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Neltharak posted:https://streamable.com/43c4x This is perfect for all the wrong reasons.
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# ? Jun 27, 2018 22:53 |
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# ? Jun 5, 2024 00:54 |
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Fleetwood Crack posted:
That's not him?
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# ? Jun 27, 2018 22:53 |
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spacetoaster posted:The escapist got rid of all their articles critical of Star Citizen. Including the big one. lol what a bunch of spineless cowards.
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# ? Jun 27, 2018 23:16 |
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DapperDon posted:He must shop at the same place as MoMa. The, reflection, um. Optical illusion I think.
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# ? Jun 27, 2018 23:47 |
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Quavers posted:Quake 1 onwards had telefragging, a cool and good game mechanic that "fixed" the issue of two people spawning at the same location. Crobbears will of course re-invent something completely broken instead. Telefragging was in Doom
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# ? Jun 28, 2018 00:02 |
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Jonny Nox posted:Telefragging was in Doom Ah my mistake, I thought Quake was the earliest use. I don't recall ever telefragging a player in Doom 1 or 2 MP, but it happened all the time in Quake
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# ? Jun 28, 2018 00:13 |
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Bayonnefrog posted:I think the Agent said it best when they were doing the Argcast he mentioned that 180+ mil over 6-7 years for a game of this scope really isn't that much. Some people have estimated they spend 2 mil per month. But that is really low and doesn't factor in any overhead, etc etc just salary. They want people to spend more. We're looking at 300-400 mil to get the game finished if ever. It is low for a project with an undefined scope and never ending creep. The major problem though is the lack of definition. You'll constantly make no progress because nothing fits together at the end of the day, so work never makes good headway. This is pretty much CIGs MO unfortunately. You need a plan, and you need smart people to keep everybody on plan. However you won't fix the problem with more money. $400M won't create the game.
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# ? Jun 28, 2018 00:17 |
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chaosapiant posted:At the end of the day I'd settle for Freelancer 2.0 with procedurally generated planetary landings. The systems for Star Citizen already exist in Elite and No Man's Sky. Just mash that poo poo together, feature lock it, design your ships, and sell it. And it wouldn't be nearly as bad as whatever they are actually going to release is going to be. This is basically all anybody ever really wanted. Glad CIG so spectacularly missed the mark on something where all they really needed to do was give an already existing concept and idea a little graphics facelift and rebrand it.
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# ? Jun 28, 2018 00:24 |
You know what to do.
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# ? Jun 28, 2018 00:31 |
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Scruffpuff posted:It is. Chris was always like this - when Star Citizen collapses, if he manages to start up another scam, we can just follow that one and it'll be all the exact same poo poo all over again. Should we start a list of posters who are going to buy in again because "Chris learned his lesson and knows how to do this more reasonable project"?
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# ? Jun 28, 2018 00:38 |
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no_recall posted:WE DID IT! I seem to recall CIG performed stress testing by having everybody log in but not move. So they could do pretty good until people started moving. So I'm not surprised they could do this, but I'd like to see what happened when everybody started moving. If they maintained a good 39 FPS that's great. The downside to all this though is that this is 39 FPS in a in arena type game. It's not 39 FPS in an MMO. The MMO doesn't exist, and the longer they don't start working on it the more and more likely it becomes that it will never exist. All those hopes and dreams of fleet actions in a twitch based Eve game... never gonna happen. Y'all spent $$$ on an arcade drop in drop out arena deathmatch game.
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# ? Jun 28, 2018 00:44 |
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Quavers posted:Ah my mistake, I thought Quake was the earliest use. I don't recall ever telefragging a player in Doom 1 or 2 MP, but it happened all the time in Quake It definitely happened more in Quake but it was also definitely a thing in Doom. Its largely a question of how many community doom deathmatch maps you played. The stock doom multiplayer maps were just the single player maps and they didn't have many telefragging opportunities. I remember one level where you had to run and grab some armor that was over lava and then hit a teleporter or something... long time ago.
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# ? Jun 28, 2018 00:44 |
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Wise Learned Man posted:I think he was going for the "school was so beneath me that I dropped out to become a titan of industry instead" angle, as if he's a genius Jobs/Gates/Zuckerberg. If only he knew then what he knows now: morals and honesty keep you down. He'd of been a millionaire so much faster!
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# ? Jun 28, 2018 00:45 |
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Lord Stimperor posted:Your post has brightened my day because all day I kept imagining this scene. Like, imagine the troupe of Monthy Python gathered around a sewage tank while Mel Brooks stands on top, hyping them up for the experience. Jonny Nox posted:Nobody uplift The Titanic please.
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# ? Jun 28, 2018 00:49 |
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Good things about Star Citizen combat: Your $700 ship can be one shotted by a single guy with a certain kind of weapon as you come in for a landing. This is so the fun of griefing isn't going to only be relegated to ship to ship combat. Man to ship combat is just as deadly.
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# ? Jun 28, 2018 00:56 |
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Neltharak posted:https://streamable.com/43c4x The Star Citizen experience is definitely going to be great. Soon the video guy will be able to add in a screen of a respawn timer set for two weeks. There will be comments from cighobo that say "it's not two real weeks, guys! It's two Jupiter moon weeks across the sun on the reverse clock of Pluto!" And then there will be a thousand posts of "Yeah dumbass! You should feel dumb for posting this when obviously it's not a long wait timer!" There will be more posts, but we won't cover those here because the police will need them as evidence against internet bullying charges and threats.
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# ? Jun 28, 2018 01:04 |
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Quavers posted:Ah my mistake, I thought Quake was the earliest use. I don't recall ever telefragging a player in Doom 1 or 2 MP, but it happened all the time in Quake Telefrags in doom caused your guy to do the exploded death. You could also kill monsters that way so it was a fun mechanic to mess around with. Fun is not something Chris knows about so don't expect fragging but do expect horrible twisted body horrors of a broken game.
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# ? Jun 28, 2018 01:07 |
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1.5 years in the making https://imgur.com/gallery/eR9hF98 this is good for Store Citizer starkebn fucked around with this message at 01:22 on Jun 28, 2018 |
# ? Jun 28, 2018 01:13 |
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Meridian posted:Friends, peep this game. It's currently on sale on Steam and is super cool. I bought this because I like to toss money into the void. And hell maybe they can make a neat game.
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# ? Jun 28, 2018 01:26 |
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Lladre posted:I bought this because I like to toss money into the void. And hell maybe they can make a neat game.
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# ? Jun 28, 2018 01:32 |
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starkebn posted:1.5 years in the making Looks pretty cool. I hope they can pull something off! Already looks like it has more playability than Star Citizen. I guess that makes it an AAAAAA game?
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# ? Jun 28, 2018 01:36 |
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Since this dumpster fire is never coming out and the steam sale is going on what other non poo poo space games should one be looking to pick up?
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# ? Jun 28, 2018 01:54 |
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MarcusSA posted:Since this dumpster fire is never coming out and the steam sale is going on what other non poo poo space games should one be looking to pick up? I haven’t played it but Everspace looks sharp.
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# ? Jun 28, 2018 01:56 |
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I got Empyrion Galaxtic Survival and I hate survival games but im trying to fill a Shores of Hazeron sized hole in my heart
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# ? Jun 28, 2018 02:00 |
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Phi230 posted:I got Empyrion Galaxtic Survival and I hate survival games but im trying to fill a Shores of Hazeron sized hole in my heart How is this? The reviews seem mixed. chaosapiant posted:I haven’t played it but Everspace looks sharp. Excellent!
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# ? Jun 28, 2018 02:02 |
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starkebn posted:1.5 years in the making Wow - in a year and a half they're already so far ahead of Star Citizen and it looks much nicer
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# ? Jun 28, 2018 02:08 |
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starkebn posted:1.5 years in the making
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# ? Jun 28, 2018 02:15 |
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Pole vaulting coming to
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# ? Jun 28, 2018 02:32 |
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MarcusSA posted:How is this? The reviews seem mixed. I'll tell you when I form an opinion. I'm kind of just faffing about and have no idea what I'm doing or whats going on.
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# ? Jun 28, 2018 02:45 |
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Quavers posted:Pole vaulting coming to I give that one designer props for the “Carpenter Brut” shirt at least.
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# ? Jun 28, 2018 02:53 |
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Quavers posted:Pole vaulting coming to Squadron 42 was complete years ago - as Ben said he played through the entire thing - but they've only just worked on their first alien weapon?
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# ? Jun 28, 2018 03:05 |
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https://twitter.com/RobertsSpaceInd/status/1012143230110949376
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# ? Jun 28, 2018 03:09 |
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The Rabbi T. White posted:Squadron 42 was complete years ago - as Ben said he played through the entire thing - but they've only just worked on their first alien weapon? Makes sense to me. It’s easy to finish a game that doesn’t have content.
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# ? Jun 28, 2018 03:10 |
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Are you excited? I'm excited! Well, maybe I'm excited. Let's go to the meter: Adrenaline level: 0 Argon level is up, though.
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# ? Jun 28, 2018 03:13 |
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How is this scam still going
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# ? Jun 28, 2018 03:14 |
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"Recently I've been working on scrap piles"
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# ? Jun 28, 2018 03:20 |
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Grubby Hobo posted:Are you excited? I'm excited! Well, maybe I'm excited. Let's go to the meter: Everything hinges on whether or not the Vanduul section includes discussion of the ceremonial spiky stick sword that also doubles as the ignition for Vanduul craft. If we get that, I’ll be over the moon!
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# ? Jun 28, 2018 03:27 |
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Time to rub.
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# ? Jun 28, 2018 03:29 |
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Virtual Captain posted:I should not let that beer and sushi money statement cause me grief. This is only a small sample of the kind of derangement we're going to see if and when the project collapses. I mean, Toast is a lawyer so he can buy whatever he wants with his money - it's deserved imo.
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# ? Jun 28, 2018 03:46 |
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# ? Jun 5, 2024 00:54 |
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https://i.imgur.com/Eh6em44.gifv
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# ? Jun 28, 2018 04:14 |