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JacksLibido
Jul 21, 2004
If this is Age of Conan: Fallout with actual quests and stuff it could be fun. If it's just wandering around without guided "things to do", and especially without private servers then it's a hard pass.

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dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


RBA Starblade posted:

That's what happened according to the Survivalist in Honest Hearts anyway.

The tribes of Zion are descended from foreign tourists and the indigenous peoples who adopted them.

I'm guessing a hell of a lot less than 'all' of them got Vault berths.

BULBASAUR
Apr 6, 2009




Soiled Meat
should have been a MOBA imo

Mr Hootington
Jul 24, 2008

I'M HAVING A HOOT EATING CORNETTE THE LONG WAY

Rinkles posted:

Which is weird, because whatever happened in WV it doesn't make sense that it'd be a complete ghost town.

Yep. Why couldn't a couple more vaults in the area have opened? Badda bing there is your npcs and factions.

BULBASAUR posted:

should have been a MOBA imo

This would be better than designing a game that cribs the all time greats Rust and Ark.

Azhais
Feb 5, 2007
Switchblade Switcharoo

JacksLibido posted:

If this is Age of Conan: Fallout with actual quests and stuff it could be fun. If it's just wandering around without guided "things to do", and especially without private servers then it's a hard pass.

Based on what we know so far it's age of conan without any npcs and the story provided by rune walls random terminals and holotapes.

Probably can't even make mothman dance in your base naked

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

dont be mean to me posted:

The tribes of Zion are descended from foreign tourists and the indigenous peoples who adopted them.

I'm guessing a hell of a lot less than 'all' of them got Vault berths.

At least one of those tribes is from a Vault but presumably other people hid it out in caves, basements, etc.

Dr Kool-AIDS
Mar 26, 2004

The vast majority of the inhabitants of the wasteland are supposed to be vault descendants.

Zelder
Jan 4, 2012

Rinkles posted:

Yes, straight from the Todd. Not counting ai and terminals and such.

Hmm that sounds really bad

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Mr Hootington posted:

Yep. Why couldn't a couple more vaults in the area have opened? Badda bing there is your npcs and factions.

I think the point is that the game's an experiment trying to do something ambitious. You know that any human you see is an actual player, which is sort of exciting. It's not like Beth lacks the resources to make a regular Fallout with dozens of voice acted quest givers. For better or worse, they're committed to the idea.

NofrikinfuN
Apr 23, 2009


BULBASAUR posted:

should have been a MOBA imo

I've been playing Grim Dawn lately and I swear the corrupted trolls look exactly like supermutants. If you are running around with a rifle and a duster, it could absolutely pass as a Fallout ARPG in spots.

A Fallout ARPG would be pretty sweet, actually.

Mr Hootington
Jul 24, 2008

I'M HAVING A HOOT EATING CORNETTE THE LONG WAY

Rinkles posted:

I think the point is that the game's an experiment trying to do something ambitious. You know that any human you see is an actual player, which is sort of exciting. It's not like Beth lacks the resources to make a regular Fallout with dozens of voice acted quest givers. For better or worse, they're committed to the idea.

I can respect that. Doesn't mean I'll preorder or even buy the game.

Vinylshadow
Mar 20, 2017

Rinkles posted:

Which is weird, because whatever happened in WV it doesn't make sense that it'd be a complete ghost town.

Unless the creatures we see were the residents of the area...

Not everyone made it into the Vaults - repeated mock tests made people stop caring and when the actual time came, many didn't seek shelter

Arc Hammer
Mar 4, 2013

Got any deathsticks?

RBA Starblade posted:

At least one of those tribes is from a Vault but presumably other people hid it out in caves, basements, etc.

No, the survivalist killed all of the Vault 22 inhabitants except for those who succumbed to the spore infection and the one who became his second wife. The Mexican tourists were eaten by the Vault dwellers as well.
The only tribe "native" to Zion were a bunch of children who escaped from a postwar institution called The School, and they presumably intermingled with some other survivors to create the Sorrows tribe.

JacksLibido
Jul 21, 2004

Azhais posted:

Based on what we know so far it's age of conan without any npcs and the story provided by rune walls random terminals and holotapes.

Probably can't even make mothman dance in your base naked

Ehhhhh then it's a maybe. It isn't the lack of NPC's that makes AOC boring, it's that there isn't a specific purpose beyond "gently caress that other players place up". That's fun for a day or so, but after that there needs to be more. Be it quests or dungeons, something guided is required to make the game stick around. If that's an overseer or datapads then that's fine, as long as Bethesda isn't stingy about tossing them out there it could be a lot of fun, kinda like some of the random setpieces from Morrowind or even something like Breath of the Wild. As long as it gives me the bones of a story then I think this could work. If it ends up being completely player driven then I'm definitely out, if I'm going to play pretend I'll just go outside for free and poo poo.

BULBASAUR
Apr 6, 2009




Soiled Meat

NofrikinfuN posted:

I've been playing Grim Dawn lately and I swear the corrupted trolls look exactly like supermutants. If you are running around with a rifle and a duster, it could absolutely pass as a Fallout ARPG in spots.

A Fallout ARPG would be pretty sweet, actually.

hell yeah, it would be rad playing as the guys who started the brotherhood

i remember their backstory is a death march across the wasteland getting ravaged by packs of mutated humans

Keeshhound
Jan 14, 2010

Mad Duck Swagger

NofrikinfuN posted:

I've been playing Grim Dawn lately and I swear the corrupted trolls look exactly like supermutants. If you are running around with a rifle and a duster, it could absolutely pass as a Fallout ARPG in spots.

A Fallout ARPG would be pretty sweet, actually.

It objectively was not.

chitoryu12
Apr 24, 2014

Sinteres posted:

The vast majority of the inhabitants of the wasteland are supposed to be vault descendants.

I don't recall hearing that anywhere, and it doesn't really mesh with places like the Capitol Wasteland where putting FEV in the water kills huge swathes of the population specifically because most of the population is mutated and not the pure-strain humanity raised in Vaults. Or the Mojave, where most nukes got shot down or diverted and the majority of the towns and cities in the area remained standing to be repopulated, and the only two Vaults to not end in disaster with everyone dying formed the Boomers and part of the New Vegas population when their home got turned into a hotel and casino.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
It also doesn't jive with the contempt for vault dwellers (because they were pampered wimps) a lot of the world had in Fallout 1

Keeshhound fucked around with this message at 22:32 on Jun 11, 2018

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


yeah people survived outside of vaults its just life royally sucked and most died/ghouled

Rincewinds
Jul 30, 2014

MEAT IS MEAT
http://fallout.wikia.com/wiki/Timeline

It goes a bit wide according the Fallout Timeline, with the toxic rain after the 1st week, killing most flora and fauna, mutations affecting the survivors after 3 years and after 5 years the radiation is still too high for a human to survive, yet Harold left his vault after a decade to become a merchant travelling survivalist communities.

So basically, whatever the writers feel is right is probably right.

I always felt that one could argue that the Great Winter probably caused a second collapse/die off by causing mass starvation and resulting conflicts.

Rincewinds fucked around with this message at 22:22 on Jun 11, 2018

chitoryu12
Apr 24, 2014

The timeline can be accounted for if you assume that it's not talking about 100% of the country. While some places like the Capitol Wasteland probably really were dangerously radioactive for a decade (and we know there's places like the Glowing Sea that will probably be uninhabitable for centuries or millennia), the Mojave was explicitly spared almost all of the nukes meant for it and even the rivers and lakes have clean water now.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Keeshhound posted:

It also doesn't give with the contempt for vault dwellers (because they were pampered wimps) a lot of the world had in Fallout 1

In Fallout 1 Vault 15 was basically the origin of the postwar societies on the West Coast. It's also where the major raider gangs first came from. Fallout 2 has Vault City, but for the most part it seems that societies came from either Vault 15, later 13, and a few small settlements based around areas untouched by the bombs.

In the Commonwealth, Boston survived the nuclear blast and for a time the US military tried to maintain order, but without organization, people drifted apart. The Commonwealth seems to be rather unique in that it has been populated by direct survivors of the nuclear blast rather than Vault dwellers reclaiming the surface. Vault 114 was never used, 88 was never finished, Vault 81 never really left their home apart from traders, 75 saw a violent uprising from the ubersoldier children, 111 had everyone killed by the Institute's negligence when Shaun was taken, and 95 saw everyone murder each other for the drug stashes.

Arc Hammer fucked around with this message at 22:28 on Jun 11, 2018

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Arcsquad12 posted:

No, the survivalist killed all of the Vault 22 inhabitants except for those who succumbed to the spore infection and the one who became his second wife. The Mexican tourists were eaten by the Vault dwellers as well.
The only tribe "native" to Zion were a bunch of children who escaped from a postwar institution called The School, and they presumably intermingled with some other survivors to create the Sorrows tribe.

Oh that's right, I forgot that part.

1337JiveTurkey
Feb 17, 2005

The timeline can also be accounted for by Bethesda never worrying that much about continuity in the Elder Scrolls games. There's significant portions of the lore where linear time breaks down completely and you end up with things like every single ending of Daggerfall being canon at the same time.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


worth remembering most vaults were really not designed as shelters but elaborate rube goldberg death traps too

chitoryu12
Apr 24, 2014

Arcsquad12 posted:

In Fallout 1 Vault 15 was basically the origin of the postwar societies on the West Coast. It's also where the major raider gangs first came from.

In the Commonwealth, Boston survived the nuclear blast and for a time the US military tried to maintain order, but without organization, people drifted apart. The Commonwealth seems to be rather unique in that it has been populated by direct survivors of the nuclear blast rather than Vault dwellers reclaiming the surface. Vault 114 was never used, 88 was never finished, Vault 81 never really left their home apart from traders, 75 saw a violent uprising from the ubersoldier children, 111 had everyone killed by the Institute's negligence when Shaun was taken, and 95 saw everyone murder each other for the drug stashes.

The Capital Wasteland is explicitly mostly populated by war survivors outside of Vaults. Megaton is directly stated to have been founded by the people not allowed into Vault 101 and is the second-largest community in the area after Rivet City. The Mojave probably is as well because of how little damage it took. Both areas only have one or two Vaults that actually released members into the wild in some way, rather than having their entire population killed by a Vault-Tec experiment or raiders.

Vault 15 also only gave us the raider gangs and Shady Sands; while they did turn into the NCR, there was plenty of civilization beforehand. You could argue that the Boneyard is technically a Vault town because it was made from people who hid in a demonstration vault to survive. The Hub was founded in a mostly untouched pre-war town just 16 years after the war, Junktown was founded by a US soldier who survived the war (the current mayor in Fallout is his grandson), and the Cathedral was an existing settlement before the Master took it over. Only a few places in California originated from Vault dwellers.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Berke Negri posted:

worth remembering most vaults were really not designed as shelters but elaborate rube goldberg death traps too

Though that was itself a retcon in FO2. iirc, Tim Cain protested the idea before leaving Interplay (for unrelated reasons).

Bert Roberge
Nov 28, 2003

I hope they put all the dumb West Virginia poo poo in there.

Like this public park built on a native american burial mound.



https://en.wikipedia.org/wiki/Criel_Mound

Bardeh
Dec 2, 2004

Fun Shoe
Every Bethesda-developed game is janky as poo poo at launch. That's mostly OK in a single player game because you can just load your last save if something goes wrong. But in a PvP game?

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Arcsquad12 posted:

In Fallout 1 Vault 15 was basically the origin of the postwar societies on the West Coast. It's also where the major raider gangs first came from. Fallout 2 has Vault City, but for the most part it seems that societies came from either Vault 15, later 13, and a few small settlements based around areas untouched by the bombs.

I'm not sure what you're referencing, but the great schism of Vault 15 (when Shady Sands and the three raider tribes formed) occurred in 2141, while the hub was founded in 2093, so that doesn't really work.

Blarghalt
May 19, 2010

Bardeh posted:

Every Bethesda-developed game is janky as poo poo at launch. That's mostly OK in a single player game because you can just load your last save if something goes wrong. But in a PvP game?

Don't have to worry about NPCs glitching out when there's no NPCs! :v:

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Rinkles posted:

Though that was itself a retcon in FO2. iirc, Tim Cain protested the idea before leaving Interplay (for unrelated reasons).

is it a retcon if the setting is barely even fleshed out yet

Azhais
Feb 5, 2007
Switchblade Switcharoo

Blarghalt posted:

Don't have to worry about NPCs glitching out when there's no NPCs! :v:

*everyone gets murdered by parked cars*

afkmacro
Mar 29, 2009



Guys it's alright, you can skip the game and buy a power fist instead and go to the bethesda office and power-punchTodd in the face.


https://www.thinkgeek.com/product/ktgi/

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Berke Negri posted:

is it a retcon if the setting is barely even fleshed out yet

If it's counter to the creators' original conception, I think so.

Whether something being a "retcon" matters much, is a separate question (it usually doesn't, imo).

Rinkles fucked around with this message at 22:53 on Jun 11, 2018

Bert Roberge
Nov 28, 2003

I can't believe Assassin's Creed is getting dialog options and this game will literally have none.

Rincewinds
Jul 30, 2014

MEAT IS MEAT
Well, you have to admire the thought process where people complaining about the plot lead to removing any plot.

Anime Schoolgirl
Nov 28, 2002

Rincewinds posted:

Well, you have to admire the thought process where people complaining about the plot lead to removing any plot.
This game's existence makes a lot more sense once you realize the Battlecry developers are working on this crap tbqh

Meanwhile Starfield is barely a year into actual development and all it has to show for it is a space goatse

chitoryu12
Apr 24, 2014

Rincewinds posted:

Well, you have to admire the thought process where people complaining about the plot lead to removing any plot.

That really is the most Bethesda thing. You can hear Todd Howard saying it on stage.

"We heard your feedback on Fallout 4, and we listen to it. You said we needed to improve the writing. So we decided to introduce a new paradigm to video games: No. Writing. At. All."

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Tenzarin
Jul 24, 2007
.
Taco Defender

Bert Roberge posted:

I can't believe Assassin's Creed is getting dialog options and this game will literally have none.

Oh there will be dialog. It's going to be more in the way of insults.

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