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Wouldn't mind having a mounted OCS board.
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# ? Jun 19, 2018 01:09 |
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# ? Jun 7, 2024 05:24 |
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The P500 for unconditional surrender’s mounted boards was $28 for 2 17”x34” maps. This has 2 17”x22” maps and is $33. Even with the 3” box, I was thinking this had some gigantic maps. I saw some grognards asking for a comparison of Cataclysm to Triumph and Tragedy. There weren’t many responses yet since the game is new, but seeing how T&T is one of my favorite games, if you guys do have comparisons, I’d like to read them.
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# ? Jun 19, 2018 10:49 |
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So i bought South Pacific (the short 1 scenario version of EOTS) which came in CSI #30 and I think I will try to set it up tonight and try wo wrap my head around it. Any common pitfalls or other things to be aware of?
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# ? Jun 19, 2018 15:43 |
Selecta84 posted:So i bought South Pacific (the short 1 scenario version of EOTS) which came in CSI #30 and I think I will try to set it up tonight and try wo wrap my head around it. Just don't forget to wash that man out of your hair.
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# ? Jun 19, 2018 15:58 |
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silvergoose posted:Just don't forget to wash that man out of your hair. Duly noted.
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# ? Jun 19, 2018 16:02 |
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COOL CORN posted:I don't own any ASL gear you got rid of all your ASL stuff? Or am I thinking of a different goon...
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# ? Jun 19, 2018 17:01 |
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COOL CORN is a constant carousel of incoming and outgoing games, who the hell knows what COOL CORN actually owns.
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# ? Jun 19, 2018 17:22 |
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Does COOL CORN own games or do games own COOL CORN?
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# ? Jun 19, 2018 17:30 |
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Finster Dexter posted:you got rid of all your ASL stuff? Or am I thinking of a different goon... Like two years ago, yeah. I never played a single f2f game with my own gear and it’s a mediocre solo game. Honestly I kinda prefer Lock N Load tactical now they have their new v5.0 rules that are super in depth.
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# ? Jun 19, 2018 18:36 |
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COOL CORN posted:Like two years ago, yeah. I never played a single f2f game with my own gear and it’s a mediocre solo game. Honestly I kinda prefer Lock N Load tactical now they have their new v5.0 rules that are super in depth. Wait, is that the Heroes of Normandie stuff?
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# ? Jun 19, 2018 20:52 |
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Finster Dexter posted:Wait, is that the Heroes of Normandie stuff? No, that's Devil Pig Games, but those games aren't bad for super light grog fare. edit-- Heroes of Normandie (not good) Heroes of Normandy (good) Count Thrashula fucked around with this message at 23:15 on Jun 19, 2018 |
# ? Jun 19, 2018 23:11 |
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you can tell because the good one has hexes
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# ? Jun 19, 2018 23:49 |
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StashAugustine posted:you can tell because the good one has hexes This guy gets it
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# ? Jun 19, 2018 23:58 |
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cc:e has hexes toooo
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# ? Jun 20, 2018 00:30 |
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Heroes of Normandie is a lot of fun. You guys hate fun. Fun-haters.
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# ? Jun 20, 2018 01:17 |
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Dadbod Apocalypse posted:Heroes of Normandie is a lot of fun. You guys hate fun. Fun-haters. There are people who don't?
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# ? Jun 20, 2018 01:36 |
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If I liked fun I wouldn't play wargames.
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# ? Jun 20, 2018 01:49 |
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Serious question: what (if anything) does Heroes of Normandy do better than Conflict of Heroes?
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# ? Jun 20, 2018 02:41 |
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CaptainRightful posted:Serious question: what (if anything) does Heroes of Normandy do better than Conflict of Heroes? Eh, it feels very similar, but the LNL Tactical system is more fleshed out, so I'd prefer to buy into it (if/when I do). Also it models a lot more specific things akin to ASL than CoH does (things like smoke, satchel charges, more detailed AFV use, etc.) LNL Tactical has... Normandy, Eastern Front, Pacific, France, North Africa, Falklands, Vietnam, uhhh Mogadishu, separate campaign modules for each of those, uhhh... there's a lot, and more planned. Anyway, I started playing Next War: India-Pakistan tonight, and the system is very very good. I used to have NW: Taiwan, but lost steam while trying to learn the naval/sea movement stuff. NW:IP has nothing but ground/air, so it's way easier to digest.
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# ? Jun 20, 2018 02:45 |
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COOL CORN posted:Like two years ago, yeah. but did you delete the spreadsheet?
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# ? Jun 20, 2018 08:11 |
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COOL CORN posted:Anyway, I started playing Next War: India-Pakistan tonight, and the system is very very good. I used to have NW: Taiwan, but lost steam while trying to learn the naval/sea movement stuff. NW:IP has nothing but ground/air, so it's way easier to digest. Which scenario? The only one I haven't tried is Loose Nukes because all that potential clearing puts me off.
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# ? Jun 20, 2018 08:15 |
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Lichtenstein posted:
No fuckin way! I scanned every scenario I ever got and still have the spreadsheet, so I can still play on VASL Sleekly posted:Which scenario? The only one I haven't tried is Loose Nukes because all that potential clearing puts me off. Just the Kashmir scenario so far. It’s really simple but the high mountains make it tactically interesting. I’ll probably play them all in order.
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# ? Jun 20, 2018 12:34 |
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The SOP in Next War is buckwild. Initiative player moves Initiative player attacks Player 2 moves elite units not in a ZOC Initiative player moves units not in a ZOC Initiative player attacks again with a -2 column shift Player 2 moves Player 2 attacks Initiative player moves Initiative player attacks Player 2 moves Player 2 attacks TURN ENDS I’m just working through the basic rules right now but that's a hell of a lot for one basic turn, not even counting administrative parts of the SOP. Count Thrashula fucked around with this message at 19:23 on Jun 20, 2018 |
# ? Jun 20, 2018 19:17 |
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COOL CORN posted:I’m just working through the basic rules right now but that's a hell of a lot for one basic turn, not even counting administrative parts of the SOP. Every time someone says they have an easier time learning Next War over OCS it makes me Not to throw shade on Next War, but drat it has a lot of procedure.
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# ? Jun 20, 2018 19:41 |
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I think the rules presentation is the key. The order things are introduced felt sort of natural whereas with OCS, even with the rules right there I still find it pretty opaque. It is very procedural though. That makes a lot more sense in the advanced scenarios though what with all the strike phases and airpower toys you have there. I found the standard scenarios good for a couple of turns but all that process does bung up what comes to more or less panzer pushing on a hex grid. Advanced is where the game really sings, all that procedure clicks into place.
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# ? Jun 20, 2018 21:29 |
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Here let me show you my SOPs:
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# ? Jun 20, 2018 21:37 |
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I tried recording a thing about Cataclysm, kind of a fun thing to do and I'm sure it will get views in the double digits https://www.youtube.com/watch?v=QBAPyjMfz-k Vivian Darkbloom fucked around with this message at 04:06 on Jun 21, 2018 |
# ? Jun 20, 2018 23:24 |
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I've been kinda wanting to pick up a tactical game system that covers lots of ground but isn't as absurd as ASL. What do you like about LnL Tactical, COOL CORN? Is the solo system worthwhile?
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# ? Jun 22, 2018 03:00 |
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SavageMessiah posted:I've been kinda wanting to pick up a tactical game system that covers lots of ground but isn't as absurd as ASL. What do you like about LnL Tactical, COOL CORN? Is the solo system worthwhile? First off, here's a post I wrote a couple years ago about different tactical systems: COOL CORN posted:As the resident "guy who has tried or at least has read the rules for every tactical system", I guess I'll weigh in on my opinions. For me it was sort of a goldilocks situation. ASL is too complex. CoH and OST are too light. But LnLT is just right. (Panzer Grenadier is just garbage) it's been a long time since I played it, but I like the impulse system where each player goes back and forth activating a unit, until all are used up. CoH and OST do that too, but LnLT models more chrome than the others, while still keeping the base game light. Lots of goodies like AFV types, support weapons, aircraft, artillery, etc. edit-- I haven't tried the LnLT solo module, but they basically copied CoH's, which I know is really well reviewed. Count Thrashula fucked around with this message at 03:35 on Jun 22, 2018 |
# ? Jun 22, 2018 03:32 |
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Combat Commander is the light. Also Cataclysm news: Managed to get another turn in of our cataclysm yesterday. There’s two more left and things are looking very grim. The US and UK failed an alliance roll at the beginning of the turn and it shaped the war- the UK actually briefly took over most of Germany but lost two fighters and two armies doing it, though the German air force got attrited quite heavily by me. A communist coup got me Denmark and i decided to put an army there to try to invade Germany but it didn’t work out and he got me(also after I put my fighters in Mongolia to threaten the Japanese presence in China). The Axis are in a good situation but a lot of things can happen in two years. US is at very low stability but I think they really have to try the alliance again to keep this game close. A lot of crazy stuff happened- the initial surprise attack on the USSR gleaned… Romania and never entered Soviet territory. Tank armies are super important.
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# ? Jun 22, 2018 12:19 |
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The more I look at Cataclysm, the more it looks anachronistic in a bad way.
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# ? Jun 22, 2018 12:34 |
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Tekopo posted:The more I look at Cataclysm, the more it looks anachronistic in a bad way. It's hella random, but look at it on the bright side, you only roll max 3 dice at a time.
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# ? Jun 22, 2018 12:39 |
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I’m curious about the space Cataclysm occupies because T&T does its thing well enough.
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# ? Jun 22, 2018 13:23 |
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LNLT v5.0 rules are up for free download now, if anyone wants to check it out. http://forums.lnlpublishing.com/resources/lock-n-load-tactical-core-rules.253/ Or you can pay $50 for a printed copy of the rules
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# ? Jun 22, 2018 13:44 |
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al-azad posted:I’m curious about the space Cataclysm occupies because T&T does its thing well enough. IMO cataclysm is way more open than T&T. It's just straight up better than T&T, though a bit more random.
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# ? Jun 22, 2018 14:17 |
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COOL CORN posted:LNLT v5.0 rules are up for free download now, if anyone wants to check it out. Is the SoP in the back actually the full SoP? Seems like there's a lot missing. I don't know, a quick skim of the rulebook makes it seem like its actually pretty detailed... I have a local friend IRL who I'm going to try ASL with and if he bounces off it and hates it, I may try something like this.
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# ? Jun 22, 2018 14:28 |
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Finster Dexter posted:Is the SoP in the back actually the full SoP? Seems like there's a lot missing. I don't know, a quick skim of the rulebook makes it seem like its actually pretty detailed... I have a local friend IRL who I'm going to try ASL with and if he bounces off it and hates it, I may try something like this. It's laid out weird across multiple pages, but it's correct... -- Rally Phase 1) Initiative 2) Rally attempts 3) Self Rally attempts 4) Medic attempts 5) Support Weapon pickups -- Operations Phase (alternate activating units) -- Administrative Phase (remove markers, flip smoke/starshells/etc)
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# ? Jun 22, 2018 14:33 |
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COOL CORN posted:It's laid out weird across multiple pages, but it's correct... I guess what I'm looking for is something like the full-blown SoP like ASL's Advanced SoP.
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# ? Jun 22, 2018 14:35 |
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Love the art on the LnL cover so much.
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# ? Jun 22, 2018 18:46 |
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# ? Jun 7, 2024 05:24 |
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Athaboros posted:Love the art on the LnL cover so much. THE FIGHTING AMERICAN SUPER-MAN
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# ? Jun 22, 2018 18:51 |