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The Cheshire Cat posted:This is the one thing that really annoyed me about Shogun 2. Cavalry ended up being pretty useless because the basic unit backbone of every army was also a strong counter to them. I mean sure, I guess you could lock down a yari unit with infantry and then bring cav around for a rear charge, but that's throwing two units, one of which is probably fairly expensive, in to deal with a basic ashigaru unit. It's easier to just bring lots of archers and let them deal with things than to micromanage a bunch of mounted units to get mileage out of them while also not getting wrecked by spears. Cavalry are for consolidating a victory by ensuring you can run down routing units, as well as forcing the enemy to defend their archers. You only need a few units, but they're very good at what they do.
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# ? Jun 9, 2018 14:54 |
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# ? Jun 6, 2024 15:14 |
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I've used cav to devestating effect in multiplayer, especially early on when no one really was used to defending their flanks against a sudden charge of yari/light cav from the forests. They are extremely squishy but used right they'll get a ton of kills before the yari ashigaru come in.
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# ? Jun 9, 2018 21:14 |
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I wonder if they will put in a dynasty warriors music pack.
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# ? Jun 9, 2018 23:45 |
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that vid reminds me, does artillery in ToB have the same chance to do critical damage that other projectiles do?
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# ? Jun 10, 2018 00:02 |
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I think my favourite part of this Three Kingdoms coverage is that the generals smack talk each other. I hope that's not specific to this scenario, and something can could happen dynamically in the campaign.
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# ? Jun 10, 2018 00:13 |
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Josef bugman posted:I wonder if they will put in a dynasty warriors music pack. I'm sure mods will handle that if they don't.
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# ? Jun 10, 2018 00:29 |
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I will not be able to play this game without a mod that changes their poo poo sow sow pronunciation to the good and proper tao tao from the tv show.
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# ? Jun 10, 2018 02:35 |
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Cow cow
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# ? Jun 10, 2018 02:42 |
So much stuff that it would be cool to backport: Duels Multiple generals Generals talking smack
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# ? Jun 10, 2018 03:06 |
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I find it interesting that, for a gameplay reveal trailer, this is much more reserved than the "SIEGE OF CARTHAGE" reveal for Rome 2.
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# ? Jun 10, 2018 03:22 |
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Don Gato posted:I've used cav to devestating effect in multiplayer, especially early on when no one really was used to defending their flanks against a sudden charge of yari/light cav from the forests. They are extremely squishy but used right they'll get a ton of kills before the yari ashigaru come in. Keep in mind that the economical counter to yari ashigaru are yumi ashigaru and those are very vulnerable to cavalry. Bow ashigaru are not very good against samurai units or cavalry, but they're still cheap and good against yari ashi. Also this is the correct pronounciation: Arcsquad12 posted:Cow cow
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# ? Jun 10, 2018 03:32 |
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*laughs in cao cao* https://www.youtube.com/watch?v=nYpJ37ulsnk
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# ? Jun 10, 2018 03:36 |
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I'm hoping the pronunciations are just because of the marketing dude and will be more correct in the actual game, since they're claiming to be working with actual Chinese people and going to China and poo poo.Arcsquad12 posted:I find it interesting that, for a gameplay reveal trailer, this is much more reserved than the "SIEGE OF CARTHAGE" reveal for Rome 2. they basically did a full 180 after the fiasco that was Rome 2 marketing. I remember when the next title was getting announced they did a big blog post detailing the different kinds of previews they'd show and exactly how those would differ vs in game content and stuff, and it seems like they've been walking on eggshells about it all ever since. Kind of justifiably really. I guess we'll see how this one launches but I think the Rome 2 launch really shook them and they've gone to pains to do better.
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# ? Jun 10, 2018 03:37 |
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I heard they actually hired a Chinese consultant, Jayhou Dan from the city of CRP, to help with the pronunciation issues.
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# ? Jun 10, 2018 03:52 |
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I'm already used to people butchering Chinese names so as long as they dont do something like Arcsquad12 posted:Cow cow I'll live with it.
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# ? Jun 10, 2018 04:02 |
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COW PEE
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# ? Jun 10, 2018 04:12 |
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Agean90 posted:COW Cow Cow and his son, Cow Pee, have taken to the field! One thing I'm hoping for is reinforcements arriving on a timer rather than nigh instantly, and an option for them to be hidden by fog of war if AI controlled. It'd add a lot of tension and be generally cool.
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# ? Jun 10, 2018 04:16 |
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Koramei posted:I'm hoping the pronunciations are just because of the marketing dude and will be more correct in the actual game, since they're claiming to be working with actual Chinese people and going to China and poo poo. I didn't follow total war when rome 2 came out, what did they mess up with the marketing for it? Sorry, I tried to search but got nothing.
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# ? Jun 10, 2018 05:12 |
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Senor Dog posted:I didn't follow total war when rome 2 came out, what did they mess up with the marketing for it? Sorry, I tried to search but got nothing. Rome 2 was absolutely awful until about 10 patches in, and a lot of people felt betrayed by the cool marketing
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# ? Jun 10, 2018 05:13 |
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Yeah, lots of false promises and stuff. Look up the Siege of Carthage, it was the biggest part of it; they made a really flashy and cool looking siege battle for a promo video, but what was actually in the game was totally different and not nearly as good. There were all sorts of other smaller claims like army customization, the AI being really great, civilians in the siege battles and so on that I forget but the list was like a mile long of things that clearly weren’t in the game in the end so a lot of people felt betrayed, doubly so with the game being pretty poo poo on launch anyway. They’ve been way more upfront and honest about things ever since the backlash because of that but a lotta people are still upset about it, but then people are still upset about the switch from Med 2 so Koramei fucked around with this message at 05:40 on Jun 10, 2018 |
# ? Jun 10, 2018 05:38 |
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There’s going to be a lot of “HAO HAO HAO” coming from me playing this game
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# ? Jun 10, 2018 06:10 |
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I wonder how anime the fantasy mode insults and fights get. https://www.youtube.com/watch?v=HRf-ZoDQUfc I wouldn't mind opera singer Lu Bu.
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# ? Jun 10, 2018 23:27 |
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So I went and gave DeI a try and oh my god Any, uh, tips? I tried Pontus and noticed that even after like 5 minutes of non-stop engagement, my phalanxes had barely lost any soldiers.
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# ? Jun 11, 2018 03:45 |
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DeI has so many great ideas, moments of extreme satisfaction, but what you mention about your phalanxes is the biggest goddamn issue with it: If phalanxes are competently used, they never lose. It kinda sucks.
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# ? Jun 11, 2018 03:52 |
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HerpicleOmnicron5 posted:DeI has so many great ideas, moments of extreme satisfaction, but what you mention about your phalanxes is the biggest goddamn issue with it: If phalanxes are competently used, they never lose. It kinda sucks. Well, it is a historically accurate mod and we're all speaking Greek to this day, so....
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# ? Jun 11, 2018 03:58 |
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You can see some more of the duelling at the end of this interview here: https://www.youtube.com/watch?v=qFQHDRXiyfM
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# ? Jun 11, 2018 04:17 |
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Azran posted:So I went and gave DeI a try and That information pop up there is just your recruitment pool. Different buildings will increase the growth of different classes. Each unit recruits from a different class. So for like high tier cavalry you'll need 1st class citizens and for militia chaff you'll need 3rd or 4th class citizens. Battles just take a lot longer but all the same mechanics are in place as vanilla. Rear charge, flank and surround. Because battles take so long it's worth keeping a portion of troops in reserve so you can switch out your front line when it gets exhausted. You can get a submod that will speed up the battles if that's not to your tastes.
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# ? Jun 11, 2018 04:49 |
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The speed was fine, though it was a field battle - I'll have to see how long sieges go for before applying any other mods. I really like the unit cards, the changes to the UI and the addition of a few new factions to the roster. We'll see how it goes!
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# ? Jun 11, 2018 06:14 |
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Azran posted:So I went and gave DeI a try and On good ground phalanxes are basically tanks from the front, they aren't super killy but they hold out for a longass time. If you get behind them with cavalry though they rout in one or two charges. Incidentally hoplites also have good charge bonus when out of the phalanx so you can use them as an OK hammer in a pinch. At the moment it seems like cavalry and elephant rear charges are the only proper dps, though massed arrows are good too. Sadly javs are too inaccurate imo. Shock cavalry in particular are king in the current build. Pontos is a fun campaign imo I had good fun with it.
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# ? Jun 11, 2018 15:21 |
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cow cow and his french buddy, ze huge!
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# ? Jun 12, 2018 01:59 |
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jfood posted:cow cow and his french buddy, ze huge!
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# ? Jun 12, 2018 02:34 |
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Been playing around a bit with DeI - I love the map management aspect; having to draw from different citizen pools is a really cool idea, just like supply management and the like. So far, I don't like the combat side of things that much - even with the Faster Combat mod, phalanxes are annoying as poo poo and phalanx vs phalanx is slow as hell, to the point where I'm wondering if the devs subscribe to the historical theory that phalanx fights were just pushing/shoving matches. I'll keep playing I think - I'm enjoying the increased faction variety, plus extra stuff to play in many cultural groups that only had a single faction choice before.
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# ? Jun 12, 2018 03:00 |
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It is so annoying that the fantastic map changes are met with the really bad combat changes. It's at least revealed to me that I desperately want a button to detach the commander from his bodyguard unit to use it as a shock force, my generals keep dying because of the sheer importance of shock cavalry and the impossibility of attaining any of value until after you've pretty much destroyed most major forces that you desperately need it for.
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# ? Jun 12, 2018 03:24 |
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I'm okay with the combat apart from: A) everyone moves way too slow, even modded, waiting 5 mins for the armies to meet eachother is absolutely not fun and adds nothing. Nearly every "realistic" TW mod insists on this. B) missiles are way too inaccurate to the point they are massively outclassed by cavalry or light infantry outside of a few specific roles And yeah hoplite supremacy is an issue and the AI does this annoying thing when it meets your line where it just sticks phalanxes through yours at a right angle and somehow your line breaks not theirs. Otoh I like the length once battle is actually joined since you can quickly break armies but they don't all rout at once, you have to hammer specific points and drive them off bit by bit.
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# ? Jun 12, 2018 04:21 |
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Speaking of Cow Cow, has anyone else read the complaints about 3k characters speaking in “broken” english? I don’t get it They have a slight accent (no “shamefuru disupurai” caricatures even) and they talk in that way where it sounds obviously translated from a language distant from english, like “cavernous head” and so on, which fits perfectly. That isn’t broken english at all nerds Noted spergy rear end in a top hat Legend of Total War apparently started this so uh, not surprised
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# ? Jun 12, 2018 14:47 |
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Mantis42 posted:You can see some more of the duelling at the end of this interview here: https://www.youtube.com/watch?v=qFQHDRXiyfM Xu Zhu not fat, preorder cancelled
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# ? Jun 12, 2018 14:57 |
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I'm glad the exploding Chinese market means we get more Chinese historical stuff. Hopefully in a decade or two India will do the same and well get some of that too.
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# ? Jun 12, 2018 16:04 |
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nopantsjack posted:I'm glad the exploding Chinese market means we get more Chinese historical stuff. Hopefully in a decade or two India will do the same and well get some of that too. I've always wanted to experience games or even movies/books concerning the warlord period just before Mao took over, although idk how well that would play in the Chinese market.
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# ? Jun 12, 2018 18:24 |
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For all it got wrong I did like how in Empire Total War factions would speak their own language. That was a nice touch. Fur ruhm und Vaterland!
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# ? Jun 12, 2018 18:29 |
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# ? Jun 6, 2024 15:14 |
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KazigluBey posted:I've always wanted to experience games or even movies/books concerning the warlord period just before Mao took over, although idk how well that would play in the Chinese market. I'd be more worried about the gameplay for that period. Total war has always been about formations and big blocks of men. I don't know how it would handle anything past the Russo-Japanese war. Even by the Balkans war of 1912, the Serbians are using loose skirmish lines as their default formation.
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# ? Jun 12, 2018 18:42 |