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Tenzarin posted:Yea it's kinda poo poo you need such high int and charisma to build settlements when they make up such a huge amount of the gameplay. Does it tho? I did 2 entire run of the game without bothering with settlements at all.
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# ? Jun 19, 2018 21:59 |
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# ? May 27, 2024 01:51 |
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player.forceav strength 50 Punch everything into the stratosphere
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# ? Jun 19, 2018 22:03 |
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Dalael posted:Does it tho? I did 2 entire run of the game without bothering with settlements at all. You had to build some to make the teleporter.
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# ? Jun 19, 2018 22:07 |
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Dalael posted:Does it tho? I did 2 entire run of the game without bothering with settlements at all. even if I don't do a lot of building, it's nice to just have all of that stuff in one place instead of having to fast travel between multiple places just to do some weapon modding, crafting and so on.
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# ? Jun 19, 2018 22:08 |
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Jeff Goldblum posted:I’m sure this has been brought up earlier,but after all this good New Vegas discussion, I wanted to ruin everything by asking about FO4. To prepare my palette for Bethesda’s brand of East Coast “Spirit of ‘76” writing, I’m going to give FO4 a shot at love, with all of the DLC included. The first steps of the game are just so trite, I may hike the whole way to Far Harbor and see what that was like. Gotta conceptualize a build, though; I guess it will be less loot focused and more damage and charisma? I can't speak to modding options but I would get far enough along to unlock Nick Valentine and take him with you. Far Harbor actually has a good plot and he is involved in it. If you're playing survival I would also go far enough to get vertibird grenades for the convenience too, though that takes a bit more work (do the boring BoS intro mission, do the main plot up through killing Kellogg, then do the cool BoS fort mission).
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# ? Jun 19, 2018 22:23 |
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Every single time I start a FO4 game I just make the Red Rocket outside Sanctuary my base of operations. It already has everything set up there except for the robot workbench. Also if you don't want to just cheat your toon up to 10 in every SPECIAL stat go find one of the many character builders online. I recommend setting int to at least the level required for the Science! perk (this also gets you hacking) and then setting per to one below the requirement for lockpicking, since that bobblehead is available at the desk behind Preston when you rescue them Minutemen.
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# ? Jun 19, 2018 22:26 |
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you can put your robot workbench right where the pumps used to be at red rocket, looks fuckin' baller.
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# ? Jun 19, 2018 23:21 |
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Fallout 3 + NV shooting is always going to be janky, but I find the best way of working around it while still playing a shooty character is to use shotguns, use automatics, use guns with visible cocking animations (bolts, levers, etc) and consider being a stealth character. The game has a massive problem with semi-autos and good loving luck hitting any moving target with one when the fire rate doesn't work consistently and the NPCs move like inertia-less ice skaters and will gladly hip-fire you dead with their 9mm pistols from 100 yards away. It's especially obvious how bad the shooting is when you're going backwards from FO4, which is a huge leap forward in shooting mechanics despite being entirely middle of the road in grand scheme of FPS's
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# ? Jun 20, 2018 00:25 |
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Wolfsheim posted:If you're playing survival I would also go far enough to get vertibird grenades for the convenience too, though that takes a bit more work (do the boring BoS intro mission, do the main plot up through killing Kellogg, then do the cool BoS fort mission). I just realized I've never gone past the opening quest for the BOS. I usually just board their airship and loot everything from those fascist jerks
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# ? Jun 20, 2018 00:40 |
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yeah, you throw them and then a vertibird picks you up and flies you to a destination you've been. you get to use the minigun during it and everything.
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# ? Jun 20, 2018 01:11 |
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Survival mode is trivial as BoS.
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# ? Jun 20, 2018 02:02 |
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The Railroad and Minutemen can make them/operate the vertibirds too if you go with either of them instead of the BoS (not sure if Institute allied with Minutemen also let's you still use them, but it's hilarious the teleporter will only let you leave through the CIT ruins)
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# ? Jun 20, 2018 02:52 |
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For anyone else wondering, installed Creation Club items work for all users of the console, not just the user that bought them (/got them for free). I was worried about this since content owned by other users isn't displayed anywhere (except already in game). On PS4 anyway.
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# ? Jun 20, 2018 02:57 |
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If you played Fallout 4 and didn't build at least 4 wire racks to house your magazine collection, you might as well not have played at all.
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# ? Jun 20, 2018 04:28 |
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Anyone know how to fix the music/radio crackling and skipping in FO:3/NV? I tried changing the music refresh interval thing in the .ini, but that didn't work.
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# ? Jun 20, 2018 04:43 |
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It's been ages since I played fo3 and I'm playing through currently, however I get random lock up / crashes periodically. No rhyme nor reason as to what's causing it mod wise (I can't replicate them) and I'm just unsure if it's a windows 10 thing order. I've gone the fo3edit of cleaning all mods and making a merge plugin to remove nearly every conflicts manually. does anyone have any suggestions for any other stability things / possibly even windows 10 things? or is this all a case of it being fallout 3 with 70 things in the load order
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# ? Jun 20, 2018 04:54 |
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I'm way too fuckin' proud of this bullshit.
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# ? Jun 20, 2018 09:40 |
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# ? Jun 20, 2018 09:44 |
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Your Computer posted:V... Vertibird grenades? This reminds me: Is it normal for Deacon to sometimes spawn in areas wearing nothing but his underwear or is this a glitch? Because it's happened to me more than once. "Alright Deacon, time to clear out these feral-Oh, oh you've take your pants off. Okay...and your shirt...you sure that's how you want to dress in the middle of a radioactive swamp? Alight, you do you man."
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# ? Jun 20, 2018 11:28 |
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Autism Sneaks posted:The Railroad and Minutemen can make them/operate the vertibirds too if you go with either of them instead of the BoS (not sure if Institute allied with Minutemen also let's you still use them, but it's hilarious the teleporter will only let you leave through the CIT ruins) Bethesda: Your Choices Matter™
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# ? Jun 20, 2018 11:41 |
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Your choices do matter - without you there to hold their hand and wipe their rear end they'd have never discovered flight.
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# ? Jun 20, 2018 12:43 |
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Bethesda: Whose rear end Do You Want to Wipe Today?™
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# ? Jun 20, 2018 13:19 |
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Tenzarin posted:You had to build some to make the teleporter. Okay let me rephrase, other than building the teleporter and the one early mission where Sturges asks you to do something, I didn't bother with settlements. Your Computer posted:personally I love having a base of operations, which is why I also think it should be possible to build weapon/armor workbenches and stuff right away I'm doing the game a 3rd time, legendary mode with achievements enabled (thus no mods or fixes, already 2 broken quests and i'm not even lvl 30) and I find that even then, settlements are barely needed. But this time I decided to build up a few of them just for the hell of it. I've been inspired by some settlements on youtube (this crazy mofo for example) and feel like trying it out. Not this detailed tho, i have a semblance of a life and again, no mods. I'm thinking Hangman's alley, Starlight Drive in and Sanctuary since they're the ones i tend to go to/through.
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# ? Jun 20, 2018 13:40 |
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Your Computer posted:personally I love having a base of operations, which is why I also think it should be possible to build weapon/armor workbenches and stuff right away yeah it really should have been like this. I know they wanted to give charisma a perk that lets you build more poo poo, but they could have thought of something actually unique and good and not just... baseline functionality
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# ? Jun 20, 2018 13:45 |
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Dalael posted:Okay let me rephrase, other than building the teleporter and the one early mission where Sturges asks you to do something, I didn't bother with settlements. Starlight is where I built a bunker, but my hopes of using the screen as a fortress wall were dashed by it leaning slightly. You can get creative and place at least 3 wind generators on the top though, which looks pretty sweet, imo. Running the wiring on that was... Not ideal. The only drawback to Starlight is that the main workbench is in a shed in the middle of nowhere, but that doesn't really matter once you've made workbenches since the junk all goes to the same place. I believe you can even set a purifier in the puddle, once you clear all the toxic waste barrels.
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# ? Jun 20, 2018 14:00 |
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NofrikinfuN posted:Starlight is where I built a bunker, but my hopes of using the screen as a fortress wall were dashed by it leaning slightly. You can get creative and place at least 3 wind generators on the top though, which looks pretty sweet, imo. Running the wiring on that was... Not ideal. Yeah the puddle and screen are two main reasons why I chose the Starlight, (other than its on the way to sanctuary when you can't fast travel). As you said, I found out early that the screen leans and can't be used as a proper wall, but I worked around. Trying to make a bar, kinda reminiscent of Moriarty's in Megaton. Honestly, I kinda regret not having dealt with settlements before, it turns out to be more fun than I thought. I should have done this in my main game and modded it with settlement mods, but now I feel like its just not worth it anymore since i don't play those save files anymore. So unmodded settlements it will have to be.
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# ? Jun 20, 2018 14:15 |
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Making settlements is fun in a Legos sort of way. Doing it modded and with unlimited resources would be fun too, but it gives it an organic feel to be slowly developing a few different areas in between missions. I ended up peppering the Commonwealth with little communities and had a quite fun time doing it.
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# ? Jun 20, 2018 14:31 |
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I've been really digging SimSettlements with Rise of the Commonwealth. Basically, you plop down a Sim Settlements desk and assign a named-settler as "Mayor" - it will basically "scrapall" the place, and then slowly build its own settlement according to a blueprint. The initial settlement is very sparse - mostly just some boards, some basic foundations and other junk to allow settlers to learn to re-path. Eventually when you or your settlers collect enough junk and you get their needs fulfilled, you'll hit Level-1, Level-2, and eventually Level-3 which adds a bunch of more stuff each time your settlement gets upgraded. The layouts for each settlement are AMAZING. My Sanctuary at Level-2 brings my framerates down significantly due to the amount of features and stuff and cool areas - building on top of the ruined houses instead of just bulldozing them in very intricate designs. I ended up using SimSettlements with Sanctuary, Abernathy, Tenpines, Graygarden, Starlight Drivein, Hangmans Alley and The Castle - and each one has their own special unique flavor. I really can't be more pleased with how everything builds organically yet still allows for some control over which buildings can be built or upgraded. If you haven't tried it yet, I really recommend it. Why spend hours building something yourself when you can get your dumb-as-rocks settlers to do it for you? Each time you revisit you get to see the cool additions they've made. Highly recommended. I'll grab some pictures tonight if anyone cares.
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# ? Jun 20, 2018 14:38 |
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Kaal posted:Making settlements is fun in a Legos sort of way. Doing it modded and with unlimited resources would be fun too, but it gives it an organic feel to be slowly developing a few different areas in between missions. I ended up peppering the Commonwealth with little communities and had a quite fun time doing it. I can dig the loop of clearing junk out of a piece of real estate, using the materials to build a thing, running out of a specific material, then running off to loot a place rich in said material. I actually found that more compelling than the main story. The shortfalls are things like a lack of prefab pieces from a site that snap-in with your junk, or not being able to clear certain rubble that is in the way. They also were not great about scripting and dead bodies can reappear in your camps. Defend Settlement X missions are really poorly implemented and could make for some decent radiant content if they cleaned them up and maybe made them a little more interesting. (Maybe a named legendary raider/ghoul/mutant in the group?) The sad thing is, I think they were close with Fallout 4. If they got a different studio with some writing chops to take care of the story and cleaned up their scripting, it would probably be my favorite game.
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# ? Jun 20, 2018 14:48 |
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Otacon posted:I've been really digging SimSettlements with Rise of the Commonwealth. Please do, I'd love to see it. I actually read a bit about the mod and was really tempted until I decided to do my run at legendary, but i might add it for my normal modded game. For those of you who likes settlements and have a gently caress ton of time to waste like I did, take some time to watch these videos (or part of them): https://www.youtube.com/watch?v=bLNljpYE8jA Part-1 https://www.youtube.com/watch?v=_ZcdJtV3WLk Part 2 https://www.youtube.com/watch?v=zU6dN0sYNRM Part 3 https://www.youtube.com/watch?v=kQTczkIEhSE Part 4 I didn't watch the whole thing since they're 45min each but it really, really is impressive. The attention to detail is quite simply amazing.
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# ? Jun 20, 2018 14:50 |
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You know, I was just thinking while playing a few fallout games "great, loving it, but you know what would be better? No NPC's"
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# ? Jun 20, 2018 15:06 |
Dalael posted:Please do, I'd love to see it. I actually read a bit about the mod and was really tempted until I decided to do my run at legendary, but i might add it for my normal modded game. Huh. I might actually reinstall Fallout 4 to give that a try. I never was able to get settlement building as I wanted it because it felt like you'd be permanently stuck making scrap metal shacks where people shivered on dirty mattresses as the rain leaked in as the best option.
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# ? Jun 20, 2018 15:37 |
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Neurolimal posted:You know, I was just thinking while playing a few fallout games "great, loving it, but you know what would be better? No NPC's" That's usually how my last run of a Bethesda game ends.
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# ? Jun 20, 2018 16:04 |
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Garrand posted:That's usually how my last run of a Bethesda game ends. You could replace all the merchants in Skyrim with vending machines and simply remove all the other friendly NPCs and the game would not suffer in the slightest, imo
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# ? Jun 20, 2018 16:15 |
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There's a few that give you quests. I kinda like the white vial quest and the first quest in the first town that sends you to the ruin for the dragon claw.
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# ? Jun 20, 2018 16:17 |
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Riatsala posted:You could replace all the merchants in Skyrim with vending machines and simply remove all the other friendly NPCs and the game would not suffer in the slightest, imo This sounds kind of like Borderlands.
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# ? Jun 20, 2018 16:18 |
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NofrikinfuN posted:This sounds kind of like Borderlands. Those vending machines had more character and charm.
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# ? Jun 20, 2018 16:26 |
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Tenzarin posted:There's a few that give you quests. I kinda like the white vial quest and the first quest in the first town that sends you to the ruin for the dragon claw. That's true. A few Skyrim quests are actually well presented, even if 90% of the actual quest gameplay is going to a cave to kill some draugr. I guess those could be given by talking vending machines. I also think at least half of the Dawn Guard DLC quests feel unique and satisfying, which is about 10x the rate of good:boring that the main game has.
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# ? Jun 20, 2018 16:33 |
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Otacon posted:I've been really digging SimSettlements with Rise of the Commonwealth. I started using sim settlements in my most recent play thorough to try, even though my character is a low charisma and int character. I didn't know about the mayor stuff. I have just been plopping down the residential zones all over sanctuary.
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# ? Jun 20, 2018 17:04 |
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# ? May 27, 2024 01:51 |
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Werix posted:I started using sim settlements in my most recent play thorough to try, even though my character is a low charisma and int character. Rise of the Commonwealth is the part of Sim Settlements that does the auto-building and mayor stuff.
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# ? Jun 20, 2018 17:10 |