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homullus
Mar 27, 2009

You don't even need copious luxury resources in trade if you're more intentional about where you expand your civilization, which city-states you prioritize, and what Great People you go after.

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Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


Based on last Civs' track record, what are the odds that the AIs will be improved in later DLC?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Arsenic Lupin posted:

Based on last Civs' track record, what are the odds that the AIs will be improved in later DLC?

Not... great. They might be able to paper over a couple problems but don't expect a dramatic improvement.

DaStampede
Feb 8, 2018

I just started playing Civ6. I have hundreds of hours in 4 and 5. Is it worth getting Rise and Fall? If so, can I wait to see if Steam puts it in sale in a couple weeks, or I should get it now?

homullus
Mar 27, 2009

DaStampede posted:

I just started playing Civ6. I have hundreds of hours in 4 and 5. Is it worth getting Rise and Fall? If so, can I wait to see if Steam puts it in sale in a couple weeks, or I should get it now?

Civ 6 is enough of a departure from 4 and 5 that you will have your hands full learning it for a while. Rise and Fall is worth it at full price. Delaying your Rise and Fall purchase until you're ready for the extra stuff is a win-win since the price may be lower by then.

Tofu Injection
Feb 10, 2006

No need to panic.
I booted Ulvino from No Korea, but I'm more conflicted about doing so in goon summer, as he's in a position of dominance with fewer human players. Should I do so anyway and continue or should we just scrap the game at this stage?

DaStampede
Feb 8, 2018

homullus posted:

Civ 6 is enough of a departure from 4 and 5 that you will have your hands full learning it for a while. Rise and Fall is worth it at full price. Delaying your Rise and Fall purchase until you're ready for the extra stuff is a win-win since the price may be lower by then.

Thank you. I was starting to think the same thing about this keeping me busy. I was wondering where my builders kept disappearing to.

mega dy
Dec 6, 2003

DaStampede posted:

I just started playing Civ6. I have hundreds of hours in 4 and 5. Is it worth getting Rise and Fall? If so, can I wait to see if Steam puts it in sale in a couple weeks, or I should get it now?
Just wait until you become frustrated by the limitations of the AI, then buy Rise and Fall and realize it does nothing to fix any of the problems. Then you'll fit right in.

O-Unit
Oct 22, 2005

Hi Civ thread.

Quick question: If I’ve got enough era points to trigger a golden age, is there any benefit to continuing to accumulate them or am I better off waiting until the next era ticks over? How are the era point thresholds calculated?

Sri.Theo
Apr 16, 2008
Has there been any word about the expansion coming to the iPad version? Or did it not sell well enough for that?

HappyCamperGL
May 18, 2014

O-Unit posted:

Hi Civ thread.

Quick question: If I’ve got enough era points to trigger a golden age, is there any benefit to continuing to accumulate them or am I better off waiting until the next era ticks over?
They are not carried over so there is no benefit.

quote:

How are the era point thresholds calculated?

It's based on number of dark & golden ages previously achieved, and number of cities you've founded.
At the start of a new age it calculated.
code:
Y + era score + # cities + 5.(# prev golden ages - # prev dark ages) 
where Y = 12 for normal age or 24 for golden age (iirc).
I don't think this is scaled for game speed. But there is a tooltip if over the age panel which you can use to verify.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Winter goon game:

I'm gonna be off for 2 weeks from 16-30 June, does anyone want to step in for me? I'm playing as China and I'm currently in the process of eating a slice of Russia, as is everyone else

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?

JeremoudCorbynejad posted:

Winter goon game:

I'm gonna be off for 2 weeks from 16-30 June, does anyone want to step in for me? I'm playing as China and I'm currently in the process of eating a slice of Russia, as is everyone else

I'm inclined to just say take the two weeks, enjoy it, and we'll resume when you get back. We're only down to four players, Nubia and Indonesia have been in a game long and crippling slap fight, China and America are both razing through ai Russia. Not sure what the western front is like, but I haven't encountered a single bit of resistance on the east, even since the AI took over (not even shooting me with their walled city?). I'll have two-three cities dropped before you leave, then we really are in the end-game phase of the whole world being owned by 2 civs, with Indonesia and Nubia largely still a mystery to me off in their own corner. But, so long as they continue wasting hammers on whatever beef they have been holding through two Indonesia players, it's you and me really.

e: mother fucker, next turn I finish an Entertainment district. This turn, that city shits out 2x Rough Riders on hills. lmao these loving rebels.

onesixtwo fucked around with this message at 18:48 on Jun 4, 2018

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Yeah I'd love to know what's going on with Indonesia and Nubia. They've been at war since about turn 20 and while Nubia's military score has been bottom of the pack for as long as I've been watching it, Indonesia just hasn't quite managed to stick the knife all the way in.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.
Is there a mod which stops the AI leaders popping up and negging/praising me? I find it annoying when my turn's interrupted by something which doesn't matter.

Gato The Elder
Apr 14, 2006

Pillbug
I think my favorite part of Civ6 is the early to mid game; I love the land grabs, and the goodie huts, and the exploration and barbarians and all of that. Is there anything I can do (with either mods or settings) to get the most out of that phase of the game? As is, I usually drop a game before 1600ce (which I guess is its own answer to disliking the endgame)

Niwrad
Jul 1, 2008

End game would be so much better if they increased movement of your units more and made them even more powerful at the end. It should be easier to take over cities, destroy units, and move across the map.

Why does Spearman from the Ancient Era have the same movement as Modern AT from the Information Era? It's such a simple fix that would not only level the playing field in the late game, but also make it fun.

Elias_Maluco
Aug 23, 2007
I need to sleep

Niwrad posted:

End game would be so much better if they increased movement of your units more and made them even more powerful at the end. It should be easier to take over cities, destroy units, and move across the map.

Why does Spearman from the Ancient Era have the same movement as Modern AT from the Information Era? It's such a simple fix that would not only level the playing field in the late game, but also make it fun.

Its really dumb but to be fair its been its always been like that in civ

Zulily Zoetrope
Jun 1, 2011

Muldoon
My personal pie-in-the-sky idea for a future civ game is to totally mix up the way granularity works. 6 kind of does it with the unpacking of cities, but I think the main beef with how stacking and units work is how big of a deal one tile is. It's kind of nuts that the base unit movement is two tiles and leaves very little room for units to move at different speeds, since one tile is a logistical nightmare and three tiles is a massive boon. If cities took up seven tiles, and the default unit movement was like five tiles, it would make it way easier to have units move at slightly different speeds, and ranged units wouldn't be as ridiculous.

Zulily Zoetrope fucked around with this message at 13:25 on Jun 6, 2018

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Ships get faster so why did the land units not get the same treatment.

Unrelated, but what I miss from Civ1 is that your boats (trireme) could cross oceans right from the start but there was a chance at the last movement turn that your ship got lost in unknown waters.

With some luck you could actually discover the new world if the dice rolled in your advantage.

Dietrich
Sep 11, 2001

John F Bennett posted:

Ships get faster so why did the land units not get the same treatment.

Unrelated, but what I miss from Civ1 is that your boats (trireme) could cross oceans right from the start but there was a chance at the last movement turn that your ship got lost in unknown waters.

With some luck you could actually discover the new world if the dice rolled in your advantage.

Land units do get faster because roads and airports become available. There are no such things on the sea.

The other thing to consider is that a turn in the early game is supposed to be several years and in the late game it's a month.

Dietrich fucked around with this message at 14:47 on Jun 6, 2018

homullus
Mar 27, 2009

fashionly snort posted:

I think my favorite part of Civ6 is the early to mid game; I love the land grabs, and the goodie huts, and the exploration and barbarians and all of that. Is there anything I can do (with either mods or settings) to get the most out of that phase of the game? As is, I usually drop a game before 1600ce (which I guess is its own answer to disliking the endgame)

Going full archaeology gives you a smaller dose of the same fun later in the game. Getting borders opened so your archaeologists can get stuff, having them trek to yet-unsettled-lands that still have barbarians, playing the artifact slot machine, the museum minigame.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

That doesn't sound fun tbh

edit: oh, sarcasm

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

fashionly snort posted:

I think my favorite part of Civ6 is the early to mid game; I love the land grabs, and the goodie huts, and the exploration and barbarians and all of that. Is there anything I can do (with either mods or settings) to get the most out of that phase of the game? As is, I usually drop a game before 1600ce (which I guess is its own answer to disliking the endgame)

Have you tried any mods with a "new world" map generator? The AI doesn't contest the new world as much as you might like, but on higher difficulties they get so much of a lead that they have a chance at it. (Plus, most new world generators leave the old world a bit more cramped, so unless you really bring your early rush game you're probably going to need the extra room in the colonies.

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


fashionly snort posted:

I think my favorite part of Civ6 is the early to mid game; I love the land grabs, and the goodie huts, and the exploration and barbarians and all of that. Is there anything I can do (with either mods or settings) to get the most out of that phase of the game? As is, I usually drop a game before 1600ce (which I guess is its own answer to disliking the endgame)

This is the way I feel about Civ V, and before your post I was feeling vaguely guilty about that. I just love setting up my cities and scouting for resources and stomping barbarians.

Ghost Stromboli
Mar 31, 2011

fashionly snort posted:

I think my favorite part of Civ6 is the early to mid game; I love the land grabs, and the goodie huts, and the exploration and barbarians and all of that. Is there anything I can do (with either mods or settings) to get the most out of that phase of the game? As is, I usually drop a game before 1600ce (which I guess is its own answer to disliking the endgame)

Get a mod called Historic Speed or Extended Eras or something like that. The mod name might be different but it replaces standard speed with historic speed. It was updated for R&F so it handles golden/dark ages now. Your mileage may vary on the era pacing overall but it doesn't jack up production times like the normal long speeds like epic and the other one do. So in the Ancient and Classical eras you have a lot more time to build settlers, military units, districts, etc. Play as Korea if you really want to enjoy a noticeable tech gap.

I like late game myself but the focus definitely shifts. I felt like the standard speed pushed me through the tech tree much faster than I remembered, so playing on historic let me get the most out of certain units before they're all suddenly upgraded again.

Cartoon
Jun 20, 2008

poop
How are people going with achievements? Is there any interest with that sideshow? I'm left with mostly the frustratingly hard ones and random ones like 100th Anniversary.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
I'm moderately curious whenever an achievement banner pops up, but I guess I started gaming too early to understand the obsession with achievements. I can sort of understand ones where you earned a victory type, or won with a specific ruler. Random ones, though, or things like a badge for playing multiplayer the first time or completing a tutorial don't really seem like achievements per se.

Also, peeps in the Rise & Fall Classical Era game, just realized recently that pins can be to specific players instead of either self or all. Consider my response pins charitably in that light. Or not, the mighty Japanese kingdom pins as it pleases.

PhantomZero
Sep 7, 2007

Dietrich posted:

Land units do get faster because roads and airports become available. There are no such things on the sea.

The other thing to consider is that a turn in the early game is supposed to be several years and in the late game it's a month.

Thats true, however there are +1 speed bonuses from certain techs for embarked units. And you can increase ship speed with promotions and an ancient
wonder.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

ibntumart posted:

Also, peeps in the Rise & Fall Classical Era game, just realized recently that pins can be to specific players instead of either self or all. Consider my response pins charitably in that light. Or not, the mighty Japanese kingdom pins as it pleases.

Yeah, I use these sometimes. They're pretty useful. And/or funny. Send messages in-game, point things out to and coordinate with allies, etc.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

ibntumart posted:

I'm moderately curious whenever an achievement banner pops up, but I guess I started gaming too early to understand the obsession with achievements.

MAH CHEEVOS

I don't get it either, but it must feel like a right chore for those OCD players who just have to get 100%. If it's actually somehow fun for someone then fair enough, but to me it's like the most pointless poo poo ever. Games used to unlock new stuff for achieving something, but stream cheevos do literally nothing except +1 to a database :shrug:

Cartoon
Jun 20, 2008

poop
Well in slight defence of MAH CHEEVES figuring out how to do some can teach you stuff about the game you may not otherwise have learned.

Falcorum
Oct 21, 2010

ibntumart posted:

I'm moderately curious whenever an achievement banner pops up, but I guess I started gaming too early to understand the obsession with achievements. I can sort of understand ones where you earned a victory type, or won with a specific ruler. Random ones, though, or things like a badge for playing multiplayer the first time or completing a tutorial don't really seem like achievements per se.

Also, peeps in the Rise & Fall Classical Era game, just realized recently that pins can be to specific players instead of either self or all. Consider my response pins charitably in that light. Or not, the mighty Japanese kingdom pins as it pleases.

The "finish the tutorial" or "win your first game" or "beat the first boss" style of achievements are effectively metrics for developers, can be helpful in figuring out if people actually stick with the game or just abandon it after a certain point.

Tahirovic
Feb 25, 2009
Fun Shoe

Dietrich posted:

Land units do get faster because roads and airports become available. There are no such things on the sea.

The other thing to consider is that a turn in the early game is supposed to be several years and in the late game it's a month.

In Civ1 and Civ2 you could focus on solely tanks which made late game easy and fast.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I like achievements because it tracks what you've done - so I know which Civs I've not finished the game as - and shows you possibilities.
The last one is more for RPGs but it means I know that (for example) there's four factions I can finish Pillars of Eternity 2 with. That sort of thing.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

'Mech. Inf.' for winning

Marmaduke!
May 19, 2009

Why would it do that!?
Crazy to think last played Civ 5 maybe 5 years ago, and my laptop could barely handle the requirements then, but now I've bought Civ 6 to play it on the same laptop, only streaming it through Nvidia instead of playing it from the PC hard drive. I'm on their streaming beta so it's free for now, hopefully they don't decide to withdraw it any time soon!

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
What's the compression and latency like on that? Am I correct that you are literally streaming a 1080p video stream for this?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Tahirovic posted:

In Civ1 and Civ2 you could focus on solely tanks which made late game easy and fast.

I went back and spent a few days at work trying to play Civ1 again online and I'm even worse at that than I am Civ6. I have no frame of reference for where I should be at year X, or what to prioritize, etc. And I can't find any guides or videos on how to play 1 since it's so old. It's a fun diversion but I don't like being so lost.

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the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Fhqwhgads posted:

I went back and spent a few days at work trying to play Civ1 again and I'm even worse at that than I am Civ6. I have no frame of reference for where I should be at year X, or what to prioritize, etc. And I can't find any guides or videos on how to play 1 since it's so old. It's a fun diversion but I don't like being so lost.

step 1: chariots
step 2: there is no step 2

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