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Farecoal posted:confession: i hate war in all paradox games Extremely good and correct opinion tbh
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# ? Jun 17, 2018 20:15 |
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# ? May 14, 2024 01:22 |
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I do kinda wish EU4 let you hand over control of your armies to the AI to finish up the boring wars or chase down the pesky little armies. You can already automate your armies for rebel suppression, and there's already general war-fighting orders for vassal armies (aggressive, defensive, siege, etc.). It would be nice if you could just apply those orders to your own armies for the times you don't want to do it all manually.
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# ? Jun 17, 2018 20:23 |
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Fister Roboto posted:Uh yeah, but past that is when it starts to get ridiculous. I've never taken a game all the way to the end date because it's just so tedious. In fairness so's HOI because past 43-ish there's just an insane amount of divisions so you never do anything and the game slows to a crawl. I can't think of many paradox games that're fun near their end dates. Sometimes CK2 if you didn't blob too hard? The main thing is at the START of the game in HOI you have 20+ "armies" and you will often expand more than ten or twentyfold that number. Likewise with your 200 fighters or factories or whatever. Some automation is at that point desireable, and it's definitely not the optimal way to play the game. "HOI plays itself" always smacks of being a grudge statement by someone who wanted to make everyone spend three hours tweaking orbats before they could start the game.
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# ? Jun 17, 2018 20:28 |
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spectralent posted:"HOI plays itself" always smacks of being a grudge statement by someone who wanted to make everyone spend three hours tweaking orbats before they could start the game. HoI3 suffered from this same philosophy of desiring players to let the AI control everything, yeah, it's a shame they decided to keep that going with HoI4.
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# ? Jun 17, 2018 20:31 |
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spectralent posted:In fairness so's HOI because past 43-ish there's just an insane amount of divisions so you never do anything and the game slows to a crawl. I can't think of many paradox games that're fun near their end dates. Sometimes CK2 if you didn't blob too hard? What I really enjoy about HoI combat is that I can automate the front lines and be reasonably sure that the AI will be pushing when they can and shoring up the lines with infantry. I can then take control of whatever special units I want (tanks, special ops, whatever), and go ahead and punch through lines with specialized targeted attacks without faffing about with the tedium of moving the rest of the battle line forward. And if the enemy nation is small enough or inconsequential enough, I can just surround them with divisions, draw a battle line, and leave the AI to it while I go work on something else, like factory assignments, or research, or whatever.
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# ? Jun 17, 2018 20:46 |
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Dirk the Average posted:What I really enjoy about HoI combat is that I can automate the front lines and be reasonably sure that the AI will be pushing when they can and shoring up the lines with infantry. I can then take control of whatever special units I want (tanks, special ops, whatever), and go ahead and punch through lines with specialized targeted attacks without faffing about with the tedium of moving the rest of the battle line forward. And if the enemy nation is small enough or inconsequential enough, I can just surround them with divisions, draw a battle line, and leave the AI to it while I go work on something else, like factory assignments, or research, or whatever. This is nice when it works, but way more often when I order encirclements, the AI proceeds to cancel my order and shift units around so there's holes in the line. Then I just back off and watch the AI push forward by itself, and note the game once again reminded me I should just let it play itself, it doesn't want interaction.
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# ? Jun 17, 2018 20:50 |
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vicky 1 is good for zero dollars and if you install wiz's total conversion mod.
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# ? Jun 17, 2018 20:58 |
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# ? Jun 17, 2018 21:06 |
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uPen posted:
this guy gets it
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# ? Jun 17, 2018 21:10 |
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Beamed posted:HoI3 suffered from this same philosophy of desiring players to let the AI control everything, yeah, it's a shame they decided to keep that going with HoI4. and while we're at it what's with these multiple selections anyway, players should have to click every token and individually order them all to a target province.
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# ? Jun 17, 2018 21:46 |
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I'll just settle for the AI not running around like a scalded beaver all the time.spectralent posted:and while we're at it what's with these multiple selections anyway, players should have to click every token and individually order them all to a target province.
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# ? Jun 17, 2018 22:05 |
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Poil posted:I'll just settle for the AI not running around like a scalded beaver all the time. Hitler teaches typing?
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# ? Jun 17, 2018 22:40 |
Dirk the Average posted:Hitler teaches typing? Paradox Grand Strategy: Hitler teaches typing
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# ? Jun 17, 2018 22:42 |
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Beamed posted:This is nice when it works, but way more often when I order encirclements, the AI proceeds to cancel my order and shift units around so there's holes in the line. Then I just back off and watch the AI push forward by itself, and note the game once again reminded me I should just let it play itself, it doesn't want interaction.
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# ? Jun 18, 2018 00:57 |
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AAAAA! Real Muenster posted:This is a fair complaint but the game by no means plays itself. I've stopped playing EU4 because I am sick and tired (after at least 1k hours of playing it) of manually controlling each and every single army to occupy every single one of the my direct enemy and his five allies' land just to end a war that is over one province. Its not just the fact that I have to manually control each army, but it is also the fact that if I leave ONE province unoccupied, mercs will pop up there the second I pan my screen away and un-siege a bunch of provinces that will then spew more mercs and undo hundreds of clicks of mine. The worst part about that is that it does not change the outcome of the war *at all*, its just annoying to the player because we are not omniscient and we have limited APM. On top of that, the AI's refusal to surrender in a war when it has zero armies, zero navies, is 100% occupied, and has had 2 of its 4 allies knocked out of the war via the player destroying 100% of said allies' armies and navies its mindbogglingly stupid. "Okay so Ragusa is in a trade league with Riga....Riga has no Navy (because I sank it) and has 2k men to my 50k....they are on the other side of Europe and it is 1475, a time when traveling from Riga to the Adriatic was no small task. Oh, I have to wait three more years before Riga will white peace out or Ragusa will surrender? Okay". yeah, I'm having trouble picking EU4 back up too, the tedium of the midgame is just a grind. Maybe I'll see if Stellaris is fun yet.
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# ? Jun 18, 2018 02:10 |
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EU4 feels like a lot of waiting to me compared to something like Ck2 which covers a similar length of time
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# ? Jun 18, 2018 02:11 |
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How can anyone say CK2 has less tedium than EU4? I'd rather move around all of my armies always than pick the education for my 13th bastard's 12th daughter
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# ? Jun 18, 2018 02:27 |
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CK2 is a much more coherent whole compared to EU4. Besides, you can ignore educating your thirteenth kid; you can't ignore moving your armies around to siege every last province.
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# ? Jun 18, 2018 02:53 |
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Surprised this wasn't posted yet, a new teaser image from Johan's twitter for tomorrow's Imperator dev diary: https://twitter.com/producerjohan/status/1008382061189746688 I really just want to keep talking about this game. Is there any interest in a pre-release thread for it? This thread has been okay but there is just so much chat about EU4 mechanics and Hitler tutorials that any Imperator Rome stuff tends to get lost.
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# ? Jun 18, 2018 06:33 |
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There's like 2 pictures a week, not much to talk about.
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# ? Jun 18, 2018 06:36 |
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There isn’t anything preventing you from starting a thread but there isn’t much to talk about yet so it will probably die
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# ? Jun 18, 2018 06:36 |
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ExtraNoise posted:Surprised this wasn't posted yet, a new teaser image from Johan's twitter for tomorrow's Imperator dev diary: Is that the cities skylines twitter birb in the top center there?? e: wait it's not there in Johan's pic, clever
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# ? Jun 18, 2018 06:59 |
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RabidWeasel posted:I've been telling everyone since before EU4 came out that the game should stop some time in the mid 18th century, certainly before the US Declaration of Independence at any rate and around 1750 would be fine. Eh... I think Victoria should go from 1789 to 1920. No need to go back further than that. EUV should be 1399 to 1789
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# ? Jun 18, 2018 08:06 |
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Victoria should definitely never hit Full Mechanization imo. I zone out at tanks and fighters and bombers.
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# ? Jun 18, 2018 08:30 |
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1748-2048
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# ? Jun 18, 2018 08:36 |
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Victoria already having all the Latin American wars of independence over is extremely useful.
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# ? Jun 18, 2018 08:48 |
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Victoria 3: Empire Earth
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# ? Jun 18, 2018 08:53 |
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uPen posted:There's like 2 pictures a week, not much to talk about. 2 pictures a week and a dev diary with absolutely no new information in it! Though they are supposed to be talking about pops next week which might be interesting.
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# ? Jun 18, 2018 08:59 |
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reignonyourparade posted:Victoria already having all the Latin American wars of independence over is extremely useful.
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# ? Jun 18, 2018 09:04 |
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https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-4-18th-of-june-2018.1106133/ Today’s dev diary, not much info particularly but seems to confirm its EU combat with more focus on countering opposing unit types. Not sure what units being able to Assault means, maybe attacking cities.
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# ? Jun 18, 2018 09:21 |
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ThaumPenguin posted:Victoria 3: Empire Earth Warlords and captains
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# ? Jun 18, 2018 09:25 |
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RabidWeasel posted:2 pictures a week and a dev diary with absolutely no new information in it! I dunno, I think there might be something to chew on here. Like, everyone gets to build archers- is there any point to light infantry in that scenario? Do archers fight worse on the front row? Chariots also seem sort of pointless, and from what we're given I don't know if light cavalry have enough of an identity to be worth a split. My experience with strategy games is that "worse but cheaper" is only ever worth using for the first war or two, and then only if you're a relatively poor faction. Actually, it seems to me that the effect of this design is to give large, rich empires a quality advantage on top of the quantity advantage they already have. Idk it seems like this unit system is going to end up mostly ignored.
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# ? Jun 18, 2018 09:49 |
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I've never been particularly interested in the specifics of army compositions in
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# ? Jun 18, 2018 10:03 |
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I'm hoping the combat is more about managing multiple smaller stacks, especially with how granular the provinces are and the focus on having characters like generals play a major role. Maybe bring over the Stellaris 2.0 mechanics where armies take so long to cross the map that you need a lot of smaller ones covering various border points, commanders with limits on how many troops they can handle having under their command in a single stack, etc.
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# ? Jun 18, 2018 13:37 |
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Fellblade posted:https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-4-18th-of-june-2018.1106133/
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# ? Jun 18, 2018 14:34 |
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No warpigs. Not buying.
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# ? Jun 18, 2018 15:24 |
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I've never had huge problems getting people to peace out of wars in EU4. Two marches will take a lot of the random sieging off your hands tho while you chase the main enemy stack. Gotta have some lil helpers. You could take Diplo + Influence + Expansion for three extra relations and go march swarm
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# ? Jun 18, 2018 15:53 |
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aphid_licker posted:I've never had huge problems getting people to peace out of wars in EU4. Two marches will take a lot of the random sieging off your hands tho while you chase the main enemy stack. Gotta have some lil helpers. You could take Diplo + Influence + Expansion for three extra relations and go march swarm
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# ? Jun 18, 2018 16:02 |
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AAAAA! Real Muenster posted:It really, really should. Lvl8 Forts being around every bend and needing a massive stack of artillery and bonuses to siege quickly do not simulate how Napoleonic Warfare worked at all. Yeah Cadiz Badajoz and Lisbon were a breeze. Autonomous Monster posted:I dunno, I think there might be something to chew on here. Like, everyone gets to build archers- is there any point to light infantry in that scenario? Do archers fight worse on the front row? Chariots also seem sort of pointless, and from what we're given I don't know if light cavalry have enough of an identity to be worth a split. Chariots being useless is historically accurate Light cavalry should be vital for scouting and helping with attrition (they go ahead of the army, they forage and loot, they take a look around and skirmish enemy light cavalry, otherwise your dumb rear end gets lost in the middle of Arabia or surrounded by Hannibal).
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# ? Jun 18, 2018 17:39 |
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# ? May 14, 2024 01:22 |
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Mans posted:Yeah Cadiz Badajoz and Lisbon were a breeze.
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# ? Jun 18, 2018 17:47 |