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That doesn't matter much when you play one of them. I feel like the biggest comedy option are still the Ottomans. If you can't get over 1000 development by 1480 you kinda failed.
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# ? Jun 12, 2018 16:25 |
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# ? May 23, 2024 08:21 |
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I literally forget that lucky nations exist until someone brings it up, as for end dates I have a hard time getting past 1650 because I hate end game wars.
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# ? Jun 12, 2018 16:38 |
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aphid_licker posted:Don't have a single achievement because I refuse to play with historical lucky nations Same. I want weirder maps at the end of the day.
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# ? Jun 12, 2018 16:38 |
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I just hate sieging level 8 forts. I can stack wipe 40k armies, just have to wait 2 years for that stupid mountain fort surrenders, while the rest of the country burns.
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# ? Jun 12, 2018 18:10 |
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Artillery barrage that poo poo. I feel like forts are actually in a pretty good place right now. They are more than a speed bump as long as nations keep them up to date, but artillery barrage is a good counter to prevent decade long sieges and such poo poo. Doesn’t really work well against extremely fort happy nations like a powerful Ming but that’s an edge case.
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# ? Jun 12, 2018 18:15 |
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i hate when sieges get stuck at like 49% or worse because it can't advance any higher. makes me right mad
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# ? Jun 12, 2018 18:19 |
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oddium posted:i hate when sieges get stuck at like 49% or worse because it can't advance any higher. makes me right mad 1 in 2 chance!
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# ? Jun 12, 2018 18:42 |
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E: wrong thread
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# ? Jun 12, 2018 18:45 |
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skasion posted:Artillery barrage that poo poo. I feel like forts are actually in a pretty good place right now. They are more than a speed bump as long as nations keep them up to date, but artillery barrage is a good counter to prevent decade long sieges and such poo poo. Doesn’t really work well against extremely fort happy nations like a powerful Ming but that’s an edge case. can't do that if you never bought the perpetually broken MoH
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# ? Jun 12, 2018 19:15 |
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Threaten War/Enforce Peace/Intervene in War/Break Alliance should really be in the Influence/Great Power tabs of the Diplo macro builder. Probably even dismissable alerts like the 'These guys would hire condi' one. Groogy plz I want to bully people more efficiently.
wukkar fucked around with this message at 21:59 on Jun 12, 2018 |
# ? Jun 12, 2018 21:45 |
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oddium posted:i hate when sieges get stuck at like 49% or worse because it can't advance any higher. makes me right mad You get stuck at that because you ain't got enough siege pips.
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# ? Jun 12, 2018 22:08 |
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wukkar posted:Threaten War/Enforce Peace/Intervene in War/Break Alliance should really be in the Influence/Great Power tabs of the Diplo macro builder. Probably even dismissable alerts like the 'These guys would hire condi' one. Groogy plz I want to bully people more efficiently. If you wanna bully people put your back into it. It's humiliating to be thrown into a locker by a lazy bully.
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# ? Jun 12, 2018 22:11 |
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Groogy posted:You get stuck at that because you ain't got enough siege pips. you think i'm taking Aristocratic ideas for the naval tradition decay ??
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# ? Jun 12, 2018 22:25 |
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Do Jews get anything in games converted from CK2? I'm playing a CK2 game as Israel now, intending to convert, and wondering if it gets anything above the base game. The heresies get a ton of stuff, should I be aiming to switch over to Karaites or samaritans or something before the end of CK2?
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# ? Jun 13, 2018 05:03 |
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I would have quite a few more achievements if they applied retroactively. I already took over all of South America (and North America) as Inca, I don't want to do it again! Only have 18% though (with just under 700 hours played.) I need to stop slacking.
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# ? Jun 13, 2018 05:21 |
MinistryofLard posted:Do Jews get anything in games converted from CK2? I'm playing a CK2 game as Israel now, intending to convert, and wondering if it gets anything above the base game. The heresies get a ton of stuff, should I be aiming to switch over to Karaites or samaritans or something before the end of CK2? it's not one of the surprise goku ones, but
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# ? Jun 13, 2018 05:23 |
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What's the actual design purpose of lucky nations, anyway? Doesn't certain nations just having good starts (EG: France with its brilliant starting king, excellent traditions and good development) already do this without adding on a second layer of stuff like this? Like, if Austria always dies 100 years into your test games, maybe give them some better ideas or more starting development or something
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# ? Jun 13, 2018 20:27 |
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Presumably to simulate the status of the powerful nations of the era and to provide more credible mid- to late game threats without making them completely busted in the hands of players.
Kanfy fucked around with this message at 21:02 on Jun 13, 2018 |
# ? Jun 13, 2018 21:00 |
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Also lets you make nations historically appropriately strong while also allowing those nations which thrived in history to do the same more regularly. Totally unrelated but are there any good random small-medium size states with badass monarchs in 1444, other than like, Ethiopia (which is barely small enough for me to consider medium sized) and a bunch of states in India? I like starting out at a power disadvantage but with lots of monarch points to throw around, and yeah I could do a custom nation but I prefer historical ones.
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# ? Jun 13, 2018 21:11 |
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RabidWeasel posted:Also lets you make nations historically appropriately strong while also allowing those nations which thrived in history to do the same more regularly. Korea.
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# ? Jun 13, 2018 21:29 |
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RabidWeasel posted:Also lets you make nations historically appropriately strong while also allowing those nations which thrived in history to do the same more regularly. Joke Option: Albania
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# ? Jun 13, 2018 21:47 |
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Perm has a 6/4/5 at game start, if you don't mind starting as a vassal on the rear end end of europe. Albania is actually kind of fun if you can somehow navigate around Ottoman aggression and survive. This often involves joining a trade league, allying with Hungary, and shipping your army to Hungary when you see the Ottomans lining up on your border. Then you use your god general to swing close battles between your allies and the Ottomans. Or if the Ottomans are slow to conquer you, invade Serbia and take their gold mine. The issue is that Skanderberg typically doesn't have more than 20 years of life left at the game start, so you don't get to make use of his amazingness after you whip the Ottoman's rear end. Dr. Video Games 0031 fucked around with this message at 22:53 on Jun 13, 2018 |
# ? Jun 13, 2018 22:31 |
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RabidWeasel posted:Also lets you make nations historically appropriately strong while also allowing those nations which thrived in history to do the same more regularly. Zazzau's god-queen is pretty fun. Plus you have the best tag, ZZZ.
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# ? Jun 13, 2018 22:48 |
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Zazzau is a pretty good one, I'd forgotten about those guys and I haven't done a West Africa game for ages. Their ideas are a bit poo poo though, and they're tribal. Aden has a 20 yo 4/4/4 which isn't exactly earth shattering but it's pretty decent and the location / culture / government let you do a lot of fun stuff (fast colonisation of east Africa, you can shift religion to Shia on day 1 if you want, you can potentially eventually form Mamluks) RabidWeasel fucked around with this message at 23:45 on Jun 13, 2018 |
# ? Jun 13, 2018 23:30 |
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so as of 2018 what's the goon recommended general gameplay overhaul mod?
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# ? Jun 14, 2018 18:41 |
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Stairmaster posted:so as of 2018 what's the goon recommended general gameplay overhaul mod? I tried Veritas et Fortitudo, Common Universalis, and MEIOU and none of them add anything that needed adding.
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# ? Jun 14, 2018 20:08 |
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Stairmaster posted:so as of 2018 what's the goon recommended general gameplay overhaul mod? EU5 I'm pretty sure most of the thread only uses cosmetic or quality of life mods. At this point there are just so many systems and mechanics in the game that adding more stuff is not very helpful or fun. It would be cool if there was a mod that integrated existing stuff better but then you're basically talking about EU5. Pellisworth fucked around with this message at 20:22 on Jun 14, 2018 |
# ? Jun 14, 2018 20:20 |
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Am I right that of the tacked-on DLC mechanics army professionalism and splendor are worth paying attention to but absolutism and innovativeness (why not "innovation"?) can kind of be ignored? Innovation especially seems like a pretty minor bonus even at the max level. Also any tips on helping innovation spread as Ethiopia? I had to spend like 1500 gold to embrace colonialism while the rest of the world is already on global trade. My capital and a few other random high development provinces are isolated inland and separated from the rest of the world by low dev provinces. I was thinking I could forge a little snake of high dev provinces to help spread but I've been saving all my precious points for the insane +150% tech costs... I've been expanding into the rest of Africa (along the coast and west into Mali) before facing the Ottomans, but I think maybe I should have gone North earlier instead.
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# ? Jun 15, 2018 11:38 |
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Absolutism is very good if you're blobbing in the late game because it increases administrative efficiency. Disclaimer: I'm bad at this game.
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# ? Jun 15, 2018 11:48 |
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absolutism is insanely good to have. also it's strange to me that court and country is so hard to trigger if you're playing not horribly when it's the quintessential centralization event that eu4 is about
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# ? Jun 15, 2018 11:58 |
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oddium posted:absolutism is insanely good to have. also it's strange to me that court and country is so hard to trigger if you're playing not horribly when it's the quintessential centralization event that eu4 is about I usually trigger C&C by declaring war on a minor, and let the war exhaustion tick up.
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# ? Jun 15, 2018 13:11 |
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I still can't figure out how to gain absolutism. It's 1740 and I think I have 2 absolutism as very large Ottomans. There's nothing to reduce autonomy on because everything I take over becomes a territory. Do I need to be doing tricks like de-stating or something? Why put in something so critical that has to be gamed? Or am I just doing something wrong?
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# ? Jun 15, 2018 15:56 |
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Flavius Aetass posted:I still can't figure out how to gain absolutism. It's 1740 and I think I have 2 absolutism as very large Ottomans. There's nothing to reduce autonomy on because everything I take over becomes a territory. Do I need to be doing tricks like de-stating or something? Why put in something so critical that has to be gamed? Or am I just doing something wrong? Harsh Treatment/Strengthen Government are my usual way if I'm out of states like that. It takes a ton of mil points, but you can usually get enough if you focus down on them hard enough, and it's generally worth it in my experience. The yearly absolutism age bonus also helps, as does the cheaper harsh treatment age bonus. Also, don't you get extra states from admin tech? Those should let you reduce autonomy pretty easily.
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# ? Jun 15, 2018 16:01 |
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break to particularist rebels to raise autonomy in a bunch of places and then smash that autonomy down
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# ? Jun 15, 2018 16:03 |
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AnoHito posted:Harsh Treatment/Strengthen Government are my usual way if I'm out of states like that. It takes a ton of mil points, but you can usually get enough if you focus down on them hard enough, and it's generally worth it in my experience. The yearly absolutism age bonus also helps, as does the cheaper harsh treatment age bonus. Yeah I guess I haven't been thinking about that when creating new states. Kinda irks me to have this mini-game built in with no reminders you're supposed to be playing it. Also I don't have whatever DLC gives bonuses to ages, so that might explain some of it. oddium posted:break to particularist rebels to raise autonomy in a bunch of places and then smash that autonomy down Any way to manipulate them into spawning? I've only seen separatists for a long time.
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# ? Jun 15, 2018 16:03 |
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Flavius Aetass posted:I still can't figure out how to gain absolutism. It's 1740 and I think I have 2 absolutism as very large Ottomans. There's nothing to reduce autonomy on because everything I take over becomes a territory. Do I need to be doing tricks like de-stating or something? Why put in something so critical that has to be gamed? Or am I just doing something wrong? If you're not above gamy methods, then get particular or peasant rebels to spawn and give into their demands. Peasants raise autonomy by 20% in your stated provinces and you can immediately lower it again. Atreiden fucked around with this message at 16:11 on Jun 15, 2018 |
# ? Jun 15, 2018 16:08 |
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Don't forget that Aristocratic Ideas gives you +0.1% a year too. But "unfortunately" it doesn't tick in the background before absolutism becomes available.
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# ? Jun 15, 2018 16:40 |
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Flavius Aetass posted:I still can't figure out how to gain absolutism. It's 1740 and I think I have 2 absolutism as very large Ottomans. There's nothing to reduce autonomy on because everything I take over becomes a territory. Do I need to be doing tricks like de-stating or something? Why put in something so critical that has to be gamed? Or am I just doing something wrong? Extremely good guide: https://www.youtube.com/watch?v=_Oi9DkyqoPA&t=617s
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# ? Jun 15, 2018 17:17 |
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Guides like that are why I hate absolutism as a mechanic. It's the epitome of weird-rear end minmaxing that makes absolutely no sense if you're playing like a not insane person, but it makes you so much stronger that you can't really get by without doing it.
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# ? Jun 15, 2018 17:49 |
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# ? May 23, 2024 08:21 |
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I also don't like that absolutism doesn't exist at all for the first 150 years of the game, and then on 1 January 1600 you become Louis XIV.
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# ? Jun 15, 2018 17:59 |