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Viva Miriya posted:How do you like to set them up? They're versatile so it's up to you, but I would suggest a mix of all medium cruisers for dealing with smaller ships, and double L mount cruisers for dealing with bigger ships. Or consider mixing them with all L battleships if you want to be maximally efficient. But any cruiser loadout is likely to be very good at most things so you can't go far wrong. I guess don't put hangars on them and maybe don't bother with the torpedo mounts if you have decent L size weapons? Put afterburners on them if you want them to have good strategic mobility.
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# ? Jun 18, 2018 18:25 |
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# ? May 23, 2024 08:31 |
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Viva Miriya posted:How do you like to set them up? Corvettes are 2x Autocannon, 1x Plasma (or 1x Kinetic, 2x Laser prior to this) Cruisers are 2x L Kinetic, the rest Medium Plasma (I forget how many slots it has). You want Kinetic Artillery here, the basic Kinetic line will do if you don't have that. Load em up with Afterburners if you don't have any better auxiliary components to use (Enigmatic stuff from the Fortress, Regenerative Hull if you don't have Living Metal), the extra speed is really loving good.
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# ? Jun 18, 2018 18:37 |
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PittTheElder posted:Corvettes are 2x Autocannon, 1x Plasma (or 1x Kinetic, 2x Laser prior to this) So a fleet full of cruisers like this works for the endgame? Ship design and fleet management is much better than it used to be but if there's an method like this that works well enough then color me intrigued.
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# ? Jun 18, 2018 18:39 |
I always put afterburners on everything. Gotta go fast
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# ? Jun 18, 2018 18:45 |
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PittTheElder posted:Cruisers are insanely good, I consider them to be the sweet spot of strategic mobility, survivability, and construction speed. I build all Corvettes until I get Cruisers, then just play all-Cruiser into the end game. I'm the opposite. I've consistently disliked Cruisers through all patches of the game so far. They don't have the evasion of Destroyers, nor the staying power of Battleships. I also feel L-gun efficiency is much better with artillery Destroyers too. With the command-cap mechanic, I've found my heavy fleets always end up being KA Destroyers and tachyon Battleships, following your standard corvette swarm fleet. Cruisers get ignored and never built again once I research KA or Battleships. e: An added benefit I've found with my Destroyer/Battleship fleets, is that KA Destroyers with PD on the rear section makes a really efficient combination for dealing with missiles/fighters without sacrificing fleet or damage capacity for PD. treizebee fucked around with this message at 18:57 on Jun 18, 2018 |
# ? Jun 18, 2018 18:52 |
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Viva Miriya posted:How do you like to set them up? All mediums, double afterburners, line combat computers. When I get titans I'll add in a 3x afterburner titan to go with them. And I always have an aggressive+scout admiral on them so they are even faster.
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# ? Jun 18, 2018 19:02 |
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Bold Robot posted:So a fleet full of cruisers like this works for the endgame? Ship design and fleet management is much better than it used to be but if there's an method like this that works well enough then color me intrigued. Almost all ship designs work and have worked since 2.0 more or less, there's no bad design really apart from strike craft, corvette spam was just the easiest and offered great strategic movement. If you build a fleet of ships with a general purpose gun layout it will work against basically everything but specializing your fleet will get you results easier and cheaper, but requires more time investment.
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# ? Jun 18, 2018 19:13 |
Specialization can also bite you sometimes, like when I got declared on and they dragged another empire into it. Except the other empire was at war and had no direct access, so whatever. Guys who declared were all disruptors and plasma, so I went shield heavy. Worked great for a long time. Until Enemy 2 finished their war and opened up a route to me. Of fuckin course they were all disruptors and railguns. That hurt until I was able to refit back to a generalist setup.
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# ? Jun 18, 2018 19:16 |
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OwlFancier posted:Almost all ship designs work and have worked since 2.0 more or less, there's no bad design really apart from strike craft, corvette spam was just the easiest and offered great strategic movement. So much for "Carrier Online"
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# ? Jun 18, 2018 19:26 |
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I would love to do carriers
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# ? Jun 18, 2018 19:33 |
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iospace posted:I would love to do carriers
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# ? Jun 18, 2018 19:43 |
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The EAC At War mod seems to have brought fighters/carriers into a pretty good realization and balance.
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# ? Jun 18, 2018 19:56 |
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iospace posted:I would love to do carriers You still can, it's just that they aren't very good. The Nanite bombers work really well, so maybe they just need to add them in as a module we can use?
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# ? Jun 18, 2018 19:59 |
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Just let me play as the Grey Tempest tbh.
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# ? Jun 18, 2018 20:03 |
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The fleet manager makes it really easy to field a few unique designs too. I run with like 2-3 carriers, even tho they aren't great, it is sweet to go all Protoss on xenos along side the rest of my fleet. For Vettes, once I'm ready to make a serious fleet of them, I usually do a 75/25 split of plasma to kinetic/missile vettes, just for the variety.
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# ? Jun 18, 2018 20:10 |
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You can't stop me, I have carriers in every fleet because they look really cool!
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# ? Jun 18, 2018 20:17 |
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Bold Robot posted:So a fleet full of cruisers like this works for the endgame? Ship design and fleet management is much better than it used to be but if there's an method like this that works well enough then color me intrigued. Yeah I use all Cruiser for everything. If there is a hard counter to it, the AI doesn't do it, so it's totally fine. If I was going to fight a strong rear end AE or something I might consider mixing some PD destroyers into the mix, but since the range holding behavior is so broken I don't know that that's really effective at all. Better to just bring even more cruisers and have a knife fight. PittTheElder fucked around with this message at 20:23 on Jun 18, 2018 |
# ? Jun 18, 2018 20:20 |
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I never use destroyers because by the time you are facing fleets with a bunch of battleships in them, every destroyer simply goes poof. I should try using Cruisers though.
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# ? Jun 18, 2018 20:26 |
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treizebee posted:The EAC At War mod seems to have brought fighters/carriers into a pretty good realization and balance. Yeah I haven't tried it extensively but this is a stated goal of the mod so you might want to look at it if you want to use them.
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# ? Jun 18, 2018 20:45 |
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Pyroi posted:You can't stop me, I have carriers in every fleet because they look really cool! Yeah, agreed. It would doubtlessly be different in a competitive multiplayer game, but I'd prefer to lower the difficulty in order to use a little bit of everything rather than get stuck with the most efficient mechanics in order to survive at a higher difficulty. I just wish that larger ships were faster, and that Afterburners didn't provide strategic speed and therefore be the default option for every ship-type.
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# ? Jun 19, 2018 00:27 |
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I got 4 fleets at 6 fleet capacity: 2 corvette fleets with guns I've yet to upgrade, a destroyer fleet, and a cruiser fleet. And I got a 50 stack of psi commandos on the way. I didn't even bother killing my neighbors. I just went diplomacy and started a federation with my nivlac bros. I'm guessing I'm going for the federation victory and i'll kill off the lovely half of the galaxy whenever I finally get over there.
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# ? Jun 19, 2018 00:33 |
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AAAAA! Real Muenster posted:I never use destroyers because by the time you are facing fleets with a bunch of battleships in them, every destroyer simply goes poof. I should try using Cruisers though. This is the problem I've been having, packing a dozen destroyers in a fleet almost invariably ends with half or more of them getting wiped out each battle. I've actually taken to mounting point defense on my corvettes and skipping destroyers entirely since they can't live long enough to do anything. As noted cruisers are pretty nice, but I usually only use a small number of them loaded with medium-sized guns to clobber smaller ships. The real heavy lifters are the all large-slot battleships, which I used to think were bad but with a line computer and a tracking aura from a Titan can tear apart anything bigger than a Corvette.
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# ? Jun 19, 2018 00:35 |
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A dozen destroyers is only 24 fleet capacity, so four cruisers or three battleships. So, yes, expect to lose a few of them in large actions, if you're going to use smaller craft you need to use a lot of them. I would suggest that the only reason you're likely to want to use a small number of destroyers is as cap-efficient point defence, especially as they can be kept at a greater range than corvettes.
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# ? Jun 19, 2018 01:32 |
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The mongol horde just spawned as my new federation started making GBS threads on nerds. I'm withdrawing all 3 of my fleets to a allied starbase to reconfig to gently caress up raiders. Armor tank, plasma damage, point defense on corvettes? Fleers are 70 stacks of x2 corvette and x1 cruisers. Battleships are unlocked but i kinda am low on fleet cap so I can't start a 4th fleet yet. Kinda wanna expend the corvettes I have right now. Also reinforcements are really gonna be annoying fighting on the other end of the galaxy. At least my economy is the tits.
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# ? Jun 19, 2018 01:42 |
I like using Destroyers as armor for my Corvettes. Plus then I'm packing some big mounts in my vette fleet.
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# ? Jun 19, 2018 01:56 |
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OwlFancier posted:A dozen destroyers is only 24 fleet capacity, so four cruisers or three battleships. That's exactly what I use them for, although I ignore the range aspect because I've never seen ships even attempt to hold formation before.
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# ? Jun 19, 2018 02:06 |
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Larger ships will generally try to hold range in combat, as will destroyers if you tell them to stay in line or artillery I think.
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# ? Jun 19, 2018 02:18 |
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OwlFancier posted:Larger ships will generally try to hold range in combat, as will destroyers if you tell them to stay in line or artillery I think.
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# ? Jun 19, 2018 02:27 |
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AAAAA! Real Muenster posted:I've watched closely. They dont. At all. Artillery Destroyers have worked perfectly since their introduction. This is one of the reasons I like them. I can put PD on an artillery comp Destroyer and it will hang back with my Battleships as if they are actual escorts. Line Cruisers have done the same as well. I'd assume Destroyers with the line computer would also function appropriately. The only deathballs I see forming are from swarm & picket.
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# ? Jun 19, 2018 04:29 |
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OwlFancier posted:A dozen destroyers is only 24 fleet capacity, so four cruisers or three battleships. Cruisers and Battleships tank. Destroyers die. I just don't build destroyers anymore, anything they can do a corvette or cruiser can do better.
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# ? Jun 19, 2018 04:43 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=911980839 This guide still worth following for mixed fleets?
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# ? Jun 19, 2018 04:48 |
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Something seems buggy with the Scourge AI after you've (re)taken their initial system. I whittled their fleets down to one or two, took a break while I consolidated and claimed all the now empty space behind their lines, and rebuilt my mineral bank/beat the poo poo out of the FE doing an ineffectual job guaranteeing galactic peace. Meanwhile, the Scourge has ballooned up to thirty-six fleets of 140k strength and has done absolutely nothing besides reclaim some border systems after an AI sweeps through the stations. I was hoping they'd keep hitting systems and I can just use them as a rolling vacuum cleaning up neighbors without diplomatic penalties, but instead they've just gone brain-dead. It's been a couple save-reloads now too so if that was gonna fix it it should have happened by now. They're not completely catatonic since they swing practically every fleet in response to a station getting hit (and thirty-six fleets of 140k is a hell of a response) but they've stopped all aggression, and when examining their orders during idle periods it'll flash "Moving to Rovgeddi" (their starting system) before canceling (due to pathing failure?). Honestly, I don't know if I can actually clean them up at this point because when there's 10+ stacks of 140k in a system it's pretty hard to fight it.
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# ? Jun 19, 2018 05:05 |
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I roll fleets balanced in CP-equivalent ship numbers, and find that all ship types die if the combat is brutal enough. There's zero strategic thought behind my designs: corvettes are autocannons, destroyers are all standard lasers, cruisers all medium plasma, and battleships are all energy torpedoes. This comp works on literally anything the AI throws up, which leads me to believe the AI is terrible at design. Corvettes are too good at stripping shields IMO - I can get away with the above because by the time the rest of my fleet gets to the fight all enemy shields have gone down. I should feel compelled to put at least a few anti-shield weapons on my other boats, but I really don't. Un-nerf shield capacitors please.
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# ? Jun 19, 2018 08:51 |
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hahaha, my first time trying to play tall- I got Living Metal in both systems next to my homeworld, and a third one four jumps away.
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# ? Jun 19, 2018 12:43 |
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treizebee posted:Artillery Destroyers have worked perfectly since their introduction. This is one of the reasons I like them. I can put PD on an artillery comp Destroyer and it will hang back with my Battleships as if they are actual escorts.
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# ? Jun 19, 2018 13:27 |
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I was playing around with the observer mode and found the Bermuda Triangle: Going clockwise from the Gaping Maw we have the Dimensional Horror, the Stellar Devourer and the Ether Drake. Re: fleet composition I usually go for two ot four corvettes to each of the bigger ones with varying loadouts, depending on the stage of the game. For early game I do laser/mass driver corvettes mixed with destroyers, then I drop the destroyers in favor of cruisers, and finally add the battleships and refit the 'vettes to torp/disruptor. And example 100 capacity fleet would be something in the vein of 5 battleships, 10 cruisers and 20 corvettes. For battleships I tend to hold off on actually building them until I reasearch the arc emitter. I usually don't bother with titans.
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# ? Jun 19, 2018 15:40 |
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Destroyers are nice mostly from being efficient PD since you get the most slots per naval cap out of them. I usually assign them to line or artillery so they stick back a bit since i'm most concerned about missiles hitting low-evasion ships. Late game you can refit them to artillery/PD destroyers so they not only lob a neutron ball but function to screen artillery cruisers/battleships/titans. They do tend to take the most casualties, but i consider that a win since they are still quite cheap. Early on they function as my gunships with M/S/S/M slots which let you slot 2x m plasmas and 2x autocannons which is pretty effective at dealing with early game critters like drones and amoebas. My late game is usually heavily mixed fleets and i go with +tracking or -fire rate on a titan i usually assign to every fleet, to bolster my tachyon/neutron battleships. I'm a way bigger big gun fan than i used to be, mostly because a single shot from a neutron launcher or battery is a couple times more damage than a single torpedo
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# ? Jun 19, 2018 15:50 |
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I'm gonna start a new ironman because I'm not enjoying losing my territory and the galaxy to the raider horde. Full armor was working but it was an issue of fleet power/fleet cap, and a fleet of cruisers that felt useless compared to my 2 fleets of torpedo corvettes. I feel like I really dont get fleet combat besides throw ships at people and try not to get overwhelmed. Fighting the horde was fun on a macro level and I had my wins but they had two wormholes to come through, one near my territory, and one near my allies. It took all my fleets to start carving up one part of their incursion and by then its too late for me to deal with the guys carving up my turf. And they dont cap, they annihilate. Next playthrough I want to be prepared for that and probably do some tweaks to the AI. They are stupid weak except for the fallen empire. They did gently caress all to the raiders. Might make the game harder for me early and midgame but at least they might be useful against the horde and against the crisis. Viva Miriya fucked around with this message at 16:39 on Jun 19, 2018 |
# ? Jun 19, 2018 16:35 |
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Only way i know to win is to get a stupid large +minerals and some strong tech, channel Stalin and order Not One Step Back and drown the enemy in a tide of blood
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# ? Jun 19, 2018 16:41 |
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# ? May 23, 2024 08:31 |
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If I wanna plan on just being strong enough to gently caress up anything the galaxy ever throws at me, what's the plan regarding ascendancy perks, traditions, and tech? Fleet comp I've got a clue about and I know now to have chokepoints setup with max defense platform star fortresses up. Maybe even citadels?
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# ? Jun 19, 2018 16:43 |