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Agile Vector posted:my wision is augmented i love the happy music obscuring the hosed up consequences of people’s privacy, despite its security benefits
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# ? Jun 13, 2018 19:22 |
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# ? Jun 8, 2024 20:47 |
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now just make it display me as a giant neon skeleton and put it in a subway station
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# ? Jun 13, 2018 19:25 |
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LP0 ON FIRE posted:i love the happy music obscuring the hosed up consequences of people’s privacy, despite its security benefits google assassination drones will have speakers that play whimsical ukulele and glockenspiel music
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# ? Jun 13, 2018 19:56 |
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Krankenstyle posted:actually, has there been any russian-styled cyberpunk stuff? that'd preserve the alienation of half of everything using another alphabet yeah it's called russia
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# ? Jun 13, 2018 22:13 |
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well this just gets less and less exciting the more i hear about it
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# ? Jun 13, 2018 22:23 |
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good.
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# ? Jun 13, 2018 23:06 |
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the witcher people made it, so it should be no surprise
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# ? Jun 14, 2018 00:11 |
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blend of deus ex just means it'll have less conspiracies than deus ex. boooo just for that I'm doubling down with e.y.e.
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# ? Jun 14, 2018 00:12 |
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it's not, i mean that article just describes the witcher but cyberpunk themed and also your horse is a car now
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# ? Jun 14, 2018 00:13 |
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infernal machines posted:it's not, i mean that article just describes the witcher but cyberpunk themed and also your horse is a car now wouldn’t a Deus Ex preview in 1998 make it look like “cyberpunk thief”?
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# ? Jun 14, 2018 00:17 |
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it was tho
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# ? Jun 14, 2018 00:20 |
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actually thief didn't have skills/upgrades, so not really
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# ? Jun 14, 2018 00:23 |
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still, stealth games are usually pretty disappointing and particularly so if the game is dependent on style i mean, why bother creating big, visually interesting levels if the player is going to spend a significant portion of the gameplay crouched in a vent?
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# ? Jun 14, 2018 00:49 |
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infernal machines posted:actually thief didn't have skills/upgrades, so not really
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# ? Jun 14, 2018 01:11 |
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Stymie posted:still, stealth games are usually pretty disappointing and particularly so if the game is dependent on style did you play any of the thief games? if so, how did they do in this regard?
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# ? Jun 14, 2018 05:36 |
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infernal machines posted:did you play any of the thief games? if so, how did they do in this regard? i played the first two and i thought they did stealth quite well (they were the gold standard in fact), but the difference was you could be hidden and still be out in an environment, just in the shadows most other stealth games the only way to be "hidden" is to break line of sight and the only way to do that is to be crouched in a vent dishonored was a good successor to thief because instead of shadows you at least had verticality to provide a means to hide
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# ? Jun 14, 2018 05:43 |
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infernal machines posted:did you play any of the thief games? if so, how did they do in this regard? i loved the first Thief, but i think I only played the first level lol. the second one you went into a cave and there was all these zombies. it was sorta scary and retarded. but the stealth was really impressive, especially hiding in the shadows like it was mentioned anyway i don’t think this reply was redeeming in any way and i’m sincerely sorry for that
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# ? Jun 14, 2018 05:47 |
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basically stealth was done well in the thief games because it was a core gameplay element, whereas games like deus ex encourage multiple playstyles which means either one method is demonstrably better than the rest or each are equally mediocre stealth is the primary mechanic that gets corners cut and turned into vent crouching to avoid patrols
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# ? Jun 14, 2018 05:57 |
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Stymie posted:basically stealth was done well in the thief games because it was a core gameplay element, whereas games like deus ex encourage multiple playstyles which means either one method is demonstrably better than the rest or each are equally mediocre stymie, you are right enough to be worth quoting but you have also missed the flaw in the thief games the games that integrate stealth as a choice make it more fun than the games that make stealth mandatory. each puzzle in thief 1 is basically a pres-butan cut-scene without the prompts -- there is only one way to proceed, with perfect timing crouching in a vent, for all its flaws, is more exciting than counting down steps to launch a moss arrow to meet the puzzle requirements found by trial and error
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# ? Jun 14, 2018 06:10 |
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sure deus ex has a lot of vents, but then again you can still sneak without them its just a play style choice based on personal difficulty choices look, either way im going to crush the windpipe of every person in the building after crawling through the shadows. it just depends on if i want to do it through vents our through disabling cameras and guards
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# ? Jun 14, 2018 06:19 |
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Notorious b.s.d. posted:stymie, you are right enough to be worth quoting but you have also missed the flaw in the thief games i don't know if that was true in the later thief games, particularly the recent reboot, but that was objectively not the case in the first two thief was the best stealth-focused game because the game was designed with stealth in mind and they actually created the levels such that multiple routes were available and equally viable, depending on your skill level plus, they also used imperfect information to influence your play since you didn't have an automap or enemy radar to depend on to know when you needed to duck into a vent nowadays most stealth-focused games are horror games which combine the thrill of crouching in a vent with occasionally crouching behind a rock or in a locker/closet/crate/whatever
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# ? Jun 14, 2018 06:19 |
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istr in the Riddick game stealth was fairly well integrated, as you moved into shadows your ‘eye shine’ would activate automatically to let you know you were hidden. was a good game, maybe worth a revisit. also the gold standard for me stealthwise were the earlier Splinter Cell games, they gave you a supremely capable protagonist able to traverse the environments and various stealth routes fluidly and entertainingly - you could totally ghost a level if you didn’t mind waiting on patrol timings etc, or you could be nonlethally proactive and hide ko’d guards in shaded corners.
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# ? Jun 14, 2018 11:22 |
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prisoner of waffles posted:be honest, everyone hopes that amazon hq2 shows up near them gently caress that, concentrating more companies in DC like defense contractors did in the 90s just hastens our cyberpunk future and in the meantime the traffic will be even more poo poo
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# ? Jun 14, 2018 12:07 |
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the riddick game was way better than it had any right to be
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# ? Jun 14, 2018 13:09 |
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# ? Jun 14, 2018 13:11 |
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Krankenstyle posted:oh yeah i liked the first one, didnt get around to the second. puttin that on my reading list! yeah... i just read the second and third books. they are... less good. to the extent that i'm left wondering how much i glossed over in the first one
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# ? Jun 15, 2018 06:51 |
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lol yea I just discovered that I actually started the second book but apparently didn't bother finishing it.
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# ? Jun 15, 2018 08:41 |
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cyberspunk
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# ? Jun 15, 2018 08:47 |
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rofl ur av
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# ? Jun 15, 2018 08:56 |
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i mean, it's a white guy from ohio writing about 22nd century islam, i don't know what i expected
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# ? Jun 15, 2018 15:29 |
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# ? Jun 15, 2018 21:20 |
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rad
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# ? Jun 15, 2018 21:56 |
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infernal machines posted:i mean, it's a white guy from ohio writing about 19th century New Orleans, i don't know what i expected
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# ? Jun 15, 2018 23:06 |
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finished og dx and just started dx: invisible war ugh. you can tell it's so console. and each save takes forever to load wtf
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# ? Jun 17, 2018 00:19 |
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Chris Knight posted:finished og dx and just started dx: invisible war i thought it did something incredibly stupid like reloading all assets in each cell shift like from room to room or something, so the io load time is awful oh, wait, so i looked into it a bit and there's some weird mix of being both simplified for xbox constraints while also being terrible on a full pc. maybe that's the loading thing I'm thinking of in that it had to fit into the limited ram profile of the system
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# ? Jun 17, 2018 00:45 |
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I will add im progressing through mankind divided right now and have mostly given up on a peaceful playthrough and that has made it both enjoyable and difficult since it pushes me into a lot of snap decisions on how to resolve situations the flip is that it lends itself well to accidentally preclearing areas before finding the quest for it. ive had a few times where a small mob organization is already eliminated because of my nosy morality and poor impulse control and the game seems to handle this out of order decision making pretty well
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# ? Jun 17, 2018 00:50 |
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any suggestions for oldschool cyberpunk games on Amiga, Apple IIgs, or Atari ST? (or MS-DOS I guess) we have “Neuromancer” for IIgs and a nice copy of “Syndicate” for Amiga is on its way
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# ? Jun 17, 2018 05:39 |
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eschaton posted:any suggestions for oldschool cyberpunk games on Amiga, Apple IIgs, or Atari ST? (or MS-DOS I guess)
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# ? Jun 17, 2018 06:14 |
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oh yeah we’ve got the Apple II (not IIgs) and Mac versions of “Hacker” and the Mac version of “Hacker II” would it be worth playing the Amiga or Atari ST versus for visuals or sound? I didn’t get very far playing it when the game was new…
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# ? Jun 17, 2018 06:20 |
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# ? Jun 8, 2024 20:47 |
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eschaton posted:any suggestions for oldschool cyberpunk games on Amiga, Apple IIgs, or Atari ST? (or MS-DOS I guess) Beneath A Steel Sky
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# ? Jun 17, 2018 13:58 |