I could buy a dlc that updates a focus tree for two countries and adds one for like three and a half or I could buy prey for less paradox. . .
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# ? Jun 21, 2018 20:27 |
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# ? May 8, 2024 06:44 |
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Space rangers style text adventures whenever election season or other, similarly important events occur.
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# ? Jun 21, 2018 21:04 |
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Fister Roboto posted:I legitimately want to see the monstrosity that would result if every poster ITT was hired as an Ideas Guy for paradox. Who could tell the difference?
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# ? Jun 21, 2018 21:08 |
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Red Bones posted:Eu5 is just a blank printed map of the world and some colouring pencils. Fister Roboto posted:I legitimately want to see the monstrosity that would result if every poster ITT was hired as an Ideas Guy for paradox. Well, the Portuguese dude who tried to make a stand alone Magna Mundi who got sent to the mental hospital wanted me to hang around the office, but it was summer time so i went to the beach instead and when i came back the guy was in the looney house so that was a missed opportunity
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# ? Jun 21, 2018 21:12 |
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aphid_licker posted:Love how thinking about these games we're putting thousands of hours into inevitably leads to a collective meltdown
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# ? Jun 21, 2018 22:18 |
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Rynoto posted:Who could tell the difference? Yeah that's basically EUIV
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# ? Jun 21, 2018 22:39 |
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Mans posted:Wait, I'm SUPPOSED to pain the map using the colouring pencils? Why does Paradox insist on doing these micro managing mechanics? Are you the retard that basically proposed turning grand strategy games into glorified interactive comic books?
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# ? Jun 22, 2018 01:05 |
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So I finally gave Victoria II a try for real, and figured out how to make it work for the most part. Trying Belgium for a beginner run. Couple of questions. If Belgium has Wallonian and Flemish as accepted culture, why then do I keep having nationalist groups, on the order of 100k soldiers revolting every couple years for independence? This seems really dumb. Same thing for Communist/Anarcho-Liberal revolts. I will have massive 80k revolts every couple years. This is despite the liberal party being in control, taxes low to non-existent, no unemployment, and lots of social subsidies like good minimum wage, unemployment insurance. schools, etc. Lastly, is there any way to stop the liberal deluge that happens by the 1870s or 80s? It just seems like everyone becomes liberal/socialist/anarcho-liberals despite the fact that the conservative party fully subsidizes factories, has zero unemployment, no taxes, etc. Seems like people shouldn't want to be liberal if they are getting all of their needs met. Overall, I enjoy it more than Vicky 1, although the map is definitely worse (Can't see anything when it's zoomed with that dumb fog of war), but I definitely don't remember all these crazy revolts happening non-stop. EDIT: ALso, why don't mods work for Vicky 2? I download the mod, put in the documents -> mod subfolder like CK2 or EUIV, but the game loads vanilla every time, or just crashes. Someone told me to put a mod in the c drive -> mod folder, but that just crashes the game. Crazy Joe Wilson fucked around with this message at 19:24 on Jun 22, 2018 |
# ? Jun 22, 2018 18:55 |
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Crazy Joe Wilson posted:EDIT: ALso, why don't mods work for Vicky 2? I download the mod, put in the documents -> mod subfolder like CK2 or EUIV, but the game loads vanilla every time, or just crashes. Someone told me to put a mod in the c drive -> mod folder, but that just crashes the game. Others will need to answer you other questions. For this, make sure you have at least one expansion (mods just don't work without at least AHD), and that the mod matches your level of expansions. Then either clear your map cache or grab the patch off the forums (it only applies if you have HoD). Edit: I should specify: clear the map cache by finding the map cache folder both in the game install location and the My Documents folder. Then delete them. Vic2 will regenerate them next time you load, and do so appropriately for a used mod. Vic2 is from the far more painful era of Paradox games. idhrendur fucked around with this message at 19:39 on Jun 22, 2018 |
# ? Jun 22, 2018 19:36 |
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SnoochtotheNooch posted:Are you the retard that basically proposed turning grand strategy games into glorified interactive comic books? I assure you i'm a retard with quite different proposals.
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# ? Jun 22, 2018 20:07 |
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Fister Roboto posted:I legitimately want to see the monstrosity that would result if every poster ITT was hired as an Ideas Guy for paradox. It'll be this but somehow funnier. https://twitter.com/RMTheLastJedi/status/1009467045954629632
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# ? Jun 22, 2018 20:26 |
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uPen posted:It'll be this but somehow funnier.
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# ? Jun 22, 2018 20:36 |
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uPen posted:It'll be this but somehow funnier. drat it, Star Wars nerds. Last Jedi was bad, but so are a lot of movies. Just move on hahahaha if they were capable of moving on, they wouldn't be Star Wars fans
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# ? Jun 22, 2018 20:45 |
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Crazy Joe Wilson posted:So I finally gave Victoria II a try for real, and figured out how to make it work for the most part. Trying Belgium for a beginner run. Couple of questions. What expansions do you have? Also check your budget screen and see if your people's needs are being met. Underemployment isn't that much better than unemployment. Also, your laborers and farmers may still be unemployed; the subsidies and icon only apply to craftsmen and clerks.
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# ? Jun 22, 2018 20:45 |
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This fuckup with the testing email chain I thought would be no big deal but now it's full of gently caress heads replying to all. Stop using the email list you fuckers.
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# ? Jun 22, 2018 21:25 |
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Senor Dog posted:What expansions do you have? Also check your budget screen and see if your people's needs are being met. Underemployment isn't that much better than unemployment. Also, your laborers and farmers may still be unemployed; the subsidies and icon only apply to craftsmen and clerks. I have both AHD and HOD, from the budget Icon it looks like everyone is either getting at least their life needs and most are getting their everyday needs. When using the Conservatives I try to keep Tariffs just high enough to make a profit, but when Liberals come in I have to jack up taxes to make up the loss from low tariffs.
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# ? Jun 22, 2018 21:31 |
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The quickest way to end the liberal revolution is to change your voting law to universal or universal weighted. But it's usually a better idea to try to ride it out so you can pass a lot of reforms. Your conservative upper house members are more likely to vote for political reforms as your average militancy increases, and both conservatives and liberals are more likely to vote for social reforms as it does too. If you keep picking the event options that piss people off and override your elections, you can very quickly pass all your political reforms and probably some social ones too. The healthcare reforms are especially important as an Old World country to keep up with emigration.
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# ? Jun 22, 2018 22:16 |
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Crazy Joe Wilson posted:So I finally gave Victoria II a try for real, and figured out how to make it work for the most part. Trying Belgium for a beginner run. Couple of questions. Nationalist groups can still pop up if you have cores of another nation in your own territory. At the very start of the game I think that Belgium starts as a Netherlands core, but there's an early decision that the UK will take that removes those cores so that should resolve the nationalist rebellions. Communists and Anarcho-Liberals are both considered "extreme" ideologies so they generally won't be happy unless they're in charge themselves. You can minimize them by granting reforms (if people like the party in charge they're generally less militant but reforms matter more for movements/rebels), but they'll never really go away unless they have EVERYTHING they want. Also bear in mind that you can't make everyone happy - granting lots of social reforms will specifically make Anarcho-Liberals MORE angry because they're free-market capitalists. Low taxes help your citizens to meet their needs but if there aren't enough goods available on the market it doesn't matter how much extra cash they have. Unfortunately this is one of those areas where Vicky 2 is really bad about telling you what the problem is so all you can really do is just look at your population charts and see if any of them have unfilled life/daily needs, see what's missing, and check on the trade screen to see if the demand is exceeding the supply. The liberal revolution is kind of a key part of the time period so it's always going to happen, but it also depends on what nation you're playing - the three national values (Liberty, Equality, and Order) make your citizens more likely to lean towards different ideologies so if you're playing a Liberty nation you're going to see a lot of liberal agitation happening no matter how well the monarchy is taking care of its citizens. For mod stuff, I have the same issue of it not recognizing stuff in the documents folder, so I put them in the main game folder and that seems to work. If the game is crashing on startup, you might need to delete your map cache folder.
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# ? Jun 22, 2018 23:10 |
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I just want to manage microns
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# ? Jun 24, 2018 22:44 |
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So we're not just going to have manual per-pop promotion but manual per-pop religious conversion as well. How many DLCs will it be before they patch this out, do you reckon?
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# ? Jun 25, 2018 10:52 |
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Autonomous Monster posted:So we're not just going to have manual per-pop promotion but manual per-pop religious conversion as well. Link Please link these dev diaries when being the first to mention them so people don't have to hunt them down.
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# ? Jun 25, 2018 12:13 |
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The dev diary posted:Each individual pop has its own religion, culture and happiness . So yes, there are minorities in Imperator! This sure is a pop Takanago fucked around with this message at 12:36 on Jun 25, 2018 |
# ? Jun 25, 2018 12:29 |
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So Stellaris but with a more colourful background than space black.
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# ? Jun 25, 2018 12:39 |
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They're not a pop until they're capable of joining an anarcho-capitalist movement.
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# ? Jun 25, 2018 12:39 |
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Dr. Video Games 0031 posted:They're not a pop until they're capable of joining an anarcho-capitalist movement.
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# ? Jun 25, 2018 12:53 |
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so the typical roman with citizenship isn't going to be a citizen by Rome 2's reckoning that's kinda weird
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# ? Jun 25, 2018 13:04 |
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Prav posted:so the typical roman with citizenship isn't going to be a citizen by Rome 2's reckoning
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# ? Jun 25, 2018 13:53 |
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So you have to manually click on a city and spend mana to promote a pop, which then increases the trade (and research)/manpower/tax output of said city. How is this meaningfully different from Development apart from now your Development might spontaneously migrate to somewhere you don't want it to? I guess pops grow over time where development is completely static without intervention? But having to manually convert and/or promote every. single. pop. in your entire continent-spanning empire sure does sound fun and engaging and not at all tedious.
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# ? Jun 25, 2018 13:59 |
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Well, instead of spending MIL to increase manpower directly you now spend ORA to turn a point of tax into manpower. And it can't go the other way? So there are more constraints on how you can influence it. And you can go steal development from other provinces? I won't lie, I am going to enjoy the poo poo out of reducing the "civilised" world to a depopulated wasteland. Paradox has to have some sort of macrobuilder or similar interface widget to streamline manual promotion. Surely. That would be insanely stupid even by Paradox standards.
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# ? Jun 25, 2018 14:21 |
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Takanago posted:
I hope this will be to Vicky 3 what Sengoku was for CK2.
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# ? Jun 25, 2018 15:04 |
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Am I irrational to fear that Rome's design won't be sufficiently Wizified? Manually promoting pops c'mon son. What exactly Citizens and Freemen represent will be another collectivism debate.
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# ? Jun 25, 2018 15:31 |
A Buttery Pastry posted:Agreed. Why not just name them nobility and citizens? because during large parts of this time period the majority of roman subjects were not citizens and we know so little about the societal structure of other contemporary states that imposing the roman model on everyone is much easier than any alternative
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# ? Jun 25, 2018 16:05 |
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The paradox forums are past denial and into anger/negotiating that this is an EU game, as Johan has been saying repeatedly for weeks, and not Victoria 3.
Sindai fucked around with this message at 16:14 on Jun 25, 2018 |
# ? Jun 25, 2018 16:12 |
I hope that pops, especially manpower pops, can die or are stunted during war - first though is a negative modifier to pop growth when your manpower pool is replenishing/below a certain number.
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# ? Jun 25, 2018 16:16 |
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Sindai posted:The paradox forums are past denial and into anger/negotiating that this is an EU game, as Johan has been saying repeatedly for weeks, and not Victoria 3. Are you joking, or did they really believe this was all some kind of 11th dimensional chess game and Paradox would go "Surprise! I:R is actually Vic III!".
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# ? Jun 25, 2018 16:23 |
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Originally it was a joke but like everything else on the internet it succumbed to irony poisoning
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# ? Jun 25, 2018 16:30 |
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I have a feeling they're flipping their poo poo about the introduction of points/"mana" ala EU4, right? Honestly when Vic3 does come out it will probably have points. That's probably what they're freaking out about more than anything, that points are here to stay and won't vanish into the ether.
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# ? Jun 25, 2018 16:51 |
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Sky Shadowing posted:I have a feeling they're flipping their poo poo about the introduction of points/"mana" ala EU4, right?
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# ? Jun 25, 2018 16:53 |
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I have nothing against points but manually promoting/converting/moving pops sounds tedious af.
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# ? Jun 25, 2018 17:00 |
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# ? May 8, 2024 06:44 |
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Noir89 posted:I have nothing against points but manually promoting/converting/moving pops sounds tedious af.
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# ? Jun 25, 2018 17:06 |