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Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Frog Act posted:

It's cool that they have a sort of area of effect like navies in Shogun 2, makes them much more interesting than just a floating horde mechanic

I found the mod for the black arks and they seem to be considerably better with it according to comments so I recruited one and it's been helpful conquering the DLC lady with Malekith thus far

Also: is there any use to trade resources besides trading outside of their listed effects like Marble reducing building costs?

Many trade resources unlock a building for that region. For example, the lumber trade good means you can build a thing to give archers trained there more veterancy.

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Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Frog Act posted:

It's cool that they have a sort of area of effect like navies in Shogun 2, makes them much more interesting than just a floating horde mechanic

I found the mod for the black arks and they seem to be considerably better with it according to comments so I recruited one and it's been helpful conquering the DLC lady with Malekith thus far

Also: is there any use to trade resources besides trading outside of their listed effects like Marble reducing building costs?

Aside from what's listed on the buildings themselves, there is no value to trade resources except for their trade value, unless you're playing Tomb Kings or Dwarfs in which case trade resources are used in their item crafting.

Ristolaz
Sep 29, 2005

By completely blowing off my BS you have passed the first trial

Anno posted:

Any recommendations for a structured-ish start in ME? Tyrion’s vortex campaign is the only Total War I’ve played much, so something to add a bit of structure to my first time through a sandbox campaign might be nice.

For most races, you start with a contested province you need to take, and then there are some more or less obvious opponents to take on.

As Dwarfs for example, you can immediately begin your epic war with the Greenskins to take control of the surrounding lucrative mountains.

I enjoyed playing them in ME because their economy becomes very strong allowing you to have multiple armies for multiple fronts, and your position lets you help the Empire stay alive (ALWAYS help the Empire!) so you can take on the Chaos invasion together.

Kaza42
Oct 3, 2013

Blood and Souls and all that

Kanos posted:

Aside from what's listed on the buildings themselves, there is no value to trade resources except for their trade value, unless you're playing Tomb Kings or Dwarfs in which case trade resources are used in their item crafting.

Also, the High Elves get technologies unlocked by top-tier trade good buildings

Frog Act
Feb 10, 2012



Fangz posted:

Many trade resources unlock a building for that region. For example, the lumber trade good means you can build a thing to give archers trained there more veterancy.

Yeah I use those to outsource some recruitment and reduce costs on expensive units (like the DE province with exotic animal eggs is where I'm moving my bestiary or whatever even though its kinda far away) but I was sorta hoping there was a hidden bonus to like, I dunno, province happiness from all these luxury goods I'm producing and presumably hoarding because if I'm producing like, 53 furs per turn at the tier 3 production thing and trading with literally nobody and have been for 30 turns, I've got a ton of fuckin fur sitting somewhere in Naggaroth. Also eggs, marble, obsidian, salt....

Are there any non-gamebreaking or cheap mods that make AI factions more amenable to trading if you have lots of nice stuff they don't or are like at least the same race / have decent relations with you instead of the 75+ where they might trade now

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Anno posted:

Any recommendations for a structured-ish start in ME? Tyrion’s vortex campaign is the only Total War I’ve played much, so something to add a bit of structure to my first time through a sandbox campaign might be nice.

I'll recommend Kroq-Gar.

I'm having trouble uploading Replays to Youtube. Do I need to change the format?

Scrub-Niggurath
Nov 27, 2007

Frog Act posted:

Yeah I use those to outsource some recruitment and reduce costs on expensive units (like the DE province with exotic animal eggs is where I'm moving my bestiary or whatever even though its kinda far away) but I was sorta hoping there was a hidden bonus to like, I dunno, province happiness from all these luxury goods I'm producing and presumably hoarding because if I'm producing like, 53 furs per turn at the tier 3 production thing and trading with literally nobody and have been for 30 turns, I've got a ton of fuckin fur sitting somewhere in Naggaroth. Also eggs, marble, obsidian, salt....

Are there any non-gamebreaking or cheap mods that make AI factions more amenable to trading if you have lots of nice stuff they don't or are like at least the same race / have decent relations with you instead of the 75+ where they might trade now

your best bet is to send a hero out across the sea so that you can get in contact with like Arkhan or Sartosa or whoever is happy with you killing whomever you’re killing

brakeless
Apr 11, 2011

SirPhoebos posted:

I'm having trouble uploading Replays to Youtube. Do I need to change the format?

In what format have you recorded it?

Frog Act
Feb 10, 2012



Scrub-Niggurath posted:

your best bet is to send a hero out across the sea so that you can get in contact with like Arkhan or Sartosa or whoever is happy with you killing whomever you’re killing

fair enough, I just built a hag to go try to befriend other shithead factions so hopefully that'll help, maintaining my armies has me down to less than a thousand gold a turn.

also I was reading a discussion like a hundred pages back in this thread about modding and it reminded me of last time I tried to get that awesome full-conversion middle eastern mod for Medieval II to work, I think it's like Crescent something, and I tried for hours with six different installations and all kinds of file-moving and poo poo and couldn't get it to work. It similarly took me ages to get Stainless Steel working properly

downloading and making mods, even big ones, work for these new total war games is a real pleasure, its so amazingly convenient. I already have like eight installed and it improves the game considerably

I'll probably go back to WH1 at some point in the near future to try the ridiculous Radious mods and play the southern kingdoms or something

botany
Apr 27, 2013

by Lowtax

Ra Ra Rasputin posted:

Would probably help if you mentioned what race the opponent was, I'm going to guess it was tomb kings and you took a hero or general down below 50% and got cursed.

oh sorry, yeah, tomb kings. i legit have no idea what curse you're talking about AND i didn't take anything down much.

Broken Cog posted:

Sounds like Tomb Swarm.

i thought tomb swarm only worked in your own territory?

Ristolaz
Sep 29, 2005

By completely blowing off my BS you have passed the first trial

botany posted:

oh sorry, yeah, tomb kings. i legit have no idea what curse you're talking about AND i didn't take anything down much.


i thought tomb swarm only worked in your own territory?

My theory is this (although someone already mentioned crumbling):

As Tomb Kings or vampires, when your morale is empty you take damage instead of breaking, and there's red particle swirls around your unit. But it's usually slow. HOWEVER, after you lose the battle, the drain happens at like 10x speed. It's possible that the game decided you "lost" because your garrison troops were beaten up and your other troops weren't on the map yet. But the game still applied the HP drain to them. Then they showed up, and the game corrected itself.

botany
Apr 27, 2013

by Lowtax

Ristolaz posted:

My theory is this (although someone already mentioned crumbling):

As Tomb Kings or vampires, when your morale is empty you take damage instead of breaking, and there's red particle swirls around your unit. But it's usually slow. HOWEVER, after you lose the battle, the drain happens at like 10x speed. It's possible that the game decided you "lost" because your garrison troops were beaten up and your other troops weren't on the map yet. But the game still applied the HP drain to them. Then they showed up, and the game corrected itself.

that is sort of what i think happened, i just wanted to make sure i wasn't going crazy. this seems like a pretty massive bug btw.

Ra Ra Rasputin
Apr 2, 2011

botany posted:

oh sorry, yeah, tomb kings. i legit have no idea what curse you're talking about AND i didn't take anything down much.

When tomb king lords and heroes go below 50% they curse everything surrounding them, with lords I think it will be a incredibly massive damage aoe that chunks everything around him.

Whorelord
May 1, 2013

Jump into the well...

lol karak ziflin declared on me as the empire (maybe the had a grudge against Karl Franz's wife's great-grandfather or something) and I had a lord out in the sea to scoop up gold and other goodies and a full dwarf stack followed him on his voyage across the world. i took them to the southlands, nehekara and lustria before landing on ulthuan and i made peace with them. rather than sailing back to the old world, disgusted with being in the homeland of the elves, declared war on tyrion and took a settlement, before being absolutely annihilated by him. you can complain about the ai being wonky but that was such a dwarf thing to do that it's actually immersive.

botany
Apr 27, 2013

by Lowtax

Ra Ra Rasputin posted:

When tomb king lords and heroes go below 50% they curse everything surrounding them, with lords I think it will be a incredibly massive damage aoe that chunks everything around him.

... i have not seen that in my games when my lords / heroes went blow half. even if that is true, it doesn't explain my army on the other side of the map taking damage though. but also do you have a link? i'd love to read more about this

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Frog Act posted:


Are there any non-gamebreaking or cheap mods that make AI factions more amenable to trading if you have lots of nice stuff they don't

This is, as I understand it, exactly how it currently works, having more trade goods is a bonus on trade agreement likelihood.

Unfortunately the actual full calculation is terribly obtuse, especially if you consider AI personality traits and so on. Some factions will trade with you at -10. Some will never, not even at +150.

Fangz fucked around with this message at 21:35 on Jun 29, 2018

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

brakeless posted:

In what format have you recorded it?

I just used the "Save Replay" option built into the game.

Excelsiortothemax
Sep 9, 2006
I’ve been trying to trade with Kislev for my 60+ turn game as Dwarves and they still refuse. So now I’m matching my stunty legs up there and going to burn all their poo poo down in retaliation. Seems fair really.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
As chaos, it is way less tedious to subjugate the north now that they will vassalize after you beat their faction leader. I’m having a lot more fun.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Excelsiortothemax posted:

I’ve been trying to trade with Kislev for my 60+ turn game as Dwarves and they still refuse. So now I’m matching my stunty legs up there and going to burn all their poo poo down in retaliation. Seems fair really.

Yeah Kislev are pricks

Luminous Cow
Nov 2, 2007

Well you know there should be no law
on people that want to smoke a little dope.
Well you know it's good for your head
And it relax your body don't you know.

:420:

Excelsiortothemax posted:

I’ve been trying to trade with Kislev for my 60+ turn game as Dwarves and they still refuse. So now I’m matching my stunty legs up there and going to burn all their poo poo down in retaliation. Seems fair really.

This is the most Dwarven post

Frog Act
Feb 10, 2012



Har Ganeth convinced Alith Anar to surprise attack me so I'm going after them now and holy crap these white lion units. I'm using a stack of Dreadspear/Shards, 3x Bleakswords, Malekith, Naggarond Guard, 3x Sisters of Slaughter, 1 Harpy, a bolt thrower, and some assorted cavalry and stuff and a force half the size with him and two White Lions is more powerful in the autoresolve calc than my entire army and a black ark

Should I just focus bombardment on those two? They're pretty badass, stats wise

Ra Ra Rasputin
Apr 2, 2011
It's funny how Arkhan the Black usually ends up being the friendliest trading partner you'll meet.

Mukip
Jan 27, 2011

by Reene

SirPhoebos posted:

I just used the "Save Replay" option built into the game.

Are you trying to upload your replay files to youtube? :xd: You need to record a video using software like OBS while in-game and then upload that.

ad090
Oct 4, 2013

claws for alarm
Tomb Kings are the best allies/trade partners in the game, the more of a conquering rear end in a top hat you are the more they like you.

Frog Act
Feb 10, 2012



I'm 70 turns in and theres only one dark elf faction left and I just got the diplomacy event but I guess the Tomb Kings either don't have any ports or got owned early somehow, because I've got nobody to trade with and all the high elves declared war on me as soon as they were in diplomatic contact. Sucks cus my trade agreements are worth like 1500 right now.

Dartonus
Apr 1, 2011

It only gets worse from here on in...

botany posted:

i thought tomb swarm only worked in your own territory?

I just did a quick test to double-check this - Tomb Swarm is usable outside of your territory, the Rite gives it to all armies. It can also be dropped on walls, which is something I’ll be making sure to remember.

Jarvisi
Apr 17, 2001

Green is still best.
Welp, I took karak eight peaks and Grimgor immediately agreed to confed. I'm not sure I even want to continue now.


Oh god I can't even recruit orcs on Grimgor outside of eight peaks.

Only registered members can see post attachments!

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Go start a fight with them lizard boys

The Duggler
Feb 20, 2011

I do not hear you, I do not see you, I will not let you get into the Duggler's head with your bring-downs.

I've tried playing DEs a few times and they never took to me.

I have literally never spawned a Black Ark, how badly did I gently caress up?

Gonkish
May 19, 2004

The Duggler posted:

I've tried playing DEs a few times and they never took to me.

I have literally never spawned a Black Ark, how badly did I gently caress up?

In vanilla they're pretty useless, if you ask me. They're INCREDIBLY weak, to the point that the AI will often float even a mediocre stack out to them and murder them, even if they have a fantastic (and expensive) garrison on board. They're just more of a hassle than a feature. The benefits of bringing an Ark along in vanilla don't really make it worth babysitting the drat thing so much. The AI loving LOVES to snipe Arks, it's practically their favorite thing to do, so you literally always have to babysit it. I've seen the AI sail out of their last remaining city (on the coast) as it's being besieged just to attack a lightly defended Ark. Arks are a loving huge liability in vanilla. On top of all of that, the rite is fairly expensive (especially early on, where the Ark would be of more use).

Gejnor's mod fixes that, at least. They're not as expensive, the rite is less expensive, they're no longer handicapped in combat so they can actually survive well, etc.

I went the extra mile and added in another mod on top of Gejnor's that lets you recruit the entire roster from the drat things, and now I use them religiously.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
They are also a horde that has horde growth but you don't get a blue line to increase it, you get research. And iirc it is at every tier of research.

So it doesn't grow very fast and isn't useful until you are doomstacking everything.

Vargs
Mar 27, 2010

The only issue with Black Arks is how easily they can be sniped. Everything else is great. The replenishment on the move is amazing, the extra slaves/sacking bonus is super good, the artillery skills are fantastic once upgraded, and it's the only way you can replenish lost units without having to sail across the world for re-recruitment. Just need either mods or savescumming to solve the sniping problem.

Richard Bong
Dec 11, 2008
So my biggest gripe with the game is the first 100 turns being mostly the same low tier units, then by the time you have the good stuff it’s a steam roll.

I found a mod that starts capitals at tier IV which has helped a lot, but are there any other mods that cut out the spearmen and archer grinds from ME?

I want to have those awesome battles with high tier monsters, but in the normal game it’s just siege battles by that point because the win is inevitable and I’m steam rolling.

Panfilo
Aug 27, 2011
Probation
Can't post for 5 days!
I don't see why they couldn't have just made them work like a moving city. Engage them at sea and you get an actual unique siege map that like gates doesn't allow for siege engines. If there's friendly reinforcements nearby then they spawn in the Defenders area too. That way it suddenly becomes much harder to take down.

Also while it can't engage enemy boats this way, it can siege coastal cities from the ocean, using its garrison in the attack. This could be used to sack weaker settlements freeing up your lords, or just bottle up Defenders by maintaining a lengthy siege.

Frog Act
Feb 10, 2012



so I'm wondering something re: Malekith and lords in general. Most of the time to make up for the losses to melee defense/attack/weapon strength when you take a mount you have to like put 6 points in the stats they reduced. I know you get speed, mass, HP, abilities, etc but is it always inherently worth it despite those stat losses? Like I've invested a lot of points in making Malekith a melee powerhouse but he's slow and I'm sure I should get him a mount but I'm just holding off on the Cold One cus it doesn't seem to confer enough of an advantage to make it worth it when I just group him up with my melee line anyway. I'm thinking maybe I'll just wait until I can get his flying mount and take it straight away, even though I like it when lords are actually distinct individuals instead of dragons with a guy on top

Ditto for like the Altar of Khaine. Why would I gimp my melee specialist with such a weird mount that makes them a...back tier buff unit, I guess? Or am I critically underestimating the usefulness of the Cold One and the Altar?

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

Frog Act posted:

so I'm wondering something re: Malekith and lords in general. Most of the time to make up for the losses to melee defense/attack/weapon strength when you take a mount you have to like put 6 points in the stats they reduced. I know you get speed, mass, HP, abilities, etc but is it always inherently worth it despite those stat losses? Like I've invested a lot of points in making Malekith a melee powerhouse but he's slow and I'm sure I should get him a mount but I'm just holding off on the Cold One cus it doesn't seem to confer enough of an advantage to make it worth it when I just group him up with my melee line anyway. I'm thinking maybe I'll just wait until I can get his flying mount and take it straight away, even though I like it when lords are actually distinct individuals instead of dragons with a guy on top

Ditto for like the Altar of Khaine. Why would I gimp my melee specialist with such a weird mount that makes them a...back tier buff unit, I guess? Or am I critically underestimating the usefulness of the Cold One and the Altar?

It's not always worth it to use a mount, that being said even after you spend your levelup to acquire a new mount you can always go back and swap between mounts/no mount on your equipment page (next to where you equip weapons/armor etc to lords and heroes)

A lot of 1st tier mounts like the Cold One for Malekith or a regular/barded horse for others is a situational upgrade the biggest advantage being speed letting you get into positions/chase down enemies and the mass which lets your lord wade in and out of combat easier. Flying mounts (Pegasi, Eagles, Dragons, etc.) double down on mobility and give less melee centric lords an easy way to stay safe and fighty lords an easy and reliable means of cycle charging.

Huge mounts like Dragons, Mammoths, and Griffins come with the added bonus of having insanely high weapon damage, armor piercing, and charge bonus (applies boost to melee attack and weapon damage for a few seconds after a charge) and attacks that deal more splash damage in melee, and cause terror+fear

Mass and charge bonus are huge factors even in 1v1 combat, and its a huge problem for lords like Ungrim who are meant to be anti-large but still get knocked around by sufficiently huge mounts charging into them over and over again.

Finally MD and MA have diminishing returns where there will still be a minimum chance to miss attacks of 10% whether your melee attack is ~40 higher or 100 higher than your target's melee defense. So a lord with ~70 melee attack/defense is going to fight as efficiently as possible against the vast majority of t1 infantry which usually has stats in the mid 20's or low 30's

Choyi
Aug 18, 2012
Black arks are amazing, they just require you to keep an eye out for enemies trying to snipe them, the AI in general will beeline for weak armies in water, and the ark counts as any other lord for that reason.
I keep em manned with some corsairs just in case and always have them nearby a regular army, and they do work great as bait for luring in enemy ships to sink tho.

I feel the bonuses Arks give you far outshines the worry of having to babysit them and its by far superior to the global recruitment options of most other factions, once built up the only units you cannot recruit from Black arks is the light cav and black guard/executioners, and the latter you will have the buildings for to recruit in every t4+ settlement anyways since those are real good buildings that you want everywhere.

Being able to recruit and replenish from nearby a ark is so nice, you don't need to save movement for a special stance(can re-recruit right after sacking/razing a settlement after a costly fight), it has no extra recruit time increase, recruits with bonus chevrons if built up, can spawn lords(and later recruit heroes) anywhere u want, the bombardment army skills are great and fun plus once constructed the slavery building makes you roll in cash if in range of battles or city sacking.

If you haven't used them, give arks a proper chance, they are great assets if managed correctly, and for anyone who hated them in early tww2; they fixed the biggest issue that it used to increase army upkeep.

Choyi
Aug 18, 2012

Frog Act posted:

Ditto for like the Altar of Khaine. Why would I gimp my melee specialist with such a weird mount that makes them a...back tier buff unit, I guess? Or am I critically underestimating the usefulness of the Cold One and the Altar?

Altar of Khaine is a huge buff for the Death hags and makes them into infantry killing machines, far far from a back tier buffer its instead the exact opposite, before altar hags are just average, after they get on the altar they become one of the best anti infantry units in your army. I'd say you are very much underestimating how different mounts work in Total Warhams.

I suggest load up custom battles and try out different mount options in different scenarios to see how effective they are by yourself, it can be super hard to judge by just looking at stats displayed on the unit cards since its easily misleading plus some essential information isn't shown there when it comes to mounts.
And after that then also consider how much further you can boost those mounted characters trough campaign skills and items etc.

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ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Frog Act posted:

Ditto for like the Altar of Khaine. Why would I gimp my melee specialist with such a weird mount that makes them a...back tier buff unit, I guess? Or am I critically underestimating the usefulness of the Cold One and the Altar?

I thought putting Hellebron on a Blood Altar of Khaine was a bad move too, since it tanks her stats way more than anything else.

Well, I gave it a try and she was killing like 200-400 enemies each battle on the damnable thing. Respect Khaine, respect the Altar. It is like bringing a truck to a mosh-pit.

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