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What are the preferred components to make a black oil wash? Van Dyke brown and ultramarine?
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# ? Jun 11, 2024 06:43 |
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TheBigAristotle posted:The redemptor dread's CCW is fantastic Sure. Or for about the same points you could bring a relic contemptor with a chainfist, I'd take AP-4 D4 over AP-3 Dd6. The melee of a redemptor is incidental because it's geared towards hurting big stuff but you want it to mainly be hosing stuff down with gatling cannons from a distance. It's a pretty weird choice.
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Lovely Joe Stalin posted:True. I'd probably do the airbrushed Nuln, a drybrush of Necron compound, then an oil wash for the recesses if I were going for a really solid look. Or maybe use a Vallejo acrylic rust wash in the recesses. I was thinking of something similar to this for my Knights. Base coat of VMA Steel, drybrush of VMA silver, and then wash of AP Dark Tone.
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Maneck posted:What are the preferred components to make a black oil wash? Van Dyke brown and ultramarine? I usually use lamp black
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Booley posted:I usually use lamp black Same here
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Hamshot posted:When known greenstuff-tittyman nazi defending Lord Aba is the only one defending you, you must know you hosed up somewhere along the line. Pretty much!
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chutche2 posted:Sure. Or for about the same points you could bring a relic contemptor with a chainfist, I'd take AP-4 D4 over AP-3 Dd6. I should have been more specific, I just meant it looks cool as gently caress, I don't have a Redemptor so I don't really know how it performs
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The contemptor is my favorite dread model, but the redemptor comes pretty close for looks. It's just hard to justify me buying one right now when I'm still buying models that I want to use on the table, a redemptor for me would be purely a modeling project like one of my scale model kits.
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Maneck posted:What are the preferred components to make a black oil wash? Van Dyke brown and ultramarine? Only to make happy little marines.
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chutche2 posted:The contemptor is my favorite dread model, but the redemptor comes pretty close for looks. It's just hard to justify me buying one right now when I'm still buying models that I want to use on the table, a redemptor for me would be purely a modeling project like one of my scale model kits. I mean, it’s overcosted but perfectly functional for friendly games. I wouldn’t be quite that down on it.
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Pendent posted:I mean, it’s overcosted but perfectly functional for friendly games. I wouldn’t be quite that down on it. Okay? I mean if you ignore the point costs every model is functional for friendly games. I'd rather be using my warglaives than a redemptor.
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Contemptors are aggressively ugly and don't fit the marine aesthetic so fight me. ![]()
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Eifert Posting posted:Contemptors are aggressively ugly and don't fit the marine aesthetic so fight me. ok this is too far
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Eifert Posting posted:Contemptors are aggressively ugly and don't fit the marine aesthetic so fight me. This is worse than nazi tanks
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I agree if we’re talking the plastic Contemptor because that thing sucks, but the FW ones are great!
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How strictly is WYSIWYG enforced? I am thinking of making Custodian Guards hold both guardian spear and the shield as I really like the looks of that, though of course in terms of actual play they are only using the spear.
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Weissritter posted:How strictly is WYSIWYG enforced? YMMV. I usually care about it to the extent that it impacts play. If you have a guy with a power fist and a guy with a power sword and one of them dies, I should be able to tell which one's still around by looking. I don't think I'd care about what you're suggesting.
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Weissritter posted:How strictly is WYSIWYG enforced? Can you magnetize it to remove it whenever someone complains?
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Weissritter posted:How strictly is WYSIWYG enforced? WYSIWYG is not a rule, and has not been for at least two editions. Make your mans how you like. As long as you're clear upfront what they are equipped with then no one should care outside of a competitive setting. Even then, if they can't use the shield when they have the spear, it's pretty obvious what you're doing.
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Weissritter posted:I am thinking of making Custodian Guards hold both guardian spear and the shield as I really like the looks of that, though of course in terms of actual play they are only using the spear. This isn't bad. It's bad when it is confusing. Like "this squad has flamethrowers but they count as meltaguns but THIS squad squad has flamethrowers that count as flamethrowers". In which case they are usually in transports and magically switch depending on what the user is shooting at. I always say it is fine to be wrong, as long as you are consistently wrong.
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I am only against it when the lack of clarity results in problems. Confusion of what your threats are, and what your casualties are. "No, that guy didn't have the Lascannon! That's just a shoulder mounted bolter. The Lascannon is this thing over here in this squad." If your model can easily be confused as something with a completely different "value" it's a problem.
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The issue you'll run into is if you ever do want to mix actual stormshields into the unit, which you very well may as it can help make the unit a bit more durable. At that point things start to get a little muddled for your opponent but otherwise I don't see any reason at all not to just model your dudes as you see fit.
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I'm going as close to WYSIWYG with my Deathwatch so I don't drive myself insane Speaking of which, my storm bolters and chainswords from eBay came in today, and the first 5 I put together look friggin great. Got one in a particularly cool pose, IMO: ![]() (and before you get all antsy, I will be drilling the barrels when I get to painting them)
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Gunder posted:Rules question: If you’re super-charging plasma weapons and roll a 1, does the Gravis Captain’s reroll bonus let you avoid those mortal wounds/insta-death? Similar question to this one: The Protector Doctrina Imperative strategem doesn't block the 1=mortal wound, because you check after rerolls but before modifiers, correct? If that's the case, how does the Conqueror Doctrina Imperative strategem (basically the same but for fighting instead of shooting) interact with a Dragoon's Taser Lance: "Each hit roll of 6+ with this weapon causes 3 hits rather than 1"? Triple hit on 4+? If so, what indicates that this one happens after modifiers and plasma weapons before modifiers?
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Duct Tape posted:Similar question to this one: The Protector Doctrina Imperative strategem doesn't block the 1=mortal wound, because you check after rerolls but before modifiers, correct? I believe you check plasma after modifiers. If the unit you're targeting is -2 to hit and you supercharge your plasma, you're going to get zapped on rolls of 1,2, and 3. That's that I've been seeing. Edit: Doing some research, it looks like it goes Rolls -> Rerolls -> Modifiers -> Abilities So, you roll your die, reroll any applicable die, apply modifiers, and then resolve the abilities. So yes, your Dragoons will triple hit on 4+. EvilBeard fucked around with this message at 05:10 on Jun 26, 2018 |
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Thanks for the responses. Going to try magnetization first, if not, then I will just be consistent about it.
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I don't care about WYSIWYG, but I need to be able to tell that X, Y, and Z are different unit/models/weapons without referencing your personal legend.
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Weissritter posted:How strictly is WYSIWYG enforced? Having a lot of affection for this idea myself, my suggestion is remove the shields on your spears whenever you plan on running concurrent with the proper sword & board dudes, so magnets are your friend here
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EvilBeard posted:I believe you check plasma after modifiers. If the unit you're targeting is -2 to hit and you supercharge your plasma, you're going to get zapped on rolls of 1,2, and 3. That's that I've been seeing. Okay, cool. Good to know there is a consistent order in which those two happen.
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Duct Tape posted:Similar question to this one: The Protector Doctrina Imperative strategem doesn't block the 1=mortal wound, because you check after rerolls but before modifiers, correct? Positive modifiers make you immune to plasma death. 1s always miss, but they don't always kill you. It's p. useful on the like 2 units in the game which can reliably get hit bonuses and want to overcharge plasma. You are correct re: Conqueror and triple hitting on 4s, it's why Dragoons are so strong.
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chutche2 posted:Okay? I mean if you ignore the point costs every model is functional for friendly games. I'd rather be using my warglaives than a redemptor. I think there’s a big difference between stuff that’s up to about 20% overcosted, like the redemptor probably is, and stuff that’s so outrageously overcosted that they warp any game around them, like Centurions. If you spend ~450 points on three centurions you just flat out lose if you don’t go first, because they will die and then a quarter of your army is gone. A redemptor dread mixed in with a bunch of primaris will still form part of a fun, enjoyable game unless you’re playing against tourny-optimised stuff.
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Badablack posted:GENTLEMEN, THERE IS NO FIGHTING IN THE WARHAMMER ROOM Excuse me, but I believe you'll find that in the Grim Darkness of the far future there is only war! ![]()
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Got some kitbashing and converting done over the past couple'a days.![]() ![]() ![]() ![]() ![]()
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Badablack posted:GENTLEMEN, THERE IS NO FIGHTING IN THE WARHAMMER ROOM Shitlings like KFFF are not gentlemen though.
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Booley posted:Please don't be an idiot and listen to KFFF. Those cans are absolutely not what you want to use for anything other than doing a lovely assembly line dip job of generic grunts. Thanks, interesting I'd never heard of that Pledge thing before. It might be while before I get anymore 40k Knights, but I'll definitely be picking up Adeptus Titanicus in a couple of months so this is going on my list of new tips for painting big robbits. In a related note, is it possible to get started with an airbrush for under ~£75? I just started looking into it and every guide says to use a compressor rather than canned propellant, and recommends over £100 in gear. That's quite an investment for something I'd probably only use occasionally.
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Opinion: seize the initiative should be removed. Since it happens immediately after the roll-off to go first, with nothing of consequence happening in between, its utterly pointless. Either get rid of it, or go back to whichever person finishes deploying first goes first. In the latter case, maybe adjust seize to a 5+.
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Master Twig posted:Opinion: seize the initiative should be removed. Since it happens immediately after the roll-off to go first, with nothing of consequence happening in between, its utterly pointless. Those months before people scrapped finishing deployment first getting first turn were a poo poo show of people taking as many super heavies as possible to alpha strike people, and was not fun. Seize does need a rethink though. Its a lot of fun to win the roll and take second when its to your advantage because theres nothing they can do about it.
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Artum posted:Those months before people scrapped finishing deployment first getting first turn were a poo poo show of people taking as many super heavies as possible to alpha strike people, and was not fun. Add a CP bonus to the person who finishes deploying first and then have turn order be determine by a CP bidding war with a minimum bid of 1, no bids means turn goes to who deployed first. This would give a slight boost to CP-starved armies if they pass and somewhat blunt CP-heavy armies who can muscle their way into the order they please. Certainly not perfect, but far less swingy than random rolls plus a bonus “jk gently caress you” seize.
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Two Beans posted:Got some kitbashing and converting done over the past couple'a days. Nobody move, or the Space Constitution gets it!
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# ? Jun 11, 2024 06:43 |
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I have never seized the initiative and have had it seized from me in 3 of my last 5 games ![]()
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