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Artum posted:This. What would a Primaris Terminator be? Exactly the same stat line as a Custodian?
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# ? Jun 2, 2018 00:31 |
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# ? May 31, 2024 09:19 |
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I'd like primaris terminators as long as they wore a big version of Indomitus armour with maybe a few bells and whistles. I'll never get tired of those helmets, they're so mean looking.
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# ? Jun 2, 2018 00:34 |
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Pendent posted:It's still like 5-6 damage against a Land Raider which means there's a very reasonable chance between the harpoon and the flamer this thing can kills a Land Raider in a single volley without even firing it's carapace weapons. I mean, you still have the meltas even before the harpoon or autocannons. If this is under 600pts I'm sold. Thinking I'm going to get Renegade and the valiant as my Knights purchases, unless Canis Rex or the new Armigers have something to catch my eye. I at a glance really liked the look of their list.
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# ? Jun 2, 2018 00:37 |
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Mef989 posted:I mean, you still have the meltas even before the harpoon or autocannons. If this is under 600pts I'm sold. Lawrence said verbatim that it came in just under 600 points. This thing is going to be a goddamn monster.
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# ? Jun 2, 2018 00:38 |
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Pendent posted:Lawrence said verbatim that it came in just under 600 points. This thing is going to be a goddamn monster. I'm guessing Knights still won't be competitive on their own but holy hell will they be fun.
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# ? Jun 2, 2018 00:40 |
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Pendent posted:Lawrence said verbatim that it came in just under 600 points. This thing is going to be a goddamn monster. Never mind that, apparently the Helverins are effective packing two predator autocannons each and don’t take move and shoot penalties. That sounds completely off the chart.
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# ? Jun 2, 2018 00:41 |
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Lets see, quick calculation - assuming a 5++ save and T8, it will take an average of 36 melta shots to kill a BigBoy. Whelp I'm pretty hosed. e: whew, I can get that down to a mere 30.8 shots if I can pack everyone in a reroll bubble
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# ? Jun 2, 2018 00:41 |
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NovemberMike posted:What would a Primaris Terminator be? Exactly the same stat line as a Custodian? PRIMARIS DEPREDATOR M: 4" WS: 3+ BS: 3+ S: 4 T: 5 W: 2 A: 2 Ld: 8 Sv: 2+/4+ STANDARD EQUIPMENT Boltstorm Gauntlet Fragstorm Grenade Launcher Assault Las-Talon
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# ? Jun 2, 2018 00:42 |
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Pendent posted:Lawrence said verbatim that it came in just under 600 points. This thing is going to be a goddamn monster. If that's true then Knights as a whole are getting a massive points cut. One_Wing posted:Never mind that, apparently the Helverins are effective packing two predator autocannons each and dont take move and shoot penalties. That sounds completely off the chart. Watch the Warglaives be completely unchanged from their current stats and therefore utterly useless. Is this a YouTube video you guys are watching or what?
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# ? Jun 2, 2018 00:44 |
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Beer4TheBeerGod posted:If that's true then Knights as a whole are getting a massive points cut. He does mention a points reduction across the board, yes. I just posted a link on this page but I'll repost it again. https://www.youtube.com/watch?v=4eXQAQwD7xY
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# ? Jun 2, 2018 00:46 |
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Pendent posted:He does mention a points reduction across the board, yes. I just posted a link on this page but I'll repost it again. Thanks!
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# ? Jun 2, 2018 00:46 |
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Beer4TheBeerGod posted:If that's true then Knights as a whole are getting a massive points cut. I thought the rumor was that warglaives were getting some sort of multi attack and a point cut. Makes them seem ok.
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# ? Jun 2, 2018 00:47 |
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Mef989 posted:I thought the rumor was that warglaives were getting some sort of multi attack and a point cut. Makes them seem ok. Correct. The multi attack doubles the number of attacks (So 8), is S6 AP-2 D2. The damage and AP are a little fuzzy though. 8 attacks though
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# ? Jun 2, 2018 00:48 |
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Pendent posted:Correct. The multi attack doubles the number of attacks (So 8), is S6 AP-2 D2. The damage and AP are a little fuzzy though. 8 attacks though Do they still stuck in close combat?
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# ? Jun 2, 2018 00:50 |
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Beer4TheBeerGod posted:Do they still stuck in close combat? I mean, 8 attacks with the profile I posted seems pretty decent if not really good. There's apparently a strategem called Devastating Reach that lets Knights attack stuff on the upper floors of a ruin
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# ? Jun 2, 2018 00:52 |
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Pendent posted:I mean, 8 attacks with the profile I posted seems pretty decent if not really good. No it's great, and really sets them apart from the AC dudes. I was just curious.
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# ? Jun 2, 2018 00:54 |
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Stuck. You said stuck and not suck. It sounded that way, yeah. At least he didn't say anything about them being able to withdraw and shoot or whatever.
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# ? Jun 2, 2018 00:55 |
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Pendent posted:Stuck. You said stuck and not suck. It would help if I had added a word before stuck. Like "get". Welp.
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# ? Jun 2, 2018 00:59 |
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That profile will really help fix them imo. They may still get locked but the issue was always having too few attacks to meaningfully cut your way out.
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# ? Jun 2, 2018 00:59 |
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This link should take you to the first turn of shooting the Valiant gets if anyone is curious to see how it performs. This sucker is seriously made of guns. https://www.youtube.com/watch?v=4eXQAQwD7xY&t=6006s Rolling for number of hits with the conflagration cannon and he gets two 2's and a 1. Edit: The harpoon bounced off an invuln, the missile missed and the meltas did like 2 damage. I think the autocannon might have done a little damage. 600 points of shooting from the brand new Knight and it's basically a wet fart. Pendent fucked around with this message at 01:06 on Jun 2, 2018 |
# ? Jun 2, 2018 01:01 |
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Regardless what I am reading is a lot of things that make Redemptors even more useless.
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# ? Jun 2, 2018 01:01 |
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NovemberMike posted:What would a Primaris Terminator be? Exactly the same stat line as a Custodian? Shittier custodian with non-stratagem deepstrike that interacts with marine keywords, basically.
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# ? Jun 2, 2018 01:06 |
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xtothez posted:If you're not bothered about the warden frame I'm in. Was on the fence about it since I don't really want two vanilla knights, but one for half price plus some decent terrain would be great. Can someone explain what this rule means? I can't really read it, and have never seen any IK data sheets, so I don't know which models you'd be able to use this for. e: Also how do Armiger Warglaives fit into this. They don't have either the Questoris Class or Dominus Class keywords, right? Duct Tape fucked around with this message at 01:25 on Jun 2, 2018 |
# ? Jun 2, 2018 01:19 |
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Duct Tape posted:Can someone explain what this rule means? I can't really read it, and have never seen any IK data sheets, so I don't know which models you'd be able to use this for. You dont get the +3 command points from a knights superheavy detachment if you dont have atleast 3 big non-forgeworld knights.
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# ? Jun 2, 2018 01:25 |
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It's such a bad rule, wow. Worst in 8th.
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# ? Jun 2, 2018 01:28 |
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dexefiend posted:Leviathan with Twin Storm Cannon Arrays will kill Dark Eldar. It is pretty much the best choice in faction for all this -1 to hit/5++ poo poo everyone that isn't a Space Marine has. Played my Deathwatch against a Leviathan tyranid list today, 1500 pts His flyrant charged my 10 man intercessor/hellblaster squad on turn 1, only killed 3 intercessors, then my squad dropped back and my dread and watch captain hosed his poo poo up. Took two veteran squads, one in a razorback geared for close combat, another in a Corvus maxed out with a biker, vanguard and termie. Sat the Corvus in the back left on turn one to see how things shook out, then took it over the map, dropped some bombs on a warrior squad, did 3 mortal wounds to 6 models, then unloaded my squad turn 3 on an objective that my deep-striking Reivers were fighting for. I took the Tome relic and kept forgetting to use it, but it didn't matter, once I took the flyrant out, I just shot termagants until the carnifexes showed up then took their asses out too. Oh and to secure the win, after my Corvus squad freed up the objective for the Reivers to camp (in the woods so they just sat there with 2+ saves soaking up weak firepower), I teleported them back to the back left corner and walked up to the objective I set up for that very purpose. Two things from my two matches so far with DW: Watch Masters giving re-rolls to all missed hits is incredible (esp with 5 rapid-firing Hellblasters) and frag cannons are expensive, but definitely my favorite gun.
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# ? Jun 2, 2018 01:30 |
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MasterSlowPoke posted:It's such a bad rule, wow. Worst in 8th. Considering how insanely cheap armigers are turning out to be im cool with them not also being a way to stack up on command points, otherwise a detachment of 3 helverines would probably overtake 3 shield captains as the go-to plug and play for imperium. Hell even without the command points they might.
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# ? Jun 2, 2018 01:33 |
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I don't hate this rule, because having to choose between optimizing your detachments for units, and optimizing your detachments for CP makes for a compelling decision when building a list. When you can easily fill a detachment with cost-effective units and still get good amounts of CP from them, the choice is significantly diminished. Not gonna lie the idea of fighting a list that has 6-8 Armigers and a Castellan and also has 10-14 command points (assuming Guard Battalion, because of course) isn't exactly appealing.
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# ? Jun 2, 2018 01:39 |
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Pendent posted:He does mention a points reduction across the board, yes. I just posted a link on this page but I'll repost it again. So they cover the last two Household Traditions, giving us all 8: quote:House Cadmus: Reroll wound rolls of 1 against units that only contains models of a wound characteristic of 12 or less in the Fight phase. Raven, Cadmus, and Hawkshroud seem the most powerful by far.
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# ? Jun 2, 2018 01:41 |
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Artum posted:Considering how insanely cheap armigers are turning out to be im cool with them not also being a way to stack up on command points, otherwise a detachment of 3 helverines would probably overtake 3 shield captains as the go-to plug and play for imperium. You can get 5 Command Points for about the cost of a single Armiger.
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# ? Jun 2, 2018 01:42 |
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Helvern Autocannons: Heavy 2d6 S7 AP-1 D3 ~180 points for two of them on a decent chassis. gently caress. gently caress.
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# ? Jun 2, 2018 01:49 |
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I am glad I didn't buy those lovely melta ones! I am getting ready to eat my hat, assuming they need with their points costs.
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# ? Jun 2, 2018 01:56 |
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I'm reeeeeally hoping that they're actually Heavy D6, because having effectively Heavy 4D6 shots with that statline at under 250 points is loving obscene. Especially considering it's basically four Predator Autocannons stacked on top of each other.
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# ? Jun 2, 2018 01:58 |
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raverrn posted:Helvern Autocannons: Heavy 2d6 S7 AP-1 D3 ~180 points for two of them on a decent chassis. I really hope that's for both of them. 4d6 on a single one for barely more than a Predator is nuts.
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# ? Jun 2, 2018 02:00 |
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Strobe posted:I'm reeeeeally hoping that they're actually Heavy D6, because having effectively Heavy 4D6 shots with that statline at under 250 points is loving obscene. Especially considering it's basically four Predator Autocannons stacked on top of each other. I'd heard heavy 2d3, so literally a predator autocannon, and two of those, but I'm suspicious the guy missed it bring a plural weapon like auto boltstorm gauntlets or something because 8 shots of that is loving insane for 170pts.
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# ? Jun 2, 2018 02:03 |
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That rumored stratagem to attack stuff on second floors of ruins should just be baked into all superheavies. Even the tanks, nothing says they can’t ram a building and knock some poo poo down.
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# ? Jun 2, 2018 02:04 |
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MasterSlowPoke posted:I really hope that's for both of them. 4d6 on a single one for barely more than a Predator is nuts. Assuming max vehicle squadron of 3 by 3 units, and 4d3 is accurate, that's 36d3 (median: 72) shots for your opening salvo. How's that for a gimmick army? Edit: you'd be taking House Raven for 14"+D6 move and shoot without penalty, naturally Edit 2: Updated to take into account d3 not d6 Giant Isopod fucked around with this message at 02:29 on Jun 2, 2018 |
# ? Jun 2, 2018 02:13 |
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First layer of a transparent yellow over zenithal priming. God give me strength
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# ? Jun 2, 2018 02:14 |
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each helverin has 2 armiger cannons that are 2d3 each, yes theres a strat to reach up and slap someone, but not with titanic feet. Death grip is hilarious, if you hit with a fist you deal D3 MW, and then you and the model you chose roll off and add your S value, if yours is greater you deal D3 MW, repeat until they equal or exceed, or they die.
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# ? Jun 2, 2018 02:23 |
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# ? May 31, 2024 09:19 |
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raverrn posted:Helvern Autocannons: Heavy 2d6 S7 AP-1 D3 ~180 points for two of them on a decent chassis. Welp. Buying three at least. Gotta fill up those points somehow. Hencoe posted:each helverin has 2 armiger cannons that are 2d3 each, yes theres a strat to reach up and slap someone, but not with titanic feet. Death grip is hilarious, if you hit with a fist you deal D3 MW, and then you and the model you chose roll off and add your S value, if yours is greater you deal D3 MW, repeat until they equal or exceed, or they die. That sounds amazing. Knights sound amazing.
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# ? Jun 2, 2018 02:27 |