

This is realistic

GrossMurpel
Apr 8, 2011
I also can't wait to have my army desperately chasing a barbarian army before Rome gets sacked yet again.

Charlz Guybon
Nov 16, 2010

GrossMurpel posted:

I can't wait to be at war with every single neighbor because expanding as much as historical Rome put me over my badboy limit.

From the time of the mythical war with Alba Longa to the defeat of Marc Anthony by Augustus, it is said that Rome was only at peace once, in the immediate aftermath of their victory in the first Punic War.

Plutarch posted:

Janus also has a temple at Rome with double doors, which they call the gates of war; for the temple always stands open in time of war, but is closed when peace has come. The latter was a difficult matter, and it rarely happened, since the realm was always engaged in some war, as its increasing size brought it into collision with the barbarous nations which encompassed it round about. But in the time of Augustus it was closed, after he had overthrown Mark Antony; and before that, when Marcus Atilius and Titus Manlius were consuls, it was closed a short time; then war broke out again at once, and it was opened.[1]

Charlz Guybon fucked around with this message at 11:52 on May 26, 2018

Charlz Guybon
Nov 16, 2010

Top Hats Monthly posted:

I wonder how you simulate wars like the Cimbri Wars. You have people from Jutland fighting all the way in southern Gaul and near the Danube with no real formal alliances

They mentioned migrating barbarian invasions in their announcement.

Prav
Oct 29, 2011

uPen posted:

So what you're saying is all games should be more like ck2 so that the empire collapses because I gave it to my drunk inbred idiot son and he couldn't care less.

i think it's weird that the goal in rome2 isn't to get a player character a) rich as gently caress or b) famous as gently caress and then when you're done ruining rome with that guy you move on to the next one.

sometimes you'd be a (self-)important noble, sometimes you're just some young julian upstart, and you struggle for power and titles and most importantly money and probably wreck rome pretty good doing that. but that's fine, since rome should largely take care of itself. just kick it a bit and see what money falls out. it's fine. unless you kick it too hard, or at just the wrong time. but hey if times are bad you could always go for the cincinnatus play instead

like this:

GrossMurpel posted:

I can't wait to be at war with every single neighbor because expanding as much as historical Rome put me over my badboy limit.

not your problem. or, well, your last dude probably caused it by grabbing pontus (gotta make a career somehow) but hey. and this:

GrossMurpel posted:

I also can't wait to have my army desperately chasing a barbarian army before Rome gets sacked yet again.

well, you don't want your villa sacked. still, not really your problem. you certainly could solve it though. gimme a legion, senate. i'll beat up those barbarians for you. save this city. march back to the city with the only army in italy. it'll be fine. i'll fix this.

i dunno. i'm rambling about some different game that i want to have exist.

Charlz Guybon
Nov 16, 2010

Prav posted:

i think it's weird that the goal in rome2 isn't to get a player character a) rich as gently caress or b) famous as gently caress and then when you're done ruining rome with that guy you move on to the next one.


Eh...things weren't ordained from the beginning to go off the rails.

Julio-Claudians were real unlucky. If the first four emperors had been Augustus-Drusus-Germanicus-Nero (son of Germanicus) then Rome would have ended up a lot more stable. That's ninety to a hundred years worth of capable rulers right there, and no reason this Nero wouldn't have had sons of his own, and if not him his younger brother. Also, if Drusus doesn't fall off his loving horse, he'll crush Arminius and the Roman-German border will be on the Elbe, not the Rhine.

And there's tons of other turning points.

Charlz Guybon fucked around with this message at 12:35 on May 26, 2018

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Charlz Guybon posted:

Any player led nation is going to blob out of control until it's teetering on an overextended collapse (assuming a good overextension mechanic) and will thus need a similar system.

Developing a system that most players aren’t gonna see seems stupid. As once they blob up enough for that to be relevant most players will have quit.

This system seems more useful for a DLC with a new start date IMO

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Tomn posted:

I've said it before, but "internal factors" doesn't work so well in EU-style games because they usually translate into a flat modifier to the country, like -20% to manpower or -10% to tax revenue or whatever, which is A) boring, and B) usually kinda tedious to deal with, and C) Doesn't really give you the sense that you're dealing with an actual internal faction with its own goals and desires.

I hate to say it, but Magna Mundi (P2) really did this sort of thing well. Sure, it was modifier hell, but the way you worked with those modifiers was deeply interactive and immersive. You felt like you were actually changing things internally.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

The Cheshire Cat posted:

Attila is fun but it's also generally more fun to play as someone other than Rome. Plus it has the advantage of having Rome already on the decline as the starting scenario - it's much more difficult to have a game where you spend most of it as an ascendant Rome and then start to decline in a way that feels organic rather than forced.

Honestly I think the best way to play through the rise and fall of Rome would be something like CK2--where people playing in Rome aren't playing *as* Rome, so that while Rome itself could be on the decline, the players and their factions might *not* be.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.

NoNotTheMindProbe posted:

The Pythagoreans were essentially mathemagicians. They believed that numbers were the fundamental basis of all reality and that studying mathematics would reveal the true nature of the universe.

They also killed the guy who proved that irrational numbers exist since that conflicted with their notion of the holiness of numbers.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Morholt posted:

They also killed the guy who proved that irrational numbers exist since that conflicted with their notion of the holiness of numbers.

Yeah early mathematics was nuts. There's a fun video about Pythagoras and his cult here: https://www.youtube.com/watch?v=X1E7I7_r3Cw, which as a nice bonus also includes a proof of the irrationality of root(2) using only the mathematics of his time.

Farecoal
Oct 15, 2011

There he go
the math cult and them killing the guy who proved irrational numbers exist is just cartoonish

Adbot
ADBOT LOVES YOU

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Charlz Guybon posted:

If the first four emperors had been Augustus-Drusus-Germanicus-Nero (son of Germanicus) then Rome would have ended up a lot more stable.
How do you know this?

Charlz Guybon posted:

Also, if Drusus doesn't fall off his loving horse, he'll crush Arminius and the Roman-German border will be on the Elbe, not the Rhine.



How do you know this?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply