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Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Sheen Sheen posted:

Super fans of the originals complained about this when Bethesda bought the series, and while I didn't (and still don't) agree with all of these complaints, I do feel that Bethesda largely abandoned Black Isle/Obsidian's view of the series ("where does humanity go after we've destroyed everything") in favor of a more surface-level reading ("what would [major American city] be like, except retro-futuristic and blow'd up?"). So moving away from the destructionporn aspect might annoy some people, even if they keep lasers, power armor, and general sandboxyness.
I think I'm going to have to disagree with the notion that Bethesda is deviating from Black Isle's original idea for the series, if only because Black Isle really had no plans for the series. Fallout was a quirky little RPG set in a unique world and when it was successful enough to justify a sequel they let started to refine and change the world as they put more effort into it. CHris Avallone was notorious for changing things on the fly, and even to this day was coming up with new canon and throwing out the old. The Fallout Bible - which he wrote - is no longer considered canon by him.

I never really saw the 'future of humanity' themes others talk about, it was more 'what are these people doing and how do I fit in to it?' while in a post-apocalypse setting. The original Fallout 3 (Van Buren) was to follow much the same path as 1 and 2 - you start off as some random nobody on the fringes of civilization (this time pushing farther east, into Colorado) and through the course of the game you meet a bunch of people faffing about, picking over pre-War tech, pursuing their own goals and you're slowly tasked with saving the world from them as you have old world problems coming back to haunt the new one. In this case it was someone trying to use New Plague and an orbital weapons platform to cleanse the land. Again.

You weren't helping build a new world, you were helping prevent some madman from burning it all down again.

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BUG JUG
Feb 17, 2005



It's gonna be London. Strap in boyos.

Gaius Marius
Oct 9, 2012

Mantis42 posted:

All the NPCs have only one canned line, "I'm walkin' here!" and they spout it nonstop.

The first game where the kill everyone route is the correct and morally good route.

frajaq
Jan 30, 2009

#acolyte GM of 2014


creepy

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Gettin' a real The Purge vibe from that...

Guess we're going to find out what this is all about at 9:45AM tomorrow morning.

Otacon
Aug 13, 2002


Psychotic Weasel posted:


Guess we're going to find out what this is all about at 9:45AM tomorrow morning.

That's optimistic.

I predict another 2 days of bobbleheads and loading screens, minimum.

Space Cadet Omoly
Jan 15, 2014

~Groovy~



Ya know, we give Bethesda a lot of poo poo, and not all of it is undeserved, but this totally creepy image fills me with hope that whatever Fallout thing Bethesda is about to release will be close in tone and storytelling to Far Harbor and Point Lookout AKA the times Bethesda did Fallout right.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Mantis42 posted:

All the NPCs have only one canned line, "I'm walkin' here!" and they spout it nonstop.

Well, I'm sold.

Sheen Sheen
Nov 18, 2002

Psychotic Weasel posted:

You weren't helping build a new world, you were helping prevent some madman from burning it all down again.

You were totally helping to build a new world, through the process of preventing madmen from destroying it. By defeating the Master you saved the world and spurred the isolated communities within Southern California to eschew isolationism and limited trade in favor of banding together and forming the NCR. Same thing happened in 2--you saved the world from destruction again by destroying the Enclave, and based on your choices Northern California and Nevada move forward in one way or another (one New Reno ending says that the city turns into an epicenter or art, culture, commerce, and education, surpassing much of pre-war California in many ways). I can't say much about what would have happened in Van Buren since, sadly, it's a game none of us will ever get to play, but for NV you're largely choosing the fate of how humanity moves into the next chapter of it's evolution--do you choose the facsimile of prewar America, with all the baggage that comes with? Do you choose the love-child between Howard Hughes and Elon Musk with a God-Emperor complex? Or do you choose Roman Cosplay Hitler? No one ever said that the future of humanity according to Fallout was wholly (or even slightly) positive.

My point was that post-post-apocalypse was a more interesting direction that the Fallout series could take than merely yet another exploded American city, and the seeds of it have been there since Fallout 1.

Mantis42
Jul 26, 2010

Yea, a prototypical Fallout quest has you deciding between one of several factions controlling a town, and in Fallout 2 there are several points where you can choose which of the emerging regional powers absorbs the smaller communities. Depending on the ending you get you are basically directly responsible for the NCR annexing northern California.

upgunned shitpost
Jan 21, 2015

which is why we're now playing fallout the minecraft years cuz it's the most literal take on 're-building america'

thanks, todd.

Rirse
May 7, 2006

by R. Guyovich

jisforjosh posted:

It's going to be FO3 Remaster, and there's a Switch port



Do wonder if this is true, as the Pokemon Let's Go Pikachu & Eevee just got announced tonight.

aniviron
Sep 11, 2014

I'm a bit surprised to see all the Avellone cheerleading. The last thing he had a major hand in writing for Fallout was Lonesome Road which has some of the worst writing in the franchise this side of Hate Newspapers. If he is involved in a project it might be good or it might not, but it's not a guarantee.

Mantis42
Jul 26, 2010

Not everything Avellone has done has been a homerun but he's a competent writer and understands how to construct a story, which is more than you can say about 90% of the writers in the industry.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I'm not sure why everyone is bagging on Avellone, not only was he the main writer on New Vegas but he wrote the best-written and funniest DLCs (Dead Money & Old World Blues, respectively) in probably the entire series. I, uhh, I won't defend the writing in Lonesome Road but I liked the aesthetic and combat at least :shrug:

Sheen Sheen posted:

You were totally helping to build a new world, through the process of preventing madmen from destroying it. By defeating the Master you saved the world and spurred the isolated communities within Southern California to eschew isolationism and limited trade in favor of banding together and forming the NCR. Same thing happened in 2--you saved the world from destruction again by destroying the Enclave, and based on your choices Northern California and Nevada move forward in one way or another (one New Reno ending says that the city turns into an epicenter or art, culture, commerce, and education, surpassing much of pre-war California in many ways). I can't say much about what would have happened in Van Buren since, sadly, it's a game none of us will ever get to play, but for NV you're largely choosing the fate of how humanity moves into the next chapter of it's evolution--do you choose the facsimile of prewar America, with all the baggage that comes with? Do you choose the love-child between Howard Hughes and Elon Musk with a God-Emperor complex? Or do you choose Roman Cosplay Hitler? No one ever said that the future of humanity according to Fallout was wholly (or even slightly) positive.

My point was that post-post-apocalypse was a more interesting direction that the Fallout series could take than merely yet another exploded American city, and the seeds of it have been there since Fallout 1.

Ehhhh by that logic you're also building a new world in F3 by defeating the Enclave and turning on Project Purity, because by the end of Broken Steel you've eliminated the immediate threat and you have water caravans making deliveries to all the major Capital Wasteland settlements, and then in F4 they drop hints that the freshly authoritarian BoS has all but taken control of the entire region. Just because they do it in that halfassed subtext-free Bethesda way doesn't make the basic plot beats different :v:

I would love to see an actual developed post-war society in a modern Fallout game though. It wouldn't even have to be something utopic like the ending slides of F2's Arroyo, even something futuristic but just bad in a different way (a la Vault City) instead of more ruins would be kind of great.

jfood posted:

which is why we're now playing fallout the minecraft years cuz it's the most literal take on 're-building america'

thanks, todd.

You gotta admit, the response to the "what do they eat?" shandification video being 'gently caress you, have an entire superfluous game mechanic about what they eat you pricks' is pretty funny.

Wolfsheim fucked around with this message at 03:40 on May 30, 2018

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Lonesome Road is brilliant and I would take a Bethesda Fallout with Avellone as lead writer over an Obsidian Fallout even with all the New Vegas dream team back

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?
I think I'd enjoy Lonesome Road more if it wasn't so crowded. Something more like the first STALKER, where it's still fundamentally linear with tight chokepoints between areas, but with pretty big sprawling areas to explore, might've been nice.

edit: Given the limitations of Oblivion's engine, this should probably be taken as a pro-Lonesome Road comment.

Sheen Sheen
Nov 18, 2002

Wolfsheim posted:

Ehhhh by that logic you're also building a new world in F3 by defeating the Enclave and turning on Project Purity, because by the end of Broken Steel you've eliminated the immediate threat and you have water caravans making deliveries to all the major Capital Wasteland settlements, and then in F4 they drop hints that the freshly authoritarian BoS has all but taken control of the entire region. Just because they do it in that halfassed subtext-free Bethesda way doesn't make the basic plot beats different :v:

It's different because it felt far more ingrained within the entire 1-2-NV experience and story arc. It was a fundamentally different experience from 3-4, in that it the rebuilding theme was ingrained into the story and gameplay with branching paths, ample opportunities for meaningful choices and RP, and a superbly crafted and interconnected world, rather than Bethesda's disjointed sandbox experiences and "wouldn't-it-be-cool-if" setpieces with some sort of thin "Savior of Mankind/SHAUUUUUUN" story half-assedly tacked on. I like 1-2-NV because those themes are explored much more deeply than they are in 3 and 4. I do recognize that both 3 and 4 dealt with these themes in an extremely superficial way. It seemed like with 4 they tried to delve into it more deeply, though they failed miserably by telling a garbled, scattershot story in which all the factions are either completely nonsensical and idiotic (Institute, Railroad), utterly devoid of any depth or substance (Minutemen), or Nazis (Brotherhood).

Another major difference was that 2 and NV, while also taking place largely on nuked frontier lands, still unmistakably felt influenced by the games that came before it and the continuing story of mankind's postwar rebuild, whereas 3 and 4 both felt like they took place like 20 years after the bombs fell rather than 200+, and you don't really feel much of any sort of growth, progress, or meaningful/logical change between 3 and 4--for the first half of the main plot you're dealing with factions that have no real ties to Fallout 3 (the one quest with an android in River City doesn't count), and when the Brotherhood shows up they've turned into a bunch of Nazis in spite of the protagonist from 3 presumably Jesus-ing himself to give the good guys clean water (I'm assuming this is the canon ending for 3, I haven't played 4 in a while and don't remember a lot of the story details as to why the BoS became fascists).

While I would be super-psyched with an Obsidian-developed New Vegas 2 that takes place 100 miles north or east of New Vegas, and I would probably get myself hyped enough to mess around in Bethesda's post-nuke NYC sandbox for at least a little while, I prefer that whoever makes the next game stepped outside the box and made something in a setting that the series, the original games and New Vegas in particular, has been building towards for a while now.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Wolfsheim posted:

You gotta admit, the response to the "what do they eat?" shandification video being 'gently caress you, have an entire superfluous game mechanic about what they eat you pricks' is pretty funny.

It is pretty funny. I have to give Bethesda credit for listening to complaints about 3 and trying to improve on the formula - which they totally did - even if it wasn't quite the Fallout game *I* wanted.

Anime Schoolgirl
Nov 28, 2002

the main story is a shitpile but a good portion of the side content and DLCs (far harbor and nuka world in particular) are actually well done

Soul Glo
Aug 27, 2003

Just let it shine through

Rirse posted:

Do wonder if this is true, as the Pokemon Let's Go Pikachu & Eevee just got announced tonight.

those games leaked a few weeks ago, could still be a fake flyer or whatever

Sheen Sheen
Nov 18, 2002
Far Harbor is good enough that it made looking back on the main Commonwealth portion of Fallout 4 even more frustrating.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Anime Schoolgirl posted:

the main story is a shitpile but a good portion of the side content and DLCs (far harbor and nuka world in particular) are actually well done

I didn't like the main story at all, but the combat mechanics, animations, voice acting (main character aside) weapon customization system, settlements, and survival mode are all great, in my opinion. I'll never know why they decided to drop the skill system and gently caress with the perks the way they did, though. And as much as I think the main story is rear end, I think it's an improvement over 3.

Roobanguy
May 31, 2011

the weapon customization system is cool in theory, but i'd rather have a shitload of guns, like in NV, than the like, 10 in fallout 4.

Shneak
Mar 6, 2015

A sad Professor Plum
sitting on a toilet.
Oh this stream is still happening?

At least pokemon got their disappointing remaster announcement over quickly.

Sheen Sheen
Nov 18, 2002

Roobanguy posted:

the weapon customization system is cool in theory, but i'd rather have a shitload of guns, like in NV, than the like, 10 in fallout 4.

This. 1000000x this. The way weapons were done in Fallout 4 feels kinda like Bethesda's line about how Radiant Quests (ugh) mean that you have effectively "limitless" content hope you enjoy going to [abandoned building] and killing [enemy type] over and over again

"With all the weapon mods, there's basically 1000 different unique guns if you count every single permutation of each gun with all its mods as a "unique" gun !"

Plus I thought the Diablo-style legendary loot system left a lot to be desired--sure, there were the extremely-rare truly unique weapons like Grognak's axe, but the fact that dungeon exploration was most likely going to be rewarded with boring, samey loot that was usually lovely (I got far too many switchblades that did something pointless like "+5% damage against bloatflies" or whatever) kinda sucked the joy out of exploring and dungeon-diving for me. And if that's gone, what's even left for a Bethesda sandbox game?

bango skank
Jan 15, 2008

by Jeffrey of YOSPOS
Is Lonesome Road good enough to justify playing through the game again? I've done multiple runs through the game and every other DLC but never got around to LR for some reason.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
You shouldn't play through just the main game and Lonesome Road, but definitely do a full playthrough with all the DLC and do Lonesome Road right before the end of the game.

If they did re-release New Vegas one thing I'd really hope for is better DLC integration, including not being allowed to go to Lonesome Road until Dead Money and Old World Blues are complete

HorrificExistence
Jun 25, 2017

by Athanatos
One thing I think is interesting is how the rise of Video Games tm have turned all the races in fallout into simply zombified enemies. No more intelligent deathclaws, no more debates with supermutants, ghouls are zombies now.

It's fascism

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
I kind of like the map design in Lonesome Road. They have lots of fun with skewed angles and vertical space (or at least, more than the base game does.) If anything, though, it gives you too much stuff. I'm all for hiding caches of goodies in the debris and behind stairs and so forth, but there's seriously a box full of .50 AP or a pile of stimpaks behind every little pebble.

goatsestretchgoals
Jun 4, 2011

Wolfsheim posted:

I would love to see an actual developed post-war society in a modern Fallout game though. It wouldn't even have to be something utopic like the ending slides of F2's Arroyo, even something futuristic but just bad in a different way (a la Vault City) instead of more ruins would be kind of great.

I would play the poo poo out of 3d FPS Shadowrun: New Vegas.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Roobanguy posted:

the weapon customization system is cool in theory, but i'd rather have a shitload of guns, like in NV, than the like, 10 in fallout 4.

New Vegas is kind of the outlier though, even if it is in the best way possible (literally the only game in the series to treat Unarmed as the OP playstyle it is). If you see it as a jump from 3->4 it's a pretty substantial improvement even in variety/function of base weapons.

bango skank
Jan 15, 2008

by Jeffrey of YOSPOS

2house2fly posted:

You shouldn't play through just the main game and Lonesome Road, but definitely do a full playthrough with all the DLC and do Lonesome Road right before the end of the game.

If they did re-release New Vegas one thing I'd really hope for is better DLC integration, including not being allowed to go to Lonesome Road until Dead Money and Old World Blues are complete
I'll definitely be going through all the other DLC first. Not really looking forward to dealing with the Dead Money zombies again but the story is good and at least it's not Nuka World. Do any companion storylines tie in with LR? I've picked up Veronica just for the story link with Dead Money but I don't remember if anyone else ties in with Honest Hearts or Old World Blues.

Azhais
Feb 5, 2007
Switchblade Switcharoo
Lonesome road is, as the name implies, lonesome. No companions.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


bango skank posted:

Is Lonesome Road good enough to justify playing through the game again? I've done multiple runs through the game and every other DLC but never got around to LR for some reason.

I say yes.

Azhais posted:

Lonesome road is, as the name implies, lonesome. No companions.

What? No way, my bro ED-E never left my side during that whole journey.

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

Space Cadet Omoly posted:

What? No way, my bro ED-E never left my side during that whole journey.

As previously established, ED-E doesn't count.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
Writing wise I thought Lonesome Road was the weakest*. Years of buildup to who the other courier is and what his motivations are and turns out he's just crazy pants and blames you for the most obscure, innoculous thing possible that you did years ago and that's never once been mentioned before the end of DLC exposition dump. I remember when it first came out it was really well received and I'm glad to see people realizing how bad it was. Also the red ghouls who are red because their skin is constantly being stripped off and regenerating so they're insane and in endless agony is some real 2edgy4me bullshit.

*If you're a terribly unimaginative person and only go from quest pip to quest pip then I guess Honest Hearts has the weakest writing. If you're a proper Fallout player and explore all the caves As God Intended then it's actually the strongest.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

counterfeitsaint posted:

*If you're a terribly unimaginative person and only go from quest pip to quest pip then I guess Honest Hearts has the weakest writing. If you're a proper Fallout player and explore all the caves As God Intended then it's actually the strongest.

Ehhh, I like Honest Hearts a lot but the greatness of the Survivalist is counterbalanced by your tribal companions being the blandest characters in all of New Vegas and Daniel being a huge wet blanket of a character.

Dead Money is great throughout (writing-wise) and all four characters are so strong from start to finish, even if that finish is you killing and eating them. It also does that that thing where gameplay mechanics are actually incorporated into the plot; it was kind of mindblowing that the actual treasure of the Sierra Madre turned out to be the invincible hologram army and the matter-conversion vending machines. It reminded me of the old D&D bit about logically emptying the dungeon's trap pool of acid and selling it at a vastly higher profit than whatever gold was waiting at the end.

upgunned shitpost
Jan 21, 2015

honest hearts is also cowboy as gently caress. savages, seventeen pounds of white man's burden and oh my loving god sooooo many .45acp rounds.

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mango sentinel
Jan 5, 2001

by sebmojo

jfood posted:

honest hearts is also cowboy as gently caress. savages, seventeen pounds of white man's burden and oh my loving god sooooo many .45acp rounds.

Ah yes, the Colt M1911: the gun that won the west.

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