|
Elephant Ambush posted:The 4 of us take about 4 hours per scenario, although the Helper app reduced that last session. We must just talk and strategize and try to collaborate more than most groups. People play games.... without drinking a lot???? Didn't even know that was optional.
|
# ? Jun 25, 2018 22:50 |
|
|
# ? Jun 6, 2024 15:13 |
|
ShaneB posted:People play games.... without drinking a lot???? Didn't even know that was optional. My group doesn't drink at all when we game. We're able to get 3-4 scenarios done in about 8 hours with a dinner break in the middle.
|
# ? Jun 25, 2018 23:08 |
|
ShaneB posted:People play games.... without drinking a lot???? Didn't even know that was optional. The drinking itself doesn't slow us down but I get up and get people refills and stuff since we host. I usually try to do it after my initiative step so as not to hold us up. I really think it's the strat chat that slows us down the most but I like strat chat sooooo
|
# ? Jun 25, 2018 23:24 |
|
Elephant Ambush posted:I really think it's the strat chat that slows us down the most but I like strat chat sooooo Yeah, I think that's 100% where our time goes.
|
# ? Jun 25, 2018 23:26 |
|
Just got my box. Holy poo poo is this thing heavy. Expect me to show up and start asking stupid questions once I read the rules.
|
# ? Jun 25, 2018 23:48 |
|
Our group is averaging 3 hours per scenario. Part of it is two of the players are bad at taking everything in and so need more time to make decisions. Also, we’re still trying to figure out as a group that we can’t do an attrition based strategy now that we don’t have the Tinkerer.
|
# ? Jun 26, 2018 00:27 |
|
My group probably averages 2-2.5 hours per scenario, depending on the amount of eating and drinking we do and how late we end up playing. Most of our time is lost strategizing, with the last scenario of the night taking a while longer as we take longer to keep track of initiative and HP and such. It's a good balance.
|
# ? Jun 26, 2018 01:28 |
|
Mindthief enhancement question: now that I have Bless on the heal part of Empathetic Assault, what would be the next best enhancement? Right now here are my ideas: +1 move on the bottom half of Empathetic Assault. I don't care that it's 105 gold. It makes perfect sense after the previous upgrade. +1 damage on the top of Frigid Apparition. Either that or Wound +Jump on a big move bottom card. Really expensive +1 range on the bottom of Fearsome Blade. Seems good but I don't use it as much as a lot of people. We have a Spellweaver with Strengthen on the bottom of Mana Bomt so I feel like I don't need this often
|
# ? Jun 26, 2018 05:13 |
|
Doctor Spaceman posted:For context, mine retired around level 6, so I didn't get the money or the cards to do really high level / expensive stuff but I think the choices are solid regardless. Move on Empathic Assault makes sense. Wound on Frigid Apparition isn't bad either. Jump is great but you can just buy the boots or use one of the jump cards the class gets. Doctor Spaceman fucked around with this message at 05:42 on Jun 26, 2018 |
# ? Jun 26, 2018 05:21 |
|
Completed Scenario 19 on the second attempt: The altar being an obstacle is pretty handy when one of the party is a Cragheart. We were able to somehow plan the final 2 turns so one of us ended on the chest while the other moved the alter next to Hail. The Living Bones chasing us from behind pulled a big move card to allow one of them to swing at Hail, who had 4 HP remaining, and peeled a +1, bringing her to a single HP on the very last action of the scenario. Really tense and challenging. My new-found wealth allowed me to do my first enhancement with Strengthen on the 07 initiative bottom Heal 3. Excited to finally be nearly constantly on advantage.
|
# ? Jun 26, 2018 05:40 |
|
Wait, are you a Spellweaver? And you put Strengthen on the bottom of Mana Bolt?
|
# ? Jun 26, 2018 06:07 |
|
Some Numbers posted:Wait, are you a Spellweaver? And you put Strengthen on the bottom of Mana Bolt? Yeah. It's a very common upgrade. Costs 50 and strengthens 2 attacks on a non-loss.
|
# ? Jun 26, 2018 06:11 |
|
Huh. My Spellweaver put Charge Any Element on that and it was insane. We didn't even think about Strengthen, because he had Goggles for when he needed Advantage. Also, the rolling modifiers make Advantage less good.
|
# ? Jun 26, 2018 06:17 |
|
Some Numbers posted:Huh. My Spellweaver put Charge Any Element on that and it was insane. I have little to no interest in the rolling modifiers for her. Goggles require long rest to recharge. With strengthen, combined with goggles for non-strengthened turns, you can be on advantage fairly constantly. Ultimately the good thing about this game is there's no wrong way to do things. ShaneB fucked around with this message at 06:25 on Jun 26, 2018 |
# ? Jun 26, 2018 06:20 |
|
ShaneB posted:Goggles require long rest to recharge.
|
# ? Jun 26, 2018 07:36 |
|
Gort posted:Christ. That's next level. well, we got projection screen
|
# ? Jun 26, 2018 07:51 |
|
Man music note/saw/tinkerer/circles game #1 was hilarious. apart from the summoner our damage output is appalling, but our healing output is ridiculous, every monster has 3 conditions, the whole monster curse deck is in their pile, and the whole player bless deck's in ours. The summoner drew 4 blesses in one turn...
|
# ? Jun 26, 2018 10:20 |
|
Doctor Spaceman posted:Move on Empathic Assault makes sense. Wound on Frigid Apparition isn't bad either. Jump is great but you can just buy the boots or use one of the jump cards the class gets. Oops yeah I meant Perverse Edge I think I'm just gonna save for the +1 move on Empathetic Assault. I can't see as much value on anything else even if they are all good ideas. I like the Wound on Perverse Edge too. That's hilarious. Elephant Ambush fucked around with this message at 14:46 on Jun 26, 2018 |
# ? Jun 26, 2018 13:58 |
|
Some Numbers posted:Huh. My Spellweaver put Charge Any Element on that and it was insane. RAW, you can't generate the element and use it in the same turn (if that's what you're doing), so I don't know if Charge Any Element makes sense there. And I use Goggles on my spellweaver but I save it for the AoE abilities to get maximum benefit across multiple targets in a turn, so Strengthen might be a good choice there.
|
# ? Jun 26, 2018 14:20 |
|
Apologies if this has been mentioned recently; if it was, I missed it. Is the Broken Token insert organizer considered to be the best one? I've looked at a few others (GloomBox, Meeply Realty Gloomhaven Town, and one other one I can't remember). The only one I'm pretty sure isn't worth it is the Meeple Realty. Is the Broken Token insert compatible with this new printing?
|
# ? Jun 26, 2018 14:41 |
|
kaujot posted:Apologies if this has been mentioned recently; if it was, I missed it. I have the go7 organizer and it's amazing. The labels on all the trays are super helpful.
|
# ? Jun 26, 2018 14:45 |
|
kaujot posted:Apologies if this has been mentioned recently; if it was, I missed it. I just finished putting mine together. While I don't have any of the others to compare it to, I am impressed by how well organized it's made everything. The only issue I have with it is that the map tiles are all just stacked in a single tray, making the top messy and not very easy to use. I'll probably follow what some other people have said and get a small accordion folder for the map tiles and use the Broken Token organizer for the rest.
|
# ? Jun 26, 2018 14:48 |
|
Yeah, I just finished putting my tiles into an accordion folder. Some of the larger ones stick out over the top a little bit, but it still closes without putting undue pressure on the pieces (I think). Thanks for the thoughts on organizers. Hate that I'm spending close to $200 on a single game, but it also seems like it's worth it, so.
|
# ? Jun 26, 2018 14:52 |
|
kaujot posted:Yeah, I just finished putting my tiles into an accordion folder. Some of the larger ones stick out over the top a little bit, but it still closes without putting undue pressure on the pieces (I think). Alphabetically organized monster tuck boxes are worth any price
|
# ? Jun 26, 2018 14:58 |
|
Quoting myself on the broken token and "bunch of tiles" system on top: I honestly can't imagine the game without my broken token. I also haven't done the accordion file thing. I like it all in one box. It's honestly straightforward to find the needed tiles every scenario, it adds maybe 2-3 minutes max over a session that lasts 4 hours. The key on the broken token tray is surprisingly helpful.
|
# ? Jun 26, 2018 14:58 |
|
Finding the map tiles isn't the problem that the accordion folder solves, it's the convenience of putting it away in a way that doesn't involves solving a spacial puzzle into the tray.
|
# ? Jun 26, 2018 15:11 |
|
SettingSun posted:Finding the map tiles isn't the problem that the accordion folder solves, it's the convenience of putting it away in a way that doesn't involves solving a spacial puzzle into the tray. I just want it all in one drat box. And honestly you get really fast at the tile tray. My playing buddy seems to always be stuck as the tile guy and gets it all in there quickly. But again, not trying to convince anyone of anything. It just works well for me. I can see the accordion being useful for sure.
|
# ? Jun 26, 2018 15:13 |
|
To be fair we divvy up responsibility in setting up and putting away the pieces. The map tiles are not mine (it's monster administration) so I can see the tray not being a big deal once you have a system going.
|
# ? Jun 26, 2018 15:18 |
|
Thanks guys. Can Prosperity ever go down? I assume yes because the rulebook mentions that Prosperity level never decreases. I'd like to know before I ever mark a Prosperity track box with ink. It's not an issue yet of course because we're a fresh bunch that's just completed Black Barrow. Man that ran us through a wringer on Normal difficulty, Scenario level therefore 1. Harsh lessons have been learned about judicious use of Lose ability cards. What's other good newbie advice? Huge apologies for probably being super repetitive here but I've avoided reading the whole thread for fear of spoilers (yeah I know you guys are super cautious, I'll relax, it's just right now it's all brand new).
|
# ? Jun 26, 2018 17:27 |
|
SuperKlaus posted:Thanks guys. Can Prosperity ever go down? I assume yes because the rulebook mentions that Prosperity level never decreases. I'd like to know before I ever mark a Prosperity track box with ink. We just started our 6th scenario and finally realized the round timer is only needed for a few scenarios. We were rushing to beat EVERY scenario in 12 rounds, on Normal. We had to go down to scenario level 0 to get a couple of them done that way. So, uh, don't do that, I guess.
|
# ? Jun 26, 2018 17:40 |
|
Also I just remembered that we lost a checkmark in a city event last night. That's loving tilting. Checkmarks feel like a measure of your success and progress as a character in an interesting and different way than sheer XP, and having them ripped away from you so easily is absurd.
|
# ? Jun 26, 2018 17:59 |
|
Hahah OK advice taken. Also is it possible to purchase extra character sheet pads? I suspect as I iterate this game through various permutations of present friends and we all end up rolling multiple characters that I might need more than the provided five sheets per base class.
|
# ? Jun 26, 2018 17:59 |
|
SuperKlaus posted:Hahah OK advice taken. Also is it possible to purchase extra character sheet pads? I suspect as I iterate this game through various permutations of present friends and we all end up rolling multiple characters that I might need more than the provided five sheets per base class. Just print more.
|
# ? Jun 26, 2018 18:00 |
|
Right duh. Game owns so far. We're Level 1 in our first scenario and we all feel like we're throwing around personalized combos and fighting with flair. You don't get that in Descent.
|
# ? Jun 26, 2018 18:08 |
|
SuperKlaus posted:Right duh. Game owns so far. We're Level 1 in our first scenario and we all feel like we're throwing around personalized combos and fighting with flair. You don't get that in Descent. Oh yeah, the game makes Descent's combat system seem like some kind of sick joke.
|
# ? Jun 26, 2018 18:10 |
|
ShaneB posted:Also I just remembered that we lost a checkmark in a city event last night. I don't mind it when it's lose a check and gain reputation or prosperity. That's investing in the future. Losing a check with nothing to show for it is aggravating.
|
# ? Jun 26, 2018 18:13 |
|
I have another noob question. My group decided to play as bad guys, so we're purposefully tanking our reputation, doing everything in road and city events that seems to be vaguely antiheroic. I saw the circles class unlocks at -10, so just tell me: is it A BAD IDEA or is it A GOOD IDEA to go down to -20 ? Shop costs aside.
|
# ? Jun 26, 2018 18:27 |
Char posted:I have another noob question. Eclipse unlocks at -10, circles is the ubisoft logo one.
|
|
# ? Jun 26, 2018 18:29 |
|
Checkmarks don't feel all that precious to me (at prosperity level 7), but that points to a different problem in the system to me. In any system where you're picking stuff from a list, you're going to pick the best stuff first. You'll have a list of perks like * kill all enemies on the map * never have to do laundry again * pick nose and 50% chance to not get caught and you'll grab the best ones right off the bat. By the time you're picking your tenth thing off a list of twelve things, you're picking the absolute dregs. It would be better if the perks had tiers. Like when you get your first perk you can only get the bronze-tier perks with it, then your fifth perk can come from the bronze or silver-tier perks, then any after ten can come from the gold-tier perks - that way there's less of the "Well I have to pick a perk so I guess I'll take those pull 1 cards I've been avoiding" stuff.
|
# ? Jun 26, 2018 18:32 |
|
|
# ? Jun 6, 2024 15:13 |
|
It's much much harder to get negative reputation than positive. So if you want to unlock an extra class sooner, probably go for the sun instead.
|
# ? Jun 26, 2018 18:33 |