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Well, good news, I can pass the dreaded Al-Gibra. Bad news, I die because I choose water rather than fermented milk.
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# ? Jun 23, 2018 03:55 |
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# ? May 28, 2024 14:31 |
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What's that second screenshot there? A ladder? A spinner? Are the mazes finally going to actually be a puzzle in themselves?
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# ? Jun 23, 2018 04:29 |
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TooMuchAbstraction posted:What's that second screenshot there? A ladder? A spinner? Are the mazes finally going to actually be a puzzle in themselves? Given 'down' is a direction option, I believe 'ladder'.
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# ? Jun 23, 2018 04:31 |
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nweismuller posted:Given 'down' is a direction option, I believe 'ladder'. ohgod Ultima flashbacks AHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!
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# ? Jun 23, 2018 04:54 |
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That was... kind of anticlimactic. Seems to be a bit of a theme for big end-of-level encounters. Wonder how the game will handle the grand finale. I will say that for a state-less text adventure game it does a fantastic job of creating the sense of "leveling up."
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# ? Jun 23, 2018 05:07 |
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Surely we must have chosen the wrong length, since the ladder just barely reached the lip of the tunnel, and our calculations would have put it exactly in the center. Did we fail to account for the length required to lean it against the tunnel, which we were never told and was likely to be our undoing if we didn't? (Again it seems the easiest way is to just hold up ladders of about the right size, then drop them against the tunnel to see if it fits.)
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# ? Jun 23, 2018 05:57 |
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I was fully expecting a Layton-esque troll puzzle for the ladders. Oh well.
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# ? Jun 23, 2018 10:13 |
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Straight White Shark posted:That was... kind of anticlimactic. Seems to be a bit of a theme for big end-of-level encounters. Wonder how the game will handle the grand finale. You deliver the message to Moraziel, he thanks you for delivering the message and then you take the elevator that connects Moraziel with your home village that was there the entire time.
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# ? Jun 23, 2018 11:07 |
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Level Three: Everything Old Is New Again In which many things we've already seen are seen again, sometimes again again. We'll be five PoPs deep before we actually encounter non-recycled art, but the third level is mostly new stuff and just being kind of weird. I wonder if they made this stuff early, before Zweigler got in the art for the rest of the level? Straight White Shark posted:That was... kind of anticlimactic. Seems to be a bit of a theme for big end-of-level encounters. Wonder how the game will handle the grand finale. Jagged Jim posted:You deliver the message to Moraziel, he thanks you for delivering the message and then you take the elevator that connects Moraziel with your home village that was there the entire time.
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# ? Jun 23, 2018 15:41 |
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Does our talisman let us cast Blizzard or Cone of Cold or Enchant Weapon: Ice Element? Because if it does, that seems to be the way to go. I get the feeling that the first maze of level 3 is to introduce us to the idea that we're wizards now, just like the first maze of level 2 allowed us to start killing things left and right, where we couldn't before.
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# ? Jun 23, 2018 16:19 |
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Something tells me if we ever meet this Rehnstrom fellow on the road, we should kill them. Or at least not trust them.
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# ? Jun 23, 2018 16:23 |
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Step 1 of dealing with the snake is to not look directly at it. I don't suppose we have a polished metal shield? We shouldn't try to attack it unless we've hit it with cold first; I fully expect a magic snake to be a match for a magic sword. I don't see any obvious way of using cold, though, short of taunting the snake into attempting some mountain climbing. So I guess invoking the talisman will be required for that. Thus: > AVERT EYES > INVOKE TALISMAN > USE SWORD ON SNAKE
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# ? Jun 23, 2018 17:04 |
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The Sage Tsuris?
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# ? Jun 23, 2018 19:29 |
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If those are the only choices, I vote for caution. It's dangerous, why be stupid?
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# ? Jun 24, 2018 00:18 |
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I'd say evasive, if only because we do need to avoid its gaze.
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# ? Jun 24, 2018 05:47 |
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Level Three: A Different Sort Of Snake Charmer In which we nuke a snake from orbit with our awesome new toy, then try to find a more amicable solution. I was not expecting that alternate solution until I found it methodically testing everything, I'll tell you that much.
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# ? Jun 24, 2018 15:30 |
Nakar posted:Level Three: A Different Sort Of Snake Charmer Well it’s good for us, not so good for the Terclidae.
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# ? Jun 24, 2018 15:36 |
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I hope our friends in the desert don’t mind a dream snake followed by a swarm of vipers infesting their area. Especially since the thing isn’t going to be content simply basking all day— it eats dreams and needs people to make those dreams to feast on. It’s going to be as bad as that whirlwind was for trade, I can just tell.
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# ? Jun 24, 2018 15:41 |
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Triskelli posted:Well it’s good for us, not so good for the Terclidae. Iunnrais posted:I hope our friends in the desert don’t mind a dream snake followed by a swarm of vipers infesting their area. Especially since the thing isn’t going to be content simply basking all day— it eats dreams and needs people to make those dreams to feast on. It’s going to be as bad as that whirlwind was for trade, I can just tell.
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# ? Jun 24, 2018 15:50 |
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We're going to make the third level of the Maze a paradise...by shunting all the nasty crap in it to the first two levels.
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# ? Jun 24, 2018 16:40 |
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I love this game's sense of humour.
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# ? Jun 24, 2018 18:56 |
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Level Three: Trouble Brewing In which we reveal the extent to which we have become the bourgeoisie, then go play in the mudholes.
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# ? Jun 25, 2018 01:09 |
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Wait..if only someone with the Talisman/Amulet/Magic Doohicky can go to level 3.....how did the previous people get there?
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# ? Jun 25, 2018 01:43 |
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Nakar posted:Level Three: Trouble Brewing Nasty puzzle here. We have five geysers B, J, M, O, S, and lengths 1, 2, 3, 4, 5. We are given three patterns that have to be fit here: B 3 J, M 1, and 4 O. (Rules 4, 5, 6) The M 1 and 4 O patterns cannot overlap because that would make Old Irregular have a one minute pause, which is not permitted. (Rule 3) The M cannot be between B and J because J's wait also cannot be 1. (Rule 3) The O cannot be between B and J because B's wait would then be 4 minutes, which is also not permitted. (Rule 2) That means the only possible order is M B S J O, with in turn means Spittoon is 3 minutes, Bad Bob is 1 minute, and Jezebel is 4 minutes. Morgenstern does not have a 2 minute wait (Rule 1) so only 5 minutes is left, which means Old Irregular must have the 2 minute weight. Final order: Morgenstern, Bad Bob, Spittoon, Jezebel, Old Irregular. Final waits: 5, 1, 3, 4, 2. Edit: fixed some fat-fingered notation. ManxomeBromide fucked around with this message at 02:46 on Jun 25, 2018 |
# ? Jun 25, 2018 02:37 |
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ManxomeBromide posted:Final order: Morgenstern, Bad Bob, Spittoon, Jezebel, Old Irregular. This is one of those that I think probably gets much easier with a grid; I didn't take the time to draw one out myself and I kind of shortcutted in my logic mentally a few times I didn't bother to write out in my notetaking so it's not quite worth putting up my details, but this matches the result I got.
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# ? Jun 25, 2018 03:36 |
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ArashiKurobara posted:This is one of those that I think probably gets much easier with a grid; I didn't take the time to draw one out myself and I kind of shortcutted in my logic mentally a few times I didn't bother to write out in my notetaking so it's not quite worth putting up my details, but this matches the result I got. I started with a grid but the ordering requirements confounded my gridding. In particular, no explicitly stated rules constrain Spittoon at all. Maybe I picked the wrong axes.
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# ? Jun 25, 2018 03:45 |
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ManxomeBromide posted:I started with a grid but the ordering requirements confounded my gridding. In particular, no explicitly stated rules constrain Spittoon at all. Maybe I picked the wrong axes. It's not uncommon for one of the items to only be mentioned in the description in those sorts of puzzles, but yeah I started doing one just to see and the overlapping ordering requirements in clues 4-6 are too key to the puzzle and don't really work well in that format.
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# ? Jun 25, 2018 03:47 |
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ArashiKurobara posted:It's not uncommon for one of the items to only be mentioned in the description in those sorts of puzzles, but yeah I started doing one just to see and the overlapping ordering requirements in clues 4-6 are too key to the puzzle and don't really work well in that format. You can do it with a grid but you have to use parts of multiple clues at once to make it work, which makes it less efficient than you might think. For example, after marking everything obvious, the next thing I did was try to combine 4 and 5. 5 says three of the geysers go Bad Bob-3 minutes-Jezebel, and 4 says Old Irregular comes after the 4 minute geyser. However, due to clue 2 I'd already marked that Bad Bob can't be four minutes, which means Old Irregular can't fit in the middle there and therefore can't be three minutes. That left only Spitoon and Morgenstern for three minutes, and I had to do a couple other multi-clue combinations from there. Oddly, despite having no information about Spittoon in the actual clues, the fact that it's the three minute geyser was the first bit I proved. For the record, my grid eventually came out with the same answer ManxomeBromide got. Yakumo fucked around with this message at 04:48 on Jun 25, 2018 |
# ? Jun 25, 2018 04:43 |
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The typical grid doesn't really help much here. The key requirements are the ordering ones. #5 gives us 3 in sequence, and #4 and #6 give us two in sequence. Since there are only five, these must overlap somehow. We have the patterns pre:[spoiler]
M_ (#4) _O(#6) B_J(#5)
_1 4_ _3_
So one of them must overlap with Pattern 5. We'll try to match with the start of Pattern 5. Pattern 6 cannot overlap with the start of 5 as it would give Big Bob a wait of 4 minutes, which is too long (#2). Therefore Pattern 4 must overlap with 5 at the start; Pattern 6 overlaps with it at the end. That yields pre:
MBSJO
_134_
pre:
MBSJO
51342
[/spoiler] Those extra spoiler tags appear to be necessary to spoiler preformatted text? Kangra fucked around with this message at 15:15 on Jun 25, 2018 |
# ? Jun 25, 2018 04:48 |
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If I read this correctly, we can cross each geyser at a time then wait for the next one to blow before crossing it right?
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# ? Jun 25, 2018 06:13 |
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Level Three: Out Of The Geyser And Into The Fire In which someone else does the hard work for me, then we get to play wizard for a good cause at last. Thanks to ManxomeBromide and Kangra for the explanations. This really is a tricky one and a hell of a sucker punch given that the preceding puzzles in this game weren't this chunky. Even the Al-Gibra starts looking easy, honestly. And this is not the worst logic problem in the game, yet somehow it's one of the harder to work out because of the issue that people have pointed out about it frustrating a grid. Palladium posted:If I read this correctly, we can cross each geyser at a time then wait for the next one to blow before crossing it right?
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# ? Jun 25, 2018 15:00 |
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I bet it's a grease fire, try using cold magic instead of water.
RBA Starblade fucked around with this message at 15:18 on Jun 25, 2018 |
# ? Jun 25, 2018 15:10 |
Nakar posted:
And we need to wait a specific amount of time at the first geyser, when we could've arrived at any point in the cycle. Also we can't use the Talisman, which includes "Time" in the list of things we can do with it, to affect this timing puzzle at all... As for the inn: Perhaps we could use Time to turn it back to before it lit on fire?
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# ? Jun 25, 2018 15:15 |
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Let's use air to blow out the fire! That works, right? I figured the geyser thing works basically like this: There seems to be semi-safe areas between the geysers, but at some point you must cross over the geyser. If you go at the wrong time it sets off the geyser (for no really good reason). The 'wait' time determines a safe pattern, but it is timed on the eruption of the first one. That is, once Morgenstern stops, you must wait, cross, wait, cross, etc. It doesn't mean that's the period when those geysers necessarily erupt, though they do go on a regular cycle. It would seem then that maybe you could find another pattern if you stopped in the middle, but this is the one that people recall in cryptic clues.
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# ? Jun 25, 2018 15:27 |
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I was also worried about some kinda greasy origins for the fire. Hopefully some creative use of Air magic would suck it out of the inferno instead of sending more in...
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# ? Jun 25, 2018 15:44 |
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Zereth posted:Also we can't use the Talisman, which includes "Time" in the list of things we can do with it, to affect this timing puzzle at all...
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# ? Jun 25, 2018 15:59 |
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Or maybe Time to set the inn back to pre being on fire condition?
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# ? Jun 25, 2018 15:59 |
Nakar posted:That's......................... an excellent point, actually. Repeatedly in later PoPs we can use the Talisman to stop time. We could easily have just stopped time and run across the geysers, but the game doesn't let us.
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# ? Jun 25, 2018 16:08 |
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As we will see, the Talisman's powers are ill-defined and often do whatever the narrative says they should be able to do. Against the Dream Serpent, Time appeared to attempt to decay or age it, but in most encounters it will slow or freeze time for everyone but our hero. Similarly, in most instances using an element will summon said element, but occasionally it will allow for control over that element. Also sometimes the Talisman will just refuse to do anything because it's in a bad mood, or will do a random thing that's specifically what we needed done (like activating the flying carpet, or neutralizing the snake poison).
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# ? Jun 25, 2018 16:13 |
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# ? May 28, 2024 14:31 |
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Obviously the answer is Fire! It can't spread if there's nothing left to burn.
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# ? Jun 25, 2018 16:23 |