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Flaggy posted:So my son is learning to play D&D and I am trying to learn with him, is there a resources for old dumb people like me who need someone to walk step by step on how to play? It has to be REAL dumbed down. I haven't played since 1st Edition and have forgotten everything. Alternatively, is there a resource he can use to become a better DM, we play 1 shots every night, but he has a tough time conveying the rules to us and setting up the world. He plays every Saturday night at the local comic shop during their Encounters program which has been helpful, but I would like to have a better understanding of the rules. I have dozens of questions on the most basic stuff that I think he is getting confused on. We have tried the Starter Set, and we have all 3 of the main books. https://docs.google.com/document/d/1z3K_mfkfibJrCeClm2kczfOiA0sSuBIwf9ggBJ9b_Is/edit?usp=drivesdk try this. I wrote it with the intent of it being an introductory text
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# ? May 31, 2018 03:43 |
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# ? Jun 6, 2024 03:32 |
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Welp, I passed on picking up a copy of Apocalypse World at PAX East, now I need to find a copy. I’ll check my local shop before resorting to Amazon.
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# ? May 31, 2018 04:49 |
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CJ posted:Here are the psychic subclasses from Mike Mearls's stream: Hard to tell what the fighter and wizard subclasses are like without seeing the psionic spell list. But the monk seems alright* — Bonus action to melee attack from 30 feet away, or battlemaster-buff your flurry of blows is neat. And I like the idea of Spectral Blades, optionally being able to change an attack to a dex save instead. *never played a monk, haven't thought about it too hard.
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# ? May 31, 2018 05:28 |
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The Mentalist is fine, though I feel like its special abilities should just be written out rather than getting "it's this spell, except with such and such changes." Just write out the whole effect with the alterations included, you practically take up the same amount of space describing how it's different. The Soul Knife I like a lot; it's a monk that does some extra interesting stuff. It has some abilities that evoke being having psychic or telekinetic powers without just being spells, which I'm fond of. Aura Sight in particular is evocative and provides some interesting out-of-combat features that fit the kind of wise mystic aesthetic they're going for. Psychic Warrior I don't like at all. It feels better than Eldritch Knight in every way, giving you a 1-per-round Smite, extra group damage, and minor slot recovery. It certainly works as what the archetype name would describe, but while it's pretty strong, it's not very interesting.
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# ? May 31, 2018 06:18 |
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kidkissinger posted:Do you think the world is ready for a cis het white male introvert to join the world of improv? He said take an improv class, not start a podcast.
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# ? May 31, 2018 07:30 |
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Of those three Soul Knife seems like the one I'd actually play especially since it'll give me an excuse to constantly refer to the soul knife as the focused totality of my psychic powers
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# ? May 31, 2018 10:33 |
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CeallaSo posted:Psychic Warrior I don't like at all. It feels better than Eldritch Knight in every way, giving you a 1-per-round Smite, extra group damage, and minor slot recovery. It certainly works as what the archetype name would describe, but while it's pretty strong, it's not very interesting. Being stronger than Eldritch Knight doesn't necessarily mean "Too Strong". Eldritch Knight really needs a buff at the early levels, up through at least level 6, where its two or three L1 spellslots don't really cut the mustard. (Compare against the Battlemasters three manoeuvres and four superiority dice, with manoeuvres being generally more useful than L1 spells).
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# ? May 31, 2018 13:23 |
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CJ posted:Here are the psychic subclasses from Mike Mearls's stream: The Kraken patron feels like it would be fun to play in a real game. Just zap your own brains out with lightning call and turn into Palpatine. Disaster barbarians level 10 ability seems sort of bad, but the rest is promising, if a bit rough around the edges. Move the level 14 ability to 10 and create a new level 14 power move? edit: what's the big deal with psionics? Isn't it just a new class of magic?
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# ? May 31, 2018 15:48 |
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Undead Hippo posted:Being stronger than Eldritch Knight doesn't necessarily mean "Too Strong". Eldritch Knight really needs a buff at the early levels, up through at least level 6, where its two or three L1 spellslots don't really cut the mustard. (Compare against the Battlemasters three manoeuvres and four superiority dice, with manoeuvres being generally more useful than L1 spells). Comparing any Fighter archetype to Battle Master is disingenuous because everyone knows it to be on an entirely different level than the rest. If you're playing Fighter, there is literally never any reason to choose another archetype, which is yet another issue Fighter has. I'm not even saying Battle Master is poorly designed or a bad fit for Fighter. It's just that its features are too strong to be relegated to a subclass. It should either be a primary feature of the Fighter for the archetypes to work with, or else it should be moved into another class of its own (and I'm sure I'm not the first person who has thought "this would be a good starting point for adapting Warlord"). But I would agree that Eldritch Knight could definitely be better. It feels like they were worried about adding too much to a spellcasting Fighter, but they ended up not giving it enough instead.
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# ? May 31, 2018 18:30 |
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How overpowered would giving both all Battlemaster features and another path be? Would it risk creating too much competition over bonus actions?
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# ? May 31, 2018 18:35 |
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CeallaSo posted:Comparing any Fighter archetype to Battle Master is disingenuous because everyone knows it to be on an entirely different level than the rest. If you're playing Fighter, there is literally never any reason to choose another archetype, which is yet another issue Fighter has. Eldritch Knight basically just feels like "Cast Shield spell x/long rest" is the class feature, not spellcasting. Which is too bad, because everyone loves the idea. Fighter 1/(casting class) X just works better for it though.
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# ? May 31, 2018 18:54 |
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Hmm if the Eldritch Knight can get Elemental Weapon it can get the Brute's damage feature much of the time. Brute's will eventually go up, but higher slots give better damage than the Brute ever gets. Otherwise there are probably other buffs the Eldritch Knight would want. And yeah Shield on a high AC fighter is pretty good.
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# ? May 31, 2018 19:15 |
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NeurosisHead posted:Eldritch Knight basically just feels like "Cast Shield spell x/long rest" is the class feature, not spellcasting. Which is too bad, because everyone loves the idea. Fighter 1/(casting class) X just works better for it though. Yes, this is EK in a nutshell. Shield + Absorb Elements. You can pick some utility spellcasting too but usage is going to compete with your combat potential. You can also make a bit of a case for the SCAG cantrips giving them a decent offense boost, but it doesn't work once the EK gets to 11 or if they take Polearm Master. Still, best archetype besides BM.
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# ? May 31, 2018 19:21 |
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CJ posted:
That's dumb.
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# ? May 31, 2018 22:57 |
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How much would it help EK to ease the magic school restriction? Say, one school must be Abjuration or Evocation, and the other is free choice?
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# ? May 31, 2018 23:42 |
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inthesto posted:How much would it help EK to ease the magic school restriction? Say, one school must be Abjuration or Evocation, and the other is free choice? Not a whole bunch, since the spells they really want are already Abjuration and Evocation.
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# ? Jun 1, 2018 00:48 |
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EK really need access to paladin smites or cleric spells to juice themselves up. We've got EK, AT, even lovely 4e monks that all get arcane spells, but none of those classes has a similar subclass for divine magic. Everybody gotta be a wizard.
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# ? Jun 1, 2018 01:28 |
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Well, yeah. A divine fighter that smites is called the paladin. For the record, I think EK should be allowed to get smites too, because what's more magic than lighting your blade on fire? Heck, pull a PF Magus and let you deliver all of your spells via your weapon instead.
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# ? Jun 1, 2018 01:40 |
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The Bee posted:Well, yeah. A divine fighter that smites is called the paladin. The smite spells (rather than the paladin class ability) really do feel like they were meant more for the EK than paladin. Pretty sure they're Paladin only though, because Paladins definitely needed something that consumes both a bonus action and potentially concentration slot to do extra damage on melee attacks.
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# ? Jun 1, 2018 02:10 |
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The smite spells aren't even good unless you happen to be facing an enemy who is hard countered by one of the secondary effects.
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# ? Jun 1, 2018 02:29 |
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My GM let me keep the old UA-Hexblade's spell list, which is probably a bad idea because opening every fight with three Destructive Waves is probably not the way encounters are meant to be balanced. It's taken us literally years to get through the whole HotDQ/RoT campaign though and I already have Hazirawn for sick single-target deeps so I guess in the long run it doesn't matter too much, just "yeah your character annihilates enemies if not CCed".
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# ? Jun 1, 2018 07:07 |
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Been playing Hoard, getting close to the end, and our Hexblade actually destroyed Hazirawn in our evil game. Yeah was pretty shocked about that.
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# ? Jun 1, 2018 08:31 |
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I just wish I could easily make a fighter who can cast silence and enlarge so I can grapple and murder all Wizards until they inevitably get a bullshit spell to ignore that (like freedom of motion).
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# ? Jun 1, 2018 08:33 |
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Well, that's more than doable. First you just play as a Bard, and...
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# ? Jun 1, 2018 09:16 |
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My home have just hit 17 so I guess we will get to see Wish in action. Meanwhile the rogue can now turn a miss into another swing to maybe hit.
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# ? Jun 1, 2018 12:34 |
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ritorix posted:My home have just hit 17 so I guess we will get to see Wish in action. Meanwhile the rogue can now turn a miss into another swing to maybe hit. No, that's your level 20 ability.
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# ? Jun 1, 2018 17:14 |
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ritorix posted:My home have just hit 17 so I guess we will get to see Wish in action. Meanwhile the rogue can now turn a miss into another swing to maybe hit. "Well, our group just hit level 17, so now once per short rest the Rogue can add advantage to a missed attack and our Wizard can alter reality."
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# ? Jun 1, 2018 18:16 |
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Conspiratiorist posted:No, that's your level 20 ability. Actually the Swashbuckler gets the ability to reroll misses with advantage at level 17 once per rest.
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# ? Jun 1, 2018 18:42 |
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MonsterEnvy posted:Actually the Swashbuckler gets the ability to reroll misses with advantage at level 17 once per rest. Well I guess that settles it.
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# ? Jun 1, 2018 18:57 |
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It's just a weaker version of the capstone ability really.
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# ? Jun 1, 2018 19:46 |
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On the topic of Wizard/Fighters, what is considered the best number of Fighter levels for a War Wizard to take? I'm tempted by level 2 to get action surge, then War Wizard all the way (preferably with the Alert feat to have awesome first turns).
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# ? Jun 1, 2018 20:41 |
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ritorix posted:My home have just hit 17 so I guess we will get to see Wish in action. Meanwhile the rogue can now turn a miss into another swing to maybe hit.
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# ? Jun 1, 2018 21:04 |
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Would getting a single level in Warrior be a better plan than going and getting the "Heavily Armoured" proficicency on my Warlock. It seems as if there are a lot more options if I did decide to get it as opposed to giving up a stat boost opportunity.
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# ? Jun 1, 2018 21:25 |
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Josef bugman posted:Would getting a single level in Warrior be a better plan than going and getting the "Heavily Armoured" proficicency on my Warlock. It seems as if there are a lot more options if I did decide to get it as opposed to giving up a stat boost opportunity. Starting with a single level of fighter would be better than the heavily armored feat. I don't believe you get any of the proficiencies if you multi class into fighter later though. I'm not in front of a PHB to check though.
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# ? Jun 1, 2018 21:48 |
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That’s the case.
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# ? Jun 1, 2018 21:49 |
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Subjunctive posted:That’s the case. Piss it. Can I not get training any other way to use heavy armour? I'd like to have it but gently caress wasting increased ability scores.
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# ? Jun 1, 2018 22:01 |
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Heavy Armor: - Taking the Heavily Armored feat (requires already being proficient in Medium Armor) - Taking your First Level in either Paladin or Fighter. - Multiclassing a Cleric Domain that grants Heavy Armor proficiency. Medium Armor: (all these options generally, but not always, grant Shield proficiency) - Taking the Moderately Armored feat (requires already being proficient in Light Armor) - Taking your First Level in Barbarian. - Multiclassing into Fighter, Paladin, Cleric, Druid, Ranger or Hexblade Patron Warlock. - Multiclassing and leveling up into a Bard Archetype that grants Medium Armor (College of Swords, College of Valor). - Being a Mountain Dwarf. Light Armor: - Taking the Lightly Armored feat. - Taking a level in any class except Barbarian, Monk, Sorcerer and Wizard. These are the only ways.
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# ? Jun 1, 2018 22:17 |
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I'm playing a hexblade, so might try grabbing a storm domain thing as an option.
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# ? Jun 1, 2018 22:20 |
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Do you have 15 Strength?
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# ? Jun 1, 2018 22:26 |
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# ? Jun 6, 2024 03:32 |
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Conspiratiorist posted:Do you have 15 Strength? I am one short atm.
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# ? Jun 1, 2018 22:53 |