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dexefiend posted:I am just about to start assembling Aggressors #7-9. Multiple stacking negatives to hit has been popping up in the local group lately, so it'd be useful for that. If you've already got six Boltstorm Aggressors, why not?
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# ? May 27, 2018 00:50 |
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# ? Jun 4, 2024 02:02 |
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It's walker weekend motherfuckers! Finished leviathan #2, as promised yesterday, as well as second contemptor earlier in the week. Here are all of the yellow dreads And closeups of the other three And the red dreads (looking at these next to the yellow dreads I'm astounded at how much I've improved. That blood angel leviathan was painted last august) Their closeups And last, but certainly not least, big walker. I cannot loving wait for the knight codex to drop in a few weeks. Castellan going to be a day 1 purchase.
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# ? May 27, 2018 00:52 |
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I just made the absolute best play I will probably ever get in this game. My Thunder hammer captain was able to kill in a single turn: 1 slightly damaged Stormhawk Interceptor 8 Hellblasters 5 Aggressors. The explanation is that I’d just got alpha struck really hard turn 1 by the other player infiltrating the models I end up killing. My captain had started on the table so that I could try to Orbital Strike the blob of Primaris. I ended up deciding it would be way cooler for this single model to attack the entire enemy army than to hold back and pushed forward. He was rocking 8 attacks- 4 base +1 from The Black Rage + 3 from The Red Thirst. Here’s the play by play because of course I took pictures. I make a multi-charge into the Stormhawk and the Hellblasters. The first round I kill the Stormhawk and most of the Hellblasters: I then pop Honor the Chapter to wipe out the Hellblasters and consolidate into the Aggressors after a very careful pile-in. The aggressors power fist my Captain to death, at which point I use Only in Death does Duty end to kill off most of that squad. The game was basically over at that point and I had something of a poo poo-eating smile on my face. E: fixed tags Pendent fucked around with this message at 04:32 on May 27, 2018 |
# ? May 27, 2018 01:01 |
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Pendent posted:
I'm not entirely sure that's legal. I don't think only in death lets you override targeting restrictions, which are that because you charged this turn you can only attack units you declared a charge against.
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# ? May 27, 2018 01:03 |
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Booley posted:I'm not entirely sure that's legal. I don't think only in death lets you override targeting restrictions, which are that because you charged this turn you can only attack units you declared a charge against. I’d declared on the Agressors, who were well within range. This wasn’t a charge out of deepstrike- he’s started on the table and moved up.
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# ? May 27, 2018 01:07 |
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Pendent posted:I’d declared on the Agressors, who were well within range. This wasn’t a charge out of deepstrike- he’s started on the table and moved up. Ahh, ok. Your post made it sound like you only declared on the stormhawk and hellblasters.
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# ? May 27, 2018 01:11 |
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Booley posted:Ahh, ok. Your post made it sound like you only declared on the stormhawk and hellblasters. Fair enough. With the Angels Wing I tend to declare on everything in range because why not.
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# ? May 27, 2018 01:12 |
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Booley posted:It's walker weekend motherfuckers! Finished leviathan #2, as promised yesterday, as well as second contemptor earlier in the week. Fuuuuuuck these are nice
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# ? May 27, 2018 01:21 |
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Walker Weekend. Need to fix the magnets on those leviathans
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# ? May 27, 2018 01:25 |
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A finished walker! His unfinished brothers! Oddly, the top picture is much more accurate in terms of color saturation. I went for a very worn bone-like yellow for my wraiths.
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# ? May 27, 2018 01:31 |
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I think that's my final Walker.
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# ? May 27, 2018 01:35 |
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Felime and I got a game in. His tank-infatuated Guard against the first iteration of my Primaris Deathwatch. The game was a lot of fun, with me once again learning how to play the entire loving thing because it's been since February and Felime being infinitely friendly and patient and awesome. We played Open War, which IMO is The Best Way, and had a good time with a quartered deployment zone and three objectives. One in each zone and a third in the center. Unfortunately I made some tactical errors and allowed his tanks to just blow my dudes away, but it was a really enjoyable experience and I learned a lot. Couple thoughts on my end: 1. The Tempest Shell ability is really nice. 1CP for 1d3 mortal wounds if you hit on a 2+. 2. The various wound stratagems are really powerful and help significantly improve the offensive firepower at the massive expense of CP. This is definitely an army that requires a significant bank of CP, which means that the cheap Guard squad is almost mandatory if you want to be remotely competitive. A squad of 3 plasma Inceptors dropped in with a Primaris Captain and deleted a Lemun Russ very efficiently. Dropping larger squads is probably best; I could definitely see 10 Hellblasters with Plasma Incinerators being really unpleasant against two vehicles. 3. I don't particularly think that assault plasma incinerators and assault bolt rifles are a viable combination. They're fairly expensive and don't synergize too well. It seems like the sheer weight of fire that bolters can put out gives options against T7 and you're better off fitting your plasma for use against T8. So that means the rapid firing plasma incinerators and plasma Inceptors. 4. I believe that there's a lot of promise in merging Aggressors in squads. I'm going to fit some squads of assault bolter Intercessors, Aggressors, and a bolter Inceptor to see how well that works. The sheer volume of fire should be really devastating. Having Aggressors would also encourage me to move and get in Felime's face more; he commented later on that getting into combat with his tanks would have been advantageous. 5. Felime is an awesome guy and fun to play with.
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# ? May 27, 2018 01:38 |
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I think the benefit of the assault troops is less the damage efficiency vs rapid fire, it's that they can sprint across the board with an aggressor in tow with 0 reduction in firepower. You're bringing them to be mobile, not to optimize hitting power vs all targets. I'm planning on running one of each. One unit with assault intercessors and hellblasters backed up by an aggressor and inceptor, and one with a straight 5/5 split of rapid fire dudes that I'm going to combat squad up. Third troop will probably be 9 vets + a vanguard with a watch master in a corvus, fit out with 2 frag cannons, a bunch of storm bolters, two storm shields, and a few melee weapons like a thunder hammer blackshield. It definitely does look like a fine balance between getting toys vs getting extra detachments for CP. Like I really want to get a squad of terminators with meltaguns deep striking, but for the points of the squad I can easily fit a barebones batallion of something for more CP. Even a batallion of scout marines and cheap HQ from the vanilla codex would fit in the points there, let alone a guard batt. chutche2 fucked around with this message at 02:18 on May 27, 2018 |
# ? May 27, 2018 02:11 |
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Walker Weekend continues with some 30k Mechanicum that would one day some would be usable if fire of Craxis ever came out.....
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# ? May 27, 2018 02:36 |
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Finally got a game in with my AdMech, playing against the same Ork list my Nids beat at our local tournament. I managed to barely win it by a point, after he managed to breach my lines and cut pretty deep into my back line. Best moment was first turn, first shot a unit of Rangers advanced to get in rapid fire range of an oncoming trukk and the arc rifle put 6 wounds on it. It was interesting playing a much more static army with straight-forward tactics. Stygies does give the option for special deployment to spice things up, but against a highly mobile Ork force (primarily bikers and trukks) I opted to castle and hold the line. I dunno, rolling lots of shooting dice is fun but it felt somehow... dry.
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# ? May 27, 2018 02:47 |
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Currently sitting in a tie for 14th at Midwest Conquest, out of about 80. I'm 2-1. My loss was to Matt Root. I Still scored a decent amount in that game too. Full battle reports to come on Monday.
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# ? May 27, 2018 03:13 |
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Protip: Aggressors are hard to assemble. Double check everything to do with their ammo feeds/boxes.
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# ? May 27, 2018 04:27 |
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dexefiend posted:Protip: Aggressors are hard to assemble. Double check everything to do with their ammo feeds/boxes. I dry-fitted everything before I glued, but yeah they're not fun. I haven't gotten to the point where I'm doing a final glue pass but what I've done so far still makes me think they're better than Inceptors.
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# ? May 27, 2018 04:39 |
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I had to break out the heat gun to fix my misalignment of the fuel hoses/packs.
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# ? May 27, 2018 04:40 |
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"Oh hey 100 posts, what garbage is happening now?" "Everyone post your amazing beautiful god drat walkers!!!" Hmmm well I was working on something that is kind of the opposite of that.. Does this count? Wait.... What's that behind him? Sorry I didn't get the walker memo everyone, here's what I did this week.
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# ? May 27, 2018 04:44 |
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420 post walkers err'day
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# ? May 27, 2018 05:11 |
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I still have some fixes to do, a little weathering, and then apply the transfers.
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# ? May 27, 2018 05:12 |
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Booley posted:It's walker weekend motherfuckers! Finished leviathan #2, as promised yesterday, as well as second contemptor earlier in the week. I’ll never get tired of looking at your armies. Really awesome job with the dynamic posing on those dreads!
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# ? May 27, 2018 05:16 |
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Yeast posted:420 post walkers err'day One of these is not like the others!
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# ? May 27, 2018 05:16 |
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Walker weekend
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# ? May 27, 2018 06:07 |
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Started putting together the Deathwatch dreadnought, it’s going to have a chaplain skull head. The skull bit has eye sockets, which means...
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# ? May 27, 2018 06:27 |
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tallkidwithglasses posted:Walker weekend Badass. Those alternate FW heads are all super cool and even better lit up.
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# ? May 27, 2018 06:41 |
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My submission for Walked Weekend: a VenDread I should really finish.
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# ? May 27, 2018 06:44 |
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Beer4TheBeerGod posted:5. Felime is an awesome guy and fun to play with. 100% this.
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# ? May 27, 2018 06:48 |
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General Olloth posted:
The kid's got legs, they're a walker. Good job. Also good job on the terrain, that gate is neat and that board is huge.
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# ? May 27, 2018 07:00 |
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Artum posted:Right... if I'm going to have my army at least in the state I want it to be when i get pummelled into the dirt by far more pragmatic players at Peaceful Negotiations, I've got 2 months to build paint and varnish 1 aggressor, 6 hellblasters and 5 knife reivers with all the trimmings with a stretch goal of an updated gravis captain made to look more like my custom fist captain. You're coming? Awesome! Looking forward to meeting you there. dexefiend posted:Protip: Aggressors are hard to assemble. Double check everything to do with their ammo feeds/boxes. Try some Warscythe Lychguard. They're a loving nightmare. I have 3 that look awesome, and then two that look like the derpiest fuckin skeletons imaginable. Master Twig posted:Currently sitting in a tie for 14th at Midwest Conquest, out of about 80. I'm 2-1. My loss was to Matt Root. I Still scored a decent amount in that game too. Twig beaten by Root. So it goes. Well done, hope day 2 goes well. Everyone who's posted amazing walkers overnight - thanks. We've got some magnificent work here. After our strong response Friday and Saturday I thought maybe we were done and then here come even more amazing minis. I've posted my Knight and accompanying Armiger in here before, but here they are again: I really need to get the second Armiger done.
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# ? May 27, 2018 09:53 |
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How are classic dreads/redemptor dreads? I kind of prefer them visually over the ones with a little helmet sticking out; they better convey "these dudes are dead as gently caress" with their exposed coffins IMO.
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# ? May 27, 2018 10:11 |
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Killer_Bees! posted:Walker Weekend continues with some 30k Mechanicum that would one day some would be usable if fire of Craxis ever came out..... Oh my
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# ? May 27, 2018 10:22 |
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Neurolimal posted:How are classic dreads/redemptor dreads? I kind of prefer them visually over the ones with a little helmet sticking out; they better convey "these dudes are dead as gently caress" with their exposed coffins IMO. Classic Dreads are a decent gun platform but overcosted. Redemptors are far too expensive for their survivability and don't offer enough offensively. Someone suggested making them BS/WS/Sv 2+ and that would go a long way to improving them.
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# ? May 27, 2018 10:24 |
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Corrode posted:Classic Dreads are a decent gun platform but overcosted. Redemptors are far too expensive for their survivability and don't offer enough offensively. Someone suggested making them BS/WS/Sv 2+ and that would go a long way to improving them. Armigers are even worse. I really don't understand GW's underlying assumptions regarding balance, but I feel like they significantly over value toughness and armor saves. 8th edition is all about hit modifiers and invulns. One thing that I think would help SM a lot is if plasma weapons were changed to give a mortal wound on a natural 1, and if rerolls occurred after modifiers.
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# ? May 27, 2018 13:24 |
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Beer4TheBeerGod posted:Armigers are even worse. I really don't understand GW's underlying assumptions regarding balance, but I feel like they significantly over value toughness and armor saves. 8th edition is all about hit modifiers and invulns. I think they struggle with the fact that each toughness point jump has very different levels of benefit, and the jump from T6 to T7 is arguably the least valuable in the game (unless you’re playing against pure bikes), and is where a huge pile of things like dreadnoughts sit. They also don’t yet seem to have grasped that they’ve allowed invulns to proliferate on powerful units to the point where weapons with AP better than -2 tend to be overcosted because you so often won’t see the benefit (which is another thing that dings armigers).
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# ? May 27, 2018 13:39 |
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Armigers I'm sure were overtuned because they'll likely see some love in the IK codex (what with being a bit important for an all-IK army). Dreadnoughts are pretty unfortunate considering, IMO thats the classic design people think when they imagine "stompy marine robot". On a more positive note, I like that redemptor dreads look like the coffin's sitting in a pocket. Or someone knitted it a sweater
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# ? May 27, 2018 13:46 |
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One_Wing posted:I think they struggle with the fact that each toughness point jump has very different levels of benefit, and the jump from T6 to T7 is arguably the least valuable in the game (unless you’re playing against pure bikes), and is where a huge pile of things like dreadnoughts sit. They also don’t yet seem to have grasped that they’ve allowed invulns to proliferate on powerful units to the point where weapons with AP better than -2 tend to be overcosted because you so often won’t see the benefit (which is another thing that dings armigers). Exactly. A -1 to hit is a flat reduction. An invulnerable save is a flat reduction. Armor saves are variable with the weapon's AP. Depending on the weapon increasing toughness can have no effect. It's been a year and GW still hasn't really grasped that.
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# ? May 27, 2018 13:49 |
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Beer4TheBeerGod posted:Armigers are even worse. I really don't understand GW's underlying assumptions regarding balance, but I feel like they significantly over value toughness and armor saves. 8th edition is all about hit modifiers and invulns. Armigers are supposedly significantly cheaper in the codex.
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# ? May 27, 2018 14:01 |
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# ? Jun 4, 2024 02:02 |
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Artum posted:Armigers are supposedly significantly cheaper in the codex. Oh that's good news.
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# ? May 27, 2018 14:02 |