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botany posted:okay morathi's start got harder haha. i had barely taken a second city when alith anar came wandering in with a doomstack. i'm gonna have to rethink my early game a lot here. any suggestions? Exit to the main menu and select Malakith or Hellebron, and confed Morathi easily with her diplo bonus and the fact that Mazdamundi and Alith will keep her weak.
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# ? Jun 22, 2018 19:00 |
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# ? Jun 7, 2024 22:33 |
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Morathi would be so much more fun if the AI gave a poo poo about corruption.
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# ? Jun 22, 2018 19:18 |
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Out of all the tw games since medieval 2 this is the one where I'm worst at the actual battles. Like for a big siege where I have oodles of units but very little in the way of ranged/siege weapons, I lose so many more dudes taking the walls and knocking down the gate with my gate attacker units/monsters/whatever than autoresolve it's nuts I used to play M2 on VH/VH and defeat significantly larger armies or occupying forces with judicious use of archers and charging but I can't seem to do that in TW:W
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# ? Jun 22, 2018 19:39 |
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Frog Act posted:Out of all the tw games since medieval 2 this is the one where I'm worst at the actual battles. Like for a big siege where I have oodles of units but very little in the way of ranged/siege weapons, I lose so many more dudes taking the walls and knocking down the gate with my gate attacker units/monsters/whatever than autoresolve it's nuts Minimize your exposure to enemy towers. Group up everyone so you're only taking fire from 1-2 of them, and destroy those with artillery if you have it. Dancing a hero around in circles during the approach to draw ranged/tower fire also helps. Climbing ladders is okay if you are climbing melee units into enemy ranged units who stand no chance. Flyers are extremely effective on the walls since they can charge in, deal a ton of damage, and then immediately take off to do it again since they don't get caught in melee during wall combat. Wind/Vortex magic is usually devastating when you break down the gates and start moving in. The AI tends to clump up a million units to keep you from entering. If you manage to take the walls, it can be a great idea to send some ranged units up a siege tower to rain fire down on enemies fighting at ground level.
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# ? Jun 22, 2018 20:15 |
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If my friend buys Warhammer I on the steam sale and doesn't have II, would he be able to play a Mortal Empires campaign with me if I own both and host?
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# ? Jun 22, 2018 20:28 |
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Also fliers are the only large units that go on walls so they're completely safe from the strongest anti large which is usually large itself like carnosaurs or necrosphinxes. Just watch out for brets who have flying anti large pegasi.
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# ? Jun 22, 2018 20:54 |
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Trampy Vampy posted:If my friend buys Warhammer I on the steam sale and doesn't have II, would he be able to play a Mortal Empires campaign with me if I own both and host? Nope, Mortal Empires happens in the WH2 client. Both need both games. Only WH2 for Vortex, obviously.
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# ? Jun 22, 2018 20:54 |
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Asehujiko posted:Also fliers are the only large units that go on walls so they're completely safe from the strongest anti large which is usually large itself like carnosaurs or necrosphinxes. Just watch out for brets who have flying anti large pegasi. Yeah, this is where the High elves' eagles really shine. I didn't really get the point of them since they can't really go toe-to-toe with much, but they are pretty great at just destroying units on walls. Charge them from the back, knock off a bunch of units so they fall to the ground and die, then immediately retreat and prepare to do it again. In field battles I mostly use them for harassing retreating units or occasionally causing morale failures in already engaged enemies.
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# ? Jun 22, 2018 21:04 |
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ad090 posted:Exit to the main menu and select Malakith or Hellebron, and confed Morathi easily with her diplo bonus and the fact that Mazdamundi and Alith will keep her weak. what's the typical hellebron start? i either get continuously hosed by ghrond or by the faction to the east that owns part of my starting area.
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# ? Jun 22, 2018 21:06 |
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Asehujiko posted:Also fliers are the only large units that go on walls so they're completely safe from the strongest anti large which is usually large itself like carnosaurs or necrosphinxes. Just watch out for brets who have flying anti large pegasi. Pegasi are hilariously bad tho and get their lunch eaten by basically any other flying unit.
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# ? Jun 22, 2018 21:13 |
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botany posted:what's the typical hellebron start? i either get continuously hosed by ghrond or by the faction to the east that owns part of my starting area. You should be able to get a nap with the guys to your east so you can focus on taking down ghrond, which yea can be a pita, but once you secure that province you're in a really good spot.
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# ? Jun 22, 2018 21:14 |
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Zore posted:Pegasi are hilariously bad tho and get their lunch eaten by basically any other flying unit. yeah it's so sad how bad pegasi are. At least the hippo knights keep being buffed
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# ? Jun 22, 2018 21:21 |
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botany posted:what's the typical hellebron start? i either get continuously hosed by ghrond or by the faction to the east that owns part of my starting area.
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# ? Jun 22, 2018 21:37 |
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Huh, are blessed spawnings fixed now? Getting a steady stream of quests.
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# ? Jun 22, 2018 21:41 |
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Edgar Allen Ho posted:Morathi would be so much more fun if the AI gave a poo poo about corruption. I wish they could just configure the AI to avoid suffering attrition, either by staying in their settlements or getting into a protected stance. If that's not possible then just make corruption reduce campaign movement speed to units affected by it. This would give Corruption spreading factions a lot more control in initiating /avoiding combat and would be fun with Morathi since you'd also get roads to boost your own movement.
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# ? Jun 22, 2018 22:04 |
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Trogdos! posted:Huh, are blessed spawnings fixed now? Getting a steady stream of quests. I wonder if they are affected by level 10 rank like RoRs.
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# ? Jun 22, 2018 22:29 |
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Dunno how on earth you put Wood Elves and Beastmen at the bottom when those are two of the most fun to play races and they come with a mini campaign of extra content and tons of quest battles
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# ? Jun 22, 2018 22:32 |
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Luminous Cow posted:Beastmen were some of the most fun I've had in campaign. Hit and run when the enemy ain't looking until you're so powerful you just brazenly challenge their best armies and charge at them from three different directions. You have several answers but the thing about TK is their poo poo is free to recruit and maintain. You should absolutely have the maximum amount of armies at all times even if they're full of garbage. You definitely build copies of recruitment buildings, notably infantry barracks for archers and the Ushbati one. Other than that throw your worthless skellingtons into melee and clean up with archers and chariots early game, then transition to Ushbati and up as you can. Don't worry about skellingtons dying because it costs nothing to re-recruit them. I think Arkhan or whatever is pretty easy if only because he gets VC units up front to fill out his rosters and easy access to a book that makes it easy to level up heroes/hero action opponents to death. Brettonia early armies are possibly worse than yours too.
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# ? Jun 22, 2018 22:35 |
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420 Gank Mid posted:Dunno how on earth you put Wood Elves and Beastmen at the bottom when those are two of the most fun to play races and they come with a mini campaign of extra content and tons of quest battles they sold the worst
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# ? Jun 22, 2018 22:41 |
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Third World Reggin posted:they sold the worst and the tragedy of fewer people getting a chance to play some of the best factions should be reversed not reinforced
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# ? Jun 22, 2018 22:44 |
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Wood Elves on the battle map are fun but imo their campaign sucks butt. Idk how to fix it though- they definitely shouldn’t be map painters. Also, if anyone hasn’t played Vermintide 2 the wood elf’s lines in that and the way she treats the other characters are perfect for how I picture wood elves. It’s half haughty disdain and half a fourteen year old screaming racial slurs in voice chat. But of course there’s an undercurrent that just perhaps, the real end times were the friends she makes along the way.
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# ? Jun 22, 2018 22:50 |
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420 Gank Mid posted:and the tragedy of fewer people getting a chance to play some of the best factions should be reversed not reinforced oh I'm sorry they sold the worst because they are bad and unfun which is why CA stopped making packs like that
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# ? Jun 22, 2018 23:03 |
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To be good a mini campaign needs special units and factions and the ability to play it from multiple angles none of which they had, I still liked the wood elves ones though
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# ? Jun 22, 2018 23:18 |
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Wood Elves kinda seem a little pointless now with the Queen and the Crone. As Alarielle you get forest spirits, you get armor piercing archers, and you get elite fire-while-moving sneaky skirmisher archers. I feel like the only thing I'm really missing out on are Wild Riders, a.k.a. the only actually good light cav in the game. I guess Sisters of the Thorn are kind of a unique unit that High Elves don't get, but I also don't tend to ever use them. And now every faction can colonize every territory, so the Wood Elf unique mechanic is no longer a positive and instead just means that their other cities suck poo poo.
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# ? Jun 22, 2018 23:23 |
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Norsca is a little better in that they don't get any red climate and only two yellow but the campaign for them really compels you to sack and raze for money, since you can't build walled settlements or many important buildings anyway.
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# ? Jun 22, 2018 23:29 |
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I've got TW1 and TW2 and a bunch of DLC but I've never been able to get the Anniversary Regiments of Renown to actually be available in any form in my game. I linked my CA account, verified files, checked and unchecked the dlc box in steam multiple times- any tips on getting them to actually appear?
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# ? Jun 22, 2018 23:42 |
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Loren posted:I've got TW1 and TW2 and a bunch of DLC but I've never been able to get the Anniversary Regiments of Renown to actually be available in any form in my game. I linked my CA account, verified files, checked and unchecked the dlc box in steam multiple times- any tips on getting them to actually appear? You have to go through the total war access website to get them.
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# ? Jun 22, 2018 23:51 |
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Third World Reggin posted:oh I'm sorry
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# ? Jun 23, 2018 00:03 |
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The Beastmen DLC is the only one I don't own because they're dumb and lame.
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# ? Jun 23, 2018 00:10 |
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turn off the TV posted:The Beastmen DLC is the only one I don't own because they're dumb and lame. If i played MP i'd get it, they're a strong+fun MP faction but their campaign suck dick. Same problem Chaos has: incredibly powerful battlefield army, so you spend your entire time fighting siege battles. (e: which are awful, not sure if i needed to point that out)
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# ? Jun 23, 2018 00:20 |
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Ammanas posted:If i played MP i'd get it, they're a strong+fun MP faction but their campaign suck dick. Same problem Chaos has: incredibly powerful battlefield army, so you spend your entire time fighting siege battles. (e: which are awful, not sure if i needed to point that out)
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# ? Jun 23, 2018 00:23 |
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Ammanas posted:If i played MP i'd get it, they're a strong+fun MP faction but their campaign suck dick. Same problem Chaos has: incredibly powerful battlefield army, so you spend your entire time fighting siege battles. (e: which are awful, not sure if i needed to point that out) There's a reason that not all settlements have walls. I'm just not a super huge fan of horde factions in general. Norsca just feels like it does a good job of providing the same monster mash bullshit that the beastmen have on top of having a better campaign in general.
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# ? Jun 23, 2018 00:26 |
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I wish beastmen and warriors (and daemons) never became separate factions tbh. Holding out hope for a universal chaos roater in 3.
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# ? Jun 23, 2018 00:39 |
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turn off the TV posted:The Beastmen DLC is the only one I don't own because they're dumb and lame. Beastmen are really fun in coop. You can follow your buddy around and smash things with minotaurs
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# ? Jun 23, 2018 00:46 |
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420 Gank Mid posted:Dunno how on earth you put Wood Elves and Beastmen at the bottom when those are two of the most fun to play races and they come with a mini campaign of extra content and tons of quest battles the wood elves were b tier in 1 but their ME implementation is terrible Beastmen at least can make for fun migration campaigns
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# ? Jun 23, 2018 00:49 |
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https://gfycat.com/JealousSentimentalDuck
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# ? Jun 23, 2018 00:54 |
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Huh, Beastmen and Wood Elves are probably my favorite campaigns, both in WH1 and ME, since both are able to just head out and go wherever, while at the same time have really fun rosters. Especially Beastmen is great on the battlefield, just charge murder everyone.
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# ? Jun 23, 2018 00:58 |
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I wish I made a Gif of this one time I had a bunch of Dwarf cannons focus firing a Cygor and when I zoomed in it looked like the poor bastard was getting pelted by hundreds of dodge balls.
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# ? Jun 23, 2018 01:01 |
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First time playing Morathi, and man, that is a rough start. Dealing with Alith Anar at the beginning was pretty rough, but now that I've taken his province I have to deal with being the sole target of every single High Elf faction on Ulthuan + Mazdamundi + New World Colonies. Can only afford one army, so all i can do is keep bouncing back and forth between my easternmost and southernmost settlements as a new full stack comes in from the opposite end every single turn. Don't even want to think about Exiles of Nehek slowly expanding towards my northern border.
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# ? Jun 23, 2018 01:05 |
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# ? Jun 7, 2024 22:33 |
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The correct takeaway CA had from BM/WE was that people didn't really care much for the mini-campaigns, and that it was effort better spent elsewhere. It's a shame because I think they could have been done differently and been great, maybe with some 1v1 (or even larger?) multiplayer campaign potential, especially since a reduced maps leads itself to lower turn-times.
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# ? Jun 23, 2018 01:06 |