|
FutureCop posted:I feel like Destiny's weapon system is redundant in a few confusing ways regarding the kinetic primary/energy secondary. That reads like a load of obtuse poo poo explicitly made to gently caress with the players and not in a fun way Samuringa has a new favorite as of 23:27 on Jun 8, 2018 |
# ? Jun 8, 2018 23:22 |
|
|
# ? Jun 1, 2024 00:40 |
|
Samuringa posted:That reads like a load of obtuse poo poo explicitly made to gently caress with the players and not in a fun way Sounds like they looked at all those garbage "rock/paper/scissors with stats" mobile games, decided that's what people really crave in games these days, and figured out how to shoehorn it into a shooter at all costs.
|
# ? Jun 8, 2018 23:49 |
|
when your game is about collecting a variety of things it helps to have mechanical reasons for wanting a variety of things so you don't just stick with one good thing for the whole game this applies to units in gacha mobile games and i presume it also applies to guns in destiny
|
# ? Jun 8, 2018 23:56 |
|
Samuringa posted:That reads like a load of obtuse poo poo explicitly made to gently caress with the players and not in a fun way
|
# ? Jun 9, 2018 00:31 |
Inspector Gesicht posted:AoE attacks are a mechanic rendered immediately irrelevant by Chrono Trigger being so easy. And since this game pioneered the notion of NG+, but not the idea of NG+ being any harder like the original Zelda, you have to challenge yourself to make it harder. What's funny about this, is that armor (and I think weapons?) have unique textures that apply when broken. You will never see them because durability in Dark Souls 3 is so hosed it takes literal hours to break anything. FutureCop posted:I feel like Destiny's weapon system is redundant in a few confusing ways Destiny 2 is a bad game. Just to bitch about Destiny 2's weapons some more; in the first game Shotguns, Sniper Rifles and Fusion Rifles were "Special Weapons" - the category that got replaced by Energy Weapons. In PVP they were a one hit kill but incredibly specific in their usage. Snipers were long range and when you used them you couldn't really move around well or see what was going around you so it was super easy to sneak up on people to kill them. Shotguns had very short range so unless you were good at moving around the map, it was easy to just shoot down a guy rushing you. Fusion Rifles were mid-range and had a charge up time plus weird spreads you had to account for. In Destiny 2 all three of those weapons were thrown into the Power Weapon slot. This has made them utterly redundant for PVE because outside of a few very specific and very broken weapons (the new shotgun from Escalation Protocol and Sleeper) you'll almost never want to pick one over something with sheer overwhelming damage potential like a Rocket Launcher. Even in PVP, the original flaws of snipers, shotguns and fusions all still exist meanwhile you can point a rocket launcher at almost any point, fire it and kill someone in the AOE explosion even if you don't score a direct hit. The only downside is that Bungie's crippled rocket launcher ammo about as much as they possibly can. But even then, unless you've gotten one of those few very, very good weapons. There's just no real reason to use anything else. Also grenade launchers exist, as power weapons, but are generally just complete garbage outside of The Colony which is only good for PVP against bad players that don't know how to jump.
|
|
# ? Jun 9, 2018 01:03 |
|
That's thankfully going to be fixed... in the next DLC. I have no doubt in my mind it will not be patched if you don't buy it.
|
# ? Jun 9, 2018 01:28 |
|
Destiny 2 feels too lacking in depth to merit any play beyond its base campaign and some online features: The biggest one is there's no fashion. The only thing that matters is your defence and recovery stat. Your character will have no personality or distinct look unless you grind a full set of armour that doesn't make you look like a nonce. There are no builds. The skill-tree here makes Mass Effect 2 's look vast. You can choose between three subclasses, and of these you must choose a whopping four abilities. Bear in mind you start with the one subclass and no abilities to choose from. They try to spice things up with side-missions on the map. They have voice-acting at all but... In the Witcher 3 or any good RPG whenever you take a quest it starts simple like kill a specific monster, and then there's a twist where it turns out the monster wasn't the real threat or the monster is simply misunderstood or something. In Destiny the only twist in the side-missions is that you think the mission is over, but it isn't. It's busy-work, heavily linear, and not any different to what the main campaign offers. Side-quests only work when they contrast the main course, like how Yakuza lets you take a break from busting heads with a spot of fishing or batting. They clearly spent a buck on the story, given all the cinematics. Nothing happens though. Everyone but you loses their powers at the start and gets them back at the end, so you're back to square one. I don't think anyone dies except for some forgettable character voiced by someone who's over-qualified for this script. If people want PvP, they should play any game that gives PvP upfront like Overwatch or Fortnite. If you want PvP in Destiny it's locked behind a tedious PvE grind. The PvP in the Souls game is the icing on the cake. The PvP in Destiny is Form B that is only given when you correctly fill out all 20 pages of Form A. Pretty every game does better by keeping the two modes mostly separate. It's funny how offensive the real-world-money element is, because the rest of the game is the most bloodless, sexless, sterile product to be made that it is so inoffensive that it warps right right round to offending the senses with its blandness. Does Warframe have dick jokes? Inspector Gesicht has a new favorite as of 04:15 on Jun 9, 2018 |
# ? Jun 9, 2018 03:59 |
|
I feel like trying to have a heavy pvp element in a loot based game is a mistake. It's pretty much always a balancing nightmare and either the pve has to be crippled to support the pvp or vice versa. Even worse now that everyone is trying to make an esport out of it too.
|
# ? Jun 9, 2018 04:33 |
|
LIVE AMMO ROLEPLAY posted:I feel like trying to have a heavy pvp element in a loot based game is a mistake. It's pretty much always a balancing nightmare and either the pve has to be crippled to support the pvp or vice versa. Destiny 1 got around it by having all loot be almost entirely random, which kind of worked for PVP in a “HAIL SATAN, CHAOS REIGNS” kind of way. When 2 switched to standardized drops, it lost a lot since it was “get this gun and this gun, they’re the best ones”
|
# ? Jun 9, 2018 04:39 |
|
The thing they did with special weapons is really what made destiny 2 get boring for me fast. It’s hard to balance some guns in our garbage pvp, so just gently caress the rest of the game and put them in the category you never get to use because you don’t have ammo for them. These guns include FPS staples like shotguns and sniper rifles. So your the weapons you actually get to use are always two generic all-rounders, where most of the time your energy weapon is the exact same as your kinetic weapon except it does 10% less damage and sounds even more like a toy. Gets old fast.
|
# ? Jun 9, 2018 04:41 |
|
Also I wasn't dumb enough to buy the Destiny 2 dlc but from what I played of the base game it feels like the levelling systems have no noticable effect on gameplay.
|
# ? Jun 9, 2018 04:48 |
LIVE AMMO ROLEPLAY posted:Also I wasn't dumb enough to buy the Destiny 2 dlc but from what I played of the base game it feels like the levelling systems have no noticable effect on gameplay. They don't. Even if you're stronger than the content you're playing, you get scaled down. You're never stronger than enemies.
|
|
# ? Jun 9, 2018 08:10 |
|
Ugly In The Morning posted:I think KOTOR 1 or 2 had a forced stealth level, but otherwise, yeah, stealth was 100 percent useless. The jailbreak section in KotOR 1 was stealth depending on which character you picked (like Mission, for example). It rewarded you for that choice with a big chance that you would get a game breaking bug. It was an amazing bug though. Apparently it happened if you still were still in stealth at the end of the section, but it could fix itself if one character had enough of the Awareness stat to break stealth. Rolls for this happened every 30 seconds or so, so EVENTUALLY it could work. People reported it could take hours. ...and that is why you have multiple saves.
|
# ? Jun 9, 2018 11:43 |
|
Mierenneuker posted:The jailbreak section in KotOR 1 was stealth depending on which character you picked (like Mission, for example). It rewarded you for that choice with a big chance that you would get a game breaking bug. I love bugs like that, where technically the game is working as it should it just manifests in the absolute wrong way.
|
# ? Jun 9, 2018 11:54 |
|
I think KotOR on the Xbox was the game that taught me to have 100 separate save files. It was even buggier than the PC port, and one of the bigger bugs would occur after a random space battle so that meant creating a new save every single time you were about to board your ship.
|
# ? Jun 9, 2018 11:57 |
|
Digirat posted:The thing they did with special weapons is really what made destiny 2 get boring for me fast. It’s hard to balance some guns in our garbage pvp, so just gently caress the rest of the game and put them in the category you never get to use because you don’t have ammo for them. These guns include FPS staples like shotguns and sniper rifles. Yeah, you have this fancy future-magic setting that would theoretically allow for really exotic weapons and stuff. But in effect it's pretty much always "assault rifle + assault rifle + rocket launcher", because most of the time the other weapon types simply don't offer anything better. There's a handful of exotic weapons that try to be a bit more interesting, but even those often don't really offer any new real gameplay options. It's still pretty much just "point at enemy, hold left click until enemy dead". Whether it's a stream of bullets or an energy ray is not really much of a difference. As for the PvP, it's like real bad. The time to kill is really rather long while your mobility is fairly limited, so really the best thing to do is to roll around with your whole team in a giant blob and hope to catch enemies alone as they respawn. Trying to outflank the enemy is basically useless, since even with the element of surprise you will basically always lose a 2v1, often getting melted down before you take down even one of them. Not that you're likely to even have the element of surprise in the first place, since everybody's got the next best thing to a maphack anyway. You'd think the various skills of the classes might be useful to break up these stalemates and bring in some dynamic, but for whatever reason those things got like minute-long cooldowns and are hardly ever relevant.
|
# ? Jun 9, 2018 12:28 |
|
Inspector Gesicht posted:Does Warframe have dick jokes? Rhino does have a mighty horn
|
# ? Jun 9, 2018 12:53 |
|
That's some Se7en bullshit
|
# ? Jun 9, 2018 13:30 |
|
Perestroika posted:Yeah, you have this fancy future-magic setting that would theoretically allow for really exotic weapons and stuff. But in effect it's pretty much always "assault rifle + assault rifle + rocket launcher", because most of the time the other weapon types simply don't offer anything better. There's a handful of exotic weapons that try to be a bit more interesting, but even those often don't really offer any new real gameplay options. It's still pretty much just "point at enemy, hold left click until enemy dead". Whether it's a stream of bullets or an energy ray is not really much of a difference. Yeah, the TTK and fact you will always lose a 2v1 really hosed up the PvP for me. You have grenades, which should even the odds if you’re outnumbered, but they do so little damage that it won’t even discourage them from following you while you try to retreat. It’s dumb.
|
# ? Jun 9, 2018 13:33 |
|
While I like that Digimon World Last Order is more transparent about it's systems, the original game definitely did a better job introducing itself - in Last Order you have a confusing tutorial fight against an overpowered foe, then an hour of cutscenes followed by mandatory Gym time to get up to rookie before you can explore. The original just plopped you down with a decent rookie, told you "Hey our town is turbo-hosed, can you help?" and set you loose, and you then had a tutorial fight with Agumon and in the first 10 minutes you already restored the item bank. The original had you flying out of the gates in comparison (well, before you hit a brick wall anyway).
|
# ? Jun 9, 2018 16:03 |
|
FutureCop posted:I feel like Destiny's weapon system is redundant in a few confusing ways regarding the kinetic primary/energy secondary. Perestroika posted:Yeah, you have this fancy future-magic setting that would theoretically allow for really exotic weapons and stuff. But in effect it's pretty much always "assault rifle + assault rifle + rocket launcher", because most of the time the other weapon types simply don't offer anything better. There's a handful of exotic weapons that try to be a bit more interesting, but even those often don't really offer any new real gameplay options. It's still pretty much just "point at enemy, hold left click until enemy dead". Whether it's a stream of bullets or an energy ray is not really much of a difference. Why do people play this game? It sounds real loving bad. PubicMice has a new favorite as of 18:53 on Jun 9, 2018 |
# ? Jun 9, 2018 18:49 |
Perestroika posted:Yeah, you have this fancy future-magic setting that would theoretically allow for really exotic weapons and stuff. But in effect it's pretty much always "assault rifle + assault rifle + rocket launcher", because most of the time the other weapon types simply don't offer anything better. There's a handful of exotic weapons that try to be a bit more interesting, but even those often don't really offer any new real gameplay options. It's still pretty much just "point at enemy, hold left click until enemy dead". Whether it's a stream of bullets or an energy ray is not really much of a difference. Actually with the latest updates the PvP has swung the other way. Time to kill is stupid fast, at least with the most OP exotic weapons. Which, obviously, everyone uses. 2-3 burst kills from the best pulse rifles as soon as you round a corner, it's really really lame.
|
|
# ? Jun 9, 2018 19:01 |
|
PubicMice posted:Why do people play this game? It sounds real loving bad. I bought it because I loved destiny 1, stuck with it because I figured they’d iron out the issues like they did in that game... and before too long I just went and played The Division instead.
|
# ? Jun 9, 2018 19:07 |
|
Im maybe halfway in and there hasn’t been a gross shower scene in Detroit yet and I’m disappointed that I can’t complain about it. Honestly surprised that there hasn’t been one with Kara and they actually hide the camera when they change clothes. Real problem: The android in the menu is creepy as gently caress and on Friday she said, “great to start your weekend with Detroit!” And it was even more creepy cause they’re keeping track of what days you play... then one time when I kept reloading the game cause I wanted a better ending to the scene and she was like, “your save game is corrupted......................... oops, just kidding!” (Ok this is pretty cool but it still creeps me the gently caress out, I do not like her)
|
# ? Jun 9, 2018 19:09 |
|
Thin Privilege posted:Im maybe halfway in and there hasn’t been a gross shower scene in Detroit yet and I’m disappointed that I can’t complain about it. Honestly surprised that there hasn’t been one with Kara and they actually hide the camera when they change clothes. i told her we werent friends and she was devastated
|
# ? Jun 9, 2018 20:24 |
BioEnchanted posted:While I like that Digimon World Last Order is more transparent about it's systems, the original game definitely did a better job introducing itself - in Last Order you have a confusing tutorial fight against an overpowered foe, then an hour of cutscenes followed by mandatory Gym time to get up to rookie before you can explore. The original just plopped you down with a decent rookie, told you "Hey our town is turbo-hosed, can you help?" and set you loose, and you then had a tutorial fight with Agumon and in the first 10 minutes you already restored the item bank. The original had you flying out of the gates in comparison (well, before you hit a brick wall anyway). The original Digimon World was an incomprehensible mess and I loved it. PubicMice posted:Why do people play this game? It sounds real loving bad. Because they spent $60-$100 dollars on a game that promised to be a sequel to a title a lot of people loved. It lived up to none of the promises the developers made during development. Like, literal outright lies have been a hilariously common problem with Bungie all through Destiny 2. A lot of people only came back to the DLC because they'd already purchased it and wanted to get their money's worth. A lot of people couldn't get refunds from bungie because by the time they realized how poo poo the game was, it was past the allotted refund time period.
|
|
# ? Jun 9, 2018 22:38 |
|
PubicMice posted:Why do people play this game? It sounds real loving bad. Because it has loot. The real bummer with Destiny is the actual feel of the shooting and movement work really well. Aside from the really floaty jumps with some classes. It’s just they can’t avoid putting a bad loot shooter to distract from all that.
|
# ? Jun 10, 2018 01:11 |
|
CitizenKain posted:The real bummer with Destiny is the actual feel of the shooting and movement work really well. Aside from the really floaty jumps with some classes. It’s just they can’t avoid putting a bad loot shooter to distract from all that.
|
# ? Jun 10, 2018 02:06 |
|
PubicMice posted:Why do people play this game? It sounds real loving bad. Well fewer and fewer people play it every day and its reputation is terrible The shooting feels nice in terms of hit effects but even that gets really hollow once you notice how absurd the bullet magnetism is and realize you barely have to aim. On PC. https://www.youtube.com/watch?v=H_hGtZj_Fyo
|
# ? Jun 10, 2018 04:08 |
|
Digirat posted:Well fewer and fewer people play it every day and its reputation is terrible That's really weird, I've had much closer-aimed stuff miss/not count as headshots.
|
# ? Jun 10, 2018 05:22 |
|
PubicMice posted:Why do people play this game? It sounds real loving bad. Yeah, I'm in the middle of downloading it because I forgot to cancel my Humble Monthly so I guess I just own it now, and all these posts are making me want to cancel the download and forget about it.
|
# ? Jun 10, 2018 05:28 |
|
Destiny 1 was a really bungled game that actually got to be fun after they started selling you the full package late in it's life. Destiny 2 learned very little from the mountains of feedback they got which (Correctly) screamed in near perfect unison about a lot of things.
|
# ? Jun 10, 2018 05:37 |
I play it because, despite the flaws, it's still a Bungie shooter which means it's fundamentally sound in the actual shoot aliens department.
|
|
# ? Jun 10, 2018 06:03 |
|
Inco posted:Yeah, I'm in the middle of downloading it because I forgot to cancel my Humble Monthly so I guess I just own it now, and all these posts are making me want to cancel the download and forget about it. It's a waste of time. If you want to just look at pretty graphics for a bit and play through the story missions, you could do a lot worse since you already own it. Just don't expect there to be anything fulfilling to do once the story is over. I got it for free myself since it happened to come with the graphics card I bought, and it still managed to leave a kinda sour taste after seeing how much wasted potential it had but also scummy it was trying to be at the same time (someone who knows and cares a lot more about it could write a lot of words for this thread about eververse, the experience decay debacle, and more) Zanzibar Ham posted:That's really weird, I've had much closer-aimed stuff miss/not count as headshots. It's actually a stat on weapons. Some weapons are better or worse at it. https://db.destinytracker.com/d2/en/items/weapon It also isn't there very much when you hipfire. After you've ADSed for a moment, you suddenly start headshotting enemies when aiming much further away from their head.
|
# ? Jun 10, 2018 06:19 |
|
Digirat posted:It's actually a stat on weapons. Some weapons are better or worse at it. https://db.destinytracker.com/d2/en/items/weapon Oh, that could really explain why sometimes I'd "upgrade" to a new gun and suddenly my aim seemed to tank. I thought that was just because it wasn't my kind of gun, guess it's because it had a weaker aim-helper.
|
# ? Jun 10, 2018 06:23 |
|
Arrath posted:I play it because, despite the flaws, it's still a Bungie shooter which means it's fundamentally sound in the actual shoot aliens department. Yeah, Bungie figured how to make shooting feel good back in 2001 and has just been tweaking and refining Halo's core gunplay for the past 17 years. Ultimately, I probably got my money's worth out of Destiny 2 because it'd been forever since the last Bungie shooter I played and all my friends were there with me, but I wouldn't really recommend buying it. What really killed the game for me though was the lootboxes-as-progression endgame. Once you finish the story and hit the level cap, the primary method of getting your arbitrary gear score high enough to do raids and other actual content again is to farm exciting tasks like "win 5 pvp matches" or "do this world event until your eyes bleed." After doing this, you receive a lootbox with a bunch of trash in it and maybe one gun that's marginally better than your previous gun but probably not. Acute Grill has a new favorite as of 10:05 on Jun 10, 2018 |
# ? Jun 10, 2018 10:02 |
|
Destiny 2 feels better than Destiny 1 for the first week or so you play it imo. Then you just completely run out of reasons to come back and the lovely parts start really grating on you. I think I played it heavily for 5 days, lightly for another 5 and then dropped it. The part that pisses me off the most though is the changes they made to shaders. At least with most of the gameplay changes someone was probably honestly thinking "yes, this will make the game more fun for the players." The only justifications for the shader change were a) some obvious rationalization for "driving engagement" and b) lootboxification. They just straight up made an existing system worse in the interest of fitting it into a horrible business model.
|
# ? Jun 10, 2018 12:36 |
|
I've been playing it for a couple of weeks and have enjoyed it enough to buy the expansion pass on sale but it has a mind boggling amount of tiny issues that add up to a far worse experience than it really should be. Hopefully September's big expansion turns things round a bit.
|
# ? Jun 10, 2018 16:04 |
|
I still get a little annoyed Kojima couldn’t be bothered to look into an encyclopedia and find out the difference between dominant and recessive genes any time I think about Metal Gear.
|
# ? Jun 10, 2018 18:39 |
|
|
# ? Jun 1, 2024 00:40 |
|
Bloodstained: Curse of the Moon (not Circle of the Moon, the main game) is a fantastic homage to the classic Castlevania games, mainly Castlevania 3. the problems I found are when you need to do precise jumps that require your character's sprite to be a foot off of the block (mostly in level 5, because wind), and the few jumps where if you're miriam, you will vault over the obstacle, falling into a pit and losing her until everyone else dies or you complete the level. The bosses are alright, except the stage 4 boss which is so incredibly annoying, and probably the only of the bosses i've found where you can't avoid taking damage on hard mode unless you are a god at castlevania games.
|
# ? Jun 10, 2018 19:07 |