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Nep-Nep posted:In addition to the rewind in the NES games, the turbo CPU option that does away with the lag is great, especially in Mega Man 3. Wait, is that Switch only? I got it for 3DS (and PS4 for the bundle) but the slowdown is kind of terrible since the only versions I played before (PSX, PS2) got rid of it by default. Guess that’s another thing to check off the list...
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# ? May 23, 2018 22:30 |
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# ? Jun 3, 2024 13:12 |
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Last Celebration posted:Wait, is that Switch only? I got it for 3DS (and PS4 for the bundle) but the slowdown is kind of terrible since the only versions I played before (PSX, PS2) got rid of it by default. Guess that’s another thing to check off the list... They’re updating LC1 on other platforms to include the stuff the Switch version got like turbo cpu and rewind. I didn’t get the cloth with my version. Capcom.
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# ? May 23, 2018 22:33 |
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I've finished Gunvolt 2, and it was fun and generally better than 1, though the final stages were kind of bland after the good initial ones. Copen is a lot of fun to play and I'm looking forward to Gunvolt 9. Hopefully he'll become less of a genocidal religious zealot. He can stay an idiot who gets dunked on, though.
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# ? May 25, 2018 16:39 |
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I've been terrible at Mega Man games my entire life. This week I decided to play X2 again for the first time in years and beat 2 Mavericks, which is a record for the amount of bosses I've beaten in any Megaman game. I also got the Leg upgrade so I'm doing 500% better than any games I've played in the series. Idk why I've always been so bad at the games, something about not being able to duck or avoid things as easily as other platform games when I was a kid really hosed with me.
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# ? May 25, 2018 17:09 |
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For any X series game, you have to learn how to play on the walls.
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# ? May 25, 2018 18:18 |
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Yeah, dashing and wall climbing make the SNES X games a joy to play. The sprite is the perfect size to make you feel really fast and dodgy, it's the reason those games are so much fun to speedrun.
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# ? May 25, 2018 21:12 |
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puppets freak me out posted:Yeah, dashing and wall climbing make the SNES X games a joy to play. The sprite is the perfect size to make you feel really fast and dodgy, it's the reason those games are so much fun to speedrun. I admit that remapping the dash to a shoulder button makes a HUGE difference. The default setting to X or whatever makes zero sense.
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# ? May 26, 2018 01:53 |
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I've been a default settings guy my whole life.
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# ? May 26, 2018 02:39 |
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In just about any other game, I map a dash/roll to a shoulder button. However, anytime I play any of the X games or a game that emulates their movement (20XX) I have to have dash bound to the default layout. My brain breaks trying to it any other way.
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# ? May 26, 2018 03:02 |
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Most of the time I tap left/right twice to dash in X/20XX but I still set dash to one of the shoulder buttons specifically for wall super jumping.
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# ? May 26, 2018 03:45 |
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PSN Singapore has a MM11 listing that says it comes out October 3: https://store.playstation.com/en-sg/product/UP0102-CUSA10784_00-MM11000000000000
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# ? May 26, 2018 04:20 |
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PaletteSwappedNinja posted:PSN Singapore has a MM11 listing that says it comes out October 3: https://store.playstation.com/en-sg/product/UP0102-CUSA10784_00-MM11000000000000 “The innovative new Double Gear system lets you boost Mega Man's speed and power for a new twist on the satisfying gameplay the series is known for.” Some new details in the description.
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# ? May 26, 2018 04:55 |
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I grew up with the PC port of Megaman X. I think the default mappings were dash - CTRL, jump - ALT, and shoot was spacebar. A guitar hero controller would've been a step up from that.
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# ? May 26, 2018 06:21 |
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puppets freak me out posted:I grew up with the PC port of Megaman X. I think the default mappings were dash - CTRL, jump - ALT, and shoot was spacebar. That's correct. I used to accidentally task out to Windows all the time.
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# ? May 26, 2018 07:19 |
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I used to play the X series with the default controls up until I played the Zero Collection while in high school. Now I can't play without having the shoulder buttons set to dash and shoot/slash respectively.
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# ? May 26, 2018 16:16 |
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I can still mash my thumb to charge, dash and jump at the same time. But only on a SNES controller, anything else just feels wrong.
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# ? May 26, 2018 16:33 |
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If anyone is playing Legacy Collection 1 on Switch and thinks it feels a bit off, try disabling turbo cpu. That option is a cool idea but I swear it adds slight input lag.
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# ? May 27, 2018 05:22 |
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SeANMcBAY posted:If anyone is playing Legacy Collection 1 on Switch and thinks it feels a bit off, try disabling turbo cpu. That option is a cool idea but I swear it adds slight input lag. I was glad for the lack of slowdown and I didn't notice any input lag, and I even managed to do that platform bit in Gutsman's stage on the first try with no rewinding. I'm just about to go into Wily's castle in MM1 and what I have noticed is that MM seems to have butter smeared on the bottom of his little blue boots, because sticking the landing on narrow things is a real nightmare. I'm not sure if it's my imagination, a bug, or just a version difference; I haven't played MM1 on any other platform in a few years.
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# ? May 27, 2018 05:55 |
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Mega Man 1’s control does feel less refined than the later games so it may be that and not lag.
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# ? May 27, 2018 05:57 |
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Yeah, I would boot up 2 to see if the issue persists, 1’s physics could use some work.
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# ? May 27, 2018 07:46 |
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PaletteSwappedNinja posted:PSN Singapore has a MM11 listing that says it comes out October 3: https://store.playstation.com/en-sg/product/UP0102-CUSA10784_00-MM11000000000000 does anyone have screenshots of this? i missed it.
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# ? May 27, 2018 10:37 |
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Shinku ABOOKEN posted:does anyone have screenshots of this? i missed it. As I recall the only line of new information was in SeANMcBAY's follow up post.
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# ? May 27, 2018 15:16 |
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It's weird how Legacy Collection 1 (on Switch) has you start the game then log in, as opposed go Legacy Collection 2, and any other Nintendo Switch game I've played. Also, gently caress Commando Man's stage gimmick.
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# ? May 27, 2018 15:31 |
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MM1 definitely has slightly slipperier physics than the rest.
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# ? May 27, 2018 16:07 |
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The Merkinman posted:Also, gently caress Commando Man's stage gimmick. The trick I use for that is calling Rush on to the screen and just keeping him there as a point of reference.
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# ? May 27, 2018 16:24 |
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Dabir posted:MM1 definitely has slightly slipperier physics than the rest. Yeah I turned off the Turbo mode for a minute and I found no difference in the input lag. It just seems to be like a solid 5 frames or so of lag between inputs no matter what. The rewind feature is saving my life; I've beaten these games a handful of times before but I really don't have the patience anymore to do it legit. Save states were fine but it's kinda fun to figure out how to take no damage fighting these bosses.
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# ? May 29, 2018 00:00 |
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Beat Mega Man 1 for the first time in like 25 years and I didn’t use rewind and only game overed twice. 1 is supposed to be the hardest of the 10 right, or is 9 tougher?
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# ? May 29, 2018 00:33 |
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SeANMcBAY posted:1 is supposed to be the hardest of the 10 right, or is 9 tougher?
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# ? May 29, 2018 01:03 |
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Yeah 1's difficulty relative to the rest of the series changes drastically depending on whether or not the pause trick is used.
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# ? May 29, 2018 01:06 |
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Yeah, Yellow Devil is easily the hardest part. I definitely did the pause trick.
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# ? May 29, 2018 01:08 |
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1 is generally just very uneven. The Guts Man platforms for example are famously lovely (just from the way they're programmed) and require a few deaths just to get used to the timing, so a level using them as a central gimmick would be a nightmare. Instead, Guts Man's level is a contender for shortest in the series (among "normal" robot master levels at least) and you never see the platforms again until the final level. So whatever! But that first screen feels ridiculous when you first attempt it and can really colour your perception. Cut Man's stage in contrast is quite long, but really well designed* with varied but not too crazy obstacles, completely devoid of gimmicks unless you count "billions of suzies". *depends on your patience level and if you brought a special weapon, granted Ice Man is a level-wide nightmare, but everyone and their mom knows to bring the Magnet Beat and just skip all of that crap by now, so it's nothing that will keep you from finishing the game. Overall, the game profits massively from outside knowledge (see also the pause trick itself, obviously) with the one really hard part imho being the refights, because it's four douches in a row with really high damage and you don't get healed or checkpointed in-between. Even with weaknesses, you just have to get good at dodging especially Ice Man (because of the ludicrous damage) and Bomb Man (because he's the most easy to avoid and you can't afford to take any easy to avoid damage). Also you should really bring an extra life so you can die to Wily after, because doing the gauntlet and then him without dying is really unrealistic for your average player. Compared to the occasional weird-but-usually-cheesable difficulty spikes of MM1, MM9 is just always tough as nails with a bunch of honestly rather dickish traps, so I'd definitely say for a current player who knows a few things about MM1, the old game is easier to complete by a landslide. In fact, I haven't beaten MM9 yet because my first "copy" is on a friend's nonfunctioning PS3 two countries over, but I'll finally get past those dual devil fuckers on the second Legacy Collection as soon as my Switch arrives with me. I did also recently get the first Collection for 3DS and beat MM1 in two quick sittings with save states only on stage transitions, so I have fresh memories of "not so bad".
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# ? May 29, 2018 08:00 |
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MM1 basically forces to get good at it though, where there’s nothing stopping you from just chugging half your E Tanks to get through Twin Devil, The Second Worst Boss* or whatever else is problematic, and huge parts of 9 are cheesed by Black Hole Bomb or Jewel Satellite. *Block Devil wins because seriously. In the same game as Weapons Archive, the latter deserved better.
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# ? May 29, 2018 14:15 |
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I was playing MM10 the other day, went for Solar Man first cause he has rad level music. The level took a bit but I figured it all out fine enough, then the fight itself was the second coming of Pharaoh Man, a ton of high damage poo poo that you can't reasonably avoid. Tanked through it with a damage halver and half a dozen E-tanks and it turns out his weapon isn't even good. What the gently caress?
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# ? May 29, 2018 14:27 |
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SeANMcBAY posted:Beat Mega Man 1 for the first time in like 25 years and I didn’t use rewind and only game overed twice. Same, although trying to play with the Xbox one dpad almost made me reconsider my life choices a couple of times. Sloooooowwwwly working my way through Legacy collection 1. MM1 was easier than I remembered, MM2 and 3 were harder. e: MM9 is on the tougher side but what makes it brutal is that it has a bunch of crazy difficulty spikes in weird places with lovely traps or dickish mini-bosses
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# ? May 29, 2018 14:43 |
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Last Celebration posted:MM1 basically forces to get good at it though, where there’s nothing stopping you from just chugging half your E Tanks to get through Twin Devil, The Second Worst Boss* or whatever else is problematic, and huge parts of 9 are cheesed by Black Hole Bomb or Jewel Satellite. Dabir posted:I was playing MM10 the other day, went for Solar Man first cause he has rad level music. The level took a bit but I figured it all out fine enough, then the fight itself was the second coming of Pharaoh Man, a ton of high damage poo poo that you can't reasonably avoid. Tanked through it with a damage halver and half a dozen E-tanks and it turns out his weapon isn't even good. What the gently caress?
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# ? May 29, 2018 14:52 |
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MM7 is another contender for hardest title, and like the first is wildly uneven in it's difficulty. The Gutstank and Wily Capsule are pretty well recognized as bullshit fights, but even past that the stage designs are pretty poor, and a lot of the tools that help manage that difficulty are hidden in dumb spots.
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# ? May 29, 2018 15:08 |
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The best part of MM1 is that Cut Man takes the most damage from the buster, prompting Elec Man next, but if the magnet beam is skipped because you don't have Super Arm or Thunder Beam you can't get to the end of Wily 1 and have no idea why.
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# ? May 29, 2018 15:14 |
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Schwarzwald posted:MM7 is another contender for hardest title, and like the first is wildly uneven in it's difficulty. The Gutstank and Wily Capsule are pretty well recognized as bullshit fights, but even past that the stage designs are pretty poor, and a lot of the tools that help manage that difficulty are hidden in dumb spots. I always Slash Claw the Gutstank because I love my dumb melee weapons so it's rarely an issue for me but yeah it's kinda stupid to dodge.
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# ? May 29, 2018 15:17 |
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Do you want anime voice actors back in your Mega Man? Well, you got it! https://twitter.com/NintendoAmerica/status/1001478279440863234/
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# ? May 29, 2018 16:07 |
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# ? Jun 3, 2024 13:12 |
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Oyster posted:The best part of MM1 is that Cut Man takes the most damage from the buster, prompting Elec Man next, but if the magnet beam is skipped because you don't have Super Arm or Thunder Beam you can't get to the end of Wily 1 and have no idea why. MM1 lets you revisit finished levels and even refight the boss, which is something I dearly miss in later titles.
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# ? May 29, 2018 16:08 |