Raskolnikov posted:This city always got a promise for you. It might be a lie, an illusion, but it's there. Just around the corner, and it keeps you going: Hahahaha holy gently caress. I know you should never take trailers as indicative of quality but seriously compare that to any trailer, official or fanmade for either Squadron 42 or Star Citizen. Just compare the quality of the trailers, ffs. Jeeeeeeeeeeesus e: taxxe Beet Wagon fucked around with this message at 00:00 on Jun 11, 2018 |
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# ? Jun 10, 2018 23:47 |
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# ? Jun 4, 2024 14:44 |
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Beet Wagon posted:Hahahaha holy gently caress. I know you should never take trailers as indicative of quality but seriously compare that to any trailer, official or fanmade for either Squadron 42 or Star Citizen. Just compare the quality of the trailers, ffs. Was just about to say, if you're gonna dream and sell those dreams, don't restrict yourself and go for broke. CIG, however, misunderstood this to mean that they should go for making their customers broke.
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# ? Jun 10, 2018 23:49 |
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Foo Diddley posted:Well they all have jetpacks so you don't really need a ladder. Also, yeah, the animations are great; how they dynamically change based on just how much gravity there is Good work. Now Chris has to bring all his "actors" back into the motion-capture studio so he can have them walking around pretending they're in lower/higher gravity environments, or at least what Chris thinks that means. Yet another potential sci-fi aspect ruined by motion capture. Such vision!
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# ? Jun 10, 2018 23:49 |
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Raskolnikov posted:This city always got a promise for you. It might be a lie, an illusion, but it's there. Just around the corner, and it keeps you going: I'd laugh about how far out of his depth Chris is, but he's so bad that's not even accurate. He's out of his field. He's like that guy doing the color commentary on Best in Show - why is he even here?
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# ? Jun 10, 2018 23:52 |
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I'm also really happy that the game is actually happening, since CD Projekt Red had been pretty silent for like 5 years about this game's development. Glad to see something that looks amazing instead of an article saying that the game had been quietly cancelled.
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# ? Jun 10, 2018 23:56 |
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They've confirmed you get to make your own character in the Cyberpunk game
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# ? Jun 10, 2018 23:56 |
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Scruffpuff posted:Good work. Now Chris has to bring all his "actors" back into the motion-capture studio so he can have them walking around pretending they're in lower/higher gravity environments, or at least what Chris thinks that means. chris_roberts_arguing_with_lord_british_a_man_who_has_actually_been_in_space_about_what_being_in_space_is_like.avi
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# ? Jun 10, 2018 23:57 |
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hahaha that cyberpunk trailer chris, you idiot
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# ? Jun 10, 2018 23:59 |
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Like, I know we're not supposed to link anime itt, but having finally gotten around to Gurren Lagann - that's definitely the right way to dream. Three seasons only, so it doesn't outstay its welcome, tight inspirational story that sticks within the boundary of its loose rules, and dreams literally the size of the goddamn universe. Not this piddly poo poo of 6 years of development to barely get one broke-as-gently caress system that now has to be filled with a ton of trash, non-functional ships, operating at 5-10 FPS. Like...even whatever trailer or ship sale I can remember from CIG nowadays is complete garbage to the ones they pumped out back in 2013 and 2014, let alone yea...something from CD Projekt. Is CIG even planning a Gamescom now? I know they're not going for E3, but unless they produce some of their complete crap hype for the whales to latch onto, they just might finally start to really feel the pain.
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# ? Jun 10, 2018 23:59 |
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that art direction is loving incredible in that trailer, holy poo poo same with fo76
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# ? Jun 11, 2018 00:00 |
TheAgent posted:hahaha that cyberpunk trailer
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# ? Jun 11, 2018 00:00 |
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TheAgent posted:that art direction is loving incredible in that trailer, holy poo poo Right? Everything in it looks like scripted animations, but it's all tight little glimpses of what will probably be big game mechanics (see: Witcher 3). That soundtrack is probably 70% of the hype alone, but I dont even care. No Mods No Masters posted:They've confirmed you get to make your own character in the Cyberpunk game Yesssss
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# ? Jun 11, 2018 00:03 |
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Fashionable Jorts posted:Right? Everything in it looks like scripted animations, but it's all tight little glimpses of what will probably be big game mechanics (see: Witcher 3). That soundtrack is probably 70% of the hype alone, but I dont even care. same with the characters in them, from goth punk to corporate stooge
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# ? Jun 11, 2018 00:14 |
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Star Citizen: CryMorerpunk 2477
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# ? Jun 11, 2018 00:16 |
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Tippis posted:This ties together both the network processing and the graphics processing since the stepping-up of the level of detail on some objects (and stepping down for many others) will happen in lockstep. Even so, one actually has very little to do with the other. The streaming of art asset data into memory is separate from the streaming of object data to the client, but it will look really ugly if the two happen out of sync. Yep, thats what I said. Except for the ugly part, it wouldn't necessarily be that bad.
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# ? Jun 11, 2018 00:21 |
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TheAgent posted:Star Citizen: CryMorerpunk 2477
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# ? Jun 11, 2018 00:22 |
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Foo Diddley posted:"They don't charge $1000 to access that page, they just don't let you access that page until you've spent $1000" He is technically right that you can spend $1000 and then melt it into the 27k, so its more like a deposit. A deposit, on a pre-order, for a fantasy.
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# ? Jun 11, 2018 00:22 |
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TheAgent posted:yup you can actually see the different zones too, from chinatown to downtown to the slums to the arcologies to corporate hqs and each one has its own easy to see style and personality One scene there's a lady made entirely of chrome, the very next is a hillbilly with a glowing laser shotgun. This game screams flavour and personality. Starcitizen: Let's gush about Cyberpunk2077
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# ? Jun 11, 2018 00:25 |
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G0RF posted:[*]Sandi plugs The 3.2 FPS improvements that Lando will rescind within 24 hours. (Unless she meant that adding a couple of guns would deepen and make more compelling the FPS play, in which case, uhhhh okay.) I can't believe they show a guy fixing bugs for like 10 minutes. Okay, I can, because they have nothing else to show. The game is just a pile of bugs. Also god drat Sandi is bad on camera.
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# ? Jun 11, 2018 00:28 |
For comparison's sake, here is - to the best of my knowledge - the only thing resembling a "trailer" that we've ever seen for Squadron 42: https://www.youtube.com/watch?v=6FF-ewiwmhs
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# ? Jun 11, 2018 00:29 |
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Looking forward to Cyberpunk 2077 - i love a good dystopian future setting. Playing through Deus Ex: HR now and its so good.
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# ? Jun 11, 2018 00:37 |
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Gravity_Storm posted:Looking forward to Cyberpunk 2077 - i love a good dystopian future setting. Playing through Deus Ex: HR now and its so good. Has there actually been anything shown/discussed about gameplay? All I've seen thus far is 2 sizzle reels. Granted they poo poo all over SC/SQ42 quite expertly, but they're not really filling.
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# ? Jun 11, 2018 00:39 |
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Hobold posted:Has there actually been anything shown/discussed about gameplay? All I've seen thus far is 2 sizzle reels. there's red text hidden in the trailer that mentions character creation will be shown at their e3 booth, so maybe they'll have gameplay as well
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# ? Jun 11, 2018 00:49 |
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Scruffpuff posted:What's extra ridiculous about this is that a real game made by real game developers wouldn't even have an animation to get in and out of the ship in the first place. I didn't even remember replying to this and I'm doing it right now. I'll just know later when I get back to this post but I'll probably skip it because this The Titanic lady is a terrible poster and I have her on ignore.
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# ? Jun 11, 2018 00:49 |
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here's the hidden text from the trailerquote:It’s been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and… went dark. Normal procedure for these kinds of things — you announce a game and then shut up, roll up your sleeves and get to work. We wanted to give you the Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.
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# ? Jun 11, 2018 00:50 |
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CIG is basically the anti-CDPR at this point
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# ? Jun 11, 2018 00:51 |
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Raskolnikov posted:This city always got a promise for you. It might be a lie, an illusion, but it's there. Just around the corner, and it keeps you going: Holy loving hell, that may only be a trailer, but holy shitpiss in a paper bag I'm seriously loving intrigued. God drat, just Makes even the most polished of CIG's 'trailers' look absolutely amateur in art, direction, asthetics, imagination, even sound choice.
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# ? Jun 11, 2018 00:53 |
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Hav posted:Spaceflight games got oversubscribed at a time when PC gaming was still largely niche and heading towards FPS for the 'pick up and play' appeal. The next five years would be variations on FPS as gaming chased the consoles into the 21st century. Interplay was also in the middle of cratering, despite releasing some of the best games, and did no marketing and printed the wrong system specifications. Crap? CH has had the same design for 25 years. All that changed was switching from serial & gameport to USB.... Other than that they are still the same gear and still rock solid. I bought a new set of CH gear 5 years ago and have about 3000 hours on them between Elite & Flight Sims. They are still going...
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# ? Jun 11, 2018 00:55 |
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Derek is known for it, it is really that simple Derek also made fake emails years back to try and act as a victim and that he was attacked with racisme a long time ago, but was caught faking the emails to him selv as evidence. One of many episodes, Derek simply cant be thrusted
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# ? Jun 11, 2018 00:57 |
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XK posted:I had been mistakenly thinking shale and slate were very similar. Well: Because in The Expanse they've made ice seem cool. And ice is so super basic and easy to get. So CR put his thinking cap on to come up with another almost pointless thing for people in space to get "believable", and dirt and and sediment is what he came up with. Without thinking that it's readily available everywhere, and likely anywhere, and there will be no shortage of it anywhere. And if you are on a planet that doesn't have it, you can just use whatever they do have to make your bricks with. It's not a critical resource people will live and die over if they can't get it. But again, this is the difference between people who can look at the future and imagine "what would be important if I were living in a remote region of space and I was a human being?" coming up with, vs CR asking "I don't get why ice is important so what other menial material can we make critical so our world seems life like?" I say this, but the more time goes on the more I believe CR no longer cares about this stuff, or is remotely involved anymore outside of making unilateral demands and decisions that break everything. Most likely we are getting dumb stuff like this because there is no further direction to people outside of "We need more concept ships to sell, and they need to have unique mechanics so people want to buy them or they can't play with those mechanics."
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# ? Jun 11, 2018 01:03 |
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quote:It’s been over 2062 days since we announced our plan to develop Star Citizen and Squadron 42. We released a CGI trailer, gave some interviews and continued to pump out ship sale after ship sale for almost six straight years. Normal procedure for these kinds of things — you announce a game and then milk the people who believed in you as hard as you possibly can. We promised you two games, but delivered nothing so far. Sorry for that.
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# ? Jun 11, 2018 01:03 |
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Sabreseven posted:
It’s only year 6! It’s only $187 million! And Chris Roberts is going to make you feel emotions never produced by a game before! Like more than this even.
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# ? Jun 11, 2018 01:05 |
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CrazyLoon posted:hello reddit Some days it feels like you need to post on twitter and reddit to be able to have a conversation here. I think the pages are more filled with screenshots than anything now. Whatever kicks the can down the road for people!
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# ? Jun 11, 2018 01:06 |
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# ? Jun 11, 2018 01:07 |
what if i told you we could ship star citizen right now as a body horror psycho thriller. we only need to kickstart another 100 million USD
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# ? Jun 11, 2018 01:28 |
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Dementropy fucked around with this message at 01:34 on Jun 11, 2018 |
# ? Jun 11, 2018 01:30 |
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I know loves to poo poo on Frontier but they're playing a game soon to be launched now on livestream, and... no crashes yet. https://www.youtube.com/watch?v=Ttp3i_12Y6Y
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# ? Jun 11, 2018 01:31 |
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also it looks fun and it has jeff goldblum
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# ? Jun 11, 2018 01:38 |
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# ? Jun 4, 2024 14:44 |
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Frank_Leroux posted:As somebody who played through the original trilogy multiple times, I can safely say that the prospect of leaving behind the galaxy that I'd just spent three goddamn games tooling around in was not attractive. I never even thought about picking up ME: Andromeda once I'd heard the premise. I don't know how many 'lost sales' I represent, but I'm sure it's not insignificant. I was eager for it because I've been waiting for a good spiritual successor to Starflight for a long time. It's funny though because the bigger and more powerful computers get, I feel like more corners are cut with programming and the worlds themselves are getting smaller. I feel like, and I'm probably partially incorrect, in that when computers could be made to have more performance, creative programming took a nose dive. You didn't need to optimize anything anymore because your optimization was like .000000001 of a nothingth in the game you're building. The problem is they did this everywhere, and all those nothingths have added up to a substandard product relying on the computer to be better than their algorithms and make up for the cycles. "Just get a better computer." The worst part of this is that, of lots of people, even back in the 90's, Chris Roberts and his games were some of the worst transgressors here. And it was always funny because he built a game that could barely run, using the graphics of that day, and blamed computers. But when computers caught up, his game was still using that old technology, so nobody cared about playing it anymore. I would love to see a modern rendition of Starflight happen (I might have to make it myself). I'd also like to see people like CIG making excuses for their terrible coding practices, and blame users hardware for their ineptitude. Everybody laughed and mocked Derek when he blamed German drivers for causing poor performance in his games. CR is doing the same thing except on a much bigger scale, even going so far as to shill for Intel and trying to convince people the game will magically work great on this top of the line technology. Of course it will work better. Everything you run on it will work better. But if you are at the start (lol @ 7 years of development still being the start, btw) of your project and you're getting sub-20 FPS performance and much, much worse, you're in big trouble. The more you add to the game will not make it faster, it's a downhill slope. You need to weigh your resources against your performance. All this should have been done already in a design document. But it was not, obviously. From a project management position, this project should have been killed years ago. It should have been reworked years ago. The problem with that though is CR would need to stop selling new ships to people and hurt his bottom dollar in order to focus on actually making a product. Sadly in SCs case, the product is the sales, not the game. That's why the can is being kicked down the road as long as humanly possible. Performance is going to continue to tank unless they do some serious think tanking on how to do these things. So I guess backers can ask themselves, given the current horrible performance of the game that is widely known to be virtually unplayable: Is CIG more interested in building more ships, and hacking in more unique mechanics for these ships to make them appealing to sell? This will continue to degrade the overall performance of the game, while making changes to anything more than visual stuff or random stats very difficult implement. Or Is CIG going to stop sales, refactor their system basically from ground up and make a solid base structure that actually works and people have a shot at enjoying some day? This will result in a core that hopefully is more extensible given the knowledge CIG has today, hopefully building a pipe that they can interact with for adding new features. (This is basically taking what CIG has built up to today and how they implemented it as the "design document" per se, so they can at least retool given what they know their current feature set is supposed to have) One of those choices leads to a game that may work on something today. The other choice fills pockets with money, and does not lead to a game, or at the very most leads to a mostly broken, bloated product with terrible performance. Which choice do you think CR is going to go with? (ps: he's already made this choice, a few years ago, but feel free to answer in your head)
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# ? Jun 11, 2018 01:41 |