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Countblanc posted:I really cannot agree that 13th Age combat stacks up to 4e unless you play a select few classes. Yeah, this has been my experience as well. It doesn't scratch the same itch that 4E does for me.
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# ? Jun 24, 2018 23:12 |
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# ? May 25, 2024 21:47 |
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Splicer posted:I'm not even talking the full FATE compel experience, just something like "You get 10 Luck points per session, less if you're a Wizard. Spend them for rerolls and stuff". You could graft that straight on to 5e. From what I heard, it didn't really work out to do a good job making characters feel balanced in the Dresden Files RPG, so it's not really a surprise that others haven't adopted that particular mechanic. I have zero first-hand experience with DFRPG, and am going only on what I heard, so I could be entirely misinformed.
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# ? Jun 24, 2018 23:29 |
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13th age is more a better version of what 5e tries to do, rather than an alternate to 4e.
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# ? Jun 24, 2018 23:29 |
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Ghost Leviathan posted:a major rebalance that I've been using in my 4e games I'm interested in hearing about this; got a link?
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# ? Jun 24, 2018 23:32 |
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If all the main group you game with typically wants to play is 3.5e, then 5e is a breath of fresh air. It's not perfect by any means but it's less fiddly and still has the pointless crunch that D&D players live for.
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# ? Jun 25, 2018 01:31 |
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Antivehicular posted:On this subject: I got my BLACK CUBE last week, and we did an unboxing last night. Is this sort of thing acceptable to post in Fatal & Friends? I'm going to be doing a writeup of the game as soon as I've read it all, but I feel like understanding this huge crap-pile requires seeing all the drat components. (There are... many components. Some of them have clear gameplay applications. Most of them are eldritch mysteries.) It's acceptable.
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# ? Jun 25, 2018 01:47 |
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fool_of_sound posted:13th age is more a better version of what 5e tries to do, rather than an alternate to 4e. I feel like "alternative to 4e" is a good word for what it is, in that it's similar to 4e but has completely different goals. It's more of a fraternal twin to that game than an attempt to iterate on it.
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# ? Jun 25, 2018 02:33 |
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Splicer posted:I'm not even talking the full FATE compel experience, just something like "You get 10 Luck points per session, less if you're a Wizard. Spend them for rerolls and stuff". You could graft that straight on to 5e. Most games are in fact much improved by throwing in some kind of metanarrative currency/Hero points/Action points/"Bennies" so that players have better control over their rolls and where they really want to insist on pulling something off.
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# ? Jun 25, 2018 03:03 |
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So, let's say I'm making a system that's going to emulate a certain game and it's designed for three PCs who can each make one attack per turn, one that deals a lot of damage but no secondary effects, one that deals medium damage but increases the critical chance of the subsequent turn and one that charges a special move bar that you can use... How viable could that be.
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# ? Jun 25, 2018 03:09 |
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I know Robotech Tactics is getting embalmed right now, but holy gently caress look at this poo poo:quote:Look and weep at the Glaug (Marauder) and Recon Regalt (Ostscout) sprue. Tiny specks of "model" to cut out, and parts that don't even fit together. There is literally no part of this Kickstarter that wasn't somehow a shitshow.
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# ? Jun 25, 2018 08:51 |
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Zurui posted:I took a look at the rules for Ryuutama and I like...about half of it. The journey rules are great and the dragon stuff is cool but the character and combat rules are kind of an uninspired D&D-alike. You basically pick a Job which gives you noncombat bonuses and then a Class (Fighter/Rogue/Wizard). Ryuutama isn't about being professioal murderhobos, no. It's about a wide range of fairly normal people going on journeys and having adventures. I won't call the three types "classes" though because 1. What you referred to as "jobs" are what the game calls classes. And 2. the types aren't really fleshed out enough to be described as classes at all. They provide situational bonuses or spell progression and that's it. Ryuutama also isn't very D&D like. Combat is way more abstracted and short. There's not really much in the way of tactical choice or in-combat abilities, either. The journey portion has more in common with gear management, but even overland treks shouldn't last longer than 4 days using the standard rules. I guess it'd be more like a simplified The One Ring game than D&D directly? Or JRPGs like Dragon Quest?
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# ? Jun 25, 2018 14:53 |
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13th Age is also a hell of a lot easier to find players for, since it doesn't carry the baggage ginned up against 4e.
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# ? Jun 25, 2018 16:04 |
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moths posted:13th Age is also a hell of a lot easier to find players for, since it doesn't carry the baggage ginned up against 4e. I don't think anyone IRL cares about the 4e controversy. I met exactly one person who did and he was a guy in his 40s who hung out in a university RPG society with people half his age to bitch about their games.
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# ? Jun 25, 2018 19:33 |
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Probably not so much anymore. We used to average one or two drive-by shits a night with stuff about "Tabletop WoW" and "participation trophy edition," but that's just what you got playing in an LGS. If I try to get a 4e game going with my regular group, I'll immediately lose about 2/3ds of my players. Then the remaining players atrophy out until we go back to PF or whatever.
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# ? Jun 25, 2018 19:46 |
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Lemon-Lime posted:FWIW the author is aware that the WFRP-ish poopmaggot stuff doesn't float everyone's boat, and is apparently working on an alternate, more traditionally heroic setting book.
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# ? Jun 25, 2018 21:25 |
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Splicer posted:Yeah but it's really awkward saying "Hey we should play this cool game, it's way better than 5e, please ignore all the flavour text tho thanks" I mean, it's a very small portion of the flavour and rules text, which is why it's easy to ignore. But yes, it being there for people to ignore in the first place is pretty silly, and will thankfully eventually not be an issue any more once he's put out his "generic" fantasy splat.
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# ? Jun 25, 2018 21:36 |
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Splicer posted:Yeah but it's really awkward saying "Hey we should play this cool game, it's way better than 5e, please ignore all the flavour text tho thanks" That's pretty easy to do for me.
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# ? Jun 25, 2018 21:37 |
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There a lot lot of people, including some on these very forums, for whom the idea of a system without a setting or with an optional setting is incomprehensible.
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# ? Jun 25, 2018 22:48 |
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fool_of_sound posted:There a lot lot of people, including some on these very forums, for whom the idea of a system without a setting or with an optional setting is incomprehensible. So like, I don't care for the poop stuff in demon lord, but I'm glad Schwalb picked a setting and stuck with it and designed his system to be coherent within something because systems that don't are a mess. I can still easily remove the poop in my own game.
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# ? Jun 25, 2018 23:01 |
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spectralent posted:I don't think anyone IRL cares about the 4e controversy. I met exactly one person who did and he was a guy in his 40s who hung out in a university RPG society with people half his age to bitch about their games. Ok, but the number of D&D nerds who aren't in any way online are a bit rare. There's still no shortage of bizarre and random anti-4e drive-bys being done by people who never played the game, and I suspect they will always exist until some new edition becomes the one "D&D culture" hates. And honestly, it isn't surprising. Right up until 4e was announced you could still see people bitching about 2e, including, don't be shocked now, lots of 3e players who didn't know the first thing about 2e.
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# ? Jun 26, 2018 03:43 |
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Antivehicular posted:On this subject: I got my BLACK CUBE last week, and we did an unboxing last night. Is this sort of thing acceptable to post in Fatal & Friends? I'm going to be doing a writeup of the game as soon as I've read it all, but I feel like understanding this huge crap-pile requires seeing all the drat components. (There are... many components. Some of them have clear gameplay applications. Most of them are eldritch mysteries.)
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# ? Jun 26, 2018 03:52 |
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fool_of_sound posted:There a lot lot of people, including some on these very forums, for whom the idea of a system without a setting or with an optional setting is incomprehensible.
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# ? Jun 26, 2018 11:09 |
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Splicer posted:Oh don't be that guy. I have no problem telling people "Ignore the fluff, I'm running something else", I do have a problem with "Ignore the fluff, it's embarrassingly grimdark". Page 7 has an imp holding a severed foot on it and that kind of thing is so rolleyesy it makes it very difficult to get people to take the game seriously. aw come on, that little guy is cute. he loves his severed foot.
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# ? Jun 26, 2018 11:32 |
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There's also the incel wizard and an ogre-like monster wearing a woman's corpse as a crotch piece...
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# ? Jun 26, 2018 12:44 |
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Halloween Jack posted:Well, sure. For that matter, even if it was a board game, I don't see any reason not do F&Fs of board games, especially if they have at least a tangential connection to wargaming. Like if I can make a case that Runequest is both the cutting edge of game design and representative of its time in 1980, I'd like to hear someone put White Bear and Red Moon into a similar context. I would love a review of White Bear and Red Moon.
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# ? Jun 26, 2018 14:39 |
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Has anyone done, like, Mutant Chronicles? I feel like there are all these wargaming-adjacent franchises that are a big deal to a lot of people but that I'm totally oblivious about. I know more about obscure BJ Zanzibar WoD homebrews than I do about, for example, Battletech.
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# ? Jun 26, 2018 15:31 |
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Austria felix nube posted:There's also the incel wizard and an ogre-like monster wearing a woman's corpse as a crotch piece... Incel wizard illustration is right where he belongs. But yes, I wouldn't mind a pulling-back of some of the other poopbloodgenitalia.
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# ? Jun 26, 2018 16:05 |
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Serf posted:aw come on, that little guy is cute. he loves his severed foot.
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# ? Jun 26, 2018 16:07 |
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Yeah, way back when the game was being kickstarted, I heard an interview Rob did with some podcaster. He was really, really proud of all the gross stuff, and had some thing about orcs with huge boners attacking something. The memory is dim. Anyway, that was enough for me to cancel my pledge. I picked it up during the Bundle of Holding, and I'm really glad I did - it's a great game with solid design. But I completely understand anyone who's turned off by the default body horror/gross-out 80's aesthetic.
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# ? Jun 26, 2018 16:10 |
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i'm looking for recommendations (and apologies in advance, i'm sure this has been asked a billion times at this point but i couldn't find a good "NOOBS START HERE" for RPG stuff) I am looking to play... something with some friends in a few weeks. I floated the idea of trying out D&D or one of it's derivatives and they were very receptive. I have never played an RPG, my friends have never played an RPG. Assume we have 0 tabletop gaming experience tbh - we are starting completely from scratch. I am totally ok with trying my hand at DMing and I'd like to start with something A) that we can one-shot and B) won't require multiple hours of character creation. I'm planning on learning
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# ? Jun 26, 2018 18:12 |
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Thom and the Heads posted:i'm looking for recommendations (and apologies in advance, i'm sure this has been asked a billion times at this point but i couldn't find a good "NOOBS START HERE" for RPG stuff) Pathfinder is high effort character/monster creation and Dungeon World is... not good for a novice group. 13th Age is my recommendation.
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# ? Jun 26, 2018 18:23 |
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Thom and the Heads posted:i'm looking for recommendations (and apologies in advance, i'm sure this has been asked a billion times at this point but i couldn't find a good "NOOBS START HERE" for RPG stuff) To ease up the burden on needing a GM for a complete group of newbies, maybe check out Fiasco? It is "neo-noir" and not fantasy, though. There is also Dread, which is a horror kind of game that uses a Jenga tower for its resolution system. This system does require a GM. I would not recommend Pathfinder as that is just too much rules minutia for an entire group of first timers. Especially since you won't know which mechanics are ok to ignore or fudge and which aren't.
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# ? Jun 26, 2018 18:27 |
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Maybe Fellowship? I'd say 13th Age is real good though. If you want DnD but with more narrative hooks for your group to go at, you can't go much better than 13th Age.
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# ? Jun 26, 2018 18:40 |
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fool_of_sound posted:Pathfinder is high effort character/monster creation and Dungeon World is... not good for a novice group. 13th Age is my recommendation. Much as I love Dungeon World, I think 13th Age is a pretty solid suggestion. Especially if you stick to the simpler classes to start with.
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# ? Jun 26, 2018 18:43 |
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The old Basic D&D Rules Cyclopedia is a good simple set of rules and has everything you need to get started. There's a retroclone of it called Dark Dungeons which I've read through but haven't played. That has a free PDF available for download, while there's paid PDFs of the Rules Cyclopedia. They're simple, character creation takes five minutes if you drag things out and they're the version I played when I was ten, making them objectively the best D&D version ever.
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# ? Jun 26, 2018 18:45 |
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The RC also has an astonishing amount of material in it, above and beyond the Basic Set underpinnings. A full domain management system, druids and mystics, a mass combat system, tons of monsters, outer planes, an introduction to the Mystara campaign settings, and more. You can play for a very long time with just the RC. It's unusually well-written by RPG rulebook standards (Aaron Allston was the author) and it's entirely lacking in the sort of useless bloat that 1990s RPG rulebooks had (signature characters, long passages of in-setting fiction, giant potted history section, etc etc). Just a superb product all around, one of my all-time favorites and arguably the single best thing TSR ever published.
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# ? Jun 26, 2018 18:57 |
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I second Fellowship, or maybe Spire: The City Must Fall if you want a really dense little setting for new players, with more or less simple mechanics. I'd generally look at indie RPGs for a good start, D&D is a bit baroque.
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# ? Jun 26, 2018 18:57 |
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Both 13th age and The Rules Cyclopedia have the benefit of being the full game in one book. Supplements are just that, supplementary. Cyclopedia is probably easier on players, due to relatively simple character options during combat, but harder on the DM, due to it’s old school layout. 13th age, at the very least, gives most classes something interesting to do. Also be aware, cyclopedia Thieves are awful, even compared to thieves in other early editions of D&D. This is because their skill improvements are stretched out for 36 levels. You will want to look up their progression tables from the B/X version of the game and use those. remusclaw fucked around with this message at 19:01 on Jun 26, 2018 |
# ? Jun 26, 2018 18:58 |
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Thom and the Heads posted:i'm looking for recommendations (and apologies in advance, i'm sure this has been asked a billion times at this point but i couldn't find a good "NOOBS START HERE" for RPG stuff) Are you looking for tolkieny fantasy or would scifi or urban fantasy or secret wars or superheroes be your jam? Do you want to be Big drat Heroes punching dragons in the face or do you want to be scrub-tier farmers trying to kill a particularly angry rat? Do you think you want crunchy rules (Well I'm a DWARF in ARMOUR so I move at THIS SPEED) or something more freeform ("I failed the roll, so obviously it's because I, a DWARF, just wasn't fast enough!")? This is kind of an advanced question, feel free to skip it. Splicer fucked around with this message at 19:16 on Jun 26, 2018 |
# ? Jun 26, 2018 19:13 |
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# ? May 25, 2024 21:47 |
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Wait, why would Dungeon World be bad for newbies?
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# ? Jun 26, 2018 20:08 |