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Rynoto posted:Hope you kept your defense up to date! Now enjoy years of non-stop raids. Only just. Some of them broke through and managed to down one of my colonists. Best bit is that I finally get to put my recently built super jail to good use! I mean I have no desire to recruit any more colonists and a few of my dudes have some nasty injuries... guess it's time to do this organ harvesting lark I hear so much about.
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# ? Jun 16, 2018 09:48 |
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# ? Jun 3, 2024 12:43 |
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What are the species mods you're using?
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# ? Jun 16, 2018 11:06 |
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vandalism posted:I love this game. I am taking a writing workshop class and played a game of rimworld, made some comments and recorded my experience, and then wrote a short story based on what happened. It was really fun, actually. I got some really cool characters. I took the first 3 random ones I got and also picked a spot on the map at random. I altered what happened a little bit, but the storyteller part of this game has so many cool events that can shape what happens. I tried to incorporate their backgrounds and their traits into them as characters. I think it turned out really well and I enjoyed it a ton. HelloSailorSign posted:Yeah I’m working on a Rimworld inspired story as well. You two should definitely pick up Psychology if you haven't already. It's basically made specifically for people like you.
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# ? Jun 16, 2018 11:33 |
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Anticheese posted:What are the species mods you're using? In this colony I currently have the following additional species: Orassans https://steamcommunity.com/sharedfiles/filedetails/?id=1180673498 Please ignore how blatanty furry this is it's a good species based on cat people that are faster but weaker than humans and have a greater tolerance for the cold due to being... well... furry. It also has some cool weapons and some less than cool buildings. Androids https://steamcommunity.com/sharedfiles/filedetails/?id=1386412863 They don't sleep and come in different flavours! Crystal https://steamcommunity.com/sharedfiles/filedetails/?id=1338611415 Rock people! Honestly not that different from humans except they have an ability to make a big circle of diamonds appear around that act as a weak wall. Lizardman https://steamcommunity.com/sharedfiles/filedetails/?id=1380836542 I really like this one. As they are cold blooded they don't handle the cold well at all. I think they have a minimum comfortable temperature of something like +12C so be sure to wrap them up before sending them outside! Mantodeans https://steamcommunity.com/sharedfiles/filedetails/?id=1294507772 These guys are super rad. Insect based race that doesn't eat veg (they eat kibble though, generally do that to provide food for them) and tend to cause a lot of cuts in melee combat! Their anatomy is very different from the usual so can be difficult to replace organs/limbs. In addition to these I also have another species loaded but I haven't encountered any of them yet. Tree People https://steamcommunity.com/sharedfiles/filedetails/?id=1403998409 They are highly flammable! Jarf fucked around with this message at 12:15 on Jun 16, 2018 |
# ? Jun 16, 2018 12:03 |
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Orassans is blatantly furry but also blatantly OP (intentionally, it's a point of pride) and the mod author is a weirdo.
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# ? Jun 16, 2018 12:20 |
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Cup Runneth Over posted:Orassans is blatantly furry but also blatantly OP (intentionally, it's a point of pride) and the mod author is a weirdo. The technology that comes with them is OP so I tend to avoid it except for the pew pew laser guns. They're rare enough that I used the hell out of the one rifle I stumbled across. As for the actual species I put bionic legs on my cat hauler and now I want to paint him blue and rename him "Sanic" cos he is fast af.
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# ? Jun 16, 2018 12:42 |
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I like the Orassans because they're pretty much the only faction that regularly starts off at least tolerating me. Last time I played I got attacked by the GDI, NOD, and the FBI all in a row within the first month
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# ? Jun 16, 2018 15:08 |
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Warmachine posted:I did a paper for an undergraduate behavioral economics class where I attempted to do just what you are suggesting, finding a way to quantify social constructs and their 'value' in society. The game would need a much more robust reputation system to keep track of the various dimensions of social interaction, quantify them, and add them to the 'value' of your colony when it comes to how it triggers events. You could ultimately boil ethics down to a colony wealth value if you really tried. What is lost in such a translation is left as an exercise to the reader. I don't imagine you could completely quantify it or at least, I think trying to do so would make the game annoying and make people disagree with how you did it. But, I think there's room for a more broad strokes approach that helps to give people a push towards roleplaying a little bit more. As it stands the game just doesn't give a poo poo what you do with your colony, it has absolutely no impact on anyone else unless you start killing people from other factions, it doesn't exist in a society at all. But if people come to visit and you're all wearing human leather coats and eating funny meat then you'd expect some kind of reaction, I guess.
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# ? Jun 16, 2018 15:17 |
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Danaru posted:I like the Orassans because they're pretty much the only faction that regularly starts off at least tolerating me. Last time I played I got attacked by the GDI, NOD, and the FBI all in a row within the first month RimWorld is literally the best toybox since Lego. Me? I am playing as a Vampire Coven that worships Nyarlathotep with the hospitality mod. Just your usual spooky hotel. ZearothK fucked around with this message at 15:23 on Jun 16, 2018 |
# ? Jun 16, 2018 15:21 |
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I'm trying to start a game with the Lord of the Rim stuff, also orcs, kobolds, mantis people, vampires, werewolves, and lizardmen. It keeps crashing on world gen though, trying to figure out what's causing it. I took out all the tech mods since I'm using the Third Age limits.
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# ? Jun 16, 2018 16:03 |
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I wanna try the lizard men.
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# ? Jun 16, 2018 16:25 |
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I'm finally trying the vampire mod and I can't tell if I just have a grody vampire or it interacts badly with the hygiene mod. The vampire in my colony never washes herself unless I manually direct her to, which has a negative stat impact : /
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# ? Jun 16, 2018 17:05 |
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Shirec posted:I'm finally trying the vampire mod and I can't tell if I just have a grody vampire or it interacts badly with the hygiene mod. The vampire in my colony never washes herself unless I manually direct her to, which has a negative stat impact : / Your vamp might be more Nosferatu than Dracula.
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# ? Jun 16, 2018 17:26 |
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Traditionally the undead have issues with running water.
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# ? Jun 16, 2018 17:37 |
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Go all Deadlands and have her drink a few bottles of whiskey every day to stave off the rot/cover the smell.
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# ? Jun 16, 2018 23:34 |
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Ok, here we go. Randy Intense, Permadeath, and instead of doing anything akin to planning, I picked a random spot and picked the first three pawns on the list in a "Colonization Crash Course" scenario. RF Scenarios for reference. The map I landed on had this rather nice, if a bit wet, structure already built, so I figured I'd just move in. The fact that none of my colonists know how to cook (all 0 Cooking skill) makes this a pretty good approximation of that first time you were living on your own in college. At least they can grow rice.
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# ? Jun 17, 2018 04:00 |
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Jarf posted:Only just. Some of them broke through and managed to down one of my colonists. What mod adds those nice jail doors, turrets, fences, barbed wire and toilets? I always thought my bases look a bit too "clean" and if I were a crash landed survivor I would sure be having some barbed wire around, and proper jail doors. And vanilla turrets kind of suck.
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# ? Jun 17, 2018 06:55 |
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1.0 has an unstable build now. https://ludeon.com/forums/index.php?topic=41766.0 Edit: Somebody in the discord said "Yes there is a 64bit version. Get over it." The General fucked around with this message at 07:23 on Jun 17, 2018 |
# ? Jun 17, 2018 07:12 |
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The General posted:1.0 has an unstable build now. Some major nerfs to the starting game in there.. as well as general anti-fun nerfs. quote:-Research
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# ? Jun 17, 2018 09:00 |
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growing trees is stupid as gently caress anyway so that change is more confusing in terms of why it was done than anything else. the power grid nerfs are the ones that are gonna hurt the most. passive cooler is whatever, but not being able to get a freezer going on day 2 is going to be a real issue. i think it's a fair question what an early game build is going to look like now, which I'm sure is the point.
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# ? Jun 17, 2018 09:05 |
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quote:-Frag grenades are no longer a valid hunting weapon Kinda disappointed by most of the changes, honestly, and there's nothing in there that really adds to the game and couldn't just be modded in.
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# ? Jun 17, 2018 09:25 |
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Coolguye posted:growing trees is stupid as gently caress anyway so that change is more confusing in terms of why it was done than anything else. I would like more options for preserving food. I've always found it kinda dumb that the most important thing to do is get a freezer up ASAP to make sure you can have enough food to survive. Refrigeration is relatively new to us, and it's not like before that all anybody ate was pemmican.
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# ? Jun 17, 2018 09:39 |
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Patch notes posted:-Trained animal skills and tameness now decay over time. Animals can revert to the wild, depending on their natural wildness. ....Why? EDIT: Oh, yeah also: Patch notes posted:Mechanoids now always destroy anything they drop (including minigun, which was previously recoverable) Lt. Lizard fucked around with this message at 10:39 on Jun 17, 2018 |
# ? Jun 17, 2018 10:33 |
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Lt. Lizard posted:....Why? You should see the pain the Cataclysm goes through every time it comes back to life.
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# ? Jun 17, 2018 10:36 |
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Lt. Lizard posted:....Why? Warg OP, please nerf. It is probably a time and resource tax on maintaining wild beasts. Or people having fun with pet dinosaurs goes against Tynan's vision.
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# ? Jun 17, 2018 10:39 |
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Hmmm, what do I like and not like... Skill decay frustrates me so I'll have that modded out immediately, especially for animals. A lot of these tweaks seem redundant thanks to the mods I have installed. "-Mods page now has a search bar so you can easily find one mod in your list of hundreds" aha, good. "-Enemies no longer use single use rocket launchers during caravan ambushes" ahahahahah was this an option??? "-Fixed issues with animals sometimes randomly opening doors in combat and allowing enemies in" THANK GOD I had to create zones for animals so they wouldn't go near doors during combat ...huh. All in all I'm generally happy with the changes, a lot of these tweaks seem like they'd be stuff I'll enjoy. It helps a lot that I know modding will happen so I can just erase the stuff I don't like. Caravaning seems a lot more viable, bridges sans-mods is neat, and there's just a lot of little changes that feel good. The real question: can I finish the game I'm playing now before 1.0 drop?
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# ? Jun 17, 2018 11:28 |
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Patch Notes posted:-Frag grenades are no longer a valid hunting weapon
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# ? Jun 17, 2018 11:58 |
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The General posted:I would like more options for preserving food. I've always found it kinda dumb that the most important thing to do is get a freezer up ASAP to make sure you can have enough food to survive. Refrigeration is relatively new to us, and it's not like before that all anybody ate was pemmican. Yeah, like the ability to build some sort of granary to store some foods during the winter doesn't seem unreasonable.
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# ? Jun 17, 2018 12:03 |
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gently caress THAT poo poo
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# ? Jun 17, 2018 12:09 |
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Don't worry, there's a silver lining to this. https://twitter.com/TynanSylvester/status/1008292322432385024 Our backgammons were devastated.
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# ? Jun 17, 2018 12:13 |
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TorakFade posted:What mod adds those nice jail doors, turrets, fences, barbed wire and toilets? I always thought my bases look a bit too "clean" and if I were a crash landed survivor I would sure be having some barbed wire around, and proper jail doors. And vanilla turrets kind of suck. Jail doors and the big gates are added by "Doors Expanded" https://steamcommunity.com/sharedfiles/filedetails/?id=1316188771 Turrets are added by "Vanilla Warfare Expansion" and "More Vanilla Turrets" https://steamcommunity.com/sharedfiles/filedetails/?id=1300947757 https://steamcommunity.com/sharedfiles/filedetails/?id=1206853119 Barbed Wire https://steamcommunity.com/sharedfiles/filedetails/?id=811181658 Toilets added by "Dub's Bad Hygiene" https://steamcommunity.com/sharedfiles/filedetails/?id=836308268 The General posted:1.0 has an unstable build now. Oh wow, nice changelist. Looks like quite a few popular mods have made it into the base game. Notably the ability to craft prosthetics and bionics. Excited! quote:-New scenario: Naked Brutality - start naked with no items This is how I will kick off 1.0. I also cannot stop adding new factions.
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# ? Jun 17, 2018 14:23 |
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Been messing around with mods... there are a ton of them that seem required for fun gameplay. So many quality of life things like circuit fuses and pick up and haul and search agency and hauling construction delivery... On the downside, why the gently caress does two colonists wearing the same outfit give a mood malus? Oh hey, our outfits match, I am now super unhappy. loving stupid
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# ? Jun 17, 2018 14:26 |
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Ambaire posted:On the downside, why the gently caress does two colonists wearing the same outfit give a mood malus? Oh hey, our outfits match, I am now super unhappy. loving stupid ^ this. You're on a god damned rimworld where every day is a struggle for survival. You're fortunate enough to be in a colony with food, medicine and beds and yet you're upset because that other guy is wearing the same jacket as you. Get your priorities straight mate.
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# ? Jun 17, 2018 14:32 |
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Jarf posted:^ this. And it's universal for every single loving colonist. I'd have it be a part of the negative traits jealous and whatever else, not for every single loving .. arglblarglargl e. when I had my first and only colonist do a psychotic eating break, I just drafted someone else and shot them into a coma. Ended the psychotic binge right quick. I don't have time for your stupid poo poo. e2. VVVVVVVV thanks Ambaire fucked around with this message at 14:41 on Jun 17, 2018 |
# ? Jun 17, 2018 14:39 |
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It's added by Psychology and you can turn it off in the mod options. I imagine it's to try to give you a reason to actually use different clothing types but it just gets in the way more than anything.
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# ? Jun 17, 2018 14:40 |
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Is the text for the Work Tab addon not staying aligned with the columns on 1.25x+ gui scale for anyone else?
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# ? Jun 17, 2018 14:47 |
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If that’s from Psychology, go into mod options and disable something like, “independent thoughts” and that gets rid of it
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# ? Jun 17, 2018 15:10 |
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So when is the .9 mod out?
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# ? Jun 17, 2018 16:55 |
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Pharnakes posted:So when is the .9 mod out? It's not, he skipped to 1.0
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# ? Jun 17, 2018 17:13 |
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# ? Jun 3, 2024 12:43 |
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It was my way of trying to be fumy and ask when the mod will be out that undoes all of Tynans ~vision~
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# ? Jun 17, 2018 17:24 |