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Neurolimal posted:I mean, Obsidian literally invented the voiced dialogue wheel in Alpha Protocol. It worked there because the the protagonist was his own interesting character, you just picked his methods. No, at the very least Mass Effect preceded it by almost 3 years.
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# ? Jun 7, 2018 17:07 |
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# ? May 26, 2024 18:40 |
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Neurolimal posted:Voiced dialogue could have been fine if the character they wrote for it was good, it just so happens that the Sole Survivor is a schizophrenic sarcastic terminator with one goal: where is my john connor While I don't disagree that Alpha Protocol did the dialogue wheel well, it was actually invented by Bioware in Mass Effect several years prior Efb
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# ? Jun 7, 2018 17:08 |
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frajaq posted:based I knew that'd get some approving nods.
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# ? Jun 7, 2018 17:09 |
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Rinkles posted:No, at the very least Mass Effect preceded it by almost 3 years. Coulda swore it was the other way around, my bad. Point being, it can work just fine in stuff like Alpha Protocol and Mass Effect 2, you just need to realize that you cant just make them 100% cyphers for the player.
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# ? Jun 7, 2018 17:09 |
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Neurolimal posted:Voiced dialogue could have been fine if the character they wrote for it was good, it just so happens that the Sole Survivor is a schizophrenic sarcastic terminator with one goal: where is my john connor Oh man, Alpha Protocol is such a a fun loving game. I would kill for a sequel or a new property in the same vein/with similar mechanics.
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# ? Jun 7, 2018 17:15 |
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Doorknob Slobber posted:i think the biggest problem with bethesda's games is that they do things piecemeal and you can tell. Even the voice acting has obvious signs of piecemeal. I'm talking to Nick in Far Harbour and then a few lines of dialogue later his voice completely changes because they recorded new dialogue but didn't even try to sync up the sound. It's also apparent even in the base game that they recorded lines not in any sort of order or even attempt to make it sound natural. It's immersion breaking when the tone of a conversation completely changes during an NPCs speech from sentence to sentence.
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# ? Jun 7, 2018 17:20 |
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Voiced protag was a genuinely terrible choice, I've seen plenty of people poo poo all over it tons elsewhere too, bad idea with bad execution that only hurt Bethesda's bad writing even more.
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# ? Jun 7, 2018 18:00 |
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Todd Coward
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# ? Jun 7, 2018 18:10 |
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I wonder what Todd thinks of Toddposting. Maybe he's in on it.
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# ? Jun 7, 2018 18:12 |
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Poniard posted:I wonder what Todd thinks of Toddposting. He's actually the lead singer on the Todd Howard opera
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# ? Jun 7, 2018 18:14 |
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Almost all games developers are awful at directing voice actors and spend not enough time and money on such things. Compared to even the cheapest cartoon most games have worse voice acting. But yes Bethesda probably don’t help an actors performance with their silly secrecy- they give the actors so little information they don’t even know they are in a Fallout game (see Kellogg in Fallout 4).
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# ? Jun 7, 2018 18:14 |
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Rinkles posted:NMA hated the guy, I think, because of his rather "Oblivion with guns" pitches to media, and because he wasn't very diplomatic about how he treated them and their opinions (he was very "we own fallout now, and we'll do as we like. Deal with it.") I like Pete Hines for this very reason. I get tired of press/PR people being double-speaking diplomats. Also, take a look at what Pete said regarding the political controversy regarding Wolfenstein II. His basic response was "It's just a game, it's not political, and we're not changing a thing." I respect that!
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# ? Jun 7, 2018 18:15 |
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Yardbomb posted:Voiced protag was a genuinely terrible choice, I've seen plenty of people poo poo all over it tons elsewhere too, bad idea with bad execution that only hurt Bethesda's bad writing even more. I actually looked forward to this before I'd played the game. My thought was that Beth's dialog would be a lot better if they heard real people saying it out loud. I was disappointed to find that even though real humans said the player dialogue out lout, it was still silly dumb bullshit. Edit: Sorry for doublepost
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# ? Jun 7, 2018 18:16 |
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marktheando posted:But yes Bethesda probably don’t help an actors performance with their silly secrecy- they give the actors so little information they don’t even know they are in a Fallout game (see Kellogg in Fallout 4). Yeah, that's the worst part. They assemble the spoken lines like the team trying to get the passcode in Sneakers https://www.youtube.com/watch?v=n5GzlOpf3KA
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# ? Jun 7, 2018 18:17 |
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Berke Negri posted:i cant really say todd howard seems like a cool guy cause he seems to be a huge dweeb but he seems nice enough He does, yeah. https://www.youtube.com/watch?v=hrIT2wBxb70
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# ? Jun 7, 2018 18:17 |
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Even though Wolfenstein absolutely is political. It's just addressing race politics from the 60s
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# ? Jun 7, 2018 18:18 |
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I wonder if Bethesda makes its VA say lines that are intentionally not going to use, maybe even different fake lines per VA to root out any leakers.
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# ? Jun 7, 2018 18:20 |
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Neurolimal posted:I wonder if Bethesda makes its VA say lines that are intentionally not going to use, maybe even different fake lines per VA to root out any leakers. I wouldn’t be surprised. The games industry’s obsession with secrecy is so stupid.
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# ? Jun 7, 2018 18:24 |
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My mental image of the voice actors reading the Beth writer's dialogue to act is the scene from Always Sunny "The Gang Runs for Office" when Dennis has to read Charlie's speech.
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# ? Jun 7, 2018 18:24 |
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chaosapiant posted:I like Pete Hines for this very reason. I get tired of press/PR people being double-speaking diplomats. Also, take a look at what Pete said regarding the political controversy regarding Wolfenstein II. His basic response was "It's just a game, it's not political, and we're not changing a thing." I respect that! well it was more like we don't think there's anything controversial about killing nazis, which is cool
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# ? Jun 7, 2018 18:32 |
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The sole survivor female VA in F4 is pretty good though? The male seemed pretty bad, though. Another thing that carried over from Mass Effect I don't mind a voiced protagonist because all games have to be ~cinematic~ now but I'd like it if they offered choices like the four different VA options in Dragon Age Inquisition or the seven in Saints Row 3/4 (though admittedly an open-world GTA-style game is gonna have way less voicework than an RPG). I'm sure they're trying to do it for the next Elder Scrolls and I can't imagine how they would. As much as people poo poo on Bethesda I don't think they'd slap generic American white guy voice onto an Argonian PC and call it a day.
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# ? Jun 7, 2018 18:41 |
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Lol if you keep fallout 4's cinematic camera turned on. Walking away from NPCs mid conversation is pretty good.
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# ? Jun 7, 2018 18:50 |
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Wolfsheim posted:I don't mind a voiced protagonist because all games have to be ~cinematic~ now but I'd like it if they offered choices like the four different VA options in Dragon Age Inquisition or the seven in Saints Row 3/4 (though admittedly an open-world GTA-style game is gonna have way less voicework than an RPG).. I wouldn't mind if there was an actual character being voice acted. Even just something along the lines of borderlands (since they already took and poorly implemented the random guns idea) where every so often they'll spit out a one liner when you kill something. Now, obviously as a Bethesda product there'd be like three lines and they'd fire every time combat ended, but it would have added flavor to what is otherwise an extremely one note DadMom.
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# ? Jun 7, 2018 18:56 |
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I didn't know I wanted it, but now I realised I want my Skyrim and FO4 protags spouting Duke Nukem-esq one liners after beating encounters.
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# ? Jun 7, 2018 18:57 |
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Wolfsheim posted:As much as people poo poo on Bethesda I don't think they'd slap generic American white guy voice onto an Argonian PC and call it a day. "Do it a little more shrill. Okay good, ship it."
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# ? Jun 7, 2018 18:58 |
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Azhais posted:He's actually the lead singer on the Todd Howard opera https://www.youtube.com/watch?v=0XQ63U9icDU
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# ? Jun 7, 2018 19:03 |
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Berke Negri posted:well it was more like we don't think there's anything controversial about killing nazis, which is cool Haven't you heard that there were good and bad people on both sides?
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# ? Jun 7, 2018 19:06 |
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One thing I wish more voiced protagonist games would take from Obsidian and Alpha Protocol is the timed response mechanic. You have to make a decision during dialogue which option to take before the timer runs out. This has a dual purpose of making you react with split second decision making, while also allowing the dialogue to flow like a natural conversation because you don't have enormous pauses while you mull over your speech options.
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# ? Jun 7, 2018 19:08 |
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Arcsquad12 posted:while also allowing the dialogue to flow like a natural conversation because you don't
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# ? Jun 7, 2018 19:11 |
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Orcs and Ostriches posted:I didn't know I wanted it, but now I realised I want my Skyrim and FO4 protags spouting Duke Nukem-esq one liners after beating encounters. Tgey could've had a lot of fun with the whole "man from the past" thing, too. PC: "How d'ya like them apples?" Cait: ... The gently caress's an apple?
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# ? Jun 7, 2018 19:40 |
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is it safe to assume all future fallouts are going to have voiced protags now because Seanmom makes my ears bleed after a few hours and I cant imagine awful VAs in all the upcoming sequels
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# ? Jun 7, 2018 19:45 |
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buglord posted:is it safe to assume all future fallouts are going to have voiced protags now because Seanmom makes my ears bleed after a few hours and I cant imagine awful VAs in all the upcoming sequels yeah probs
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# ? Jun 7, 2018 19:55 |
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if they go voice again get rid of the sighing the vault dweller does when i skip dialogue, that was weak af and annopying
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# ? Jun 7, 2018 20:00 |
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I want the ability to purchase life-size replicas of Muggy and Toaster so they can scream at me about destroying my apartment at the wee hours of the morning
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# ? Jun 7, 2018 20:25 |
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TEENAGE WITCH posted:if they go voice again get rid of the sighing the vault dweller does when i skip dialogue, that was weak af and annopying If you press the evil button to skip you will insult them instead of sighing.
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# ? Jun 7, 2018 20:27 |
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TEENAGE WITCH posted:if they go voice again get rid of the sighing the vault dweller does when i skip dialogue, that was weak af and annopying keep it when youre drunk though
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# ? Jun 7, 2018 21:16 |
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The worst part of everything being voice acted was that they railroaded every last conversation. Meanwhile EVERY dialog choice had four options. Exactly four no matter what. Few conversations had meaningful choices that affected much or even changed how the conversation went. You basically just picked what sound clips you wanted to hear between the plot points. The majority of the game's conversations could have just been cut scenes where whoever you're talking to just says what they have to say. Rewards could have just gone up based on your charisma instead of making you click "gently caress you more caps" repeatedly.
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# ? Jun 7, 2018 21:16 |
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More often than not, the four dialogue options would be slightly different and all voiced in different intonations while saying the same thing. I don't believe that the voiced dialogue is necessarily to blame for the railroady conversation, or at least, I don't think it's the biggest culprit.
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# ? Jun 7, 2018 21:25 |
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It stapled a thin illusion of choice over situations where there weren't any choices.
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# ? Jun 7, 2018 21:31 |
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# ? May 26, 2024 18:40 |
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the only real choice is shooting everyone in the face with a submachine gun anyways
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# ? Jun 7, 2018 21:34 |