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If this is Age of Conan: Fallout with actual quests and stuff it could be fun. If it's just wandering around without guided "things to do", and especially without private servers then it's a hard pass.
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# ? Jun 11, 2018 21:45 |
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# ? May 26, 2024 12:21 |
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RBA Starblade posted:That's what happened according to the Survivalist in Honest Hearts anyway. The tribes of Zion are descended from foreign tourists and the indigenous peoples who adopted them. I'm guessing a hell of a lot less than 'all' of them got Vault berths.
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# ? Jun 11, 2018 21:46 |
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should have been a MOBA imo
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# ? Jun 11, 2018 21:47 |
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Rinkles posted:Which is weird, because whatever happened in WV it doesn't make sense that it'd be a complete ghost town. Yep. Why couldn't a couple more vaults in the area have opened? Badda bing there is your npcs and factions. BULBASAUR posted:should have been a MOBA imo This would be better than designing a game that cribs the all time greats Rust and Ark.
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# ? Jun 11, 2018 21:48 |
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JacksLibido posted:If this is Age of Conan: Fallout with actual quests and stuff it could be fun. If it's just wandering around without guided "things to do", and especially without private servers then it's a hard pass. Based on what we know so far it's age of conan without any npcs and the story provided by Probably can't even make mothman dance in your base naked
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# ? Jun 11, 2018 21:48 |
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dont be mean to me posted:The tribes of Zion are descended from foreign tourists and the indigenous peoples who adopted them. At least one of those tribes is from a Vault but presumably other people hid it out in caves, basements, etc.
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# ? Jun 11, 2018 21:48 |
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The vast majority of the inhabitants of the wasteland are supposed to be vault descendants.
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# ? Jun 11, 2018 21:50 |
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Rinkles posted:Yes, straight from the Todd. Not counting ai and terminals and such. Hmm that sounds really bad
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# ? Jun 11, 2018 21:52 |
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Mr Hootington posted:Yep. Why couldn't a couple more vaults in the area have opened? Badda bing there is your npcs and factions. I think the point is that the game's an experiment trying to do something ambitious. You know that any human you see is an actual player, which is sort of exciting. It's not like Beth lacks the resources to make a regular Fallout with dozens of voice acted quest givers. For better or worse, they're committed to the idea.
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# ? Jun 11, 2018 21:53 |
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BULBASAUR posted:should have been a MOBA imo I've been playing Grim Dawn lately and I swear the corrupted trolls look exactly like supermutants. If you are running around with a rifle and a duster, it could absolutely pass as a Fallout ARPG in spots. A Fallout ARPG would be pretty sweet, actually.
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# ? Jun 11, 2018 21:56 |
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Rinkles posted:I think the point is that the game's an experiment trying to do something ambitious. You know that any human you see is an actual player, which is sort of exciting. It's not like Beth lacks the resources to make a regular Fallout with dozens of voice acted quest givers. For better or worse, they're committed to the idea. I can respect that. Doesn't mean I'll preorder or even buy the game.
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# ? Jun 11, 2018 22:00 |
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Rinkles posted:Which is weird, because whatever happened in WV it doesn't make sense that it'd be a complete ghost town. Unless the creatures we see were the residents of the area... Not everyone made it into the Vaults - repeated mock tests made people stop caring and when the actual time came, many didn't seek shelter
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# ? Jun 11, 2018 22:02 |
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RBA Starblade posted:At least one of those tribes is from a Vault but presumably other people hid it out in caves, basements, etc. No, the survivalist killed all of the Vault 22 inhabitants except for those who succumbed to the spore infection and the one who became his second wife. The Mexican tourists were eaten by the Vault dwellers as well. The only tribe "native" to Zion were a bunch of children who escaped from a postwar institution called The School, and they presumably intermingled with some other survivors to create the Sorrows tribe.
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# ? Jun 11, 2018 22:05 |
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Azhais posted:Based on what we know so far it's age of conan without any npcs and the story provided by Ehhhhh then it's a maybe. It isn't the lack of NPC's that makes AOC boring, it's that there isn't a specific purpose beyond "gently caress that other players place up". That's fun for a day or so, but after that there needs to be more. Be it quests or dungeons, something guided is required to make the game stick around. If that's an overseer or datapads then that's fine, as long as Bethesda isn't stingy about tossing them out there it could be a lot of fun, kinda like some of the random setpieces from Morrowind or even something like Breath of the Wild. As long as it gives me the bones of a story then I think this could work. If it ends up being completely player driven then I'm definitely out, if I'm going to play pretend I'll just go outside for free and poo poo.
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# ? Jun 11, 2018 22:08 |
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NofrikinfuN posted:I've been playing Grim Dawn lately and I swear the corrupted trolls look exactly like supermutants. If you are running around with a rifle and a duster, it could absolutely pass as a Fallout ARPG in spots. hell yeah, it would be rad playing as the guys who started the brotherhood i remember their backstory is a death march across the wasteland getting ravaged by packs of mutated humans
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# ? Jun 11, 2018 22:09 |
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NofrikinfuN posted:I've been playing Grim Dawn lately and I swear the corrupted trolls look exactly like supermutants. If you are running around with a rifle and a duster, it could absolutely pass as a Fallout ARPG in spots. It objectively was not.
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# ? Jun 11, 2018 22:13 |
Sinteres posted:The vast majority of the inhabitants of the wasteland are supposed to be vault descendants. I don't recall hearing that anywhere, and it doesn't really mesh with places like the Capitol Wasteland where putting FEV in the water kills huge swathes of the population specifically because most of the population is mutated and not the pure-strain humanity raised in Vaults. Or the Mojave, where most nukes got shot down or diverted and the majority of the towns and cities in the area remained standing to be repopulated, and the only two Vaults to not end in disaster with everyone dying formed the Boomers and part of the New Vegas population when their home got turned into a hotel and casino.
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# ? Jun 11, 2018 22:15 |
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It also doesn't jive with the contempt for vault dwellers (because they were pampered wimps) a lot of the world had in Fallout 1
Keeshhound fucked around with this message at 22:32 on Jun 11, 2018 |
# ? Jun 11, 2018 22:17 |
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yeah people survived outside of vaults its just life royally sucked and most died/ghouled
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# ? Jun 11, 2018 22:18 |
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http://fallout.wikia.com/wiki/Timeline It goes a bit wide according the Fallout Timeline, with the toxic rain after the 1st week, killing most flora and fauna, mutations affecting the survivors after 3 years and after 5 years the radiation is still too high for a human to survive, yet Harold left his vault after a decade to become a merchant travelling survivalist communities. So basically, whatever the writers feel is right is probably right. I always felt that one could argue that the Great Winter probably caused a second collapse/die off by causing mass starvation and resulting conflicts. Rincewinds fucked around with this message at 22:22 on Jun 11, 2018 |
# ? Jun 11, 2018 22:20 |
The timeline can be accounted for if you assume that it's not talking about 100% of the country. While some places like the Capitol Wasteland probably really were dangerously radioactive for a decade (and we know there's places like the Glowing Sea that will probably be uninhabitable for centuries or millennia), the Mojave was explicitly spared almost all of the nukes meant for it and even the rivers and lakes have clean water now.
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# ? Jun 11, 2018 22:24 |
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Keeshhound posted:It also doesn't give with the contempt for vault dwellers (because they were pampered wimps) a lot of the world had in Fallout 1 In Fallout 1 Vault 15 was basically the origin of the postwar societies on the West Coast. It's also where the major raider gangs first came from. Fallout 2 has Vault City, but for the most part it seems that societies came from either Vault 15, later 13, and a few small settlements based around areas untouched by the bombs. In the Commonwealth, Boston survived the nuclear blast and for a time the US military tried to maintain order, but without organization, people drifted apart. The Commonwealth seems to be rather unique in that it has been populated by direct survivors of the nuclear blast rather than Vault dwellers reclaiming the surface. Vault 114 was never used, 88 was never finished, Vault 81 never really left their home apart from traders, 75 saw a violent uprising from the ubersoldier children, 111 had everyone killed by the Institute's negligence when Shaun was taken, and 95 saw everyone murder each other for the drug stashes. Arc Hammer fucked around with this message at 22:28 on Jun 11, 2018 |
# ? Jun 11, 2018 22:26 |
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Arcsquad12 posted:No, the survivalist killed all of the Vault 22 inhabitants except for those who succumbed to the spore infection and the one who became his second wife. The Mexican tourists were eaten by the Vault dwellers as well. Oh that's right, I forgot that part.
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# ? Jun 11, 2018 22:29 |
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The timeline can also be accounted for by Bethesda never worrying that much about continuity in the Elder Scrolls games. There's significant portions of the lore where linear time breaks down completely and you end up with things like every single ending of Daggerfall being canon at the same time.
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# ? Jun 11, 2018 22:31 |
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worth remembering most vaults were really not designed as shelters but elaborate rube goldberg death traps too
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# ? Jun 11, 2018 22:32 |
Arcsquad12 posted:In Fallout 1 Vault 15 was basically the origin of the postwar societies on the West Coast. It's also where the major raider gangs first came from. The Capital Wasteland is explicitly mostly populated by war survivors outside of Vaults. Megaton is directly stated to have been founded by the people not allowed into Vault 101 and is the second-largest community in the area after Rivet City. The Mojave probably is as well because of how little damage it took. Both areas only have one or two Vaults that actually released members into the wild in some way, rather than having their entire population killed by a Vault-Tec experiment or raiders. Vault 15 also only gave us the raider gangs and Shady Sands; while they did turn into the NCR, there was plenty of civilization beforehand. You could argue that the Boneyard is technically a Vault town because it was made from people who hid in a demonstration vault to survive. The Hub was founded in a mostly untouched pre-war town just 16 years after the war, Junktown was founded by a US soldier who survived the war (the current mayor in Fallout is his grandson), and the Cathedral was an existing settlement before the Master took it over. Only a few places in California originated from Vault dwellers.
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# ? Jun 11, 2018 22:34 |
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Berke Negri posted:worth remembering most vaults were really not designed as shelters but elaborate rube goldberg death traps too Though that was itself a retcon in FO2. iirc, Tim Cain protested the idea before leaving Interplay (for unrelated reasons).
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# ? Jun 11, 2018 22:35 |
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I hope they put all the dumb West Virginia poo poo in there. Like this public park built on a native american burial mound. https://en.wikipedia.org/wiki/Criel_Mound
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# ? Jun 11, 2018 22:36 |
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Every Bethesda-developed game is janky as poo poo at launch. That's mostly OK in a single player game because you can just load your last save if something goes wrong. But in a PvP game?
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# ? Jun 11, 2018 22:39 |
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Arcsquad12 posted:In Fallout 1 Vault 15 was basically the origin of the postwar societies on the West Coast. It's also where the major raider gangs first came from. Fallout 2 has Vault City, but for the most part it seems that societies came from either Vault 15, later 13, and a few small settlements based around areas untouched by the bombs. I'm not sure what you're referencing, but the great schism of Vault 15 (when Shady Sands and the three raider tribes formed) occurred in 2141, while the hub was founded in 2093, so that doesn't really work.
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# ? Jun 11, 2018 22:39 |
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Bardeh posted:Every Bethesda-developed game is janky as poo poo at launch. That's mostly OK in a single player game because you can just load your last save if something goes wrong. But in a PvP game? Don't have to worry about NPCs glitching out when there's no NPCs!
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# ? Jun 11, 2018 22:41 |
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Rinkles posted:Though that was itself a retcon in FO2. iirc, Tim Cain protested the idea before leaving Interplay (for unrelated reasons). is it a retcon if the setting is barely even fleshed out yet
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# ? Jun 11, 2018 22:41 |
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Blarghalt posted:Don't have to worry about NPCs glitching out when there's no NPCs! *everyone gets murdered by parked cars*
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# ? Jun 11, 2018 22:44 |
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Guys it's alright, you can skip the game and buy a power fist instead and go to the bethesda office and power-punchTodd in the face. https://www.thinkgeek.com/product/ktgi/
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# ? Jun 11, 2018 22:46 |
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Berke Negri posted:is it a retcon if the setting is barely even fleshed out yet If it's counter to the creators' original conception, I think so. Whether something being a "retcon" matters much, is a separate question (it usually doesn't, imo). Rinkles fucked around with this message at 22:53 on Jun 11, 2018 |
# ? Jun 11, 2018 22:51 |
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I can't believe Assassin's Creed is getting dialog options and this game will literally have none.
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# ? Jun 11, 2018 23:00 |
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Well, you have to admire the thought process where people complaining about the plot lead to removing any plot.
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# ? Jun 11, 2018 23:05 |
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Rincewinds posted:Well, you have to admire the thought process where people complaining about the plot lead to removing any plot. Meanwhile Starfield is barely a year into actual development and all it has to show for it is a space goatse
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# ? Jun 11, 2018 23:06 |
Rincewinds posted:Well, you have to admire the thought process where people complaining about the plot lead to removing any plot. That really is the most Bethesda thing. You can hear Todd Howard saying it on stage. "We heard your feedback on Fallout 4, and we listen to it. You said we needed to improve the writing. So we decided to introduce a new paradigm to video games: No. Writing. At. All."
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# ? Jun 11, 2018 23:07 |
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# ? May 26, 2024 12:21 |
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Bert Roberge posted:I can't believe Assassin's Creed is getting dialog options and this game will literally have none. Oh there will be dialog. It's going to be more in the way of insults.
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# ? Jun 11, 2018 23:09 |