The keyboard and mouse unfair advantage thing is horseshit. My brother in law played zillions of hours of Battlefield 3 on Xbox 360 and I had a beta for Battlefield 4, but it was on PC so of course he wanted to check it out. I warned him about other players having mice, so he might not do as well as he did on Xbox. So we plug in the controller and he gets going, and he's just totally slaughtering everyone, it looked like he was having an easier time of it actually. It's all bullshit and it pisses me off because I'd like to play with my friends on Playstation, but I suck with the controller, I came up with KB+M. It's all the matter of what you've had more practice with. I feel like even if I could prove it, PC elitist douches would still push that narrative anyway.
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# ? May 29, 2018 08:00 |
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# ? May 28, 2024 15:57 |
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fruit on the bottom posted:Oh quit nanking his chain, you know what he means.
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# ? May 29, 2018 08:02 |
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romanowski posted:what kind of hosed up mangled hands do you have to not find the ds4 comfortable Convex thumbstick tops and convex triggers reduce grip. The thumbsticks themselves can be improved (subjectively I guess) by just replacing the sticks outright with Xbox One controller sticks, because they are completely interchangeable. You can't do this with the triggers though. The build quality of the DS4 is also just poo poo. If you haven't experienced a thumbstick module giving out, lucky you. Google it, you'll find tons of reports of them breaking in a particular direction, which pretty much happens if you play any game that requires you to use R3 or L3 a lot while the corresponding stick is not centered. If you do happen to break the module, it's just gone. There's no repairing the module, and while you can technically replace it, it requires desoldering the existing module and soldering a new one in place on the PCB. And on top of that, the texture coating on dual shocks does eventually rub away. So basically it's fuckin trash. Fortunately the Brook X One adapter exists, which just turns any Xbox One controller into a combination Xbox One/PS4/Xinput/Dinput wireless rechargable controller with drat near no configuration. I got one recently because the DS4 I'd been using broke. It had a little while of getting gradually more annoying to use, until the left thumbstick stopped registering the direction of "up" entirely. Unfortunately the Xbox One controller has a lovely dpad that feels and sounds like you're breaking it if you do any transitional movement from one direction to any adjacent direction, but on the other hand, most games that use that kind of motion just use the sticks instead these days. The king of first party controllers right now is the Switch Pro, where the only drawback is non-analog triggers, so while it's fine in the context of Switch games, I guess they just banked on never having a decent racing sim. I guess at the end of the day, at least to me it's not so much that the DS4 is outright uncomfortable, it just has so many significant flaws that it looks like poo poo in comparison to other decent controllers. We're talkin about the thing you use 100% of the time you're actively playing the goddamn game, and the poo poo costs 50 bucks. We're well beyond the era of significant flaws in controllers being acceptable. signalnoise fucked around with this message at 09:37 on May 29, 2018 |
# ? May 29, 2018 09:35 |
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Laslow posted:The keyboard and mouse unfair advantage thing is horseshit. source your quotes
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# ? May 29, 2018 13:39 |
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Comfy Fleece Sweater posted:... a ... r...apanese? In an alternate timeline there is a 90s movie called Rapanese about a rap-battling Ninja
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# ? May 29, 2018 13:42 |
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Bioshock infinite is a perfectly fine game. I think the level of insane awe it got on release was a little crazy, but at the same time the backlash is just as crazy. It's not the greatest game of all time, but it's also not one of the worst ever as a ton of people seem to think it is. It's got amazing visuals, world building is really great and the shooting is honestly pretty fun, yeah the story kinda shits the bed at times but it's not any worse than most other games.
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# ? May 29, 2018 13:45 |
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fruit on the bottom posted:I like the PS4 controller, but I thought the 360 controller was essentially perfect, so I’m willing to believe that the Xbone controller is fantastic unless they ruined everything. The first model had really mushy shoulder buttons but the newer revision fixed that and now it’s pretty close to perfect. OldTennisCourt posted:Bioshock infinite is a perfectly fine game. It’s a perfectly good shooter, yeah. I think a lot of the backlash comes from two things: 1. It doesn’t have the same freedom and openness to creative approaches to combat that the other *shock games do. None of the previous ones were just linear shooters, so there was some serious whiplash there. 2. It billed itself as being more of a *shock game than it was, and it billed itself as being a lot smarter and “deeper” than it was. Combine that with the massive praise and it’s understandable that people who didn’t see it that way felt kind of pissed off. That said it was fun enough that I played through a couple times, and at the time I wasn’t a huge Bioshock fan or anything so I didn’t have that comparison hurting my experience. The ending’s still dumb though. Harrow fucked around with this message at 13:59 on May 29, 2018 |
# ? May 29, 2018 13:54 |
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Laslow posted:The keyboard and mouse unfair advantage thing is horseshit. You can't prove it because it's patently obvious that the average KB+M player will literally demolish the average controller player in an FPS. Pretty sure Microsoft dropped its grand scheme for Xbox and PC cross-platforming for that exact reason.
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# ? May 29, 2018 13:57 |
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Metal Gear Solid for the PS1 has worse tank controls than Resident Evil. They're unplayably bad.
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# ? May 29, 2018 14:02 |
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olives black posted:Metal Gear Solid for the PS1 has worse tank controls than Resident Evil. They're unplayably bad. Both games have remakes that make the originals totally obsolete and pointless to play. Twin Snakes and REmake are the only way to play both games.
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# ? May 29, 2018 14:11 |
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Jeza posted:You can't prove it because it's patently obvious that the average KB+M player will literally demolish the average controller player in an FPS. Pretty sure Microsoft dropped its grand scheme for Xbox and PC cross-platforming for that exact reason. was fun being accused of hacking when playing quake 3 on dreamcast. I just plugged in a mouse and keyboard.
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# ? May 29, 2018 14:14 |
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OldTennisCourt posted:Both games have remakes that make the originals totally obsolete and pointless to play. Twin Snakes and REmake are the only way to play both games. It sorta pains me to poo poo on MGS1 but I can't argue with this. I did a full series replay a few years back and MGS1 was just painful. I played it as part of the PS3 MGS collection so it wasn't the Twin Snakes version.
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# ? May 29, 2018 14:15 |
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OldTennisCourt posted:Both games have remakes that make the originals totally obsolete and pointless to play. Twin Snakes and REmake are the only way to play both games. Even though I've finished neither, I feel like Resident Evil is just totally skippable in both forms. RE2 kicks the poo poo out of it in every department.
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# ? May 29, 2018 14:18 |
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I still feel like REmake is a legit good game. It's gorgeous and RE 1 is still a landmark game that everyone who is into horror should give a shot at least once. I'm so loving pumped for REmake 2 though, the rumors are RE 7 level graphics
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# ? May 29, 2018 14:21 |
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OldTennisCourt posted:I still feel like REmake is a legit good game. It's gorgeous and RE 1 is still a landmark game that everyone who is into horror should give a shot at least once. if it doesn't have fixed camera angles and tank controls then it can go to hell (not MGS1 bad, just classic RE bad)
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# ? May 29, 2018 14:26 |
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How the gently caress was MGS1 supposed to control in a 3D space with only a d-pad? Be happy that poo poo wasn't like Resident Evil.
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# ? May 29, 2018 14:30 |
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SpazmasterX posted:How the gently caress was MGS1 supposed to control in a 3D space with only a d-pad? Be happy that poo poo wasn't like Resident Evil. The awkward part with MGS1 is the camera, really. A lot of really important things tend to be outside of your field of vision and you have to rely on the radar a ton, which I don't love. And then there's the super awkward stairwell shootout, which is... just not great. The movement didn't actually bother me that much, and it's not an awful game by any means, especially given the time when it came out (I remember it was completely mindblowing when it was new), but I don't think the gameplay has aged well at all. Meanwhile I was surprised at how much better playing MGS2 was, really just with the addition of an analog stick and the option to shoot in first person.
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# ? May 29, 2018 14:37 |
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I played MGS2 and the big thing for me was the first person view shooting, it's near impossible going back to vanilla MGS1 without that feature in it. There's a good reason that it became standard after 2.
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# ? May 29, 2018 14:38 |
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Doom 2016 is a game that starts off and is incredibly badass and cool, but very quickly becomes super repetitive. By the midpoint of the game everything boils down to walking a few feet, finding some demons, walking a few more feet, bursting open one of those gore sacs and fighting a lot of demons, walking a few more feet into a small puzzle or platforming section. I know it's the campaign mode in something that's primarily supposed to be about multiplayer, but the multiplayer wasn't all that great anyway.
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# ? May 29, 2018 15:07 |
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signalnoise posted:Convex thumbstick tops and convex triggers reduce grip. The thumbsticks themselves can be improved (subjectively I guess) by just replacing the sticks outright with Xbox One controller sticks, because they are completely interchangeable. You can't do this with the triggers though. The build quality of the DS4 is also just poo poo. If you haven't experienced a thumbstick module giving out, lucky you. Google it, you'll find tons of reports of them breaking in a particular direction, which pretty much happens if you play any game that requires you to use R3 or L3 a lot while the corresponding stick is not centered. If you do happen to break the module, it's just gone. There's no repairing the module, and while you can technically replace it, it requires desoldering the existing module and soldering a new one in place on the PCB. And on top of that, the texture coating on dual shocks does eventually rub away.
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# ? May 29, 2018 15:35 |
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i've been pretty rough on my DS4s since getting a PS4 in 2015 and have run into precisely zero of the issues you've described, maybe like wash your giant ham paws every once in a while so you don't get grease caked up in there or whatever the gently caress you're doing to wreck them so fast like no grip on the thumbsticks, bitch are you sweating through your palms all day or what lmao the thumbsticks aren't even convex you dumbshit
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# ? May 29, 2018 15:39 |
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A Fancy Hat posted:I know it's the campaign mode in something that's primarily supposed to be about multiplayer, but the multiplayer wasn't all that great anyway. Nobody played DOOM 2016 for the multiplayer.
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# ? May 29, 2018 15:39 |
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FoolyCharged posted:Nobody played DOOM 2016 for the multiplayer. I was about to say this. Wasted investment that could've gone into more single player stuff.
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# ? May 29, 2018 15:41 |
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I've gone through probably three DS4s because, like every joystick controller ever, one of the sticks gets worn out and is always slightly tilted in one direction. In fact, the one I have now is already at that point. The right stick is always drifting to the upper left.
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# ? May 29, 2018 15:41 |
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A Fancy Hat posted:Doom 2016 is a game that starts off and is incredibly badass and cool, but very quickly becomes super repetitive. The problem with doom 2016 and a lot of the games that try to do what it does is it's just arena after arena fight, which were quite rare in the old school games- doom levels were big areas to be traversed and used hallways, monster closets, traps, and other things to challenge a player who could run faster than a race car.
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# ? May 29, 2018 15:43 |
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doverhog posted:I finished Doom 2 on Ultra-Violence and it was hard enough even with the constant saving. I guess I agree in principle that checkpoints are better for immersion, but there are several games I just stopped playing because they had a section where you can't save and get booted back to the beginning if you fail. Youre supposed to play with no reloads per level and pistol start. Hope this helps.
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# ? May 29, 2018 15:57 |
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Harrow posted:That said it was fun enough that I played through a couple times, and at the time I wasn’t a huge Bioshock fan or anything so I didn’t have that comparison hurting my experience. The ending’s still dumb though. If the ending wasn't enough of a gently caress you to the player, burial at sea literally has the devs shouting gently caress you throughout the credits screen.
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# ? May 29, 2018 15:58 |
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Justin Godscock posted:I thought M+K/Controller cross-platform was something the industry considered to be a bad and regretful idea like 10 years ago because M+K is practically designed for precision. It just totally unbalances any game if those two types play against one another. It's why nobody plays online multiplayer with a PC controller. Except Jeff Gerstmann lol
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# ? May 29, 2018 15:59 |
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signalnoise posted:Convex thumbstick tops and convex triggers reduce grip. The thumbsticks themselves can be improved (subjectively I guess) by just replacing the sticks outright with Xbox One controller sticks, because they are completely interchangeable. You can't do this with the triggers though. The build quality of the DS4 is also just poo poo. If you haven't experienced a thumbstick module giving out, lucky you. Google it, you'll find tons of reports of them breaking in a particular direction, which pretty much happens if you play any game that requires you to use R3 or L3 a lot while the corresponding stick is not centered. If you do happen to break the module, it's just gone. There's no repairing the module, and while you can technically replace it, it requires desoldering the existing module and soldering a new one in place on the PCB. And on top of that, the texture coating on dual shocks does eventually rub away. Counterpoint: Ive never owned an xbox and im not comfortable with the button prompts the way I am with circle cross square adn triangle
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# ? May 29, 2018 16:00 |
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Avalanche posted:I prefer controller look/movement over mouse/kb as the controller is a lot less precise and movement actually feels like it has momentum behind it versus all the quick rapid spastic movements on a mouse and keyboard. Sometimes the innate inaccuracy with a control type can make for a better gameplay experience so long as everyone else is also limited to that control type. Is this a "VHS has superior fidelity and a richer sound" type of argument? If you are "rapidly spastic" with a mouse either turn down your mouse acceleration or your brain.
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# ? May 29, 2018 16:02 |
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Meme Emulator posted:Counterpoint: Ive never owned an xbox and im not comfortable with the button prompts the way I am with circle cross square adn triangle The button prompt issue is super dumb, similar to the guy up there who doesn't know what convex means and apparently uses his palms for his thumbsticks. I dunno why Microsoft thought we needed a third button order that uses the same button names as what Nintendo was doing, only reversed
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# ? May 29, 2018 16:18 |
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signalnoise posted:The button prompt issue is super dumb, similar to the guy up there who doesn't know what convex means and apparently uses his palms for his thumbsticks. I dunno why Microsoft thought we needed a third button order that uses the same button names as what Nintendo was doing, only reversed my dude the one who doesn't know what convex means is you, please go look at a picture of a DS4 if you're having "grip issues" with basically any controller ever i'm imagining you as a 450lb ball of fat and sweat
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# ? May 29, 2018 16:22 |
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The dualshock 3 had convex sticks and bad triggers, is that what you're thinking of? The 4 has a convex lump inside a concave outer section and I find it grips really well.
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# ? May 29, 2018 16:24 |
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My controllers keep comically slipping out of my hands every few seconds. I don’t know if I’m using too much crisco or what
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# ? May 29, 2018 16:24 |
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fruit on the bottom posted:My controllers keep comically slipping out of my hands every few seconds. I don’t know if I’m using too much crisco or what I want to see an infomercial where you keep squeezing the controller and it pops up in the air, and your character dies. Exasperated, you yell "There must be a better way!" and then someone comes along with the original xbox controller.
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# ? May 29, 2018 16:25 |
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VictorianQueerLit posted:Is this a "VHS has superior fidelity and a richer sound" type of argument? If you are "rapidly spastic" with a mouse either turn down your mouse acceleration or your brain. Most people use mouse sensitivities far beyond what is actually ideal, but have no idea because they have no frame of reference as to what's appropriate. So that could be part of it. I can somewhat understand the whole idea of console aiming maybe feeling more natural and joystick-y, but tbh to me it just feels either like playing in a sea of treacle or just horrendously erratic on higher sens. I sort of understand the 'idea' behind it potentially giving a better gameplay experience, for example in a horror game, where you are helplessly and intentionally hamstrung by clunky controls or whatever. But I think in the real world, everybody being equally handicapped in-game adds nothing. For sure it makes single player look totally moronic, where enemies are forced to stand still and shoot every few seconds because otherwise players wouldn't have a snowball's chance. That isn't more cinematic or engaging, it just makes the whole thing look pretty stupid and unconvincing. There are plenty of game types where controller is just easier and better than KB+M, so imo I don't see why there's any need for people to get defensive over why it can't be equal or superior to KB+M in FPS games. It's just an unavoidable weakness.
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# ? May 29, 2018 16:28 |
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every time i sit down for an elite powergaming session the concave triggers cause my controller to fly into my crotch repeatedly
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# ? May 29, 2018 16:28 |
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olives black posted:if it doesn't have fixed camera angles and tank controls then it can go to hell RE games without tank controls are not real resident evil.
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# ? May 29, 2018 16:30 |
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Quote-Unquote posted:The dualshock 3 had convex sticks and bad triggers, is that what you're thinking of? The 4 has a convex lump inside a concave outer section and I find it grips really well. The DS4 sticks have a convex center and outer section divided by a circular divot that is rendered meaningless by the convex center, where the Xbox One sticks have a concave center with a knurled circle around it. However you're right that I was wrong about the triggers. food court bailiff posted:my dude the one who doesn't know what convex means is you, please go look at a picture of a DS4 I appreciate your dumb poo poo but it doesn't change the fact that I explained exactly how the stick modules break in case you happened to not personally have that problem, and that it's a common issue that is easily verified. I don't care if it it didn't happen for you personally, because mass produced consumer goods are not judged as having bad quality only in the case that 100% of them have problems.
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# ? May 29, 2018 16:48 |
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# ? May 28, 2024 15:57 |
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A Fancy Hat posted:Doom 2016 is a game that starts off and is incredibly badass and cool, but very quickly becomes super repetitive. Doom 2016 was ruined by them cramming a "story" in there which probably had the worst forced and long cut-scenes that I can think of, even though it was praised for the opposite. Also KB/Mouse is just way better than a controller in every way for first person shooters, there is no way around that. Fredrik1 fucked around with this message at 16:51 on May 29, 2018 |
# ? May 29, 2018 16:48 |