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Podima
Nov 4, 2009

by Fluffdaddy
I do really like the atmosphere this DLC set early on, to be honest. Looking forward to seeing it again!

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Heir03
Oct 16, 2012

Pillbug
I never played the DLCs, so for me at least this seems like a pretty cool one so far!

Zulily Zoetrope
Jun 1, 2011

Muldoon
I think you're being a bit too hard on the Ghosts. Legit body horror is spooky, but this is a setting where ghouls and cronenberg horrors are part of daily life. I'm not sure how you could make them scarier than centaurs unless you gave them a sliver of sentience and made them scream in agony or something.

I think Ghosts are hella spooky because they're alien and inscrutable, but we'll get to cover their deal eventually.

Anyways, it's time for... this guy. I think he may legit be my favorite companion in the entire Fallout series. The gang is what makes Dead Money the real good poo poo.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

Zulily Zoetrope posted:

I think you're being a bit too hard on the Ghosts. Legit body horror is spooky, but this is a setting where ghouls and cronenberg horrors are part of daily life. I'm not sure how you could make them scarier than centaurs unless you gave them a sliver of sentience and made them scream in agony or something.

I think Ghosts are hella spooky because they're alien and inscrutable, but we'll get to cover their deal eventually.

Eh. The Ghosts are a neat enemy and I definitely had a blast fighting them with their gimmicks, but the point I was trying to illustrate is that pretty much all enemies in this kind of game don't really feel scary at all, largely because of the ability to ensure you can hit them. But I will concede that I'm judging them too harshly on their looks when compared to literal walking zombies and other disfigured life that exists normally in this universe.

Kemix
Dec 1, 2013

Because change
I legit enjoyed this DLC. It's nice to slip into this one early on in your courier carrier and run around actually trying to survive like you mean it. It's not the best DLC (that's Old World Blues) but it's definitely not the worst (Oooooooh no, that dubious honor belongs to loving DLC 2)...it also legit breaks the game's economy after finishing it. So there's that.

eating only apples
Dec 12, 2009

Shall we dance?
I really like Dead Money too!

Love the weird graffiti.

Archenteron
Nov 3, 2006

:marc:

ApeHawk posted:


What song was this guy trying to play, recipes for plastic explosives?

1812 Overture :v:

Zulily Zoetrope
Jun 1, 2011

Muldoon

ApeHawk posted:

Eh. The Ghosts are a neat enemy and I definitely had a blast fighting them with their gimmicks, but the point I was trying to illustrate is that pretty much all enemies in this kind of game don't really feel scary at all, largely because of the ability to ensure you can hit them. But I will concede that I'm judging them too harshly on their looks when compared to literal walking zombies and other disfigured life that exists normally in this universe.

Oh yeah, no contest there. I don't hold it against them because I like survival horror as an atmosphere much more than as actual gameplay. Dead Money is easily my favorite piece of survival horror I've seen, and I think that's because it's in an RPG written by Obsidian.

Zulily Zoetrope fucked around with this message at 22:23 on Jun 21, 2018

Livewire42
Oct 2, 2013
I love the hell out of this DLC.

And this LP in general. I feel like I don't comment in the thread enough but I think this is the best LP currently running.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Zulily Zoetrope posted:

Oh yeah, no contest there. I don't hold it against them because I like survival horror as an atmosphere much more than as actual gameplay. Dead Money is easily my favorite piece of survival horror I've seen, and I think that's because it's in an RPG written by Obsidian.

Dead Money has great writing, it's just not going to be scary or challenging because it's wrapped up in the same engine as the rest of FONV.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Uhhh...
The holorifle isn't a shotgun. The "bullet" looks like it is dispersed but it is basically a sniper rifle. I would know, I've taken shots from half the map away with it.

Kemix
Dec 1, 2013

Because change

Siegkrow posted:

Uhhh...
The holorifle isn't a shotgun. The "bullet" looks like it is dispersed but it is basically a sniper rifle. I would know, I've taken shots from half the map away with it.

Holorifle is a fun toy to play around with, specially at it’s full power with a high strength, Steady and maxed out Energy Weapons. Fucker turns into a Sniper-Shotgun as god intended. Granted, you either need a LOT of Weapon Repair kits or Jerry Rigging to get the most out of it, it’s Weapon HP is horribly low as a cost

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

Livewire42 posted:

I love the hell out of this DLC.

And this LP in general. I feel like I don't comment in the thread enough but I think this is the best LP currently running.

Thanks! I love this game a lot and try my best to show off what I can remember! But this game has so many little things, it's hard to keep track!

wiegieman posted:

Dead Money has great writing, it's just not going to be scary or challenging because it's wrapped up in the same engine as the rest of FONV.

And that's really what I love about this DLC. Great atmosphere, great characters, and if it weren't an experiment to try to see if they could make a good survival-horror experience, it would've been an even better heist level.


Siegkrow posted:

Uhhh...
The holorifle isn't a shotgun. The "bullet" looks like it is dispersed but it is basically a sniper rifle. I would know, I've taken shots from half the map away with it.

...look, let's just meet halfway and call it a sniping shotgun. That's also insanely accurate. If it's one thing the Brotherhood does well, it's making kick-rear end energy weapons.

Besides, next update I get to show off the TRUE best weapon in the DLC.

Zeroisanumber
Oct 23, 2010

Nap Ghost
For me the characters really make this DLC. Every one of them is memorable and interesting in one way or another.

Chronische
Aug 7, 2012

To me, it's really questionable whether Elijah made the Holorifle at all. Not that he couldn't, just that he's a lying sack of poo poo who is doing everything he can to put you down and manipulate you (and he visited Big Mt. before you, and so might have simply grabbed it from the hologram research facility). The less credit given to this particular lunatic the better. He's not as smart as he thinks he is.

EggsAisle
Dec 17, 2013

I get it! You're, uh...
So there's a bug in New Vegas in which NPC heads will suddenly... rotate in weird ways. I'm not sure how to explain it, but you can see what it looks like here.

On one of my playthroughs, a bunch of Ghosts got affected by this bug. So all of a sudden they're shuffling towards me, twisting their necks around at impossible angles. It was actually an extremely cool effect- their animations are sort of disjointed and alien anyway, and IMHO it actually added to the whole experience, in a body-horror sort of way.

The writing and characters of this DLC are rightfully praised, but I feel like the sound work doesn't get its due. When you're exploring in the villa, the background "music" is less of a song and more background noise, very slow and rhythmic. It'd be almost hypnotic, except it sounds wrong, so you never really relax. The Ghosts' breathing is recognizably human, but much too harsh and grating, with a strange "buzz" to it. Even the broken radios/speakers emit a garbled signal that almost has a recognizable voice, sometimes disturbingly so, but it's completely unintelligible. For me, when combined with the visuals, all of this perfectly sold the mood and atmosphere of this ambitious resort fallen to ruin- eerie, sad, lethal, and above all, forbidden. It kind of reminds me of Silent Hill, in a good way.

Sorry if I sound like a pretentious reviewer, I just really, really like this DLC. It does all kinds of things wrong, but it's a real treat if it gets the chance to shine.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

EggsAisle posted:

So there's a bug in New Vegas in which NPC heads will suddenly... rotate in weird ways. I'm not sure how to explain it, but you can see what it looks like here.

On one of my playthroughs, a bunch of Ghosts got affected by this bug. So all of a sudden they're shuffling towards me, twisting their necks around at impossible angles. It was actually an extremely cool effect- their animations are sort of disjointed and alien anyway, and IMHO it actually added to the whole experience, in a body-horror sort of way.

The writing and characters of this DLC are rightfully praised, but I feel like the sound work doesn't get its due. When you're exploring in the villa, the background "music" is less of a song and more background noise, very slow and rhythmic. It'd be almost hypnotic, except it sounds wrong, so you never really relax. The Ghosts' breathing is recognizably human, but much too harsh and grating, with a strange "buzz" to it. Even the broken radios/speakers emit a garbled signal that almost has a recognizable voice, sometimes disturbingly so, but it's completely unintelligible. For me, when combined with the visuals, all of this perfectly sold the mood and atmosphere of this ambitious resort fallen to ruin- eerie, sad, lethal, and above all, forbidden. It kind of reminds me of Silent Hill, in a good way.

Sorry if I sound like a pretentious reviewer, I just really, really like this DLC. It does all kinds of things wrong, but it's a real treat if it gets the chance to shine.

Bugs in Bethesda games are the scariest things about them, so yeah, it works.

Zulily Zoetrope
Jun 1, 2011

Muldoon
One other thing I dig about Ghosts (and New Vegas) is that they're the only enemy in the game that will get back up when killed. Fallout 3 and Skyrim are littered with 'essential' characters that will just pop right back up if you attack them when you're not supposed to. New Vegas lets you kill anyone you're able to fight, except for a handful of workarounds like Victor popping into another Securitron or Elijah giving you a bomb collar and keeping in touch via radio. It's not the most fun way to play the game, but it's heartening to know that you always have the option to go "gently caress this faction" and murder every named NPC in the Brotherhood of Steel bunker or Camp McCarran if that's what you really want.

I don't recall when the game tells you you can kill Ghosts with dismemberment, but I definitely fought a couple before learning they were killable.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


There are the marked men who can regenerate health quickly if you take your time but they are completely killable.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."
This DLC is full of great characters, so let's meet two of them at once!

Chapter 38: Sun Vulture and the Minced Minds

ApeHawk fucked around with this message at 05:21 on Apr 10, 2019

Weeble
Feb 26, 2016
Yay Christine!

I never woke Dog up. Never saw a need to when I could just cut up all the Ghosts. God's perk is much more useful.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."
Who loves charades!?

Chapter 39: Sun Vulture and the Silent Treatment

ApeHawk fucked around with this message at 05:22 on Apr 10, 2019

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Christine had been dealt really bad cards so far, hopefully our heroine can help.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Does Elijah's name really never come up during that conversation? I mean, you could at least suggest that he's the guy you're both looking for right now. Christine is honestly the least memorable companion in this DLC, which is mostly a testament to how loving solid the others are.

Looking forward to learning how people feel about this next character. I remember this being my least favorite district to navigate.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

Zulily Zoetrope posted:

Does Elijah's name really never come up during that conversation? I mean, you could at least suggest that he's the guy you're both looking for right now. Christine is honestly the least memorable companion in this DLC, which is mostly a testament to how loving solid the others are.

Looking forward to learning how people feel about this next character. I remember this being my least favorite district to navigate.

You can, when you ask her about who she's looking for, but it brings the dialogue back to asking if the person is someone smart... and nuts, and doesn't really make any sense in that case.


We'll have a lot to say about Elijah near the end, don't worry.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Some poor animator probably had a heart attack when they heard "pantomime character."

Then, instead, some dialogue writer got the boring duty of writing out repetitive gesturing lines.

Zeroisanumber
Oct 23, 2010

Nap Ghost
This is somewhat less annoying than figuring out that stowaway kid's dumb language in KOTOR.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Poor Christine really suffers from the DLCs being so utterly self contained.

RickVoid
Oct 21, 2010

Zeroisanumber posted:

This is somewhat less annoying than figuring out that stowaway kid's dumb language in KOTOR.

Mooga shaga paga

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Given how often that was repeated, I can only assume Mooga Shaga Paga translated into anything being said.

Mooga Shaga Paga (I have tapeworms)

Mooga Shaga Paga (Elijah is secretly a cazadore)

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Ki poona.

I like the idea of using charades to have a mute character communicate. That's neat, and kind of unique, especially in this time of "voice act everything"

But, since animation is a little clunky in NV, and there are only so many canned animations in the hopper, the actions have to be described via text. Which seems kind of roundabout. It's like translating something through two different languages.

I don't know about anyone else, but when I played I tried to do the gestures as described and see if that helped me get it better.

I kind of would have liked it if you didn't have the skill checks show up, and you basically had three interpretations of what Christine was trying to tell you. Spot on, close, and way off. But they would each be possible to interpret from someone making the motions described. Not having any jokey responses either.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
:sigh: bafanada.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
A scribe who lost the ability to write in a freak AutoDoc accident.

...that sounds like a character for a much less serious DLC than this one.

Kemix
Dec 1, 2013

Because change
I like Christine and God a lot, shame the DLCs are self contained. But I always make it a habit to get the good ending for all three characters trapped in this hellhole Also Christine's perk isn't AS great as it might seem. It's more an alternative to finding and gambling with a 10 luck casino chips in the DLC it's self since Batteries and Scrap aren't TOO terribly hard to find but there's a FAR easier way to get them, but that requires beating the DLC first and having a lot of time on your hands to wait out in game to basically generate infinite caps forever.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Dead Money isn't the first time Obsidian tried to really do a horror section when the engine didn't really work for it. Peragus in Kotor II is another attempt with lots of good bits and writing imo, but falls flat because the engine just can't really do dark and scary.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Jack2142 posted:

Dead Money isn't the first time Obsidian tried to really do a horror section when the engine didn't really work for it. Peragus in Kotor II is another attempt with lots of good bits and writing imo, but falls flat because the engine just can't really do dark and scary.

Yeah, Peragus looks like turning on Fullbright in a source engine game. Just kind of... flat. It's hard to look foreboding when everything's under a floodlight.
EX:



Versus

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."
Time to meet a real class act!

Chapter 40: Sun Vulture and the Dapper Yapper

ApeHawk fucked around with this message at 05:23 on Apr 10, 2019

Zulily Zoetrope
Jun 1, 2011

Muldoon
I'm pretty sure you can befriend Dean as long as you don't pass the two Barter checks you get when talking to him. I know I outsmarted him on a number of non-Barter skill checks and he didn't end up hating my guts.

Zeroisanumber
Oct 23, 2010

Nap Ghost
I love that dapper, sneaky, dirty ghoul sonofabitch!

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DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Yeah, somehow outsmarting him on that one check just makes him hate you *forever*

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