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chitoryu12 posted:You don't lose items on death and you can't loot dead bodies. You just get a few caps and experience. Mental retardation
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# ? Jun 14, 2018 21:36 |
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# ? May 26, 2024 14:28 |
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chitoryu12 posted:You don't lose items on death and you can't loot dead bodies. You just get a few caps and experience. chitoryu12 posted:You just get a few caps and experience.
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# ? Jun 14, 2018 21:37 |
chitoryu12 posted:You don't lose items on death and you can't loot dead bodies. You just get a few caps and experience. I think this game is meant to be primarily be a PvE game with your friends.
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# ? Jun 14, 2018 21:37 |
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Otacon posted:What is there to discuss? You don't like the unreleased game based off of some vague interviews and press releases and you've made that clear repeatedly. We get it - you've made your point. Clearly you don't get it--if you had read my posts at all you would know that I'm skeptical of the game based on things that the developers have said (multiplayer focus, lovely Minecraft focus) Perhaps I can make the point in the thread a few more times as to make it clearer for you, if that's alright with you
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# ? Jun 14, 2018 21:38 |
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chitoryu12 posted:You don't lose items on death and you can't loot dead bodies. You just get a few caps and experience. There has to be some kind of system to reward that stuff. I don't think we know enough yet? . Also caps and experience are good rewards. Better than cans of Blamo Beans or Cram or whatever
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# ? Jun 14, 2018 21:38 |
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Sheen Sheen posted:Clearly you don't get it--if you had read my posts at all you would know that I'm skeptical of the game based on things that the developers have said (multiplayer focus, lovely Minecraft focus) The point of killing other players in FO76 will be making sheen sheen rage post about it on the something awful forums
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# ? Jun 14, 2018 21:39 |
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chitoryu12 posted:You don't lose items on death and you can't loot dead bodies. You just get a few caps and experience. Grief. Grief never changes.
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# ? Jun 14, 2018 21:40 |
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please do not kill your posting compatriots
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# ? Jun 14, 2018 21:40 |
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chitoryu12 posted:You don't lose items on death and you can't loot dead bodies. You just get a few caps and experience. There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.
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# ? Jun 14, 2018 21:41 |
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Berke Negri posted:please do not kill your posting compatriots is to kill you're friends
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# ? Jun 14, 2018 21:43 |
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Guy in the gameplay got his arm shot off before being finished off. Wonder if you can lose limbs non fatally, or if the player was effectively dead (despite having some HP)
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# ? Jun 14, 2018 21:45 |
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You have to find and loot your arm and keep it on you until you can re-attach it with a doctor's bag.
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# ? Jun 14, 2018 21:46 |
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Your Computer posted:what if the only way to get the bionicle armor it was either you or me then, joe nothin personal kid
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# ? Jun 14, 2018 21:47 |
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Your Computer posted:what if the only way to get the bionicle armor https://i.imgur.com/OPxfjS3.gifv
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# ? Jun 14, 2018 21:49 |
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That musket pistol was cool. Considering the vault is a tribute to the anniversary of the United States I'm excited to see what that means for weapons and the story.
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# ? Jun 14, 2018 21:50 |
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Donovan Trip posted:That musket pistol was cool. It was certainly very BethFallout (Beffallout?)
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# ? Jun 14, 2018 21:52 |
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i can and will nuke any and all degenerates i find. may nuclear hell fire purge the land.
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# ? Jun 14, 2018 22:04 |
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iamthehans posted:i can and will nuke any and all degenerates i find. may nuclear hell fire purge the land.
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# ? Jun 14, 2018 22:05 |
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Nuke the exit of fallout 76 literally every time a new player walks out
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# ? Jun 14, 2018 22:06 |
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Donovan Trip posted:Nuke the exit of fallout 76 literally every time a new player walks out That is the gooning that first brought me to this whole drat site.
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# ? Jun 14, 2018 22:07 |
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Paulywallywalrus posted:That is the gooning that first brought me to this whole drat site. S A M E Make Goons Grief Again
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# ? Jun 14, 2018 22:09 |
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Paulywallywalrus posted:That is the gooning that first brought me to this whole drat site. if you want to join the SA clan and not get nuked go post an introduction thread in fyad
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# ? Jun 14, 2018 22:09 |
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so how many of us are gonna beeline for the Toxic Valley to build a fort named after this thread
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# ? Jun 14, 2018 22:10 |
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Your Computer posted:so how many of us are gonna beeline for the Toxic Valley to build a fort named after this thread I'm gonna guess zero. Zero people are going to do that.
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# ? Jun 14, 2018 22:17 |
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Harry Potter on Ice posted:if you want to join the SA clan and not get nuked go post an introduction thread in fyad I feel like this could be a slick trap. Gonna take my power armor just to be safe.
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# ? Jun 14, 2018 22:19 |
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The nukes just turn on hard mode in predetermined areas, so sadly you can't just go full lonesome road on the vault exit
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# ? Jun 14, 2018 22:22 |
Paulywallywalrus posted:There has to be some kind of system to reward that stuff. I don't think we know enough yet? . Also caps and experience are good rewards. Better than cans of Blamo Beans or Cram or whatever It looks like the rewards for killing players are pretty small, not really enough to justify bothering (especially since supposedly that player can then block you from killing them again forever). My big problem is that it seems like a lot of the gameplay mechanics counter one another. The gameplay shows off the sudden threat of another player attacking you and you can always see all players on your map so hunting people down would be really easy, but the rewards are small and the player can stop you from attacking them after your first kill so there's not a ton of motivation to kill people you run across apart from griefing. They say no server wipes, but they want you to be able to nuke areas to create endgame content and the nuked areas reset after a while to keep the game from quickly becoming unplayable. You can build anywhere, but it's just a portable camp that disappears when you log off so there's no meaningful way to change the environment on your server. They want player trading and buddying up and conflict like an MMO, but with such a small player count on such a large map that people are too spread out to run into each other unless they seek each other out. None of the gameplay elements seem like they belong together. People have said before that the reason Fallout 3 and 4 had such disconnected content and felt like a theme park is that they had various people working independently on all the locations and just shoving them together. Now it feels like they're doing the same thing with basic gameplay mechanics.
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# ? Jun 14, 2018 22:32 |
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chitoryu12 posted:You don't lose items on death and you can't loot dead bodies. You just get a few caps and experience. This is also how it works in GTAO and the answer is pretty much 'for laughs' and that's like 90% of the game outside of instanced missions at the dumbass pages back who was like "why would anyone ever kill anyone else in an online game without explicit incentive to do so"
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# ? Jun 14, 2018 22:34 |
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I'm really curious how the leveling system will work. The videos I saw all showed character and enemy levels, which makes me think that there is some scaling, which makes me wonder how a friend jumping in at level 1 can play with someone at level 20 without getting 1 shot or feeling completely ineffective. I can't work my head around it to find a way that works but I'm probably missing something. Do you even "build" characters? is loot instanced? people probably will turn off pvp (LAME) but still do some weird item grab rush when someone sets off end game nuke loot
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# ? Jun 14, 2018 22:35 |
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chitoryu12 posted:It looks like the rewards for killing players are pretty small, not really enough to justify bothering (especially since supposedly that player can then block you from killing them again forever). I'm sorry, Todd clearly said it's the post apocalypse not a theme park.
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# ? Jun 14, 2018 22:35 |
Wolfsheim posted:This is also how it works in GTAO and the answer is pretty much 'for laughs' and that's like 90% of the game outside of instanced missions Yeah, I play GTAO occasionally. It’s so infested with hackers that most sessions are unplayable now. I wonder how fast people will get mods working in multiplayer once they’re made available for private sessions.
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# ? Jun 14, 2018 22:38 |
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chitoryu12 posted:It looks like the rewards for killing players are pretty small, not really enough to justify bothering (especially since supposedly that player can then block you from killing them again forever). Watch out, someone might call you a Black Isle Purist for such seditious talk But seriously, all this does seem like a red flag based on what we know about Bethesda games in general. The studio that they acquired could be a bit of a wildcard here--I know they were working on a Rust-like game before; did they work on any other games in the past?
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# ? Jun 14, 2018 22:40 |
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chitoryu12 posted:Yeah, I play GTAO occasionally. It’s so infested with hackers that most sessions are unplayable now. I'd be fairly shocked if the modding was independent systems. In a universe where mods like "defeat" and "fertile breeder" exist, Bethesda is not going to take the chance that someone is going to turn this into a multiplayer rape simulator. E: as Pauly points out, don't go googling those mods. Just use your imagination. Or don't. Azhais fucked around with this message at 22:46 on Jun 14, 2018 |
# ? Jun 14, 2018 22:41 |
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Sheen Sheen posted:I know they were working on a Rust-like game before The cancelled game was a multiplayer melee hero arena thing, not a Rust-like.
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# ? Jun 14, 2018 22:42 |
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Rinkles posted:The cancelled game was a multiplayer melee hero arena thing, not a Rust-like. My mistake--thought I had read otherwise.
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# ? Jun 14, 2018 22:43 |
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Azhais posted:I'd be fairly shocked if the modding was independent systems. In a universe where mods like "defeat" and "fertile breeder" exist, Bethesda is not going to take the chance that someone is going to turn this into a multiplayer rape simulator Well I looked those up and now I feel uncomfortable.
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# ? Jun 14, 2018 22:45 |
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Sheen Sheen posted:My mistake--thought I had read otherwise. Yes, people spout a lot of bullshit in this thread.
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# ? Jun 14, 2018 22:45 |
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Paulywallywalrus posted:Well I looked those up and now I feel uncomfortable. Er, yeah. I've slapped a note on my post.
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# ? Jun 14, 2018 22:46 |
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Does "multiplayer melee hero arena" mean something like Overwatch? I wonder what that would look like with Fallout Fallout Heroes (Cassidy, Boone, Fawkes, Marcus, etc.) vs. Fallout Villains (Frank Horrigan, Lanius, uhhhh...Dukov I guess?) in a multiplayer arena death match game
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# ? Jun 14, 2018 22:51 |
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# ? May 26, 2024 14:28 |
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Sheen Sheen posted:Does "multiplayer melee hero arena" mean something like Overwatch? I wonder what that would look like with Fallout itll probably look like whatever the inevitable arena combat system in 76 is bethesda loves arenas and plotlines around arenas
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# ? Jun 14, 2018 22:53 |