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Ravenfood posted:Oh, fyi on the ghost lawyer thing. The ghost can win, too. You can sue it to leave and lose. Yeah, I just sued a ghost who was sent by a rival clan to haunt my people and lost because he got paid in a sacrificed sheep. Then I sued the rival clan that sent it, and lost because ain't no rule that says a ghost can't Then I raided them for restitution because seriously, gently caress those guys. I am in love with this stupid, doofy game.
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# ? May 30, 2018 12:19 |
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# ? May 28, 2024 14:53 |
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Got Bloodstained Curse of The Moon - It's like Castlevania 3 and the GBA/3DS castlevania's had a baby. I like how the main dude acts like a complete rear end in a top hat to every party member he meets.
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# ? May 30, 2018 12:35 |
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scarycave posted:Got Bloodstained Curse of The Moon - It's like Castlevania 3 and the GBA/3DS castlevania's had a baby. I got this thinking it was the final Kickstarter funded game and was totally happy with it. Like, "Wow this actually turned out really good." Turns out the real 3dish game is coming out later.
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# ? May 30, 2018 21:04 |
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You can also opt to murder your potential allies to instead have the main dude absorb their souls and gain new abilities. And nightmare mode to Curse of the Moon is technically a sequel story (only if you saved all allies, I think). It's pretty rad.
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# ? May 31, 2018 01:17 |
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Picked up Tyranny in the last Steam sale and have been playing that. I really enjoy playing as the dour adjudicator for and evil overlord's conquered realm. Lot's of little things keep popping up and I'm already getting excited to do a second playthrough. At one point you are going through a town that is under attack and you have to slay the invaders. Once it's done, the leader of the attackers shows up to gloat about how he used the attack as a cover to steal a powerful relic. If your Athletics have been trained high enough, you can pick up a rock and throw it at him midspeech, pelting him square in the forehead and stopping him before he can go on to brag about how great he is and how foolish you are. He opens his mouth about to speak again, feels the blood running down his forehead, and thinks better of it, getting the gently caress out of there before you can do it again. Really little thing, but I loved it as a "gently caress that guy" moment.
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# ? May 31, 2018 05:20 |
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Blind Sally posted:Picked up Tyranny in the last Steam sale and have been playing that. I really enjoy playing as the dour adjudicator for and evil overlord's conquered realm. Lot's of little things keep popping up and I'm already getting excited to do a second playthrough. The thing I genuinely like the most about Tyranny is how unfuckwithable the main character is. With the Conquest as part of your character creation, you already have the reputation and history of a character that is a skilled badass with the deeds to her name to prove it. You can pretty much flaunt any of your character traits, if they're high enough, and pretty much everyone will remember you as the one that committed this-or-that horrible atrocity or showed a meager instance of mercy and diplomacy in the midst of an unstoppable invasion from an omnipotent overlord. And if any NPCs forget that, you have a lot of ways to remind them of what kind of monster you are.
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# ? May 31, 2018 05:49 |
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RyokoTK posted:The thing I genuinely like the most about Tyranny is how unfuckwithable the main character is. Almost every dialogue choice has <glare silently> as one of the options.
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# ? May 31, 2018 07:22 |
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The Lone Badger posted:Almost every dialogue choice has <glare silently> as one of the options. I loved that in the Skyrim Dark Brotherhood questline, it was an option in almost every dialog. Also, I realized MGSV is the spiritual successor to Mercenaries: Playground of Destruction. Glad I finally unlocked the words for this:
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# ? May 31, 2018 13:31 |
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My favorite thing from Asura's Wrath was the skippable monologues from some bosses, where a button prompt showed up saying "(B) Shut Him Up" and hitting the button resulted in you immediately punching that person in the face.
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# ? May 31, 2018 13:46 |
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The Lone Badger posted:Almost every dialogue choice has <glare silently> as one of the options. Towards the end, if you’ve been using it a lot, it shows up as a choice with a major character at a major moment. If you choose it, they say something along the lines of “...I don’t know what I expected.”
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# ? May 31, 2018 14:44 |
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I tried to start playing Tyranny a bunch of times, but while the lore makes you seem like quite the badass from the start, I can't get through character creation because none of the starting 'skill expertise' really sound all that badass. I understand you're supposed to make your own spells and such, but each expertise being +6 to main skill +2-3 to minor skills and a single ability just gives me 'level 1 newbie' vibes. I'm trying to create the character blind mostly but there's no expertises there that really grab my interest. e: oh gently caress, I just remembered I went to sleep later after trying to make a character and decided to try some kinda Dark Knight two-hander with that debuff magic thing on the side, but forgot all about it the next day, I should get on that Zanzibar Ham has a new favorite as of 15:06 on May 31, 2018 |
# ? May 31, 2018 14:58 |
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The Tyranny MC pretty much develops into someone that can do anything and everything, you're not shoehorned into a class or specialty. Your starting expertise is mostly just the gear and skills you start the game with, but before too long you can blossom into anything good you want to do.
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# ? May 31, 2018 15:11 |
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Tyranny has incomprehensibly good dialogue options and I don't why Obsidian regressed with Pillars of Eternity II again.
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# ? May 31, 2018 20:09 |
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Warframe lets you equip a melee weapon, but it's pretty simple stuff, you're no Dante or Raiden. Eventually, you come across Stance mods that change things a little bit, mostly your animations but also some different combos and reactions. At the end of the day, it's still just pressing one button, but it adds some flair https://i.imgur.com/OP4x0T4.mp4 https://i.imgur.com/0q07CgY.mp4
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# ? Jun 1, 2018 00:29 |
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I get kinda annoyed when a quick melee swipe won't kill an enemy, but then to follow up by running toward your next target, flinging an arm back to hit the previous survivor with a pistol killshot on your way out, brings the satisfaction right back.
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# ? Jun 1, 2018 01:12 |
Agents are GO! posted:I loved that in the Skyrim Dark Brotherhood questline, it was an option in almost every dialog. It's really a shame they fixed the weapon customization bug instead of making it a feature.
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# ? Jun 1, 2018 01:27 |
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Blind Sally posted:Picked up Tyranny in the last Steam sale and have been playing that. I really enjoy playing as the dour adjudicator for and evil overlord's conquered realm. Lot's of little things keep popping up and I'm already getting excited to do a second playthrough. lmao, i just got to the point where i get to confront the dickhead badguy who stole the magical artifact. one of my dialogue options is: > [Point to where you threw the rock] "How's your head?" this game. this fukken game.
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# ? Jun 1, 2018 07:24 |
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Blind Sally posted:lmao, i just got to the point where i get to confront the dickhead badguy who stole the magical artifact. one of my dialogue options is: Honestly, the only reason it didn’t do really well was being a game where the premise is “evil wins” that came out like two days after trump was elected. That kind of poo poo on the “be the bad guy” parade. E: 11/10, so the day after everyone found out evil won IRL.
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# ? Jun 1, 2018 07:51 |
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Ugly In The Morning posted:Honestly, the only reason it didn’t do really well was being a game where the premise is “evil wins” that came out like two days after trump was elected. That kind of poo poo on the “be the bad guy” parade. Yikes, that’s like the time that Explosions In The Sky album came out on 9/11.
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# ? Jun 1, 2018 08:46 |
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Olaf The Stout posted:Yikes, that’s like the time that Explosions In The Sky album came out on 9/11. The week before, 4th September 2001. Still, pretty close.
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# ? Jun 1, 2018 09:16 |
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I highly doubt that had much to do with it, it just never seemed to get nearly as much visibility and marketing as Pillars did.
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# ? Jun 1, 2018 09:17 |
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MiddleOne posted:Tyranny has incomprehensibly good dialogue options and I don't why Obsidian regressed with Pillars of Eternity II again.
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# ? Jun 1, 2018 09:47 |
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MiddleOne posted:Tyranny has incomprehensibly good dialogue options and I don't why Obsidian regressed with Pillars of Eternity II again.
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# ? Jun 1, 2018 14:54 |
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Is this that lolrandom humor that is all the rage with the youths these days?
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# ? Jun 1, 2018 15:40 |
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Leal posted:Is this that lolrandom humor that is all the rage with the youths these days? Well, i GUESS the demographic of 35-60 can technically qualify as "youth" but i sure would find a different word
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# ? Jun 1, 2018 15:43 |
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Leal posted:Is this that lolrandom humor that is all the rage with the youths these days? Yeah that's definitely not a thing that's been said for like the past 20+ years.
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# ? Jun 1, 2018 16:01 |
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in Conan Exiles there's a slider to make your peepee bigger and it has physics and later on you can make a potion that makes it even bigger, past the max on the slider, and not only can Alchemists make the potions but Cooks can also make it, which is I think the only item in the game you can make with different feats
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# ? Jun 1, 2018 16:28 |
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Leal posted:Is this that lolrandom humor that is all the rage with the youths these days? It’s the kind of exchange you’d see in a tabletop encounter during a D&D session, which is to say it’s ideal for the dialogue options you’d want to have for an old school CRPG.
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# ? Jun 1, 2018 16:57 |
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Tyranny:PoE::Baldur’s Gate:Icewind Dale. Tyranny and BG had a hefty focus on story, whereas ID and PoE were mostly about interesting combat scenarios.
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# ? Jun 1, 2018 17:03 |
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Ugly In The Morning posted:Tyranny:PoE::Baldur’s Gate:Icewind Dale. In BD your party was made up of companion NPCs with their own ideas and opinions. In ID you create your entire party manually and they have no special in-game stories.
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# ? Jun 1, 2018 17:53 |
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Playing Tyranny after Fallout 4 really highlighted how much more of a sense of agency and power Tyranny provides than a lot of games. In FO4 you can become commander of a faction and they're still doing dumb, terrible things you have no control over. They're still ordering you around and you always feel like the errand boy. In Tyranny, you go in right from the start and you always feel like, even if you're not in control, you are an even player on the battlefield. People defer to you. Even your enemies have to respect the authority you wield, and when people talk down to you, you get the option to speak up. I ended up taking over the rebels and turning them into my own personal army, which felt absolutely awesome. It also did a good job of letting you be evil in an interesting and enjoyable way. (which is good, because that was its selling point) As someone who always has a hard time being bad in games, Tyranny made it make sense within the world and the plot. I haven't played the expansion, as I heard mostly bad things, but I am hoping for a true sequel that will carry on the plot, which kind of ends abruptly.
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# ? Jun 1, 2018 20:10 |
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It's always nice to have villains that are motivated by something other than "lol evil" or "I'm a nihilist THEREFORE KILL EVERYONE". Does Tyranny give you options for how you justify your actions to yourself? That is, does it let you see yourself as a good person even though you're doing evil things?
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# ? Jun 1, 2018 20:35 |
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I think so. Most of them being about "getting the job done." Even if you take the "good guy" track of endorsing the rebels in the first act, you can report it to your boss as "the other generals were incompetents, so I have taken the liberty of taking over the rebellion neither of them could suppress and forging them into avatars of the Overlord's will."
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# ? Jun 1, 2018 20:41 |
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TooMuchAbstraction posted:It's always nice to have villains that are motivated by something other than "lol evil" or "I'm a nihilist THEREFORE KILL EVERYONE". Does Tyranny give you options for how you justify your actions to yourself? That is, does it let you see yourself as a good person even though you're doing evil things? The entire premise of the game is that the Overlord is so omnipotent and omniscient that resistance is genuinely futile, so the justification is that you either serve Kyros or die. The background that you choose spells it out briefly -- you might be a criminal who argued your innocence so well that Tunon (the Archon of Justice or something, the head of the courts) drafts you into his service, you might be a skilled soldier that gets promoted into the armies, whatever. But I think the end result is that, whatever background you choose for yourself, you are also kind of a bad person with your own ambitions. There is no pretending that the Fatebinder is a good person pressed into doing bad things.
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# ? Jun 1, 2018 20:49 |
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Do you end up overthrowing the guy or do you stay just some middling official the whole time because the latter never actually happens in games and sounds like it'd be more interesting than the former.
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# ? Jun 1, 2018 20:53 |
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RBA Starblade posted:Do you end up overthrowing the guy or do you stay just some middling official the whole time because the latter never actually happens in games and sounds like it'd be more interesting than the former. The end of the game involves you finding and tapping into some of the same godlike power that Kyros wields, and you can actually enact your own Edicts (the sort of supernatural cataclysms that Kyros used to conquer the world), so after you wipe out the remaining opposition in the Tiers you have the choice of either unifying everyone around you in the name of Kyros, or deciding to wage war against them because you want to be the ruler and you actually have the power to stand up to them. Unfortunately Obsidian very obviously ran out of either time or money because all of this happens in some dialogue boxes and the game just ends before you can actually confront Kyros or even meet them in person.
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# ? Jun 1, 2018 20:56 |
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Strictly speaking, no. The game takes place in the last part of the entire continent that hasn't given in yet, which you never leave, and she/he never comes to you, so no, you don't overthrow him/her but because of plot reasons she/he sees you as a threat by the end of the game (most of the time?) because of the particular way you grow in plot-power, so the sequel hook is he/she going to deal with you one way or another.
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# ? Jun 1, 2018 20:59 |
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Oh I gotcha. That sounds a little less cool than what the premise teased a while back, though I think I'll give it a shot next time I see a sale.
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# ? Jun 1, 2018 21:02 |
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Yeah it's the only weak part of the game really, but all of the steps leading up to it are so good it's worthwhile anyway.
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# ? Jun 1, 2018 21:03 |
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# ? May 28, 2024 14:53 |
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It also does that thing Obsidian do in all their new games, where some words in dialogue are highlighted, and hovering your mouse over them gives you the glossary entry. Except one dude is psychic, and uses it to slip you secret messages.
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# ? Jun 1, 2018 21:05 |