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Agony Aunt posted:So, he's a masochist right? Likes a bit of self flaggelation? Not gonna lie, having experienced both... I'd rather watch Wing Commander than play any post-BC3000 game Derek Smart made.
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# ? Jun 21, 2018 22:35 |
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# ? Jun 5, 2024 18:57 |
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You could always do neither and enjoy good things rather than harming yourself.
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# ? Jun 21, 2018 23:49 |
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TheLastRoboKy posted:You could always do neither and enjoy good things rather than harming yourself. But if not for people like him, there wouldn't be Let's Plays.
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# ? Jun 21, 2018 23:55 |
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I love how 99% of CIG's videos are just showing you dev tools. Most game companies hide that stuff or only show it in special behind-the-scenes videos, but CIG has literally nothing else to show. They're basically taking credit for making the crytek level editor (Hint: they didn't write a single line of code that makes that work)
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# ? Jun 22, 2018 00:04 |
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Also that one guy's flock of seagulls haircut just gets worse every video
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# ? Jun 22, 2018 00:05 |
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That and it was around 22 minutes and over half was their lore.
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# ? Jun 22, 2018 00:10 |
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Zaphod42 posted:I love how 99% of CIG's videos are just showing you dev tools. Consider for a moment how desperate they are to show off anything, no matter how broken, janky or unplayable. Contrast that with the repeated claims from RSI and backers that SQ42 is actually quite far along, but they can't show us anything because they don't want to ~spoilers~ players.
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# ? Jun 22, 2018 00:18 |
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Hello fellow backeteers. The Wasteland 3 figstarter has given me some Steam keys that I would like to see go to a good home: Wasteland 2: Director's Cut STASIS (not for people of a sensitive disposition) Shadowrun: Dragonfall Ideally, only request a key if you are not in the best position financially. Simply PM me with your desired game. First come, first served. Update: Shadowrun has been claimed by neonbregna Wasteland 2 has been claimed by Spiderdrake Axegrinder fucked around with this message at 02:49 on Jun 22, 2018 |
# ? Jun 22, 2018 00:44 |
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The Saddest Robot posted:Consider for a moment how desperate they are to show off anything, no matter how broken, janky or unplayable. They're going to be talking about the groups system this week. Then some planetary system lore. They so transparently have nothing.
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# ? Jun 22, 2018 00:50 |
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XK posted:They're going to be talking about the groups system this week. Then some planetary system lore. Groups system? Like the ability for players to "form a party" with a special party chat channel, and mutually complete quests and such? What a fascinating game. Every single day I learn about another extremely basic feature it doesn't have and/or treats like a huge deal when they put it in.
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# ? Jun 22, 2018 01:21 |
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Eve literally introduced all of SCs features for walking and then pulled them because they weren’t interesting
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# ? Jun 22, 2018 01:36 |
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Liquid Dinosaur posted:Groups system? Like the ability for players to "form a party" with a special party chat channel, and mutually complete quests and such? What a fascinating game. Every single day I learn about another extremely basic feature it doesn't have and/or treats like a huge deal when they put it in.
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# ? Jun 22, 2018 01:38 |
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Fleetwood Crack posted:Hey, be fair. The project is only 6 years old! But it has only been in full development for 2 years! 3 tops! They had to build dozens of shell companies!
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# ? Jun 22, 2018 01:44 |
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Hi guys.
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# ? Jun 22, 2018 01:46 |
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Liquid Dinosaur posted:Groups system? Like the ability for players to "form a party" with a special party chat channel, and mutually complete quests and such? What a fascinating game. Every single day I learn about another extremely basic feature it doesn't have and/or treats like a huge deal when they put it in. That's my guess of what Groups system is. And, apparently, not even introducing it, just talking about it.
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# ? Jun 22, 2018 01:51 |
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Liquid Dinosaur posted:Groups system? Like the ability for players to "form a party" with a special party chat channel, and mutually complete quests and such? What a fascinating game. Every single day I learn about another extremely basic feature it doesn't have and/or treats like a huge deal when they put it in. "Its pretty exciting what this is going to be doing in the future... but for now there's only a certain few features that are going to be in the game for the end user" Story of SC development right here.
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# ? Jun 22, 2018 01:58 |
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Can somebody explain to me what this guy is on about? https://youtu.be/V1mLGSWbbxs?t=6m5s He talks about wanting to reduce latency, so they're going to cache to avoid having to get all the information from the server... ALL WHAT INFORMATION? YOU'RE TALKING ABOUT A PARTY SYSTEM. ALL IT NEEDS TO KNOW IS THE PLAYERS WHO ARE IN THE PARTY. WHAT IN THE HELL. I don't want to make too much fun because it sounds like English wasn't his first language, but that's serious word salad. They don't want to query the server all the time for... parties?! The other guy speaks good English and is just as dumb though. "Its a tool other designers and programmers will use to facilitate their features. So the prime example right now that players will see in 3.2 is quantum linking. That needs the group system or player parties to know who is playing together. Like oh, you me and Joe are going to jump together. So they have to ask our code 'who is together and what are the properties of this group?' " "A group can change at any time! Maybe quantum linking is about to get started and then your buddy finally accepts an invite from 5 minutes ago, so we need these systems listening for events" This is the most basic basic baby first videogame poo poo and they're talking about it like they're doing cutting edge work nobody's ever even considered. You could form parties and teleport members of a party in everquest in 1999. That system from 1999 that ran on potatoes and was coded in C could handle people joining a party right as the wizard casts teleport. Its not hard.
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# ? Jun 22, 2018 02:05 |
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Chris 'two-watches' Roberts Also goddamn that star system lore is painful to watch, can't do it
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# ? Jun 22, 2018 02:10 |
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xanif posted:BE is just bad. Not funny bad. Not so bad it's good bad. It's just bad. I dunno, I’m pretty sure the blow the dome scene is perfect “great lovely movie” fodder. Easily my favorite Rifftrax, even more than The Room. MAN ANIMALS!!!
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# ? Jun 22, 2018 02:14 |
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Zaphod42 posted:Can somebody explain to me what this guy is on about? https://youtu.be/V1mLGSWbbxs?t=6m5s They are saying that information about certain ever-changing things like party composition will be cached by the clients and then updated via events when necessary. So you do not need to query the server to ask "where/who/what are all my party members" when you want to make some party-action. Instead, you query your local cached copy. This also has the advantage that you can take that cached info outside of the game and use it for spectrum stuff or whatever to interact across platforms. Now, this all sounds all very logical, simple, and common because it's logical, simple, and common. But this is loving CIG we're talking about, they are transitioning from a system where every single player gets updates about every single object in the game as it happens to one where a player gets no info whatsoever outside of their area of interest. But then... how do you get info about your teammates a billion kilometers away? Well, you create an entity that lets you query the server about them. But then... isn't that too inefficient? Well, you allow the info to be cached and updated asynchronously (they are working on this). But then... doesn't that increase the server workload? Well, you offload that service to a secondary sever. But then... doesn't that increase the overall latency? Well... In about 5 years they'll have this all figured out and finally be able to handle stuff that other MMOs have solved on day 1.
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# ? Jun 22, 2018 02:38 |
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Daztek posted:Braben, seeing the success of Star Citizen's Tier Zero Mining is adding some fidelity to ED's mining Will you look at this description of a feature that isn't mumbling brain garbage? Man, Frontier should sign up for Chris Robert's new seminar, "Money Magic: How to Bumblefuck Your Way to Hundreds of Millions Without Ever Really Saying or Doing Anything at All."
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# ? Jun 22, 2018 03:01 |
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Toops posted:Will you look at this description of a feature that isn't mumbling brain garbage? Man, Frontier should sign up for Chris Robert's new seminar, "Money Magic: How to Bumblefuck Your Way to Hundreds of Millions Without Ever Really Saying or Doing Anything at All." quote:The first thing to talk about is Analysis Mode, a new HUD mode allowing players to locate these new deposits, as well as granting access to all the new modules and functionality. Those loving retards!
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# ? Jun 22, 2018 03:10 |
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I know this a dumb rhetorical question, but what happens when two Prospectors mine the same rock at the same time?
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# ? Jun 22, 2018 03:17 |
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Zaphod42 posted:Can somebody explain to me what this guy is on about? https://youtu.be/V1mLGSWbbxs?t=6m5s Uh, no dude, you clearly don't understand game development. For a party system of acceptable fidelity, the server needs to send updates every single frame about :
This is Star Citizen guys, not some bullshit "big pub" shovels out to plebs. Christ you guys don't understand game development.
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# ? Jun 22, 2018 03:19 |
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Colostomy Bag posted:I know this a dumb rhetorical question, but what happens when two Prospectors mine the same rock at the same time? They are shot backwards at one quadrillion km/s while rotating at a frequency of around 10 million.
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# ? Jun 22, 2018 03:25 |
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# ? Jun 22, 2018 03:52 |
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Zaphod42 posted:Can somebody explain to me what this guy is on about? https://youtu.be/V1mLGSWbbxs?t=6m5s We don't want too much information to go across the network, so we'll cache your party members' information, proactively. It's a tool other programmers will be able to use. Quantum linking? Party rules. If the leader leaves the group. The systems have to listen to events. What's more exciting is we're building this foundation for more complicated features in the future. The first one being the lobby service which will replace the current chat implementation. -cut- I quit. I was trying to build a cohesive post out of that video, but I can't follow and try to process the content of that video any longer. It's just too much.I bailed out. SomethingJones, transcribe that if you dare.
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# ? Jun 22, 2018 03:52 |
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Lladre posted:Hi guys. Lets rub!
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# ? Jun 22, 2018 04:06 |
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Hey look someone went ahead and made a game that puts Star Citizen to shame (even if it's single player and 2d graphics) https://www.youtube.com/watch?v=YsaSIglPnXs I can only imagine this took them less than 200 million dollars and 6 years
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# ? Jun 22, 2018 04:06 |
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Colostomy Bag posted:I know this a dumb rhetorical question, but what happens when two Prospectors mine the same rock at the same time?
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# ? Jun 22, 2018 04:17 |
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trucutru posted:Those loving retards! Looks like a missed opportunity there. They could have charged $50 to add that to ships.
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# ? Jun 22, 2018 04:19 |
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Zaphod42 posted:Can somebody explain to me what this guy is on about? https://youtu.be/V1mLGSWbbxs?t=6m5s And LO! CIG once again invent a new term for something that has existed for decades! Backers are going to wet themselves over this. They are going to be now prophecising QUANTUM MOTHERFUCKING LINKING as the best thing since sliced bread, never been done before, and once in, everything will become better.
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# ? Jun 22, 2018 04:21 |
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"Chris. If someone asks if you can add a feature to your game, you say 'YES!'"
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# ? Jun 22, 2018 04:25 |
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XK posted:BE has had numerous mocking videos made about it by "bad movie" reviewers. It's pretty much "Troll 2" level of infamy. Those are both really awful movies, but also have some weird fun within their terribleness. Nobody touches the Wing Commander movie because it's just empty awful garbage. Yeah, Lord of War was actually a good movie. Makes you wonder about backers though if the best they can do about CR's works is compare them to the lowest of the low. I wonder how this will progress over the years in relation to Star Citizen. Currently: "SC in alpha already has more features than ED has!" In 5 years: "SC in alpha is still a better game than Frontier: First Encounters!" In 10 years: "SC in alpha is still better than anything Derek Smart has released!" In 20 years: "SC in aplha is still better than staring at a potato!"
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# ? Jun 22, 2018 04:27 |
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Agony Aunt posted:And LO! CIG once again invent a new term for something that has existed for decades! Backers are going to wet themselves over this. They are going to be now prophecising QUANTUM MOTHERFUCKING LINKING as the best thing since sliced bread, never been done before, and once in, everything will become better. I just got Assassin's Creed Black Flag because that's how I roll - years behind the curve. So far in this years-old game I have: - Engaged in melee battles on land - Swam out to and seamlessly boarded a ship - Walked without immersion animations and always in full control of my character to the wheel of that ship and started to pilot it - Engaged in a sea battle manning multiple firing stations without relying on teammates or AI - Then crippled and grappled an enemy vessel - Manning a cannon to shoot the gunpowder barrels on their deck - Then swinging over on a rope and engaging them in a battle on their deck - Capturing the ship for myself - The whole time both my ship and theirs was tossed in a storm so the relative positions of me, the friendly crew, and the enemy crew were constantly bobbing up and down in the waves requiring me to take that into consideration when firing the cannons lest I hit only the bow Now isn't all this loving poo poo exactly what CIG said has never been done, and has been trying to do, since day 1? Seamless battles, entering/exiting ships without loading screens, having FPS battles on the ship itself with separate physics grids for each ship, gently caress it even has stealth and vaulting. And shitloads and shitloads more. Ubisoft gets a lot of hate for making the same game over and over again, but poo poo if some of them don't hit the mark. Watch this poo poo if you've never seen it - imagine CIG getting even 1% of this working. https://www.youtube.com/watch?v=N0o_dcFxf48&t=111s Scruffpuff fucked around with this message at 04:52 on Jun 22, 2018 |
# ? Jun 22, 2018 04:35 |
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since the gif was posted in this thread does anyone know the best way to play lemmings 2 on windows 10? I'm not sure I'm brave enough to emulate an amiga
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# ? Jun 22, 2018 04:41 |
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Spiderdrake posted:since the gif was posted in this thread does anyone know the best way to play lemmings 2 on windows 10? You're going to be emulating something to play it, might as well be the Amiga e: Amiga's not too hard to emulate. You need the OS as well as a BIOS, but that means you're searching for one more file than you would to emulate Playstation or whatever. It's easy Foo Diddley fucked around with this message at 04:58 on Jun 22, 2018 |
# ? Jun 22, 2018 04:47 |
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Spiderdrake posted:since the gif was posted in this thread does anyone know the best way to play lemmings 2 on windows 10? We're playing Lemmings 2018 right now in this thread.
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# ? Jun 22, 2018 04:52 |
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The CIG Scam Playbook Random Excerpt - Take a bog-standard game feature, preferably one in almost every game, that every gamer has been familiar with for decades (AI, grouping, quests, etc.) - Outline every small detail of the engineering challenges that go along with said feature - details real game developers don't mention because nobody cares - this will make your backers think they're "seeing how the sausage is made" and they will become self-professed experts on game development - DO NOT MENTION that those engineering challenges have been solved by real game developers for decades, to the point where they've practically become plugins - Pick one or two of the embedded "challenges" to focus on as a "blocker" - "Create" a new technology to solve the "blocker" - it is critical you give that technology a buzzword for your backers to repeat: "subsumption AI", "network bind culling", etc. - Start focusing development timelines and propaganda videos on that technology, rather than the game - Always hint, but never state outright, that the completion of these technologies will cause the progress of the project to hurtle forward - Fail Congratulations! You're developing the CIG way!
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# ? Jun 22, 2018 05:03 |
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# ? Jun 5, 2024 18:57 |
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Agony Aunt posted:In 20 years: "SC in aplha is still better than staring at a potato!" I dunno, man- I mean have you seen this?!? Tater got back...
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# ? Jun 22, 2018 05:03 |